Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse
Code Project
  1. Home
  2. The Lounge
  3. MonoGame Part II

MonoGame Part II

Scheduled Pinned Locked Moved The Lounge
5 Posts 3 Posters 8 Views 1 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • B Offline
    B Offline
    Brisingr Aerowing
    wrote on last edited by
    #1

    I have decided to use the Tiled Map Editor[^] for creating the maps and the TiledLib[^] for importing the maps into the MonoGame framework. tIDE has too many bugs to be of any real use. :( EDIT: Found an even better library here[^]. :)

    Bob Dole

    The internet is a great way to get on the net.

    :doh: 2.0.82.7292 SP6a

    C 1 Reply Last reply
    0
    • B Brisingr Aerowing

      I have decided to use the Tiled Map Editor[^] for creating the maps and the TiledLib[^] for importing the maps into the MonoGame framework. tIDE has too many bugs to be of any real use. :( EDIT: Found an even better library here[^]. :)

      Bob Dole

      The internet is a great way to get on the net.

      :doh: 2.0.82.7292 SP6a

      C Offline
      C Offline
      CdnSecurityEngineer
      wrote on last edited by
      #2

      I don't really want to shoot your idea in the foot because I spent 6 weeks developing a retro style space shooter in MonoGame which rocks. However I have to question the wisdom in it. XNA is a DEAD technology. MS won't be supporting it and is moving to DX 11 on their 720 & new Windows 8, so why waste your energy? Learn HTML 5, use javascript & the canvas if you want to target specifically windows 8. Use DX 11 for everything else.

      B L 2 Replies Last reply
      0
      • C CdnSecurityEngineer

        I don't really want to shoot your idea in the foot because I spent 6 weeks developing a retro style space shooter in MonoGame which rocks. However I have to question the wisdom in it. XNA is a DEAD technology. MS won't be supporting it and is moving to DX 11 on their 720 & new Windows 8, so why waste your energy? Learn HTML 5, use javascript & the canvas if you want to target specifically windows 8. Use DX 11 for everything else.

        B Offline
        B Offline
        Brisingr Aerowing
        wrote on last edited by
        #3

        I build things for the desktop.

        Bob Dole

        The internet is a great way to get on the net.

        :doh: 2.0.82.7292 SP6a

        C 1 Reply Last reply
        0
        • B Brisingr Aerowing

          I build things for the desktop.

          Bob Dole

          The internet is a great way to get on the net.

          :doh: 2.0.82.7292 SP6a

          C Offline
          C Offline
          CdnSecurityEngineer
          wrote on last edited by
          #4

          Well Technically if you're focusing on Mono Game, Windows 8 - Metro is the new desktop, HTML 5 + javascript apps no longer require exclusive web.They can be "Metro Desktop apps" - If one considers the what I'll call true desktop. Then I'd be much more interested in seeing something like this work and be useful in Dx 11. I might even use it if it were available.

          1 Reply Last reply
          0
          • C CdnSecurityEngineer

            I don't really want to shoot your idea in the foot because I spent 6 weeks developing a retro style space shooter in MonoGame which rocks. However I have to question the wisdom in it. XNA is a DEAD technology. MS won't be supporting it and is moving to DX 11 on their 720 & new Windows 8, so why waste your energy? Learn HTML 5, use javascript & the canvas if you want to target specifically windows 8. Use DX 11 for everything else.

            L Offline
            L Offline
            Lost User
            wrote on last edited by
            #5

            CdnSecurityEngineer wrote:

            XNA is a DEAD technology

            Agreed. And it is dead for no other reason than to 'help' us with our decision to move on to Win 8.

            CdnSecurityEngineer wrote:

            Learn HTML 5, use javascript & the canvas if you want to target specifically windows 8. Use DX 11 for everything else.

            Or use OpenGL and don't waste your time with Microsoft anymore.

            1 Reply Last reply
            0
            Reply
            • Reply as topic
            Log in to reply
            • Oldest to Newest
            • Newest to Oldest
            • Most Votes


            • Login

            • Don't have an account? Register

            • Login or register to search.
            • First post
              Last post
            0
            • Categories
            • Recent
            • Tags
            • Popular
            • World
            • Users
            • Groups