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  3. Developer Gets Apple Watch to Run Windows 95

Developer Gets Apple Watch to Run Windows 95

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  • J Offline
    J Offline
    JoeSox
    wrote on last edited by
    #1

    iApprove! Developer Gets Apple Watch to Run Windows 95 - Mac Rumors[^] I will never forget the first time I saw Windows 95 which was when I was active duty on the USS Carl Vinson. The ship was running Windows 3.1 at the time and this new machine was setup and it was crazy cool but I think we did have to constantly reboot it until the patches caught up if I remember right. I found the steps he took here[^] Here’s an outline of the steps involved: -Copy symbols and headers from Xcode’s iphoneOS and iphoneSimulator platforms to the watchOS and watchSimulator platforms, respectively. -Build your “normal” UIKit-based iOS app inside a framework, rather than in your WatchKit extension. -Use install_name_tool to point your WatchKit app’s _WatchKitStub/WK binary to your framework instead of SockPuppetGizmo. SockPuppetGizmo is the framework that (to my knowledge) runs WatchKit and interacts with normal WatchKit extensions that developers write. -Jury-rig the iOS port of the Bochs x86 emulator into your framework. “Easy!” “How hard can it be?” read: Pretty hard. In my case, Xcode crashed whenever I tried to use lldb. Your mileage may vary. -Copy a Windows 95 disk image in to your app’s bundle, write the config file, and boot ‘er up. -*Optional: hot glue a motor to the watch’s crown to keep it from falling asleep.

    Later, JoeSox Last.fm - CPForAndroid++

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    • J JoeSox

      iApprove! Developer Gets Apple Watch to Run Windows 95 - Mac Rumors[^] I will never forget the first time I saw Windows 95 which was when I was active duty on the USS Carl Vinson. The ship was running Windows 3.1 at the time and this new machine was setup and it was crazy cool but I think we did have to constantly reboot it until the patches caught up if I remember right. I found the steps he took here[^] Here’s an outline of the steps involved: -Copy symbols and headers from Xcode’s iphoneOS and iphoneSimulator platforms to the watchOS and watchSimulator platforms, respectively. -Build your “normal” UIKit-based iOS app inside a framework, rather than in your WatchKit extension. -Use install_name_tool to point your WatchKit app’s _WatchKitStub/WK binary to your framework instead of SockPuppetGizmo. SockPuppetGizmo is the framework that (to my knowledge) runs WatchKit and interacts with normal WatchKit extensions that developers write. -Jury-rig the iOS port of the Bochs x86 emulator into your framework. “Easy!” “How hard can it be?” read: Pretty hard. In my case, Xcode crashed whenever I tried to use lldb. Your mileage may vary. -Copy a Windows 95 disk image in to your app’s bundle, write the config file, and boot ‘er up. -*Optional: hot glue a motor to the watch’s crown to keep it from falling asleep.

      Later, JoeSox Last.fm - CPForAndroid++

      M Offline
      M Offline
      Marc Clifton
      wrote on last edited by
      #2

      > Yes! Due to the fact that it is emulated (not virtualized), it takes about an hour to boot. :rolleyes: Marc

      Imperative to Functional Programming Succinctly Contributors Wanted for Higher Order Programming Project! Learning to code with python is like learning to swim with those little arm floaties. It gives you undeserved confidence and will eventually drown you. - DangerBunny

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      • M Marc Clifton

        > Yes! Due to the fact that it is emulated (not virtualized), it takes about an hour to boot. :rolleyes: Marc

        Imperative to Functional Programming Succinctly Contributors Wanted for Higher Order Programming Project! Learning to code with python is like learning to swim with those little arm floaties. It gives you undeserved confidence and will eventually drown you. - DangerBunny

        J Offline
        J Offline
        JoeSox
        wrote on last edited by
        #3

        Good things come to those who wait. :)

        Later, JoeSox Last.fm - CPForAndroid++

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        • J JoeSox

          iApprove! Developer Gets Apple Watch to Run Windows 95 - Mac Rumors[^] I will never forget the first time I saw Windows 95 which was when I was active duty on the USS Carl Vinson. The ship was running Windows 3.1 at the time and this new machine was setup and it was crazy cool but I think we did have to constantly reboot it until the patches caught up if I remember right. I found the steps he took here[^] Here’s an outline of the steps involved: -Copy symbols and headers from Xcode’s iphoneOS and iphoneSimulator platforms to the watchOS and watchSimulator platforms, respectively. -Build your “normal” UIKit-based iOS app inside a framework, rather than in your WatchKit extension. -Use install_name_tool to point your WatchKit app’s _WatchKitStub/WK binary to your framework instead of SockPuppetGizmo. SockPuppetGizmo is the framework that (to my knowledge) runs WatchKit and interacts with normal WatchKit extensions that developers write. -Jury-rig the iOS port of the Bochs x86 emulator into your framework. “Easy!” “How hard can it be?” read: Pretty hard. In my case, Xcode crashed whenever I tried to use lldb. Your mileage may vary. -Copy a Windows 95 disk image in to your app’s bundle, write the config file, and boot ‘er up. -*Optional: hot glue a motor to the watch’s crown to keep it from falling asleep.

          Later, JoeSox Last.fm - CPForAndroid++

          M Offline
          M Offline
          Mandeep8
          wrote on last edited by
          #4

          And then the watch immediately tried to upgrade itself to windows 10

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          • J JoeSox

            iApprove! Developer Gets Apple Watch to Run Windows 95 - Mac Rumors[^] I will never forget the first time I saw Windows 95 which was when I was active duty on the USS Carl Vinson. The ship was running Windows 3.1 at the time and this new machine was setup and it was crazy cool but I think we did have to constantly reboot it until the patches caught up if I remember right. I found the steps he took here[^] Here’s an outline of the steps involved: -Copy symbols and headers from Xcode’s iphoneOS and iphoneSimulator platforms to the watchOS and watchSimulator platforms, respectively. -Build your “normal” UIKit-based iOS app inside a framework, rather than in your WatchKit extension. -Use install_name_tool to point your WatchKit app’s _WatchKitStub/WK binary to your framework instead of SockPuppetGizmo. SockPuppetGizmo is the framework that (to my knowledge) runs WatchKit and interacts with normal WatchKit extensions that developers write. -Jury-rig the iOS port of the Bochs x86 emulator into your framework. “Easy!” “How hard can it be?” read: Pretty hard. In my case, Xcode crashed whenever I tried to use lldb. Your mileage may vary. -Copy a Windows 95 disk image in to your app’s bundle, write the config file, and boot ‘er up. -*Optional: hot glue a motor to the watch’s crown to keep it from falling asleep.

            Later, JoeSox Last.fm - CPForAndroid++

            D Offline
            D Offline
            Daniel Pfeffer
            wrote on last edited by
            #5

            My only question is: Why?

            If you have an important point to make, don't try to be subtle or clever. Use a pile driver. Hit the point once. Then come back and hit it again. Then hit it a third time - a tremendous whack. --Winston Churchill

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