WebGL Hello World in IE11
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My purpose in this post is to introduce WebGL for those, like myself, who may be new to the technology. The short version is that WebGL brings a 3D graphics API (designed to be very similar to OpenGL) to the HTML5 Canvas element. So if you've followed my series on getting started with HTML5 Canvas, you're already aware that Canvas natively includes only a 2D drawing context. And while it was possible to play some tricks and get pseudo-3D in Canvas, it wasn't real 3D. WebGL changes all that.
Lights! Camera! Render the DOM!