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Need help on chat between two computers

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  • L larsp777

    I have used this tutorial to make a chat: http://www.youtube.com/watch?v=BDVfpPq3weo[^] It works on the same computer but not between two. The problem seem so be that I need more than one thread. I get Cross-thread operation not valid.

    OriginalGriffO Offline
    OriginalGriffO Offline
    OriginalGriff
    wrote on last edited by
    #2

    No, the problem is the reverse of that: "Cross-thread operation not valid" means that you are executing code on one thread that can only be executed on a different thread: normally, this occurs when you try to update a control from a different thread to that from which it was created (which must be the UI thread), either in a BackgoundWorker, a Thread instance or in the handler of a communications class that uses threading to handle it's events (the SerialPort does this for example). Check your code: you may just have to start invoking the control instead of accessing it directly. For example:

        private void AddNewTab(string tabName)
            {
            if (InvokeRequired)
                {
                Invoke(new MethodInvoker(delegate { AddNewTab(tabName); }));
                }
            else
                {
                TabPage tp = new TabPage(tabName);
                myTabControl.TabPages.Add(tp);
                }
            }
    

    Those who fail to learn history are doomed to repeat it. --- George Santayana (December 16, 1863 – September 26, 1952) Those who fail to clear history are doomed to explain it. --- OriginalGriff (February 24, 1959 – ∞)

    "I have no idea what I did, but I'm taking full credit for it." - ThisOldTony
    "Common sense is so rare these days, it should be classified as a super power" - Random T-shirt

    L R 2 Replies Last reply
    0
    • OriginalGriffO OriginalGriff

      No, the problem is the reverse of that: "Cross-thread operation not valid" means that you are executing code on one thread that can only be executed on a different thread: normally, this occurs when you try to update a control from a different thread to that from which it was created (which must be the UI thread), either in a BackgoundWorker, a Thread instance or in the handler of a communications class that uses threading to handle it's events (the SerialPort does this for example). Check your code: you may just have to start invoking the control instead of accessing it directly. For example:

          private void AddNewTab(string tabName)
              {
              if (InvokeRequired)
                  {
                  Invoke(new MethodInvoker(delegate { AddNewTab(tabName); }));
                  }
              else
                  {
                  TabPage tp = new TabPage(tabName);
                  myTabControl.TabPages.Add(tp);
                  }
              }
      

      Those who fail to learn history are doomed to repeat it. --- George Santayana (December 16, 1863 – September 26, 1952) Those who fail to clear history are doomed to explain it. --- OriginalGriff (February 24, 1959 – ∞)

      L Offline
      L Offline
      larsp777
      wrote on last edited by
      #3

      Not sure I understand...Could you show how to change my code? This is my code:

      private void Form1_Load(object sender, EventArgs e)
      {
      //Set up socket
      sck = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
      sck.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);

              //Get user IP
              txtLocalIP.Text = GetLocalIP();
              txtRemoteIP.Text = GetLocalIP();
          }
      
      
          private string GetLocalIP()
          {
              IPHostEntry host;
              host = Dns.GetHostEntry(Dns.GetHostName());
              foreach (IPAddress ip in host.AddressList)
              {
                  if (ip.AddressFamily == AddressFamily.InterNetwork)
                      return ip.ToString();
              }
              return "127.0.0.1";
          }
      
          private void MessageCallBack(IAsyncResult aResult)
          {
              try
              {
                  byte\[\] receivedData = new byte\[1500\];
                  receivedData = (byte\[\])aResult.AsyncState;
      
                  //Converting byte{\] to string
                  ASCIIEncoding aEncoding = new ASCIIEncoding();
                  string receivedMessage = aEncoding.GetString(receivedData);
      
                  //Adding this messegage into ListBox
                  listMessage.Items.Add("Friend: " + receivedMessage);
      
                  buffer = new byte\[1500\];
                  sck.BeginReceiveFrom(buffer, 0, buffer.Length, SocketFlags.None, ref epRemote, new AsyncCallback(MessageCallBack), buffer);
              }
              catch (Exception ex)
              {
                  MessageBox.Show(ex.ToString());
              }
          }
      
      
          private void btnConnect\_Click(object sender, EventArgs e)
          {
              //Binding socket
              epLocal = new IPEndPoint(IPAddress.Parse(txtLocalIP.Text), Convert.ToInt32(txtLocalPort.Text));
              sck.Bind(epLocal);
      
              //Connecting to remote IP
              epRemote = new IPEndPoint(IPAddress.Parse(txtRemoteIP.Text), Convert.ToInt32(txtRemotePort.Text));
              sck.Connect(epRemote);
      
              //Listen to specific port
              buffer = new byte\[1500\];
              sck.BeginReceiveFrom(buffer, 0, buffer.Length, SocketFlags.None, ref epRemote, new AsyncCallback(MessageCallBack), buffer);
          }
      
          private void btnSend\_Click(object sender, EventArgs e)
          {
              //Convert string message to
      
      OriginalGriffO Richard DeemingR 2 Replies Last reply
      0
      • L larsp777

        Not sure I understand...Could you show how to change my code? This is my code:

        private void Form1_Load(object sender, EventArgs e)
        {
        //Set up socket
        sck = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
        sck.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);

                //Get user IP
                txtLocalIP.Text = GetLocalIP();
                txtRemoteIP.Text = GetLocalIP();
            }
        
        
            private string GetLocalIP()
            {
                IPHostEntry host;
                host = Dns.GetHostEntry(Dns.GetHostName());
                foreach (IPAddress ip in host.AddressList)
                {
                    if (ip.AddressFamily == AddressFamily.InterNetwork)
                        return ip.ToString();
                }
                return "127.0.0.1";
            }
        
            private void MessageCallBack(IAsyncResult aResult)
            {
                try
                {
                    byte\[\] receivedData = new byte\[1500\];
                    receivedData = (byte\[\])aResult.AsyncState;
        
                    //Converting byte{\] to string
                    ASCIIEncoding aEncoding = new ASCIIEncoding();
                    string receivedMessage = aEncoding.GetString(receivedData);
        
                    //Adding this messegage into ListBox
                    listMessage.Items.Add("Friend: " + receivedMessage);
        
                    buffer = new byte\[1500\];
                    sck.BeginReceiveFrom(buffer, 0, buffer.Length, SocketFlags.None, ref epRemote, new AsyncCallback(MessageCallBack), buffer);
                }
                catch (Exception ex)
                {
                    MessageBox.Show(ex.ToString());
                }
            }
        
        
            private void btnConnect\_Click(object sender, EventArgs e)
            {
                //Binding socket
                epLocal = new IPEndPoint(IPAddress.Parse(txtLocalIP.Text), Convert.ToInt32(txtLocalPort.Text));
                sck.Bind(epLocal);
        
                //Connecting to remote IP
                epRemote = new IPEndPoint(IPAddress.Parse(txtRemoteIP.Text), Convert.ToInt32(txtRemotePort.Text));
                sck.Connect(epRemote);
        
                //Listen to specific port
                buffer = new byte\[1500\];
                sck.BeginReceiveFrom(buffer, 0, buffer.Length, SocketFlags.None, ref epRemote, new AsyncCallback(MessageCallBack), buffer);
            }
        
            private void btnSend\_Click(object sender, EventArgs e)
            {
                //Convert string message to
        
        OriginalGriffO Offline
        OriginalGriffO Offline
        OriginalGriff
        wrote on last edited by
        #4

        Where do you get the error? Which line?

        Those who fail to learn history are doomed to repeat it. --- George Santayana (December 16, 1863 – September 26, 1952) Those who fail to clear history are doomed to explain it. --- OriginalGriff (February 24, 1959 – ∞)

        "I have no idea what I did, but I'm taking full credit for it." - ThisOldTony
        "Common sense is so rare these days, it should be classified as a super power" - Random T-shirt

        L 2 Replies Last reply
        0
        • L larsp777

          Not sure I understand...Could you show how to change my code? This is my code:

          private void Form1_Load(object sender, EventArgs e)
          {
          //Set up socket
          sck = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
          sck.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);

                  //Get user IP
                  txtLocalIP.Text = GetLocalIP();
                  txtRemoteIP.Text = GetLocalIP();
              }
          
          
              private string GetLocalIP()
              {
                  IPHostEntry host;
                  host = Dns.GetHostEntry(Dns.GetHostName());
                  foreach (IPAddress ip in host.AddressList)
                  {
                      if (ip.AddressFamily == AddressFamily.InterNetwork)
                          return ip.ToString();
                  }
                  return "127.0.0.1";
              }
          
              private void MessageCallBack(IAsyncResult aResult)
              {
                  try
                  {
                      byte\[\] receivedData = new byte\[1500\];
                      receivedData = (byte\[\])aResult.AsyncState;
          
                      //Converting byte{\] to string
                      ASCIIEncoding aEncoding = new ASCIIEncoding();
                      string receivedMessage = aEncoding.GetString(receivedData);
          
                      //Adding this messegage into ListBox
                      listMessage.Items.Add("Friend: " + receivedMessage);
          
                      buffer = new byte\[1500\];
                      sck.BeginReceiveFrom(buffer, 0, buffer.Length, SocketFlags.None, ref epRemote, new AsyncCallback(MessageCallBack), buffer);
                  }
                  catch (Exception ex)
                  {
                      MessageBox.Show(ex.ToString());
                  }
              }
          
          
              private void btnConnect\_Click(object sender, EventArgs e)
              {
                  //Binding socket
                  epLocal = new IPEndPoint(IPAddress.Parse(txtLocalIP.Text), Convert.ToInt32(txtLocalPort.Text));
                  sck.Bind(epLocal);
          
                  //Connecting to remote IP
                  epRemote = new IPEndPoint(IPAddress.Parse(txtRemoteIP.Text), Convert.ToInt32(txtRemotePort.Text));
                  sck.Connect(epRemote);
          
                  //Listen to specific port
                  buffer = new byte\[1500\];
                  sck.BeginReceiveFrom(buffer, 0, buffer.Length, SocketFlags.None, ref epRemote, new AsyncCallback(MessageCallBack), buffer);
              }
          
              private void btnSend\_Click(object sender, EventArgs e)
              {
                  //Convert string message to
          
          Richard DeemingR Offline
          Richard DeemingR Offline
          Richard Deeming
          wrote on last edited by
          #5

          larsp777 wrote:

          listMessage.Items.Add("Friend: " + receivedMessage);

          I'm guessing that's the line that's causing the problem. The callback method will be called on a background thread; you will need to use InvokeRequired and Invoke to get back to the UI thread when you want to access the form's controls.

          Invoke((Func<object, int>)listMessage.Items.Add, "Friend: " + receivedMessage);


          "These people looked deep within my soul and assigned me a number based on the order in which I joined." - Homer

          "These people looked deep within my soul and assigned me a number based on the order in which I joined" - Homer

          L 1 Reply Last reply
          0
          • Richard DeemingR Richard Deeming

            larsp777 wrote:

            listMessage.Items.Add("Friend: " + receivedMessage);

            I'm guessing that's the line that's causing the problem. The callback method will be called on a background thread; you will need to use InvokeRequired and Invoke to get back to the UI thread when you want to access the form's controls.

            Invoke((Func<object, int>)listMessage.Items.Add, "Friend: " + receivedMessage);


            "These people looked deep within my soul and assigned me a number based on the order in which I joined." - Homer

            L Offline
            L Offline
            larsp777
            wrote on last edited by
            #6

            Thank you both! I think that is the problem. Will check it out and get back.

            1 Reply Last reply
            0
            • OriginalGriffO OriginalGriff

              Where do you get the error? Which line?

              Those who fail to learn history are doomed to repeat it. --- George Santayana (December 16, 1863 – September 26, 1952) Those who fail to clear history are doomed to explain it. --- OriginalGriff (February 24, 1959 – ∞)

              L Offline
              L Offline
              larsp777
              wrote on last edited by
              #7

              Ok... The other guy whose thread I can´t se now wrote: I'm guessing that's the line that's causing the problem. The callback method will be called on a background thread; you will need to use InvokeRequired and Invoke to get back to the UI thread when you want to access the form's controls. Invoke((Action<object>)listMessage.Items.Add, "Friend: " + receivedMessage); I Think he was right about the line. Tried to do change the line accordingly but got an error:

              int System.Windows.Forms.ListBox.ObjectCollection.Add(object)' has the wrong return type

              Richard DeemingR 1 Reply Last reply
              0
              • OriginalGriffO OriginalGriff

                Where do you get the error? Which line?

                Those who fail to learn history are doomed to repeat it. --- George Santayana (December 16, 1863 – September 26, 1952) Those who fail to clear history are doomed to explain it. --- OriginalGriff (February 24, 1959 – ∞)

                L Offline
                L Offline
                larsp777
                wrote on last edited by
                #8

                The error occurs when I try to send a message. It occurs on both computers. When I send from one computer the error shows on the other.

                1 Reply Last reply
                0
                • L larsp777

                  Ok... The other guy whose thread I can´t se now wrote: I'm guessing that's the line that's causing the problem. The callback method will be called on a background thread; you will need to use InvokeRequired and Invoke to get back to the UI thread when you want to access the form's controls. Invoke((Action<object>)listMessage.Items.Add, "Friend: " + receivedMessage); I Think he was right about the line. Tried to do change the line accordingly but got an error:

                  int System.Windows.Forms.ListBox.ObjectCollection.Add(object)' has the wrong return type

                  Richard DeemingR Offline
                  Richard DeemingR Offline
                  Richard Deeming
                  wrote on last edited by
                  #9

                  larsp777 wrote:

                  int System.Windows.Forms.ListBox.ObjectCollection.Add(object)' has the wrong return type

                  Whoops - didn't notice that the method returned an int. The delegate type will need to be a Func<object, int> instead of an Action<object>.

                  Invoke((Func<object, int>)listMessage.Items.Add, "Friend: " + receivedMessage);


                  "These people looked deep within my soul and assigned me a number based on the order in which I joined." - Homer

                  "These people looked deep within my soul and assigned me a number based on the order in which I joined" - Homer

                  OriginalGriffO L 3 Replies Last reply
                  0
                  • Richard DeemingR Richard Deeming

                    larsp777 wrote:

                    int System.Windows.Forms.ListBox.ObjectCollection.Add(object)' has the wrong return type

                    Whoops - didn't notice that the method returned an int. The delegate type will need to be a Func<object, int> instead of an Action<object>.

                    Invoke((Func<object, int>)listMessage.Items.Add, "Friend: " + receivedMessage);


                    "These people looked deep within my soul and assigned me a number based on the order in which I joined." - Homer

                    OriginalGriffO Offline
                    OriginalGriffO Offline
                    OriginalGriff
                    wrote on last edited by
                    #10

                    :thumbsup:

                    Those who fail to learn history are doomed to repeat it. --- George Santayana (December 16, 1863 – September 26, 1952) Those who fail to clear history are doomed to explain it. --- OriginalGriff (February 24, 1959 – ∞)

                    "I have no idea what I did, but I'm taking full credit for it." - ThisOldTony
                    "Common sense is so rare these days, it should be classified as a super power" - Random T-shirt

                    1 Reply Last reply
                    0
                    • Richard DeemingR Richard Deeming

                      larsp777 wrote:

                      int System.Windows.Forms.ListBox.ObjectCollection.Add(object)' has the wrong return type

                      Whoops - didn't notice that the method returned an int. The delegate type will need to be a Func<object, int> instead of an Action<object>.

                      Invoke((Func<object, int>)listMessage.Items.Add, "Friend: " + receivedMessage);


                      "These people looked deep within my soul and assigned me a number based on the order in which I joined." - Homer

                      L Offline
                      L Offline
                      larsp777
                      wrote on last edited by
                      #11

                      Thanks, Richard, it worked! Well, thank you both for helping me out!

                      1 Reply Last reply
                      0
                      • L larsp777

                        I have used this tutorial to make a chat: http://www.youtube.com/watch?v=BDVfpPq3weo[^] It works on the same computer but not between two. The problem seem so be that I need more than one thread. I get Cross-thread operation not valid.

                        L Offline
                        L Offline
                        larsp777
                        wrote on last edited by
                        #12

                        Can you mark a question as solved. You really solved it Richard but Griffin also helped. I am working on a game for XNA and need both computers to have access to the same "board". Do you know anything about that?

                        1 Reply Last reply
                        0
                        • OriginalGriffO OriginalGriff

                          No, the problem is the reverse of that: "Cross-thread operation not valid" means that you are executing code on one thread that can only be executed on a different thread: normally, this occurs when you try to update a control from a different thread to that from which it was created (which must be the UI thread), either in a BackgoundWorker, a Thread instance or in the handler of a communications class that uses threading to handle it's events (the SerialPort does this for example). Check your code: you may just have to start invoking the control instead of accessing it directly. For example:

                              private void AddNewTab(string tabName)
                                  {
                                  if (InvokeRequired)
                                      {
                                      Invoke(new MethodInvoker(delegate { AddNewTab(tabName); }));
                                      }
                                  else
                                      {
                                      TabPage tp = new TabPage(tabName);
                                      myTabControl.TabPages.Add(tp);
                                      }
                                  }
                          

                          Those who fail to learn history are doomed to repeat it. --- George Santayana (December 16, 1863 – September 26, 1952) Those who fail to clear history are doomed to explain it. --- OriginalGriff (February 24, 1959 – ∞)

                          R Offline
                          R Offline
                          Rahul VB
                          wrote on last edited by
                          #13

                          hey OG, please enlighten me more on this.

                          OriginalGriffO 1 Reply Last reply
                          0
                          • R Rahul VB

                            hey OG, please enlighten me more on this.

                            OriginalGriffO Offline
                            OriginalGriffO Offline
                            OriginalGriff
                            wrote on last edited by
                            #14

                            Sorry Rahul, but it's a huge subject - I couldn't begin to do it justice in a small text box! :laugh: There are some good tutorials out there which explain threading and the UI pretty well: http://stuff.seans.com/2009/05/21/net-basics-do-work-in-background-thread-to-keep-gui-responsive/[^] (Backgound and why to thread) http://www.dreamincode.net/forums/topic/246911-c%23-multi-threading-in-a-gui-environment/[^] (Fairly advanced) But basically when you start to use multiple threads you can't touch any controls, except from the thread that created them - which is called the UI thread (for User Interface) and is the original thread the form started on. If you try, you will get a "cross-threading" error telling you not to do that. The only way to get round it is to Invoke the control - which basically requests the UI thread to do the work for you. Have a look at the BackgroundWorker thread - it provides a way to update the display without invoking via the ProgressChanged event, which is executed on the original thread.

                            Those who fail to learn history are doomed to repeat it. --- George Santayana (December 16, 1863 – September 26, 1952) Those who fail to clear history are doomed to explain it. --- OriginalGriff (February 24, 1959 – ∞)

                            "I have no idea what I did, but I'm taking full credit for it." - ThisOldTony
                            "Common sense is so rare these days, it should be classified as a super power" - Random T-shirt

                            1 Reply Last reply
                            0
                            • Richard DeemingR Richard Deeming

                              larsp777 wrote:

                              int System.Windows.Forms.ListBox.ObjectCollection.Add(object)' has the wrong return type

                              Whoops - didn't notice that the method returned an int. The delegate type will need to be a Func<object, int> instead of an Action<object>.

                              Invoke((Func<object, int>)listMessage.Items.Add, "Friend: " + receivedMessage);


                              "These people looked deep within my soul and assigned me a number based on the order in which I joined." - Homer

                              L Offline
                              L Offline
                              larsp777
                              wrote on last edited by
                              #15

                              Do you know if there is a simple way for a third person can listen in what the others are Writing. (only has to listen to the sender) I am making an application where you should be able to simulate someone eavesdropping the conversation.

                              Richard DeemingR 1 Reply Last reply
                              0
                              • L larsp777

                                Do you know if there is a simple way for a third person can listen in what the others are Writing. (only has to listen to the sender) I am making an application where you should be able to simulate someone eavesdropping the conversation.

                                Richard DeemingR Offline
                                Richard DeemingR Offline
                                Richard Deeming
                                wrote on last edited by
                                #16

                                If all the computers are on the same LAN, you could use the broadcast address so that any computer can pick up the messages: Broadcasting Using Socket-Oriented Approach[^] If they're on different networks, or you don't want the overhead associated with broadcasting, then you'll need to use multicasting: IP Multicasting in C#[^]


                                "These people looked deep within my soul and assigned me a number based on the order in which I joined." - Homer

                                "These people looked deep within my soul and assigned me a number based on the order in which I joined" - Homer

                                L 1 Reply Last reply
                                0
                                • Richard DeemingR Richard Deeming

                                  If all the computers are on the same LAN, you could use the broadcast address so that any computer can pick up the messages: Broadcasting Using Socket-Oriented Approach[^] If they're on different networks, or you don't want the overhead associated with broadcasting, then you'll need to use multicasting: IP Multicasting in C#[^]


                                  "These people looked deep within my soul and assigned me a number based on the order in which I joined." - Homer

                                  L Offline
                                  L Offline
                                  larsp777
                                  wrote on last edited by
                                  #17

                                  Thanks! It will probebly be on the same LAN.

                                  1 Reply Last reply
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