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  3. How old were you when you first wrote a line of code ?

How old were you when you first wrote a line of code ?

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  • C Captain Price

    :-D :sigh: :zzz: :wtf:

    "If A is a success in life, then A=x+y+z. (Work is x; y is play; and z is keeping your mouth shut.)"

    S Offline
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    Steve Westerhout
    wrote on last edited by
    #122

    I was about 8, after getting a TRS"Trash"-80 for Christmas. Writing in good old Basic. Goto's and all.

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    • E ExcellentOrg

      14. Year 1984. Wrote few games like Tic Tac Toe and a Payroll application in ROM Basic. It was on earliest PC that had no hard drive and everything was on a removable 8" floppy.

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      User 9036927
      wrote on last edited by
      #123

      Similar. I was 7 in 1986. I learned on GW-Basic on a Tandy 1000 (no hard drive, but 5.25-inch diskettes).

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      • C Captain Price

        :-D :sigh: :zzz: :wtf:

        "If A is a success in life, then A=x+y+z. (Work is x; y is play; and z is keeping your mouth shut.)"

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        G Offline
        Gonzalo Brusella
        wrote on last edited by
        #124

        5/6 years old, on Basic on a Sinclair's Z80 Clone

        I'm on a Fuzzy State: Between 0 an 1

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        • C Captain Price

          :-D :sigh: :zzz: :wtf:

          "If A is a success in life, then A=x+y+z. (Work is x; y is play; and z is keeping your mouth shut.)"

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          M Offline
          mykeapredko
          wrote on last edited by
          #125

          9 years old in 1971 - my Dad was taking a course and showed me how to fill out "bubble cards" (computer cards that you filled in circles in pencil rather than punched them out) in Fortran: program add print *, "7 + 5", 7 + 5 end

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          • C Captain Price

            :-D :sigh: :zzz: :wtf:

            "If A is a success in life, then A=x+y+z. (Work is x; y is play; and z is keeping your mouth shut.)"

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            LimeyRedneck
            wrote on last edited by
            #126

            1971, eleven - timesharing basic on a PDP-8, and some weird s**t assembler for an old phillips bunny hopper machine that had been donated to my school in pieces - we rebuilt the sucker, learned to bootstrap it by trial and error, and wrote lots of adventure/star trek type games. Ah! real programming with grease under the fingernails! and yes, at first, smoke tests really were. you young turks really have it easy these days :laugh: .

            Nothing is impossible, we just don't know the way of it yet.

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            • C Captain Price

              :-D :sigh: :zzz: :wtf:

              "If A is a success in life, then A=x+y+z. (Work is x; y is play; and z is keeping your mouth shut.)"

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              J Offline
              Jack Peacock
              wrote on last edited by
              #127

              15 years old, in high school, using an ASR33 Teletype connected at an amazing 110 baud to a Univac 1106 (with FASTRAND drum instead of disk, that oughta date it). Language was something new called Dartmouth BASIC. Second semester we moved to FORTRAN and punched cards, third semester was ALGOL. The Univac was given to the school district as surplus from the early Apollo work by a local NASA contractor. Then I would go home at night and do my Calculus homework on stone tablet using a flint chisel...... Jack Peacock

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              • C Captain Price

                :-D :sigh: :zzz: :wtf:

                "If A is a success in life, then A=x+y+z. (Work is x; y is play; and z is keeping your mouth shut.)"

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                Paul G Scannell
                wrote on last edited by
                #128

                I became a software engineer a little later than most of you, probably. I started out as a hardware technician back in the '70s after a 6 year stint in the Army but had a serious interest in the software side of things. Especially since I could see that I wouldn't be "fixing" computers too much longer as everything started to become more modularized. All I was was a highly trained "board swapper" at the end. So, in 1980 I made the big jump to becoming a programmer. My first job was as a hardware diagnostics developer. A natural beginning for someone who was hardware-centric for over a decade. I gradually moved to being a firmware developer (another natural progression) until the late '90s when I made the jump to more business-related programming, which I am still doing today. Along the way I migrated from assembler to Clipper for dBase to C to HTML to Classic ASP to VB6 to .NET VB and C#. So I'm basically a jack of all trades (and master of most!!) And with the data side of things, from dBase II to Microsoft Access to SQL Server and Oracle.

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                • C Captain Price

                  :-D :sigh: :zzz: :wtf:

                  "If A is a success in life, then A=x+y+z. (Work is x; y is play; and z is keeping your mouth shut.)"

                  M Offline
                  M Offline
                  Member 10027965
                  wrote on last edited by
                  #129

                  on Atari Basic, with 5.25" floppy disk, Atari 2600 console. using the "Atari User Manual", howww...along time ago!, I was like 11.great days!!!!! :-D :) :laugh: :cool::cool:

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                  • C Captain Price

                    :-D :sigh: :zzz: :wtf:

                    "If A is a success in life, then A=x+y+z. (Work is x; y is play; and z is keeping your mouth shut.)"

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                    S Offline
                    Shelby Robertson
                    wrote on last edited by
                    #130

                    12 in QuickBASIC 14 Turbo c++

                    CPallini wrote:

                    You cannot argue with agile people so just take the extreme approach and shoot him. :Smile:

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                    • C Captain Price

                      :-D :sigh: :zzz: :wtf:

                      "If A is a success in life, then A=x+y+z. (Work is x; y is play; and z is keeping your mouth shut.)"

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                      U Offline
                      User 10255678
                      wrote on last edited by
                      #131

                      I was 15 when I wrote my first programs on a ZX-Spectrum 48K. Using that one-key command language it featured.

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                      • M Maximilien

                        10-ish. a Basic and/or Logo line of code.

                        I'd rather be phishing!

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                        RafagaX
                        wrote on last edited by
                        #132

                        :thumbsup: for Logo, it was my first programming language when I was somewhere around 7-8 years old, I still have a book on it, (although I don't have a 5 1/2 disk reader to load the interpreter anymore... :( )

                        CEO at: - Rafaga Systems - Para Facturas - Modern Components for the moment...

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                        • C Captain Price

                          :-D :sigh: :zzz: :wtf:

                          "If A is a success in life, then A=x+y+z. (Work is x; y is play; and z is keeping your mouth shut.)"

                          S Offline
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                          Sound Dude
                          wrote on last edited by
                          #133

                          17. Fortran on punch cards submitted to an IBM 360/50 in 1974. That's all it took and I was hooked for life.

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                          • C Captain Price

                            :-D :sigh: :zzz: :wtf:

                            "If A is a success in life, then A=x+y+z. (Work is x; y is play; and z is keeping your mouth shut.)"

                            M Offline
                            M Offline
                            Member 10132663
                            wrote on last edited by
                            #134

                            First "line" of code - 1975 - using Microsoft basic, loaded onto an IMSAI by paper tape. First "code" - punched an IBM card to write code for a Wang Nixie Tube calculator - 1969.

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                            • C Captain Price

                              :-D :sigh: :zzz: :wtf:

                              "If A is a success in life, then A=x+y+z. (Work is x; y is play; and z is keeping your mouth shut.)"

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                              Alan Balkany
                              wrote on last edited by
                              #135

                              16. I used BASIC and FORTRAN II, which should give you an idea how long ago that was.

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                              • C Captain Price

                                :-D :sigh: :zzz: :wtf:

                                "If A is a success in life, then A=x+y+z. (Work is x; y is play; and z is keeping your mouth shut.)"

                                D Offline
                                D Offline
                                deutschspracher
                                wrote on last edited by
                                #136

                                About 14 (mid '70s). I think it was a PDP-11, used a 300 baud modem to connect with it as it was in the school district's admin office. Used thermal paper output. We must have wasted the equivalent of reams of paper writing and playing our Star Trek program in BASIC!! Looked at it few years later in college, what a mass of spaghetti code!! :-D

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                                • C Captain Price

                                  :-D :sigh: :zzz: :wtf:

                                  "If A is a success in life, then A=x+y+z. (Work is x; y is play; and z is keeping your mouth shut.)"

                                  L Offline
                                  L Offline
                                  Lee Chetwynd
                                  wrote on last edited by
                                  #137

                                  7 ish BBC Microcomputer 1984 type 'old' then 'list' after hitting the break key during a game and then randomly changing lines of code to see what happened. This progressed into changing in game messages to say rude stuff. :-D

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                                  • M Member 9716709

                                    20, in 1955. I wrote a Fortran program on an IBM650 (about the size of a refrigerator) analyzing elevator dynamics. took three passes on punched card decks which got progressively larger, ultimately printing out on a line printer.

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                                    YaakovF
                                    wrote on last edited by
                                    #138

                                    18, in 1969, in my first Computer Programming course in college. We learned Algol-60 for the Univac 1108.

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                                    • C Captain Price

                                      :-D :sigh: :zzz: :wtf:

                                      "If A is a success in life, then A=x+y+z. (Work is x; y is play; and z is keeping your mouth shut.)"

                                      G Offline
                                      G Offline
                                      glenn horton freemanco com
                                      wrote on last edited by
                                      #139

                                      14, 1970, Fortran IV, punchcards (if you don't count the "Minivac" 3 years before, but that wasn't code, it was wires and diodes and resistors and blinking lights). We had to write a program to sort three numbers from lowest to highest. I was hooked. But the fun really began when I learned that a crash wasn't fatal, and that nobody outside the room (teacher) would ever know. Crash machine, freak out classmates, reset. Cool.

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                                      • C Captain Price

                                        :-D :sigh: :zzz: :wtf:

                                        "If A is a success in life, then A=x+y+z. (Work is x; y is play; and z is keeping your mouth shut.)"

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                                        K Offline
                                        kmoorevs
                                        wrote on last edited by
                                        #140

                                        For Christmas '83, my parents got us a TI-99/4a. I had just turned 17. While my brother was only fascinated with the games, I was more curious about the blue screen with the prompt. My first program in Basic simply accepted two numbers as input and displayed their sum. It wasn't long before I discovered how to make the screen change colors, and generate sound. What fun! By New Years, I had a program that played the opening bars of the 'Star Spangled Banner' with the screen flashing red, white, and cyan. :-D

                                        "Go forth into the source" - Neal Morse

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                                        • C Captain Price

                                          :-D :sigh: :zzz: :wtf:

                                          "If A is a success in life, then A=x+y+z. (Work is x; y is play; and z is keeping your mouth shut.)"

                                          B Offline
                                          B Offline
                                          Bogdan Zamfir
                                          wrote on last edited by
                                          #141

                                          I was 13 or 14 years old, back in 86 when I discovered LOGO in a technical magazine. And for the first 3 years, I learned programming and wrote programs on ... notebooks ;) The lightest and most portable ones, totally "green", and made entirely from ... paper[^]. The turtle did really amazing things ... in the virtual machine from my mind. (I didn't got access to a real computer at that time :( ) Then, two years later I discovered a local computers club and joined it. When I went there, the teacher asked me: "Have you ever worked on a computer? Do you know anything about any programming language?" and I answered proudly "I know LOGO!" In that moment all the faces turned amazed to me, and the teacher told me "Well, it's time to give up to childish things and start learning a real language: BASIC" and he pulled me gently in front of the first computer I ever saw: HC 85 [^] (If anyone is missing it's tape sound, you can hear it back here [^]) And one of the very first programs I wrote was a ... 3D graphics app, representing wireframe objects define through vertexes. I'll never forget the Bresenham's line algorithm[^] and Bézier curve[^]. AutoDesk, watch your back! I'm coming !!! Great times :)

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