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  3. Some things just shouldn't be allowed to compile...

Some things just shouldn't be allowed to compile...

Scheduled Pinned Locked Moved The Lounge
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  • 0 0bx
        c = True
        If \_start > \_end Then
            c = False
        End If
    
        c = True
        If \_end < \_start Then
            c = False
        End If
    
        c = True
        If Not \_start < \_end Then
            c = False
        End If
    
        c = True
        If Not \_end > \_start Then
            c = False
        End If
    
        c = False
        If \_start < \_end Then
            c = True
        End If
    
        c = False
        If \_end > \_start Then
            c = True
        End If
    
        c = False
        If Not \_start > \_end Then
            c = True
        End If
    
        c = False
        If Not \_end < \_start Then
            c = True
        End If
    

    .

    C Offline
    C Offline
    Colin Mullikin
    wrote on last edited by
    #4

    What happens if they are equal...? :doh:

    The United States invariably does the right thing, after having exhausted every other alternative. -Winston Churchill America is the only country that went from barbarism to decadence without civilization in between. -Oscar Wilde Wow, even the French showed a little more spine than that before they got their sh*t pushed in.[^] -Colin Mullikin

    0 1 Reply Last reply
    0
    • C Colin Mullikin

      What happens if they are equal...? :doh:

      The United States invariably does the right thing, after having exhausted every other alternative. -Winston Churchill America is the only country that went from barbarism to decadence without civilization in between. -Oscar Wilde Wow, even the French showed a little more spine than that before they got their sh*t pushed in.[^] -Colin Mullikin

      0 Offline
      0 Offline
      0bx
      wrote on last edited by
      #5

      You have fixed the bug! Moving to the next round...

      .

      1 Reply Last reply
      0
      • 0 0bx
            c = True
            If \_start > \_end Then
                c = False
            End If
        
            c = True
            If \_end < \_start Then
                c = False
            End If
        
            c = True
            If Not \_start < \_end Then
                c = False
            End If
        
            c = True
            If Not \_end > \_start Then
                c = False
            End If
        
            c = False
            If \_start < \_end Then
                c = True
            End If
        
            c = False
            If \_end > \_start Then
                c = True
            End If
        
            c = False
            If Not \_start > \_end Then
                c = True
            End If
        
            c = False
            If Not \_end < \_start Then
                c = True
            End If
        

        .

        L Offline
        L Offline
        Lost User
        wrote on last edited by
        #6

        I bet his guy puts out more lines of code a day than you do.

        0 1 Reply Last reply
        0
        • L Lost User

          I bet his guy puts out more lines of code a day than you do.

          0 Offline
          0 Offline
          0bx
          wrote on last edited by
          #7

          I write more lines of code than myself? :confused:

          if _guy.linesOfCode > _guy.linesOfCode Then
          ' THIS NEVER HAPPENS
          end if

          .

          1 Reply Last reply
          0
          • 0 0bx
                c = True
                If \_start > \_end Then
                    c = False
                End If
            
                c = True
                If \_end < \_start Then
                    c = False
                End If
            
                c = True
                If Not \_start < \_end Then
                    c = False
                End If
            
                c = True
                If Not \_end > \_start Then
                    c = False
                End If
            
                c = False
                If \_start < \_end Then
                    c = True
                End If
            
                c = False
                If \_end > \_start Then
                    c = True
                End If
            
                c = False
                If Not \_start > \_end Then
                    c = True
                End If
            
                c = False
                If Not \_end < \_start Then
                    c = True
                End If
            

            .

            Y Offline
            Y Offline
            YvesDaoust
            wrote on last edited by
            #8

            I am sorry I will contradict you. With a pinch of sadism/bad faith. I find these statements more readable thant would the terse c= _start < _end. They tell you a story: by default all is fine; but if you observe an inversion of the bounds, flag this as wrong. The third variant with Not _start < _end can be seen as the best choice as it makes explicit the desired condition as opposed to the "buggy" one. But that's not all. These forms are not only more informative for humans, but also for compilers. A single assignment would be perfectly neutral and give no hint for branch prediction. On the opposite, an If statement is an opportunity for compiler designers to enforce branch prediction rules such as "the then branch is more likely to be taken than not, unless it starts with a negation". :)

            J P 2 Replies Last reply
            0
            • Y YvesDaoust

              I am sorry I will contradict you. With a pinch of sadism/bad faith. I find these statements more readable thant would the terse c= _start < _end. They tell you a story: by default all is fine; but if you observe an inversion of the bounds, flag this as wrong. The third variant with Not _start < _end can be seen as the best choice as it makes explicit the desired condition as opposed to the "buggy" one. But that's not all. These forms are not only more informative for humans, but also for compilers. A single assignment would be perfectly neutral and give no hint for branch prediction. On the opposite, an If statement is an opportunity for compiler designers to enforce branch prediction rules such as "the then branch is more likely to be taken than not, unless it starts with a negation". :)

              J Offline
              J Offline
              Jecc
              wrote on last edited by
              #9

              I fully agree with you. In fact, I usually write code like this myself. But then how to explain those snippets which begin with c = False ? We need more context here. Also, c is a lousy variable name, unless the surrounding code makes its meaning clear.

              Y K 3 Replies Last reply
              0
              • J Jecc

                I fully agree with you. In fact, I usually write code like this myself. But then how to explain those snippets which begin with c = False ? We need more context here. Also, c is a lousy variable name, unless the surrounding code makes its meaning clear.

                Y Offline
                Y Offline
                YvesDaoust
                wrote on last edited by
                #10

                Continuing with bad faith, the variable could be named StartLessThanEnd, ValidRange, NormalState, InputError, ThisGuyIsLoosingHisMarbles, LookingForTrouble or other, depending on context.

                1 Reply Last reply
                0
                • J Jecc

                  I fully agree with you. In fact, I usually write code like this myself. But then how to explain those snippets which begin with c = False ? We need more context here. Also, c is a lousy variable name, unless the surrounding code makes its meaning clear.

                  Y Offline
                  Y Offline
                  YvesDaoust
                  wrote on last edited by
                  #11

                  Nonsense.bas(1) : error E3401: 'c' : can't guess the meaning

                  L 1 Reply Last reply
                  0
                  • 0 0bx
                        c = True
                        If \_start > \_end Then
                            c = False
                        End If
                    
                        c = True
                        If \_end < \_start Then
                            c = False
                        End If
                    
                        c = True
                        If Not \_start < \_end Then
                            c = False
                        End If
                    
                        c = True
                        If Not \_end > \_start Then
                            c = False
                        End If
                    
                        c = False
                        If \_start < \_end Then
                            c = True
                        End If
                    
                        c = False
                        If \_end > \_start Then
                            c = True
                        End If
                    
                        c = False
                        If Not \_start > \_end Then
                            c = True
                        End If
                    
                        c = False
                        If Not \_end < \_start Then
                            c = True
                        End If
                    

                    .

                    F Offline
                    F Offline
                    Fabio Franco
                    wrote on last edited by
                    #12

                    It's so tempting to start a language flame war.

                    To alcohol! The cause of, and solution to, all of life's problems - Homer Simpson ---- Our heads are round so our thoughts can change direction - Francis Picabia

                    1 Reply Last reply
                    0
                    • Y YvesDaoust

                      I am sorry I will contradict you. With a pinch of sadism/bad faith. I find these statements more readable thant would the terse c= _start < _end. They tell you a story: by default all is fine; but if you observe an inversion of the bounds, flag this as wrong. The third variant with Not _start < _end can be seen as the best choice as it makes explicit the desired condition as opposed to the "buggy" one. But that's not all. These forms are not only more informative for humans, but also for compilers. A single assignment would be perfectly neutral and give no hint for branch prediction. On the opposite, an If statement is an opportunity for compiler designers to enforce branch prediction rules such as "the then branch is more likely to be taken than not, unless it starts with a negation". :)

                      P Offline
                      P Offline
                      patbob
                      wrote on last edited by
                      #13

                      YvesDaoust wrote:

                      But that's not all. These forms are not only more informative for humans, but also for compilers. A single assignment would be perfectly neutral and give no hint for branch prediction

                      But.. there is no branch that needs predicting.. except the gratitous one the programmer added.

                      We can program with only 1's, but if all you've got are zeros, you've got nothing.

                      Y 1 Reply Last reply
                      0
                      • 0 0bx
                            c = True
                            If \_start > \_end Then
                                c = False
                            End If
                        
                            c = True
                            If \_end < \_start Then
                                c = False
                            End If
                        
                            c = True
                            If Not \_start < \_end Then
                                c = False
                            End If
                        
                            c = True
                            If Not \_end > \_start Then
                                c = False
                            End If
                        
                            c = False
                            If \_start < \_end Then
                                c = True
                            End If
                        
                            c = False
                            If \_end > \_start Then
                                c = True
                            End If
                        
                            c = False
                            If Not \_start > \_end Then
                                c = True
                            End If
                        
                            c = False
                            If Not \_end < \_start Then
                                c = True
                            End If
                        

                        .

                        M Offline
                        M Offline
                        Member 8075923
                        wrote on last edited by
                        #14

                        I guess there’s no way to teach a complier to look for stupid?

                        F 1 Reply Last reply
                        0
                        • P patbob

                          YvesDaoust wrote:

                          But that's not all. These forms are not only more informative for humans, but also for compilers. A single assignment would be perfectly neutral and give no hint for branch prediction

                          But.. there is no branch that needs predicting.. except the gratitous one the programmer added.

                          We can program with only 1's, but if all you've got are zeros, you've got nothing.

                          Y Offline
                          Y Offline
                          YvesDaoust
                          wrote on last edited by
                          #15

                          As far as I know there is always one when using an Intel processor. A comparison needs to be followed by a conditional branch. The Intel has only conditional branch instructions, no conditional moves or conditional arithmetic. Nor have I ever seen the value of a condition flag being transferred to a register. Branchless expressions can be used, such as (_end - _start) >> 31, giving -1 or 0, which are even less readable.

                          P 1 Reply Last reply
                          0
                          • Y YvesDaoust

                            As far as I know there is always one when using an Intel processor. A comparison needs to be followed by a conditional branch. The Intel has only conditional branch instructions, no conditional moves or conditional arithmetic. Nor have I ever seen the value of a condition flag being transferred to a register. Branchless expressions can be used, such as (_end - _start) >> 31, giving -1 or 0, which are even less readable.

                            P Offline
                            P Offline
                            patbob
                            wrote on last edited by
                            #16

                            YvesDaoust wrote:

                            As far as I know there is always one when using an Intel processor A comparison needs to be followed by a conditional branch

                            You are incorrect. There's a compare, which sets flags, followed by a jump, which is the actual branch instruction and needs prediction. Here's some C# disassembly, Intel native will be similar:

                                    bool b = i1 < i2;
                            

                            00000071 mov eax,dword ptr [ebp-40h]
                            00000074 cmp eax,dword ptr [ebp-44h]
                            00000077 setl al
                            0000007a movzx eax,al
                            0000007d mov dword ptr [ebp-48h],eax

                                    bool c = true;
                            

                            00000080 mov eax,1
                            00000085 and eax,0FFh
                            0000008a mov dword ptr [ebp-4Ch],eax
                            if (i1 > i2)
                            0000008d mov eax,dword ptr [ebp-40h]
                            00000090 cmp eax,dword ptr [ebp-44h]
                            00000093 setle al
                            00000096 movzx eax,al
                            00000099 mov dword ptr [ebp-50h],eax
                            0000009c cmp dword ptr [ebp-50h],0
                            000000a0 jne 000000A9
                            {
                            000000a2 nop
                            c = false;
                            000000a3 xor edx,edx
                            000000a5 mov dword ptr [ebp-4Ch],edx
                            }
                            000000a8 nop

                            YvesDaoust wrote:

                            The Intel has only conditional branch instructions, no conditional moves or conditional arithmetic. Nor have I ever seen the value of a condition flag being transferred to a register

                            You need to go read the Intel assembly guide. Compares (and many other instructions) set flags bits in the flags register. The jump instructions base their decision on how those flags are set. Intel instruction set has been this way since the 8008, and probably the 4004 before that.

                            We can program with only 1's, but if all you've got are zeros, you've got nothing.

                            Y M 2 Replies Last reply
                            0
                            • P patbob

                              YvesDaoust wrote:

                              As far as I know there is always one when using an Intel processor A comparison needs to be followed by a conditional branch

                              You are incorrect. There's a compare, which sets flags, followed by a jump, which is the actual branch instruction and needs prediction. Here's some C# disassembly, Intel native will be similar:

                                      bool b = i1 < i2;
                              

                              00000071 mov eax,dword ptr [ebp-40h]
                              00000074 cmp eax,dword ptr [ebp-44h]
                              00000077 setl al
                              0000007a movzx eax,al
                              0000007d mov dword ptr [ebp-48h],eax

                                      bool c = true;
                              

                              00000080 mov eax,1
                              00000085 and eax,0FFh
                              0000008a mov dword ptr [ebp-4Ch],eax
                              if (i1 > i2)
                              0000008d mov eax,dword ptr [ebp-40h]
                              00000090 cmp eax,dword ptr [ebp-44h]
                              00000093 setle al
                              00000096 movzx eax,al
                              00000099 mov dword ptr [ebp-50h],eax
                              0000009c cmp dword ptr [ebp-50h],0
                              000000a0 jne 000000A9
                              {
                              000000a2 nop
                              c = false;
                              000000a3 xor edx,edx
                              000000a5 mov dword ptr [ebp-4Ch],edx
                              }
                              000000a8 nop

                              YvesDaoust wrote:

                              The Intel has only conditional branch instructions, no conditional moves or conditional arithmetic. Nor have I ever seen the value of a condition flag being transferred to a register

                              You need to go read the Intel assembly guide. Compares (and many other instructions) set flags bits in the flags register. The jump instructions base their decision on how those flags are set. Intel instruction set has been this way since the 8008, and probably the 4004 before that.

                              We can program with only 1's, but if all you've got are zeros, you've got nothing.

                              Y Offline
                              Y Offline
                              YvesDaoust
                              wrote on last edited by
                              #17

                              Glad to know about the setl instruction which indeed has the effect of transferring a flag to a register. Regarding the conditions flags, thank you, I am not a complete dummy.

                              1 Reply Last reply
                              0
                              • M Member 8075923

                                I guess there’s no way to teach a complier to look for stupid?

                                F Offline
                                F Offline
                                Florin Jurcovici 0
                                wrote on last edited by
                                #18

                                Obviously not - stupidity is highly creative in how it manifests itself ;)

                                1 Reply Last reply
                                0
                                • P patbob

                                  YvesDaoust wrote:

                                  As far as I know there is always one when using an Intel processor A comparison needs to be followed by a conditional branch

                                  You are incorrect. There's a compare, which sets flags, followed by a jump, which is the actual branch instruction and needs prediction. Here's some C# disassembly, Intel native will be similar:

                                          bool b = i1 < i2;
                                  

                                  00000071 mov eax,dword ptr [ebp-40h]
                                  00000074 cmp eax,dword ptr [ebp-44h]
                                  00000077 setl al
                                  0000007a movzx eax,al
                                  0000007d mov dword ptr [ebp-48h],eax

                                          bool c = true;
                                  

                                  00000080 mov eax,1
                                  00000085 and eax,0FFh
                                  0000008a mov dword ptr [ebp-4Ch],eax
                                  if (i1 > i2)
                                  0000008d mov eax,dword ptr [ebp-40h]
                                  00000090 cmp eax,dword ptr [ebp-44h]
                                  00000093 setle al
                                  00000096 movzx eax,al
                                  00000099 mov dword ptr [ebp-50h],eax
                                  0000009c cmp dword ptr [ebp-50h],0
                                  000000a0 jne 000000A9
                                  {
                                  000000a2 nop
                                  c = false;
                                  000000a3 xor edx,edx
                                  000000a5 mov dword ptr [ebp-4Ch],edx
                                  }
                                  000000a8 nop

                                  YvesDaoust wrote:

                                  The Intel has only conditional branch instructions, no conditional moves or conditional arithmetic. Nor have I ever seen the value of a condition flag being transferred to a register

                                  You need to go read the Intel assembly guide. Compares (and many other instructions) set flags bits in the flags register. The jump instructions base their decision on how those flags are set. Intel instruction set has been this way since the 8008, and probably the 4004 before that.

                                  We can program with only 1's, but if all you've got are zeros, you've got nothing.

                                  M Offline
                                  M Offline
                                  Mark H2
                                  wrote on last edited by
                                  #19

                                  patbob wrote:

                                  followed by a jump

                                  Ooooh, the Jump instruction. Otherwise known in the somewhat higher level languages as "Goto" which of course "real" programmers are not allowed to use but for some unknown reason a compiler is. :)

                                  If your neighbours don't listen to The Ramones, turn it up real loud so they can.

                                  1 Reply Last reply
                                  0
                                  • 0 0bx
                                        c = True
                                        If \_start > \_end Then
                                            c = False
                                        End If
                                    
                                        c = True
                                        If \_end < \_start Then
                                            c = False
                                        End If
                                    
                                        c = True
                                        If Not \_start < \_end Then
                                            c = False
                                        End If
                                    
                                        c = True
                                        If Not \_end > \_start Then
                                            c = False
                                        End If
                                    
                                        c = False
                                        If \_start < \_end Then
                                            c = True
                                        End If
                                    
                                        c = False
                                        If \_end > \_start Then
                                            c = True
                                        End If
                                    
                                        c = False
                                        If Not \_start > \_end Then
                                            c = True
                                        End If
                                    
                                        c = False
                                        If Not \_end < \_start Then
                                            c = True
                                        End If
                                    

                                    .

                                    M Offline
                                    M Offline
                                    Mark H2
                                    wrote on last edited by
                                    #20

                                    I have a guy three doors away (thank god) that likes to put in his monthly reports to the big cheese how many lines of code this or that module/programme has, as though that actually means something. I wonder how many of those lines consist of this kind of thing? No, I'm not going to look.

                                    If your neighbours don't listen to The Ramones, turn it up real loud so they can.

                                    0 1 Reply Last reply
                                    0
                                    • J Jecc

                                      I fully agree with you. In fact, I usually write code like this myself. But then how to explain those snippets which begin with c = False ? We need more context here. Also, c is a lousy variable name, unless the surrounding code makes its meaning clear.

                                      K Offline
                                      K Offline
                                      KP Lee
                                      wrote on last edited by
                                      #21

                                      Jecc wrote:

                                      how to explain those snippets which begin with c = False

                                      Well, when you start with the question "Do you want to continue?" and have a series of checks where any one of them being true means yes, it makes sense to initialize the answer to no.

                                      1 Reply Last reply
                                      0
                                      • 0 0bx
                                            c = True
                                            If \_start > \_end Then
                                                c = False
                                            End If
                                        
                                            c = True
                                            If \_end < \_start Then
                                                c = False
                                            End If
                                        
                                            c = True
                                            If Not \_start < \_end Then
                                                c = False
                                            End If
                                        
                                            c = True
                                            If Not \_end > \_start Then
                                                c = False
                                            End If
                                        
                                            c = False
                                            If \_start < \_end Then
                                                c = True
                                            End If
                                        
                                            c = False
                                            If \_end > \_start Then
                                                c = True
                                            End If
                                        
                                            c = False
                                            If Not \_start > \_end Then
                                                c = True
                                            End If
                                        
                                            c = False
                                            If Not \_end < \_start Then
                                                c = True
                                            End If
                                        

                                        .

                                        K Offline
                                        K Offline
                                        KP Lee
                                        wrote on last edited by
                                        #22

                                        If you have code that has the full series of statement snippets compiled together, I fully agree with you. If you are complaining about having so many ways to check for the same thing, I disagree with you. On a personal basis, some of those series of "saying almost the same thing" (When you start off as false and don't use Not logic = is false, all other cases, = is true.) aren't as readable as others, but also on a personal basis, I can choose the format that makes the most sense to me. Did you intend to say the same thing consistently and made a mistake?:

                                        0bx didn't write:

                                        c = False If _start <= _end Then c = True End If

                                        Or are you making the point that it is difficult to always say the same thing by intentionally including a mistake in your logic? What makes it even more fun is if you make the object nullable. I don't know the VB.NET format, but C# would be:

                                        ?int c;

                                        (Making coding more complex reduces the pool of people who can write code well. That improves your chances to shine or show you are a dunderhead. :laugh: )

                                        0 1 Reply Last reply
                                        0
                                        • 0 0bx
                                              c = True
                                              If \_start > \_end Then
                                                  c = False
                                              End If
                                          
                                              c = True
                                              If \_end < \_start Then
                                                  c = False
                                              End If
                                          
                                              c = True
                                              If Not \_start < \_end Then
                                                  c = False
                                              End If
                                          
                                              c = True
                                              If Not \_end > \_start Then
                                                  c = False
                                              End If
                                          
                                              c = False
                                              If \_start < \_end Then
                                                  c = True
                                              End If
                                          
                                              c = False
                                              If \_end > \_start Then
                                                  c = True
                                              End If
                                          
                                              c = False
                                              If Not \_start > \_end Then
                                                  c = True
                                              End If
                                          
                                              c = False
                                              If Not \_end < \_start Then
                                                  c = True
                                              End If
                                          

                                          .

                                          K Offline
                                          K Offline
                                          KP Lee
                                          wrote on last edited by
                                          #23

                                          Sorry, I write a lot in SQL. Forgot that coding treats nulls consistently. I'm the dunderhead.

                                          1 Reply Last reply
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