The first descent code I wrote in my life
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This is the first descent code I wrote when I began to make programs, it was in C++ Is about an algorithm to arrangle ships in a classic battleship game, first funcion is to check if a ship can be placed at x;y second is for placing the ship and 3th was for placing all the ships. I was so amazed that the code worked that I felt a joy I only felt few times since then. How about you
//------Check if in square X;Y a ship can be placed------------------
/* x,y: Board coordinates
Size: Ship size
Pos: posicion (1 horizontal vertical)
board: board number
*/
bool TGame::Free(int x,int y,int size,int pos,int board )
{
int ship[7];
int side1[7];
int side2[7];
bool answer=true;
if(aBoard[board]->GetInfo(x,y)!=0)
{
return answer=false;
}
if (pos==1)
{
for(int i=0;i<size+2;i++)
{ship[i]=aBoard[board]->GetInfo(x-1+i,y);
side1[i]=aBoard[board]->GetInfo(x-1+i,y-1);
side2[i]=aBoard[board]->GetInfo(x-1+i,y+1);
}
}else
{ for(int i=0;i<size+2;i++)
{ship[i]=aBoard[board]->GetInfo(x,y-1+i);
side1[i]=aBoard[board]->GetInfo(x-1,y-1+i);
side2[i]=aBoard[board]->GetInfo(x+1,y-1+i);
}
}
if (x==0 && pos==1)
{ship[0]=0;
side1[0]=0;
side2[0]=0;}
for (int i=0;i<size+2;i++)
{if (ship[i]!= 0)answer=false;
if (side1[i]!= 0)answer=false;
if (side2[i]!= 0)answer=false;
}
return answer;
}
//------Place a ship in the board-------------------------------------/* Size: Ship size
board: Board
Ship: Place of the ship in the ship array
Type: ship type
*/
void TGame:: RandomShip(int size,int type,int board,int ship)
{
int pos=random(2);
randomize();
int x,y;
bool answer=false; ;
if (pos==1)
{
while (answer==false)
{
x=random(11)-size;
while(x<0)
{x=random(11)-size;
}
y=random(15);
answer=Free(x,y,size,pos,board);
}
for(int i=0;i<size;i++)
{aBoard[board]->SetInfo(x+i,y,type);
}
}
else
{
while (answer==false)
{
x=random(10);
y=random(16)-size;
while(y<0)
{y=random(16)-size;
}
answer=Free(x,y,size,pos,board);
}
for(int i=0;i<size;i++)
{aBoard[board]->SetInfo(x,y+i,type);
}
}
if(board==0)
{
int ax=Transfo -
This is the first descent code I wrote when I began to make programs, it was in C++ Is about an algorithm to arrangle ships in a classic battleship game, first funcion is to check if a ship can be placed at x;y second is for placing the ship and 3th was for placing all the ships. I was so amazed that the code worked that I felt a joy I only felt few times since then. How about you
//------Check if in square X;Y a ship can be placed------------------
/* x,y: Board coordinates
Size: Ship size
Pos: posicion (1 horizontal vertical)
board: board number
*/
bool TGame::Free(int x,int y,int size,int pos,int board )
{
int ship[7];
int side1[7];
int side2[7];
bool answer=true;
if(aBoard[board]->GetInfo(x,y)!=0)
{
return answer=false;
}
if (pos==1)
{
for(int i=0;i<size+2;i++)
{ship[i]=aBoard[board]->GetInfo(x-1+i,y);
side1[i]=aBoard[board]->GetInfo(x-1+i,y-1);
side2[i]=aBoard[board]->GetInfo(x-1+i,y+1);
}
}else
{ for(int i=0;i<size+2;i++)
{ship[i]=aBoard[board]->GetInfo(x,y-1+i);
side1[i]=aBoard[board]->GetInfo(x-1,y-1+i);
side2[i]=aBoard[board]->GetInfo(x+1,y-1+i);
}
}
if (x==0 && pos==1)
{ship[0]=0;
side1[0]=0;
side2[0]=0;}
for (int i=0;i<size+2;i++)
{if (ship[i]!= 0)answer=false;
if (side1[i]!= 0)answer=false;
if (side2[i]!= 0)answer=false;
}
return answer;
}
//------Place a ship in the board-------------------------------------/* Size: Ship size
board: Board
Ship: Place of the ship in the ship array
Type: ship type
*/
void TGame:: RandomShip(int size,int type,int board,int ship)
{
int pos=random(2);
randomize();
int x,y;
bool answer=false; ;
if (pos==1)
{
while (answer==false)
{
x=random(11)-size;
while(x<0)
{x=random(11)-size;
}
y=random(15);
answer=Free(x,y,size,pos,board);
}
for(int i=0;i<size;i++)
{aBoard[board]->SetInfo(x+i,y,type);
}
}
else
{
while (answer==false)
{
x=random(10);
y=random(16)-size;
while(y<0)
{y=random(16)-size;
}
answer=Free(x,y,size,pos,board);
}
for(int i=0;i<size;i++)
{aBoard[board]->SetInfo(x,y+i,type);
}
}
if(board==0)
{
int ax=TransfoMy first descent code was a recursive descent parser[^]. I'm not sure if it was decent, though! ;P
"These people looked deep within my soul and assigned me a number based on the order in which I joined." - Homer
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This is the first descent code I wrote when I began to make programs, it was in C++ Is about an algorithm to arrangle ships in a classic battleship game, first funcion is to check if a ship can be placed at x;y second is for placing the ship and 3th was for placing all the ships. I was so amazed that the code worked that I felt a joy I only felt few times since then. How about you
//------Check if in square X;Y a ship can be placed------------------
/* x,y: Board coordinates
Size: Ship size
Pos: posicion (1 horizontal vertical)
board: board number
*/
bool TGame::Free(int x,int y,int size,int pos,int board )
{
int ship[7];
int side1[7];
int side2[7];
bool answer=true;
if(aBoard[board]->GetInfo(x,y)!=0)
{
return answer=false;
}
if (pos==1)
{
for(int i=0;i<size+2;i++)
{ship[i]=aBoard[board]->GetInfo(x-1+i,y);
side1[i]=aBoard[board]->GetInfo(x-1+i,y-1);
side2[i]=aBoard[board]->GetInfo(x-1+i,y+1);
}
}else
{ for(int i=0;i<size+2;i++)
{ship[i]=aBoard[board]->GetInfo(x,y-1+i);
side1[i]=aBoard[board]->GetInfo(x-1,y-1+i);
side2[i]=aBoard[board]->GetInfo(x+1,y-1+i);
}
}
if (x==0 && pos==1)
{ship[0]=0;
side1[0]=0;
side2[0]=0;}
for (int i=0;i<size+2;i++)
{if (ship[i]!= 0)answer=false;
if (side1[i]!= 0)answer=false;
if (side2[i]!= 0)answer=false;
}
return answer;
}
//------Place a ship in the board-------------------------------------/* Size: Ship size
board: Board
Ship: Place of the ship in the ship array
Type: ship type
*/
void TGame:: RandomShip(int size,int type,int board,int ship)
{
int pos=random(2);
randomize();
int x,y;
bool answer=false; ;
if (pos==1)
{
while (answer==false)
{
x=random(11)-size;
while(x<0)
{x=random(11)-size;
}
y=random(15);
answer=Free(x,y,size,pos,board);
}
for(int i=0;i<size;i++)
{aBoard[board]->SetInfo(x+i,y,type);
}
}
else
{
while (answer==false)
{
x=random(10);
y=random(16)-size;
while(y<0)
{y=random(16)-size;
}
answer=Free(x,y,size,pos,board);
}
for(int i=0;i<size;i++)
{aBoard[board]->SetInfo(x,y+i,type);
}
}
if(board==0)
{
int ax=TransfoI guess the first decent code I ever wrote was an operating system and assembler for the Intel 8080 in an Altair 8800 microcomputer. I wasn't all that surprised that it worked, though, as I'd carefully hand crafted all the bytes myself, entering them with 8 toggle switches, so errors were more "expensive" back then.
Will Rogers never met me.
-
This is the first descent code I wrote when I began to make programs, it was in C++ Is about an algorithm to arrangle ships in a classic battleship game, first funcion is to check if a ship can be placed at x;y second is for placing the ship and 3th was for placing all the ships. I was so amazed that the code worked that I felt a joy I only felt few times since then. How about you
//------Check if in square X;Y a ship can be placed------------------
/* x,y: Board coordinates
Size: Ship size
Pos: posicion (1 horizontal vertical)
board: board number
*/
bool TGame::Free(int x,int y,int size,int pos,int board )
{
int ship[7];
int side1[7];
int side2[7];
bool answer=true;
if(aBoard[board]->GetInfo(x,y)!=0)
{
return answer=false;
}
if (pos==1)
{
for(int i=0;i<size+2;i++)
{ship[i]=aBoard[board]->GetInfo(x-1+i,y);
side1[i]=aBoard[board]->GetInfo(x-1+i,y-1);
side2[i]=aBoard[board]->GetInfo(x-1+i,y+1);
}
}else
{ for(int i=0;i<size+2;i++)
{ship[i]=aBoard[board]->GetInfo(x,y-1+i);
side1[i]=aBoard[board]->GetInfo(x-1,y-1+i);
side2[i]=aBoard[board]->GetInfo(x+1,y-1+i);
}
}
if (x==0 && pos==1)
{ship[0]=0;
side1[0]=0;
side2[0]=0;}
for (int i=0;i<size+2;i++)
{if (ship[i]!= 0)answer=false;
if (side1[i]!= 0)answer=false;
if (side2[i]!= 0)answer=false;
}
return answer;
}
//------Place a ship in the board-------------------------------------/* Size: Ship size
board: Board
Ship: Place of the ship in the ship array
Type: ship type
*/
void TGame:: RandomShip(int size,int type,int board,int ship)
{
int pos=random(2);
randomize();
int x,y;
bool answer=false; ;
if (pos==1)
{
while (answer==false)
{
x=random(11)-size;
while(x<0)
{x=random(11)-size;
}
y=random(15);
answer=Free(x,y,size,pos,board);
}
for(int i=0;i<size;i++)
{aBoard[board]->SetInfo(x+i,y,type);
}
}
else
{
while (answer==false)
{
x=random(10);
y=random(16)-size;
while(y<0)
{y=random(16)-size;
}
answer=Free(x,y,size,pos,board);
}
for(int i=0;i<size;i++)
{aBoard[board]->SetInfo(x,y+i,type);
}
}
if(board==0)
{
int ax=TransfoThe feeling after writing my first decent piece of code was awesome, thanks for the reminder, it'll make work go great today.
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This is the first descent code I wrote when I began to make programs, it was in C++ Is about an algorithm to arrangle ships in a classic battleship game, first funcion is to check if a ship can be placed at x;y second is for placing the ship and 3th was for placing all the ships. I was so amazed that the code worked that I felt a joy I only felt few times since then. How about you
//------Check if in square X;Y a ship can be placed------------------
/* x,y: Board coordinates
Size: Ship size
Pos: posicion (1 horizontal vertical)
board: board number
*/
bool TGame::Free(int x,int y,int size,int pos,int board )
{
int ship[7];
int side1[7];
int side2[7];
bool answer=true;
if(aBoard[board]->GetInfo(x,y)!=0)
{
return answer=false;
}
if (pos==1)
{
for(int i=0;i<size+2;i++)
{ship[i]=aBoard[board]->GetInfo(x-1+i,y);
side1[i]=aBoard[board]->GetInfo(x-1+i,y-1);
side2[i]=aBoard[board]->GetInfo(x-1+i,y+1);
}
}else
{ for(int i=0;i<size+2;i++)
{ship[i]=aBoard[board]->GetInfo(x,y-1+i);
side1[i]=aBoard[board]->GetInfo(x-1,y-1+i);
side2[i]=aBoard[board]->GetInfo(x+1,y-1+i);
}
}
if (x==0 && pos==1)
{ship[0]=0;
side1[0]=0;
side2[0]=0;}
for (int i=0;i<size+2;i++)
{if (ship[i]!= 0)answer=false;
if (side1[i]!= 0)answer=false;
if (side2[i]!= 0)answer=false;
}
return answer;
}
//------Place a ship in the board-------------------------------------/* Size: Ship size
board: Board
Ship: Place of the ship in the ship array
Type: ship type
*/
void TGame:: RandomShip(int size,int type,int board,int ship)
{
int pos=random(2);
randomize();
int x,y;
bool answer=false; ;
if (pos==1)
{
while (answer==false)
{
x=random(11)-size;
while(x<0)
{x=random(11)-size;
}
y=random(15);
answer=Free(x,y,size,pos,board);
}
for(int i=0;i<size;i++)
{aBoard[board]->SetInfo(x+i,y,type);
}
}
else
{
while (answer==false)
{
x=random(10);
y=random(16)-size;
while(y<0)
{y=random(16)-size;
}
answer=Free(x,y,size,pos,board);
}
for(int i=0;i<size;i++)
{aBoard[board]->SetInfo(x,y+i,type);
}
}
if(board==0)
{
int ax=TransfoVasily Tserekh wrote:
so amazed that the code worked that I felt a joy I only felt few times since then.
A great feeling indeed! Congratulations! :thumbsup: /ravi
My new year resolution: 2048 x 1536 Home | Articles | My .NET bits | Freeware ravib(at)ravib(dot)com
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This is the first descent code I wrote when I began to make programs, it was in C++ Is about an algorithm to arrangle ships in a classic battleship game, first funcion is to check if a ship can be placed at x;y second is for placing the ship and 3th was for placing all the ships. I was so amazed that the code worked that I felt a joy I only felt few times since then. How about you
//------Check if in square X;Y a ship can be placed------------------
/* x,y: Board coordinates
Size: Ship size
Pos: posicion (1 horizontal vertical)
board: board number
*/
bool TGame::Free(int x,int y,int size,int pos,int board )
{
int ship[7];
int side1[7];
int side2[7];
bool answer=true;
if(aBoard[board]->GetInfo(x,y)!=0)
{
return answer=false;
}
if (pos==1)
{
for(int i=0;i<size+2;i++)
{ship[i]=aBoard[board]->GetInfo(x-1+i,y);
side1[i]=aBoard[board]->GetInfo(x-1+i,y-1);
side2[i]=aBoard[board]->GetInfo(x-1+i,y+1);
}
}else
{ for(int i=0;i<size+2;i++)
{ship[i]=aBoard[board]->GetInfo(x,y-1+i);
side1[i]=aBoard[board]->GetInfo(x-1,y-1+i);
side2[i]=aBoard[board]->GetInfo(x+1,y-1+i);
}
}
if (x==0 && pos==1)
{ship[0]=0;
side1[0]=0;
side2[0]=0;}
for (int i=0;i<size+2;i++)
{if (ship[i]!= 0)answer=false;
if (side1[i]!= 0)answer=false;
if (side2[i]!= 0)answer=false;
}
return answer;
}
//------Place a ship in the board-------------------------------------/* Size: Ship size
board: Board
Ship: Place of the ship in the ship array
Type: ship type
*/
void TGame:: RandomShip(int size,int type,int board,int ship)
{
int pos=random(2);
randomize();
int x,y;
bool answer=false; ;
if (pos==1)
{
while (answer==false)
{
x=random(11)-size;
while(x<0)
{x=random(11)-size;
}
y=random(15);
answer=Free(x,y,size,pos,board);
}
for(int i=0;i<size;i++)
{aBoard[board]->SetInfo(x+i,y,type);
}
}
else
{
while (answer==false)
{
x=random(10);
y=random(16)-size;
while(y<0)
{y=random(16)-size;
}
answer=Free(x,y,size,pos,board);
}
for(int i=0;i<size;i++)
{aBoard[board]->SetInfo(x,y+i,type);
}
}
if(board==0)
{
int ax=Transfo -
My first descent code was a recursive descent parser[^]. I'm not sure if it was decent, though! ;P
"These people looked deep within my soul and assigned me a number based on the order in which I joined." - Homer
-
This is the first descent code I wrote when I began to make programs, it was in C++ Is about an algorithm to arrangle ships in a classic battleship game, first funcion is to check if a ship can be placed at x;y second is for placing the ship and 3th was for placing all the ships. I was so amazed that the code worked that I felt a joy I only felt few times since then. How about you
//------Check if in square X;Y a ship can be placed------------------
/* x,y: Board coordinates
Size: Ship size
Pos: posicion (1 horizontal vertical)
board: board number
*/
bool TGame::Free(int x,int y,int size,int pos,int board )
{
int ship[7];
int side1[7];
int side2[7];
bool answer=true;
if(aBoard[board]->GetInfo(x,y)!=0)
{
return answer=false;
}
if (pos==1)
{
for(int i=0;i<size+2;i++)
{ship[i]=aBoard[board]->GetInfo(x-1+i,y);
side1[i]=aBoard[board]->GetInfo(x-1+i,y-1);
side2[i]=aBoard[board]->GetInfo(x-1+i,y+1);
}
}else
{ for(int i=0;i<size+2;i++)
{ship[i]=aBoard[board]->GetInfo(x,y-1+i);
side1[i]=aBoard[board]->GetInfo(x-1,y-1+i);
side2[i]=aBoard[board]->GetInfo(x+1,y-1+i);
}
}
if (x==0 && pos==1)
{ship[0]=0;
side1[0]=0;
side2[0]=0;}
for (int i=0;i<size+2;i++)
{if (ship[i]!= 0)answer=false;
if (side1[i]!= 0)answer=false;
if (side2[i]!= 0)answer=false;
}
return answer;
}
//------Place a ship in the board-------------------------------------/* Size: Ship size
board: Board
Ship: Place of the ship in the ship array
Type: ship type
*/
void TGame:: RandomShip(int size,int type,int board,int ship)
{
int pos=random(2);
randomize();
int x,y;
bool answer=false; ;
if (pos==1)
{
while (answer==false)
{
x=random(11)-size;
while(x<0)
{x=random(11)-size;
}
y=random(15);
answer=Free(x,y,size,pos,board);
}
for(int i=0;i<size;i++)
{aBoard[board]->SetInfo(x+i,y,type);
}
}
else
{
while (answer==false)
{
x=random(10);
y=random(16)-size;
while(y<0)
{y=random(16)-size;
}
answer=Free(x,y,size,pos,board);
}
for(int i=0;i<size;i++)
{aBoard[board]->SetInfo(x,y+i,type);
}
}
if(board==0)
{
int ax=TransfoMine took 7.5 million years to execute and simply said "42". :-\
-
This is the first descent code I wrote when I began to make programs, it was in C++ Is about an algorithm to arrangle ships in a classic battleship game, first funcion is to check if a ship can be placed at x;y second is for placing the ship and 3th was for placing all the ships. I was so amazed that the code worked that I felt a joy I only felt few times since then. How about you
//------Check if in square X;Y a ship can be placed------------------
/* x,y: Board coordinates
Size: Ship size
Pos: posicion (1 horizontal vertical)
board: board number
*/
bool TGame::Free(int x,int y,int size,int pos,int board )
{
int ship[7];
int side1[7];
int side2[7];
bool answer=true;
if(aBoard[board]->GetInfo(x,y)!=0)
{
return answer=false;
}
if (pos==1)
{
for(int i=0;i<size+2;i++)
{ship[i]=aBoard[board]->GetInfo(x-1+i,y);
side1[i]=aBoard[board]->GetInfo(x-1+i,y-1);
side2[i]=aBoard[board]->GetInfo(x-1+i,y+1);
}
}else
{ for(int i=0;i<size+2;i++)
{ship[i]=aBoard[board]->GetInfo(x,y-1+i);
side1[i]=aBoard[board]->GetInfo(x-1,y-1+i);
side2[i]=aBoard[board]->GetInfo(x+1,y-1+i);
}
}
if (x==0 && pos==1)
{ship[0]=0;
side1[0]=0;
side2[0]=0;}
for (int i=0;i<size+2;i++)
{if (ship[i]!= 0)answer=false;
if (side1[i]!= 0)answer=false;
if (side2[i]!= 0)answer=false;
}
return answer;
}
//------Place a ship in the board-------------------------------------/* Size: Ship size
board: Board
Ship: Place of the ship in the ship array
Type: ship type
*/
void TGame:: RandomShip(int size,int type,int board,int ship)
{
int pos=random(2);
randomize();
int x,y;
bool answer=false; ;
if (pos==1)
{
while (answer==false)
{
x=random(11)-size;
while(x<0)
{x=random(11)-size;
}
y=random(15);
answer=Free(x,y,size,pos,board);
}
for(int i=0;i<size;i++)
{aBoard[board]->SetInfo(x+i,y,type);
}
}
else
{
while (answer==false)
{
x=random(10);
y=random(16)-size;
while(y<0)
{y=random(16)-size;
}
answer=Free(x,y,size,pos,board);
}
for(int i=0;i<size;i++)
{aBoard[board]->SetInfo(x,y+i,type);
}
}
if(board==0)
{
int ax=TransfoBack in the 90s, I built a 3d tennis game in Java. I was so proud of myself seeing the tennis ball bounce around the court. For self-gratification, I did
new TennisBall()
about 20 times and just had all these balls bouncing around the court. From that point on, I was hooked on writing software. I still enjoy it today.My Messianic Jewish blog: Kineti L'Tziyon My software blog: Debugger.Break() Judah Himango
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I guess the first decent code I ever wrote was an operating system and assembler for the Intel 8080 in an Altair 8800 microcomputer. I wasn't all that surprised that it worked, though, as I'd carefully hand crafted all the bytes myself, entering them with 8 toggle switches, so errors were more "expensive" back then.
Will Rogers never met me.
Roger Wright wrote:
entering them with 8 toggle switches
Ah, the good old days. I did that on a PDP-11/05 at school. The machine had an 80 word bootstrap that was fairly easy to wipe by accident, so you had to fat-finger it in via the front panel switches. I only had to do it once or twice, and it took me a few minutes. Reportedly there was a guy who could do it in less than 60 seconds. If you think about it, though, that implied if you became practiced at it, your code was pretty bad to create the problem in the first place.
Software Zen:
delete this;
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This is the first descent code I wrote when I began to make programs, it was in C++ Is about an algorithm to arrangle ships in a classic battleship game, first funcion is to check if a ship can be placed at x;y second is for placing the ship and 3th was for placing all the ships. I was so amazed that the code worked that I felt a joy I only felt few times since then. How about you
//------Check if in square X;Y a ship can be placed------------------
/* x,y: Board coordinates
Size: Ship size
Pos: posicion (1 horizontal vertical)
board: board number
*/
bool TGame::Free(int x,int y,int size,int pos,int board )
{
int ship[7];
int side1[7];
int side2[7];
bool answer=true;
if(aBoard[board]->GetInfo(x,y)!=0)
{
return answer=false;
}
if (pos==1)
{
for(int i=0;i<size+2;i++)
{ship[i]=aBoard[board]->GetInfo(x-1+i,y);
side1[i]=aBoard[board]->GetInfo(x-1+i,y-1);
side2[i]=aBoard[board]->GetInfo(x-1+i,y+1);
}
}else
{ for(int i=0;i<size+2;i++)
{ship[i]=aBoard[board]->GetInfo(x,y-1+i);
side1[i]=aBoard[board]->GetInfo(x-1,y-1+i);
side2[i]=aBoard[board]->GetInfo(x+1,y-1+i);
}
}
if (x==0 && pos==1)
{ship[0]=0;
side1[0]=0;
side2[0]=0;}
for (int i=0;i<size+2;i++)
{if (ship[i]!= 0)answer=false;
if (side1[i]!= 0)answer=false;
if (side2[i]!= 0)answer=false;
}
return answer;
}
//------Place a ship in the board-------------------------------------/* Size: Ship size
board: Board
Ship: Place of the ship in the ship array
Type: ship type
*/
void TGame:: RandomShip(int size,int type,int board,int ship)
{
int pos=random(2);
randomize();
int x,y;
bool answer=false; ;
if (pos==1)
{
while (answer==false)
{
x=random(11)-size;
while(x<0)
{x=random(11)-size;
}
y=random(15);
answer=Free(x,y,size,pos,board);
}
for(int i=0;i<size;i++)
{aBoard[board]->SetInfo(x+i,y,type);
}
}
else
{
while (answer==false)
{
x=random(10);
y=random(16)-size;
while(y<0)
{y=random(16)-size;
}
answer=Free(x,y,size,pos,board);
}
for(int i=0;i<size;i++)
{aBoard[board]->SetInfo(x,y+i,type);
}
}
if(board==0)
{
int ax=TransfoYou know you can do this with intersecting vectors right? : )
Need custom software developed? I do custom programming based primarily on MS tools with an emphasis on C# development and consulting. "And they, since they Were not the one dead, turned to their affairs" -- Robert Frost "All users always want Excel" --Ennis Lynch
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Roger Wright wrote:
entering them with 8 toggle switches
Ah, the good old days. I did that on a PDP-11/05 at school. The machine had an 80 word bootstrap that was fairly easy to wipe by accident, so you had to fat-finger it in via the front panel switches. I only had to do it once or twice, and it took me a few minutes. Reportedly there was a guy who could do it in less than 60 seconds. If you think about it, though, that implied if you became practiced at it, your code was pretty bad to create the problem in the first place.
Software Zen:
delete this;
Hehehe... My bootstrap loader, once I got the whole package punched to paper tape, was only 16 bytes, so it wasn't too laborious to enter. The real challenge was the first time. Power wasn't all that reliable, and it seemed that every time I got close to loading the entire system, the power blinked. Then it would fail while I was trying to punch the image to tape. All in all, it took about 6 days to finally get the first version entered into RAM and successfully punched to tape. After that it was smooth sailing, since I could do maintenance and extensions to the system using my assembler. That was a great feeling! :-D
Will Rogers never met me.
-
Hehehe... My bootstrap loader, once I got the whole package punched to paper tape, was only 16 bytes, so it wasn't too laborious to enter. The real challenge was the first time. Power wasn't all that reliable, and it seemed that every time I got close to loading the entire system, the power blinked. Then it would fail while I was trying to punch the image to tape. All in all, it took about 6 days to finally get the first version entered into RAM and successfully punched to tape. After that it was smooth sailing, since I could do maintenance and extensions to the system using my assembler. That was a great feeling! :-D
Will Rogers never met me.
My step-dad had a COSMAC ELF[^] single-board computer with 2K RAM on board. We fat-fingered in a 1.5K Tiny Basic interpreter (which took forever). He rigged up a battery backup using an old car battery, which kept the thing alive for months at a time.
Software Zen:
delete this;
-
You know you can do this with intersecting vectors right? : )
Need custom software developed? I do custom programming based primarily on MS tools with an emphasis on C# development and consulting. "And they, since they Were not the one dead, turned to their affairs" -- Robert Frost "All users always want Excel" --Ennis Lynch
yes but that is the same than killing an ant with a bazooka
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yes but that is the same than killing an ant with a bazooka
Splatting an ant can be great fun.
*pre-emptive celebratory nipple tassle jiggle* - Sean Ewington
"Mind bleach! Send me mind bleach!" - Nagy Vilmos
CodeStash - Online Snippet Management | My blog | MoXAML PowerToys | Mole 2010 - debugging made easier
-
Splatting an ant can be great fun.
*pre-emptive celebratory nipple tassle jiggle* - Sean Ewington
"Mind bleach! Send me mind bleach!" - Nagy Vilmos
CodeStash - Online Snippet Management | My blog | MoXAML PowerToys | Mole 2010 - debugging made easier
What about the ole' magnifying glass approach? The only downside is that you typically had to look away when it just started to get good.
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I was able to boil that down to 3 lines. I'd show you the code, but then I'd have to charge you for it. :-D
The correct comeback should be "I can get it down to 3 lines but there's not enough room in the margin to write it".
cheers, Chris Maunder The Code Project | Co-founder Microsoft C++ MVP
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My step-dad had a COSMAC ELF[^] single-board computer with 2K RAM on board. We fat-fingered in a 1.5K Tiny Basic interpreter (which took forever). He rigged up a battery backup using an old car battery, which kept the thing alive for months at a time.
Software Zen:
delete this;
Gary Wheeler wrote:
rigged up a battery backup using an old car battery
Great thought! I considered something like that, but the 8080 needed +5, +12, and -12 Vdc, and it just didn't seem practical at the time. In retrospect, it would have been a heck of a lot cheaper than wasting my time for so many days. :doh:
Will Rogers never met me.
-
Mine took 7.5 million years to execute and simply said "42". :-\
Cap duly doffed!
Sort of a cross between Lawrence of Arabia and Dilbert.[^]
-Or-
A Dead ringer for Kate Winslett[^] -
The correct comeback should be "I can get it down to 3 lines but there's not enough room in the margin to write it".
cheers, Chris Maunder The Code Project | Co-founder Microsoft C++ MVP
Please give yourself 5points for that ;)
MVVM# - See how I did MVVM my way ___________________________________________ Man, you're a god. - walterhevedeich 26/05/2011 .\\axxx (That's an 'M')