MonoGame Part II
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I have decided to use the Tiled Map Editor[^] for creating the maps and the TiledLib[^] for importing the maps into the MonoGame framework. tIDE has too many bugs to be of any real use. :( EDIT: Found an even better library here[^]. :)
Bob Dole
The internet is a great way to get on the net.
:doh: 2.0.82.7292 SP6a
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I have decided to use the Tiled Map Editor[^] for creating the maps and the TiledLib[^] for importing the maps into the MonoGame framework. tIDE has too many bugs to be of any real use. :( EDIT: Found an even better library here[^]. :)
Bob Dole
The internet is a great way to get on the net.
:doh: 2.0.82.7292 SP6a
I don't really want to shoot your idea in the foot because I spent 6 weeks developing a retro style space shooter in MonoGame which rocks. However I have to question the wisdom in it. XNA is a DEAD technology. MS won't be supporting it and is moving to DX 11 on their 720 & new Windows 8, so why waste your energy? Learn HTML 5, use javascript & the canvas if you want to target specifically windows 8. Use DX 11 for everything else.
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I don't really want to shoot your idea in the foot because I spent 6 weeks developing a retro style space shooter in MonoGame which rocks. However I have to question the wisdom in it. XNA is a DEAD technology. MS won't be supporting it and is moving to DX 11 on their 720 & new Windows 8, so why waste your energy? Learn HTML 5, use javascript & the canvas if you want to target specifically windows 8. Use DX 11 for everything else.
I build things for the desktop.
Bob Dole
The internet is a great way to get on the net.
:doh: 2.0.82.7292 SP6a
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I build things for the desktop.
Bob Dole
The internet is a great way to get on the net.
:doh: 2.0.82.7292 SP6a
Well Technically if you're focusing on Mono Game, Windows 8 - Metro is the new desktop, HTML 5 + javascript apps no longer require exclusive web.They can be "Metro Desktop apps" - If one considers the what I'll call true desktop. Then I'd be much more interested in seeing something like this work and be useful in Dx 11. I might even use it if it were available.
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I don't really want to shoot your idea in the foot because I spent 6 weeks developing a retro style space shooter in MonoGame which rocks. However I have to question the wisdom in it. XNA is a DEAD technology. MS won't be supporting it and is moving to DX 11 on their 720 & new Windows 8, so why waste your energy? Learn HTML 5, use javascript & the canvas if you want to target specifically windows 8. Use DX 11 for everything else.
CdnSecurityEngineer wrote:
XNA is a DEAD technology
Agreed. And it is dead for no other reason than to 'help' us with our decision to move on to Win 8.
CdnSecurityEngineer wrote:
Learn HTML 5, use javascript & the canvas if you want to target specifically windows 8. Use DX 11 for everything else.
Or use OpenGL and don't waste your time with Microsoft anymore.