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  4. Use single bool and bit flags for other bools.

Use single bool and bit flags for other bools.

Scheduled Pinned Locked Moved C#
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  • J jtstanish

    Yo dude. Enumeration is the simplest answer.

    joe

    B Offline
    B Offline
    BillWoodruff
    wrote on last edited by
    #14

    jtstanish wrote:

    Enumeration is the simplest answer.

    Then, please, tell us "why ?" No, I did not down-vote you. best, Bill

    "... Sturgeon's revelation. It came to him that Science Fiction is indeed ninety-percent crud, but that also—Eureka!—ninety-percent of everything is crud. All things—cars, books, cheeses, hairstyles, people and pins are, to the expert and discerning eye, crud, except for the acceptable tithe which we each happen to like." early 1950's quote from Venture Sci-Fi Magazine on the origin of Sturgeon's Law, by author Theodore Sturgeon: source Oxford English Dictionary on-line "Word-of-the-Day."

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    • V V K 2

      Hi, I have 10 bool variables in a class. Instead of creating 10 bools, how to create a single bool and bit flags for remaining 9 bool variables inorder to efficiently use memory. Can I have a code snippet in C# for this.. Thanks in Advance.

      S Offline
      S Offline
      SledgeHammer01
      wrote on last edited by
      #15

      Well... I'd have to say you do not provide us enough information. If your bools are related and used internally, yeah, I would group them into a [Flags] type enum. I wouldn't expose an enum from object though. That just doesn't seem like good practice to me. I would have 10 public properties that wrap a [Flags] type enum though. Thats about the same thing as packing them with the binary operators. If you are calling native C++ code, you have to use the binary operators, so there is no choice there, but I'd still have the class expose 10 public properties and wrap all that internally. If its all managed code, well... again it depends on your situation. If you have 10 bools vs. a [Flags] type enum, then the enum is going to be more efficient in transfering on the WIRE... who cares about memory usage... not important at this level. Maybe if you are working on a CE device with limited resources, it may be, but on a PC? you are wasting your time thinking about things like this.

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      • V V K 2

        Hi, I have 10 bool variables in a class. Instead of creating 10 bools, how to create a single bool and bit flags for remaining 9 bool variables inorder to efficiently use memory. Can I have a code snippet in C# for this.. Thanks in Advance.

        B Offline
        B Offline
        Bernhard Hiller
        wrote on last edited by
        #16

        As stated above, use an enum for your bools. Something like:

        [Flags]
        public enum MyBools : int
        {
        MyBool1 = 1,
        MyBool2 = 2,
        MyBool3 = 4,
        MyBool4 = 8,
        ...
        MyBool10 = 512,
        }
        public bool HasBool(int sumOfBools, MyBools specificBool)
        {
        return ((sumOfBools & specificBool) > 0);
        }

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        • L Lost User

          PIEBALDconsult wrote:

          Regardless of concerns of "performance", grouping a bunch of related flags into an enumeration is a good design choice.

          The question implies unrelated booleans, as a compression technique.

          Bastard Programmer from Hell :suss:

          P Offline
          P Offline
          PIEBALDconsult
          wrote on last edited by
          #17

          Does it?

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          0
          • B Bernhard Hiller

            As stated above, use an enum for your bools. Something like:

            [Flags]
            public enum MyBools : int
            {
            MyBool1 = 1,
            MyBool2 = 2,
            MyBool3 = 4,
            MyBool4 = 8,
            ...
            MyBool10 = 512,
            }
            public bool HasBool(int sumOfBools, MyBools specificBool)
            {
            return ((sumOfBools & specificBool) > 0);
            }

            P Offline
            P Offline
            PIEBALDconsult
            wrote on last edited by
            #18

            Bernhard Hiller wrote:

            return ((sumOfBools & specificBool) > 0);

            As a general test I prefer to test against the provided value (specificBool) rather than 0, because the specificBool may have multiple bits set. Plus, in .net 4 (if you use that), there is the built-in Enum.HasFlag Method.

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            • S SledgeHammer01

              Well... I'd have to say you do not provide us enough information. If your bools are related and used internally, yeah, I would group them into a [Flags] type enum. I wouldn't expose an enum from object though. That just doesn't seem like good practice to me. I would have 10 public properties that wrap a [Flags] type enum though. Thats about the same thing as packing them with the binary operators. If you are calling native C++ code, you have to use the binary operators, so there is no choice there, but I'd still have the class expose 10 public properties and wrap all that internally. If its all managed code, well... again it depends on your situation. If you have 10 bools vs. a [Flags] type enum, then the enum is going to be more efficient in transfering on the WIRE... who cares about memory usage... not important at this level. Maybe if you are working on a CE device with limited resources, it may be, but on a PC? you are wasting your time thinking about things like this.

              P Offline
              P Offline
              PIEBALDconsult
              wrote on last edited by
              #19

              SledgeHammer01 wrote:

              I wouldn't expose an enum from object though ... I would have 10 public properties

              I have either one public property or use a parameter (for a method or the constructor as appropriate) to pass in an Options enumerated value, as with passing options to a Regex.

              S 1 Reply Last reply
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              • L Lost User

                PIEBALDconsult wrote:

                Regardless of concerns of "performance", grouping a bunch of related flags into an enumeration is a good design choice.

                The question implies unrelated booleans, as a compression technique.

                Bastard Programmer from Hell :suss:

                L Offline
                L Offline
                Lost User
                wrote on last edited by
                #20

                Personally I don't think his question implies that much, so I'd like to hear the OP's explanation.. not that it looks like he's going to give one.

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                • V V K 2

                  Hi, I have 10 bool variables in a class. Instead of creating 10 bools, how to create a single bool and bit flags for remaining 9 bool variables inorder to efficiently use memory. Can I have a code snippet in C# for this.. Thanks in Advance.

                  B Offline
                  B Offline
                  BobJanova
                  wrote on last edited by
                  #21

                  If you want this to cover a flag uint from interop or something else where you don't want an enum, you can do something like

                  public struct Flags {
                  public uint Value;

                  public bool this[int i] {
                  get { return 1 & (Value >> i); }
                  set { uint mask = 1 << i; Value = (Value & ~mask) | (value ? 1 : 0) << i; }
                  }
                  }

                  ... to provide indexed access to a set of flags.

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                  • P PIEBALDconsult

                    Does it?

                    L Offline
                    L Offline
                    Lost User
                    wrote on last edited by
                    #22

                    OP wrote:

                    I have 10 bool variables in a class. Instead of creating 10 bools, how to create a single bool and bit flags for remaining 9 bool variables inorder to efficiently use memory.

                    It does.

                    Bastard Programmer from Hell :suss:

                    P 1 Reply Last reply
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                    • P PIEBALDconsult

                      SledgeHammer01 wrote:

                      I wouldn't expose an enum from object though ... I would have 10 public properties

                      I have either one public property or use a parameter (for a method or the constructor as appropriate) to pass in an Options enumerated value, as with passing options to a Regex.

                      S Offline
                      S Offline
                      SledgeHammer01
                      wrote on last edited by
                      #23

                      Bad idea (sometimes). Property grids (i.e. in designers) don't play nicely with flag enums. Also, flag enums don't play nicely with data binding if you are using WPF or even Winforms.

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                      • L Lost User

                        OP wrote:

                        I have 10 bool variables in a class. Instead of creating 10 bools, how to create a single bool and bit flags for remaining 9 bool variables inorder to efficiently use memory.

                        It does.

                        Bastard Programmer from Hell :suss:

                        P Offline
                        P Offline
                        PIEBALDconsult
                        wrote on last edited by
                        #24

                        Does not -- they may very wel be related.

                        L 1 Reply Last reply
                        0
                        • B BobJanova

                          If you want this to cover a flag uint from interop or something else where you don't want an enum, you can do something like

                          public struct Flags {
                          public uint Value;

                          public bool this[int i] {
                          get { return 1 & (Value >> i); }
                          set { uint mask = 1 << i; Value = (Value & ~mask) | (value ? 1 : 0) << i; }
                          }
                          }

                          ... to provide indexed access to a set of flags.

                          P Offline
                          P Offline
                          PIEBALDconsult
                          wrote on last edited by
                          #25

                          But I think that can only test one bit at a time.

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                          0
                          • S SledgeHammer01

                            Bad idea (sometimes). Property grids (i.e. in designers) don't play nicely with flag enums. Also, flag enums don't play nicely with data binding if you are using WPF or even Winforms.

                            P Offline
                            P Offline
                            PIEBALDconsult
                            wrote on last edited by
                            #26

                            SledgeHammer01 wrote:

                            flag enums don't play nicely with ... Winforms.

                            I haven't had that problem.

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                            0
                            • P PIEBALDconsult

                              Does not -- they may very wel be related.

                              L Offline
                              L Offline
                              Lost User
                              wrote on last edited by
                              #27

                              The fact that they "may" be related doesn't create a relation.

                              Bastard Programmer from Hell :suss:

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