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Shell???

Scheduled Pinned Locked Moved C / C++ / MFC
questioncsharpvisual-studiocomlinux
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  • Z Offline
    Z Offline
    Zizilamoroso
    wrote on last edited by
    #1

    Everybody knows the standard windows audio mixer (sndvol32.exe). I want to develop such a mixer and replace the old one. (I think) I known enough to create such an application once I've started and chose a direction. The thing is, how do I do this? Should I use the shell api for this, or can I do it with dx9? Or do I have to retrieve some com-dispatch and event-sync? Once I've determined the api to use, the hard part is over... Does anyone have some suggestions?


    using: [VISUAL STUDIO 6.0 sp5] [WIN98/2]
    Z 1 Reply Last reply
    0
    • Z Zizilamoroso

      Everybody knows the standard windows audio mixer (sndvol32.exe). I want to develop such a mixer and replace the old one. (I think) I known enough to create such an application once I've started and chose a direction. The thing is, how do I do this? Should I use the shell api for this, or can I do it with dx9? Or do I have to retrieve some com-dispatch and event-sync? Once I've determined the api to use, the hard part is over... Does anyone have some suggestions?


      using: [VISUAL STUDIO 6.0 sp5] [WIN98/2]
      Z Offline
      Z Offline
      Zizilamoroso
      wrote on last edited by
      #2

      I've searched around on my machine and found out that sndvol32.exe uses the winmm.dll to control the audio. I guess I have to bet on that horse... Or not?


      using: [VISUAL STUDIO 6.0 sp5] [WIN98/2]
      K 1 Reply Last reply
      0
      • Z Zizilamoroso

        I've searched around on my machine and found out that sndvol32.exe uses the winmm.dll to control the audio. I guess I have to bet on that horse... Or not?


        using: [VISUAL STUDIO 6.0 sp5] [WIN98/2]
        K Offline
        K Offline
        KarstenK
        wrote on last edited by
        #3

        I bet you will use the WINdows MultiMedia.DLL. X| Try this @ home. (B&B)

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