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Developing your first game with Unity and C#

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  • K Kent Sharkey

    MSDN Magazine[^]:

    Get started with cross-platform game development with the Unity framework. In the first article in a four-part series, Adam Tuliper explores the interface and architecture of Unity.

    Gaming, Azure, OneDrive, and solving Sudoku in this month's MSDN Magazine

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    DaveX86
    wrote on last edited by
    #2

    Interesting...I guess I can see why they killed XNA now...pretty impressive if it can do everything it says it can do.

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    • D DaveX86

      Interesting...I guess I can see why they killed XNA now...pretty impressive if it can do everything it says it can do.

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      jesarg
      wrote on last edited by
      #3

      At the time XNA was killed, it still had lots of advantages over Unity. Microsoft's main problem was trying to fit game development tools in with their upper management strategies. They were overwhelmed with changes in the enterprise software industry and didn't want to divert effort to consumer-oriented products. Microsoft might not dominate product spaces today like it did in the 1990's, but it still doesn't cancel products due to superior competition (it's not given up fighting with Apple phones, Google search, Amazon cloud, etc).

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      • J jesarg

        At the time XNA was killed, it still had lots of advantages over Unity. Microsoft's main problem was trying to fit game development tools in with their upper management strategies. They were overwhelmed with changes in the enterprise software industry and didn't want to divert effort to consumer-oriented products. Microsoft might not dominate product spaces today like it did in the 1990's, but it still doesn't cancel products due to superior competition (it's not given up fighting with Apple phones, Google search, Amazon cloud, etc).

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        DaveX86
        wrote on last edited by
        #4

        Before XNA was 'Managed DirectX'...people were just becoming dependent on it then Microsoft flushed it down the toilet in favour of XNA, which they have now flushed down the toilet in favour of Unity...the reason Microsoft is facing such headwinds is because they have no credibility left; nobody wants to invest some years of effort on things that are going to be abandoned on some 'top-down' manager's whim...Microsoft's biggest problem is wayyyy too much management. I've said this before but it bears repeating...if Microsoft wants to succeed in the gadget space, they have to abandon the idea of a 'Store' with all the pesky developer keys and the rest of it...they should do it the way they always have; you build a program, install it and run it...the 'Big Brother' consumer monitoring style only works with cults like Apple and Google, who's followers will do whatever they are told...Microsoft users have always been the first to criticize Microsoft...that's what made their software better than anybody else's for such a long time.

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        • D DaveX86

          Before XNA was 'Managed DirectX'...people were just becoming dependent on it then Microsoft flushed it down the toilet in favour of XNA, which they have now flushed down the toilet in favour of Unity...the reason Microsoft is facing such headwinds is because they have no credibility left; nobody wants to invest some years of effort on things that are going to be abandoned on some 'top-down' manager's whim...Microsoft's biggest problem is wayyyy too much management. I've said this before but it bears repeating...if Microsoft wants to succeed in the gadget space, they have to abandon the idea of a 'Store' with all the pesky developer keys and the rest of it...they should do it the way they always have; you build a program, install it and run it...the 'Big Brother' consumer monitoring style only works with cults like Apple and Google, who's followers will do whatever they are told...Microsoft users have always been the first to criticize Microsoft...that's what made their software better than anybody else's for such a long time.

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          jesarg
          wrote on last edited by
          #5

          Unity is its own company with its own management (not under Microsoft's control). XNA was't flushed in favor of Unity so much as it was abandoned for unrelated reasons, Later, when Unity undertook an effort to appeal to ex-XNA developers, Microsoft gave them good press to help take the sting out of Microsoft's abandoment policies. As a side note, Microsoft has also given good press to MonoGame.

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          • J jesarg

            Unity is its own company with its own management (not under Microsoft's control). XNA was't flushed in favor of Unity so much as it was abandoned for unrelated reasons, Later, when Unity undertook an effort to appeal to ex-XNA developers, Microsoft gave them good press to help take the sting out of Microsoft's abandoment policies. As a side note, Microsoft has also given good press to MonoGame.

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            DaveX86
            wrote on last edited by
            #6

            Thanks for the added background...I wasn't aware that Unity was a separate company. I was one of those unfortunate souls that invested some time and effort in Managed DirectX...I didn't buy into XNA so no skin lost there. I also didn't buy into Silverlight or WPF :+) ...I did learn Flash...bummer... The Unity thing does look interesting though...

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            • D DaveX86

              Thanks for the added background...I wasn't aware that Unity was a separate company. I was one of those unfortunate souls that invested some time and effort in Managed DirectX...I didn't buy into XNA so no skin lost there. I also didn't buy into Silverlight or WPF :+) ...I did learn Flash...bummer... The Unity thing does look interesting though...

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              Dan Neely
              wrote on last edited by
              #7

              It's also worth noting that, even if MS does decide to start hyping a new buzzword compliant product in a few years, because Unity is cross platform skills you learn on it will still be useful for making games that run on Android/iOS/PS4/XBone/etc. (And it's strong presence on other platforms means that even if the flavor of the week team wants to start hyping something new; making ports/crossplatform dev work means that Unity for Windows isn't likely to go away anytime soon.)

              Did you ever see history portrayed as an old man with a wise brow and pulseless heart, waging all things in the balance of reason? Is not rather the genius of history like an eternal, imploring maiden, full of fire, with a burning heart and flaming soul, humanly warm and humanly beautiful? --Zachris Topelius Training a telescope on one’s own belly button will only reveal lint. You like that? You go right on staring at it. I prefer looking at galaxies. -- Sarah Hoyt

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              • D Dan Neely

                It's also worth noting that, even if MS does decide to start hyping a new buzzword compliant product in a few years, because Unity is cross platform skills you learn on it will still be useful for making games that run on Android/iOS/PS4/XBone/etc. (And it's strong presence on other platforms means that even if the flavor of the week team wants to start hyping something new; making ports/crossplatform dev work means that Unity for Windows isn't likely to go away anytime soon.)

                Did you ever see history portrayed as an old man with a wise brow and pulseless heart, waging all things in the balance of reason? Is not rather the genius of history like an eternal, imploring maiden, full of fire, with a burning heart and flaming soul, humanly warm and humanly beautiful? --Zachris Topelius Training a telescope on one’s own belly button will only reveal lint. You like that? You go right on staring at it. I prefer looking at galaxies. -- Sarah Hoyt

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                DaveX86
                wrote on last edited by
                #8

                ...by 'isn't likely to go anywhere', you mean it will be around for a long time as opposed to it won't get off the ground? :)

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                • D DaveX86

                  ...by 'isn't likely to go anywhere', you mean it will be around for a long time as opposed to it won't get off the ground? :)

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                  Dan Neely
                  wrote on last edited by
                  #9

                  Yeah. Give me a break; I'd just gotten into the office and the my caffeine load was still ramping up. :sigh:

                  Did you ever see history portrayed as an old man with a wise brow and pulseless heart, waging all things in the balance of reason? Is not rather the genius of history like an eternal, imploring maiden, full of fire, with a burning heart and flaming soul, humanly warm and humanly beautiful? --Zachris Topelius Training a telescope on one’s own belly button will only reveal lint. You like that? You go right on staring at it. I prefer looking at galaxies. -- Sarah Hoyt

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                  • D Dan Neely

                    Yeah. Give me a break; I'd just gotten into the office and the my caffeine load was still ramping up. :sigh:

                    Did you ever see history portrayed as an old man with a wise brow and pulseless heart, waging all things in the balance of reason? Is not rather the genius of history like an eternal, imploring maiden, full of fire, with a burning heart and flaming soul, humanly warm and humanly beautiful? --Zachris Topelius Training a telescope on one’s own belly button will only reveal lint. You like that? You go right on staring at it. I prefer looking at galaxies. -- Sarah Hoyt

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                    DaveX86
                    wrote on last edited by
                    #10

                    Ya, just got my caffeine as well :)

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                    • K Kent Sharkey

                      MSDN Magazine[^]:

                      Get started with cross-platform game development with the Unity framework. In the first article in a four-part series, Adam Tuliper explores the interface and architecture of Unity.

                      Gaming, Azure, OneDrive, and solving Sudoku in this month's MSDN Magazine

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                      Michael Bergman
                      wrote on last edited by
                      #11

                      A couple of weeks ago I was talking to another developer about games and Unity came up in the conversation and I had never heard of Unity before so I went to look it up and I found this page.[^] What really struck me was the following at the top of the page: "This content is outdated and is no longer being maintained. It is provided as a courtesy for individuals who are still using these technologies. This page may contain URLs that were valid when originally published, but now link to sites or pages that no longer exist."

                      m.bergman

                      For Bruce Schneier, quanta only have one state : afraid.

                      To succeed in the world it is not enough to be stupid, you must also be well-mannered. -- Voltaire

                      In most cases the only difference between disappointment and depression is your level of commitment. -- Marc Maron

                      I am not a chatbot

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