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  4. Using ShellExecute or CreateProcess caller lose its focus

Using ShellExecute or CreateProcess caller lose its focus

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  • J Jochen Arndt

    My intention was to show you a solution that differs from your current implementation and pointing to the fact that you block the message loop. You must not call WaitForSingleObject from within your main thread to ensure that the window is repainted (e.g. when moving another window over the application window). That will solve the problem of paint corruption and might also solve your other problems. Overall I think I must shout: Don't use WaitForSingleObject from within your main GUI thread; especially with long wait times! I (like most others here) will not download a complete project and build it. Especially in this case where it must be tested with XP too.

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    sdancer75
    wrote on last edited by
    #16

    Thanks for your time. Do you suggest to use WaitForMultipleObjects instead ?

    sdancer75

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    • V Victor Nijegorodov

      Yes, I see. But try it in the following order: EnableWindow SetForegroundWindow SetActiveWindow BringWindowToTop

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      sdancer75
      wrote on last edited by
      #17

      Seems to work with one exception. I get a flicker since it instantly lose its focus and then regain it back....

      sdancer75

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      • S sdancer75

        Thanks for your time. Do you suggest to use WaitForMultipleObjects instead ?

        sdancer75

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        Jochen Arndt
        wrote on last edited by
        #18

        No. That is similar (it can just wait for more events). Don't use any blocking wait (or more general: any function that may block for long intervals) from within the main GUI thread. As already suggested you might use a worker thread.

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        • J Jochen Arndt

          No. That is similar (it can just wait for more events). Don't use any blocking wait (or more general: any function that may block for long intervals) from within the main GUI thread. As already suggested you might use a worker thread.

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          sdancer75
          wrote on last edited by
          #19

          The worker thread does not lock the main app as long as its active. I dont want this. I just want a modal like behaviour and not floating windows all around the desktop.

          sdancer75

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          • V Victor Nijegorodov

            Yes, I see. But try it in the following order: EnableWindow SetForegroundWindow SetActiveWindow BringWindowToTop

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            sdancer75
            wrote on last edited by
            #20

            One last thing. The EnableWindow(xxxx) do the mess in my situation. If I dont use this function I have to process the paint messages from the child window. In this case I think that

            WaitForMultipleObjects

            will do the job in the XP case. Do you agree with this guess ? .... or better i will give it a try right now.

            sdancer75

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            • S sdancer75

              The worker thread does not lock the main app as long as its active. I dont want this. I just want a modal like behaviour and not floating windows all around the desktop.

              sdancer75

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              Jochen Arndt
              wrote on last edited by
              #21

              You can disable your app window and/or show a modal dialog while the worker thread is active and re-enable when it finishes. So the message loop is not blocked and repainting is ensured while the app itself is blocked. What do you mean by floating windows? There is no additional window.

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              • J Jochen Arndt

                You can disable your app window and/or show a modal dialog while the worker thread is active and re-enable when it finishes. So the message loop is not blocked and repainting is ensured while the app itself is blocked. What do you mean by floating windows? There is no additional window.

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                sdancer75
                wrote on last edited by
                #22

                Quote:

                You can disable your app window and/or show a modal dialog while the worker thread is active and re-enable when it finishes.

                You mean a dummy dialog just to block to main app ?

                Quote:

                What do you mean by floating windows? There is no additional window.

                I mean the two windows that will be active at the same time (main and child) and user will have the ability to work with the both of them.

                sdancer75

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                • S sdancer75

                  Quote:

                  You can disable your app window and/or show a modal dialog while the worker thread is active and re-enable when it finishes.

                  You mean a dummy dialog just to block to main app ?

                  Quote:

                  What do you mean by floating windows? There is no additional window.

                  I mean the two windows that will be active at the same time (main and child) and user will have the ability to work with the both of them.

                  sdancer75

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                  Jochen Arndt
                  wrote on last edited by
                  #23

                  sdancer75 wrote:

                  You mean a dummy dialog just to block to main app ?

                  Yes. Or just disable the main window. The dialog can show something like "Please wait until the update is installed".

                  sdancer75 wrote:

                  I mean the two windows that will be active at the same time (main and child) and user will have the ability to work with the both of them.

                  When the app is blocked by disabling or a dialog it can't be moved by the user (the dialog may be moved). So when not using a dialog it is the same behaviour as with your current solution.

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                  • S sdancer75

                    One last thing. The EnableWindow(xxxx) do the mess in my situation. If I dont use this function I have to process the paint messages from the child window. In this case I think that

                    WaitForMultipleObjects

                    will do the job in the XP case. Do you agree with this guess ? .... or better i will give it a try right now.

                    sdancer75

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                    Victor Nijegorodov
                    wrote on last edited by
                    #24

                    No, WFMO is the same as WFSO (just waiting for more than one object; however I don't see any additional one in your problem description). The usual way is move waiting in a worker thread to not block the main UI thread.

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                    • J Jochen Arndt

                      sdancer75 wrote:

                      You mean a dummy dialog just to block to main app ?

                      Yes. Or just disable the main window. The dialog can show something like "Please wait until the update is installed".

                      sdancer75 wrote:

                      I mean the two windows that will be active at the same time (main and child) and user will have the ability to work with the both of them.

                      When the app is blocked by disabling or a dialog it can't be moved by the user (the dialog may be moved). So when not using a dialog it is the same behaviour as with your current solution.

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                      sdancer75
                      wrote on last edited by
                      #25

                      Finally I used MsgWaitForMultipleObjects with message process loop. I avoid to use EnableWindow() function at all. It seems to work fine under Win7. I will take a copy to my work tommorow to test it under XP for paint corruption.

                      sdancer75

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