Brother in law question about Sony PS4... Now I'm curious
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Hello all, In my in-laws they have two PS4 consoles. My brother in-law (the youngest one) has asked me how to open ports in the router to get a better playing experience... I've never got a console so I don't know how it works, I guess you should be able to select the ports to be used in each console and game, then redirect the traffic to the right console depending on the ports, but I've seen in the Internet (see[^]) that this can't be done... Anyone with the same configuration has got it to work? and in case it works... how should be done? Thank you in advance! :thumbsup:
[www.tamautomation.com] | Robots, CNC and PLC machines for grinding and polishing. [YouTube channel]
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Hello all, In my in-laws they have two PS4 consoles. My brother in-law (the youngest one) has asked me how to open ports in the router to get a better playing experience... I've never got a console so I don't know how it works, I guess you should be able to select the ports to be used in each console and game, then redirect the traffic to the right console depending on the ports, but I've seen in the Internet (see[^]) that this can't be done... Anyone with the same configuration has got it to work? and in case it works... how should be done? Thank you in advance! :thumbsup:
[www.tamautomation.com] | Robots, CNC and PLC machines for grinding and polishing. [YouTube channel]
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Joan Murt wrote:
how to open ports in the router to get a better playing experience...
Define "better" - is something not working at all?
If you're playing online players are usually connected directly to each other as well as the game server, if two players can't connect (because a connection can't be made through the NAT) then the either their traffic will all go through the game server (increasing lag) or one of the players won't be allowed to join the game. To help get past the array of routers that may be between the console and the internet you can direct the traffic on specific ports to the console, so a P2P connection can be made.
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If you're playing online players are usually connected directly to each other as well as the game server, if two players can't connect (because a connection can't be made through the NAT) then the either their traffic will all go through the game server (increasing lag) or one of the players won't be allowed to join the game. To help get past the array of routers that may be between the console and the internet you can direct the traffic on specific ports to the console, so a P2P connection can be made.
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but... can both consoles be on DMZ? I've read about one in DMZ, the other one under port redirection (which doesn't sounds good to me) and also that I should go the uPNP way activating it in both the consoles and router...
[www.tamautomation.com] | Robots, CNC and PLC machines for grinding and polishing. [YouTube channel]
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but... can both consoles be on DMZ? I've read about one in DMZ, the other one under port redirection (which doesn't sounds good to me) and also that I should go the uPNP way activating it in both the consoles and router...
[www.tamautomation.com] | Robots, CNC and PLC machines for grinding and polishing. [YouTube channel]
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Right...I forgot we were talking about two consoles within the same LAN. Short answer: I'm afraid I don't know.
Yep... I'll investigate a little bit further, but it looks like the router is used to receive TV casting from the ISP (something like Netflix) and therefore the router can't be accessed directly and it must be accessed via a remote web interface... Plus there are several TV's, computers and consoles plugged into the same network... It will be fun to investigate, probably I'll won't touch a single thing, but at least it will be interesting. :thumbsup:
[www.tamautomation.com] | Robots, CNC and PLC machines for grinding and polishing. [YouTube channel]