NASA Patent of a new game - Physiological User Interface Added to Doom/Unreal
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OK, so Nasa just released this and it looks like the best addition to a 1st person shooter ever. Basically add some heart rate sensors to each player and other sensors (all in your Microsoft Band/Apple Watch) and punish the player for higher rates etc. What do you think? [^]
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OK, so Nasa just released this and it looks like the best addition to a 1st person shooter ever. Basically add some heart rate sensors to each player and other sensors (all in your Microsoft Band/Apple Watch) and punish the player for higher rates etc. What do you think? [^]
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Good point, but my thought was it would be like crossing Poker with an FPS. Poker is fun, because you've got to bluff/stay calm when you know you've got the winning hand etc. If you could combine some of that tense atmosphere into an FPS, it might be really interesting... it's not the next Battlefield, but would be extra hard core.
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Good point, but my thought was it would be like crossing Poker with an FPS. Poker is fun, because you've got to bluff/stay calm when you know you've got the winning hand etc. If you could combine some of that tense atmosphere into an FPS, it might be really interesting... it's not the next Battlefield, but would be extra hard core.
Well yes you are right but how does this feel like poker? Im just posting my fitness data and compare it to other players. Why would i go for reducing my heartrate? Doom is set in the Horror Genre which means your heartrate should go up and you should be scared and sh.. your pants. So i actually see no benefit for this genre, with another game this system might be more usefull.
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