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Spinning Roulette Wheel

Scheduled Pinned Locked Moved C#
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  • L Luc Pattyn

    there are 37 numbers on a roulette wheel (without number zero the casino could be in trouble pretty soon); and you probably also want some intermediate positions, especially when the wheel slows down, so 37*5 images seems more like it. :)

    Luc Pattyn [My Articles] Nil Volentibus Arduum

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    PIEBALDconsult
    wrote on last edited by
    #7

    38 in the U.S. -- 00 .

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    • P PIEBALDconsult

      Not entirely on-topic, but... I can't stand games that waste time doing crap like that. Just randomize the number already! I'll always remember that the Amstrad that my father bought (mid-80s) had a Wheel Of Fortune game installed, but the clock was much slower than the developers had intended -- waiting for the wheel to stop spinning was horrible. What I recommend is randomizing a number and displaying just that number. Do it a few (10?) times so the user sees the numbers flashing. That's what I do for a dice game I wrote; it's much quicker and easier.

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      stephen darling
      wrote on last edited by
      #8

      PIEBALDconsult wrote:

      I can't stand games that waste time doing crap like that.

      Maybee. I do see where your comming from, but the idea is to design a realistic and working mini roulette game, so the spinning wheel is a real big part of it. Also, this is just a fun app, and a doubt many other people will use it. The main idea for this is a learning curve for a beginner, and not so much the spinning wheel, but the fact that I can learn how to spin the wheel realisticaly, which may be usefull for other stuff. but thank you for your point of view! Steve

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      • R Rob Philpott

        Yes, WPF makes things like that considerably easier. No concern though. First thing to do is rotate the image, which is presumably represented as a bitmap in code. Get to the graphics object, and that's got two methods TranslateTransform and RotateTransform (as I recall) which should do the rotation. If everything's perfectly circular you may not need the translate transform. Then, create a method which rotates the image as needed. I'd probably create a custom control for just this purpose. You'll have to use the System.Windows.Forms timer to update the angle in such a way to make it look like real movement.

        Regards, Rob Philpott.

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        stephen darling
        wrote on last edited by
        #9

        Rob Philpott wrote:

        Yes, WPF makes things like that considerably easier.

        I am excited to get started with WPF, however, I think I should get through my "Head First C#" Book first, and learn C# properly. I will look into what you have sugested, and see if I can get something going. Thank you for the sugestion, Regards, Stephen

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        • P PIEBALDconsult

          38 in the U.S. -- 00 .

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          Marcus_2
          wrote on last edited by
          #10

          PIEBALDconsult wrote:

          38 in the U.S. -- 00 .

          0 for the casino. 00 for the government? :confused: ;)

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          • S stephen darling

            Hi, I was just woundering if anyone knows how I would do this... I have an image of a roulette wheel, and I would like to animate it as it was spinning, faster to slower and then stop. How would I achive this using c# and winforms, as I am not ready to delve into WPF just yet? Thank you, Kind Regards, Steve

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            SledgeHammer01
            wrote on last edited by
            #11

            You should just bite the bullet and learn WPF. Doing this in, well, GDI/GDI+ is the correct term here since Winforms has nothing to do with your question, will require you to worry about such silly things as multi-threading, timers, double buffering, geometry, etc and you'll have to write a lot of code. In WPF, you just attach an animation that animates the rotation angle from 0 to 360 degrees and you're done. 5 minute job max. ZERO code as it can all be done with one line of XAML.

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            • S SledgeHammer01

              You should just bite the bullet and learn WPF. Doing this in, well, GDI/GDI+ is the correct term here since Winforms has nothing to do with your question, will require you to worry about such silly things as multi-threading, timers, double buffering, geometry, etc and you'll have to write a lot of code. In WPF, you just attach an animation that animates the rotation angle from 0 to 360 degrees and you're done. 5 minute job max. ZERO code as it can all be done with one line of XAML.

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              stephen darling
              wrote on last edited by
              #12

              SledgeHammer01 wrote:

              You should just bite the bullet and learn WPF.

              What? While learning C#?

              SledgeHammer01 wrote:

              one line of XAML.

              Could you show one line that does this? Either way, I am starting to lean toward the idea of WPF. Thank you, Steve

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              • S stephen darling

                SledgeHammer01 wrote:

                You should just bite the bullet and learn WPF.

                What? While learning C#?

                SledgeHammer01 wrote:

                one line of XAML.

                Could you show one line that does this? Either way, I am starting to lean toward the idea of WPF. Thank you, Steve

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                SledgeHammer01
                wrote on last edited by
                #13

                See DoubleAnimation http://msdn.microsoft.com/en-us/library/system.windows.media.animation.doubleanimation.aspx[^]. Ok, its a little more then one line :), but here is an easy example of animating the rotation transform http://www.galasoft.ch/mydotnet/articles/article-2006102701.aspx[^]

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                • M Marcus_2

                  PIEBALDconsult wrote:

                  38 in the U.S. -- 00 .

                  0 for the casino. 00 for the government? :confused: ;)

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                  PIEBALDconsult
                  wrote on last edited by
                  #14

                  Heck no, the guv'mint takes more than that.

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                  • S SledgeHammer01

                    See DoubleAnimation http://msdn.microsoft.com/en-us/library/system.windows.media.animation.doubleanimation.aspx[^]. Ok, its a little more then one line :), but here is an easy example of animating the rotation transform http://www.galasoft.ch/mydotnet/articles/article-2006102701.aspx[^]

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                    stephen darling
                    wrote on last edited by
                    #15

                    Thank you, That has gave me something to look over the weekend. Regards, Stephen

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                    • S stephen darling

                      Hi, I was just woundering if anyone knows how I would do this... I have an image of a roulette wheel, and I would like to animate it as it was spinning, faster to slower and then stop. How would I achive this using c# and winforms, as I am not ready to delve into WPF just yet? Thank you, Kind Regards, Steve

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                      Alan Balkany
                      wrote on last edited by
                      #16

                      For a more realistic spinning roulette wheel (even on a slow system) use blurred intermediate images. These will give an appearance more like what a person would actually perceive seeing a real wheel spinning. Transition to actual images as the wheel slows down.

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                      • A Alan Balkany

                        For a more realistic spinning roulette wheel (even on a slow system) use blurred intermediate images. These will give an appearance more like what a person would actually perceive seeing a real wheel spinning. Transition to actual images as the wheel slows down.

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                        stephen darling
                        wrote on last edited by
                        #17

                        Alan Balkany wrote:

                        For a more realistic spinning roulette wheel (even on a slow system) use blurred intermediate images. These will give an appearance more like what a person would actually perceive seeing a real wheel spinning. Transition to actual images as the wheel slows down.

                        This sounds like a very interesting idea, however, I would not have a clue where to start by doing this. Would you possibly be able to provide a little more information please? Thank you, Regards, Stephen

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                        • S stephen darling

                          Alan Balkany wrote:

                          For a more realistic spinning roulette wheel (even on a slow system) use blurred intermediate images. These will give an appearance more like what a person would actually perceive seeing a real wheel spinning. Transition to actual images as the wheel slows down.

                          This sounds like a very interesting idea, however, I would not have a clue where to start by doing this. Would you possibly be able to provide a little more information please? Thank you, Regards, Stephen

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                          Alan Balkany
                          wrote on last edited by
                          #18

                          This http://www.blackpawn.com/texts/blur/default.html[^] gives basic blurring algorithms, but they're rectangle-oriented, and you need to adapt them for rotation. So, instead of averaging in a rectangular region for each pixel, you'd use an arc representing a fraction of the roulette wheel's rotation, at the pixel's distance from the center +/- a delta constant.

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                          • A Alan Balkany

                            This http://www.blackpawn.com/texts/blur/default.html[^] gives basic blurring algorithms, but they're rectangle-oriented, and you need to adapt them for rotation. So, instead of averaging in a rectangular region for each pixel, you'd use an arc representing a fraction of the roulette wheel's rotation, at the pixel's distance from the center +/- a delta constant.

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                            stephen darling
                            wrote on last edited by
                            #19

                            Thank you, I will look into this. Regards, Stephen

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