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xcode

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  • T Offline
    T Offline
    thrakazog
    wrote on last edited by
    #1

    The more I work with xcode, the more I hate apple. This has got to be the most fragile piece of garbage I've ever used. I'd love to have to force quit xcode a dozen times today, that would be awesome. :mad:

    Play my game Gravity: IOS[^], Android[^], Windows Phone 7[^]

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    • T thrakazog

      The more I work with xcode, the more I hate apple. This has got to be the most fragile piece of garbage I've ever used. I'd love to have to force quit xcode a dozen times today, that would be awesome. :mad:

      Play my game Gravity: IOS[^], Android[^], Windows Phone 7[^]

      L Offline
      L Offline
      Lost User
      wrote on last edited by
      #2

      Get jet brains AppCode - you just missed out on a 75% off deal, but there's a 30 day trial, and even after that has expired you can use It for 30 minutes at a time (handy if you want to check out how it does something)

      MVVM# - See how I did MVVM my way ___________________________________________ Man, you're a god. - walterhevedeich 26/05/2011 .\\axxx (That's an 'M')

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      • T thrakazog

        The more I work with xcode, the more I hate apple. This has got to be the most fragile piece of garbage I've ever used. I'd love to have to force quit xcode a dozen times today, that would be awesome. :mad:

        Play my game Gravity: IOS[^], Android[^], Windows Phone 7[^]

        C Offline
        C Offline
        Christian Graus
        wrote on last edited by
        #3

        Did you recently get it ? If so, you missed the boat. It's 1000 x better than it was two years ago. THEN it was truly awful. I've always said, Apple is smart. They make it hard for devs, but great for end users. Microsoft does the reverse.

        Christian Graus Driven to the arms of OSX by Vista. Read my blog to find out how I've worked around bugs in Microsoft tools and frameworks.

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        • C Christian Graus

          Did you recently get it ? If so, you missed the boat. It's 1000 x better than it was two years ago. THEN it was truly awful. I've always said, Apple is smart. They make it hard for devs, but great for end users. Microsoft does the reverse.

          Christian Graus Driven to the arms of OSX by Vista. Read my blog to find out how I've worked around bugs in Microsoft tools and frameworks.

          L Offline
          L Offline
          Lost User
          wrote on last edited by
          #4

          Christian Graus wrote:

          Apple is smart. They make it hard for devs, but great for end users. Microsoft does the reverse.

          How true. I'm sorry I cannot give you a +5, I wish ratings are turned on soon.

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          • T thrakazog

            The more I work with xcode, the more I hate apple. This has got to be the most fragile piece of garbage I've ever used. I'd love to have to force quit xcode a dozen times today, that would be awesome. :mad:

            Play my game Gravity: IOS[^], Android[^], Windows Phone 7[^]

            T Offline
            T Offline
            TadejK
            wrote on last edited by
            #5

            Yup, one of the most horrible pieces of software I've had the "pleasure" of working with X| My main concern is just how incredibly unintuitive it is .. I had to (very carefully) read a tutorial just to be able to put a button onto the designer and connect it to an event .. I'm very glad I don't have to use Apple stuff on a daily basis :-\ Regards, Tadej

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            • C Christian Graus

              Did you recently get it ? If so, you missed the boat. It's 1000 x better than it was two years ago. THEN it was truly awful. I've always said, Apple is smart. They make it hard for devs, but great for end users. Microsoft does the reverse.

              Christian Graus Driven to the arms of OSX by Vista. Read my blog to find out how I've worked around bugs in Microsoft tools and frameworks.

              T Offline
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              thrakazog
              wrote on last edited by
              #6

              I had the fun of working with xcode about a year ago on a game project also. Luckily in that project the game development software did most the setup and management of xcode for me. I just had to use it for the final compile and testing. On the new project I have to work directly with their view designer and event wire up. That's where most the issues are coming from. And once I thought I was set and everything compiled... my app crashes out with a cryptic FU message. Good times :~

              Play my game Gravity: IOS[^], Android[^], Windows Phone 7[^]

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