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I need a coffee

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game-devhelp
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  • L Lost User

    game requires a lot of nice graphic, how do you deal with this part?

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    M Offline
    muzzdeni
    wrote on last edited by
    #9

    At the moment I am concentrating on story line and game play. I am not much of a graphics artist (drawing and 3D) work so things maybe a bit awful to start with.

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    • L LloydA111

      I find music is a great way of working, have something you like playing in the background.

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      muzzdeni
      wrote on last edited by
      #10

      I find music too distracting, I prefer a quite environment with natural feel.

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      • J jesarg

        It's impossible to completely get past the motivation issue, but if you make a list things you want to accomplish tomorrow right before going to bed each night, it will put your mind on those things when you're asleep and when you wake up in the morning. That should at least help you stay focused and make progress faster.

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        M Offline
        muzzdeni
        wrote on last edited by
        #11

        I will try that again but my mind is very active while I am waiting to fall asleep, resulting in the list growing or staying up way latter than I anticipated, resulting in sleeping in and not being able to get going in the morning.

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        • M Matthew Faithfull

          I try to be inspired by the achievements of others. If they can do it why not me? In the end to write good software you have to love what you're doing. The hardest part for me is the end of a project, once the 'problem' is solved then I find motivation much more difficult and things seem to drag. One way to mitigate that is Code Project itself. I may have the problem nailed but to get the code in a state where I can actually post it here pushes me to do the parts that are less interesting and to make sure it really works. Wouldn't want to look a complete fool after all. :-O

          "The secret of happiness is freedom, and the secret of freedom, courage." Thucydides (B.C. 460-400)

          M Offline
          M Offline
          muzzdeni
          wrote on last edited by
          #12

          Yep that is how I have been inspired in the past, I recently watched Indie Game the movie, (or about half of it), I was impressed that they have stuck with their codding and development over a great period of time. The quality of the graphics is also quite impressive as well, keeping things simple in a style they liked with out adding extra complexity, and just having a passion for what they are creating.

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          • M muzzdeni

            I am an independent games programmer, my biggest struggle is getting the motivation I need to sit down and code, draft, and hack out my game idea. How do you get around this issue, even you work for a big firm.

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            L Offline
            Lurker1315
            wrote on last edited by
            #13

            I didn't, it just took a long long long time until I got my Engine down. The game itself...Well, how else would I know my engine worked :-D Seven years, seven years in total~~ Granted, I was in school, it looks like the game itself will never see its completion now that I'm working o.o

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            • L Lurker1315

              I didn't, it just took a long long long time until I got my Engine down. The game itself...Well, how else would I know my engine worked :-D Seven years, seven years in total~~ Granted, I was in school, it looks like the game itself will never see its completion now that I'm working o.o

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              muzzdeni
              wrote on last edited by
              #14

              Yes work can get in the way, some days I get home and not feel like coding my game only to go and do some embedded coding for a PIC, go figure.

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              • M muzzdeni

                I am an independent games programmer, my biggest struggle is getting the motivation I need to sit down and code, draft, and hack out my game idea. How do you get around this issue, even you work for a big firm.

                J Offline
                J Offline
                Jason Hooper
                wrote on last edited by
                #15

                If you're like me, the issue is just getting going for the day/session. Once you've got your momentum built up, the code tends to flow. So here's two tricks I've learned over the years for getting past this: 1) Start with something small and easy. Some little 2- or 3-line method, even if it's not something you need yet. Just the act of typing in the code and getting that small accomplishment out of the way is enough to start your gears turning. 2) Don't fully finish your thought at the end of each day. Code most of what you want to accomplish but leave a small method or a couple lines of something for the next morning. I find it be easier to pick up thought process as I left it previously than to begin with a cold start on a new idea. Then I have my momentum going and can segue into the next new task. Hope this helps!

                Jason

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                • M muzzdeni

                  At the moment I am concentrating on story line and game play. I am not much of a graphics artist (drawing and 3D) work so things maybe a bit awful to start with.

                  L Offline
                  L Offline
                  Lost User
                  wrote on last edited by
                  #16

                  but nowadays almost all games have nice graphic and animation, if you don't have a "ok" level of art, the chance to be a successful game or some people play it....would be very low.

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                  • L Lost User

                    but nowadays almost all games have nice graphic and animation, if you don't have a "ok" level of art, the chance to be a successful game or some people play it....would be very low.

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                    M Offline
                    muzzdeni
                    wrote on last edited by
                    #17

                    Nice flashy lasers, check, bright explosions check, pretty pink rabbits, uh, no.

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                    • M muzzdeni

                      I am an independent games programmer, my biggest struggle is getting the motivation I need to sit down and code, draft, and hack out my game idea. How do you get around this issue, even you work for a big firm.

                      L Offline
                      L Offline
                      Lost User
                      wrote on last edited by
                      #18

                      muzzdeni wrote:

                      I am an independent games programmer, my biggest struggle is getting the motivation I need to sit down and code, draft, and hack out my game idea.

                      Games are large projects. Write a small LOB-app. Smaller iterations, quicker results, more feedback.

                      Bastard Programmer from Hell :suss: If you can't read my code, try converting it here[^]

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