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  3. Opinions needed.. (no, really! :))

Opinions needed.. (no, really! :))

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  • R raddevus

    There's a process to everything. Many people (developers) have no real process. THey just write code. Just writing code is terrible. The book attempts to explain a process that a real person(s) can use to create a product, not just code. Those of us, like yourself, who have a process that actually creates valuable products have no need of such a thing and consider the writers of such processes as snake oil salesmen (and many are).

    My book, Launch Your Android App, is available at Amazon.com (only $2.99USD over 350 pages). Get my Android app on Google Play and F*orget All Your Passwords.

    W Offline
    W Offline
    W Balboos GHB
    wrote on last edited by
    #31

    raddevus wrote:

    THey just write code. Just writing code is terrible.

    Just because they say so?

    raddevus wrote:

    The book attempts to explain a process that a real person(s) can use to create a product, not just code.

    Well - real programmers, by this definition, are simply not real people. I can go with that because real programmers are better than real people! Apparently, by Agile standards, us real programmer earn our living by continuously doing the impossible. Mmmmmmm. Maybe.

    Ravings en masse^

    "The difference between genius and stupidity is that genius has its limits." - Albert Einstein

    "If you are searching for perfection in others, then you seek disappointment. If you are seek perfection in yourself, then you will find failure." - Balboos HaGadol Mar 2010

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    • L Lost User

      Okay, so I'm working with a team that's (relatively) young and like to do things "the right way". This means Agile (naturally!), unit tests written up front, acceptance tests (Gherkin) too.. The problem is that very little gets delivered. In the last two week sprint, 160 points were promised but only 40 delivered. Same in the previous sprint. There's a bit of worry as they're working on a mission critical project that needs to be delivered in a couple of months. Personally, I think they're missing one major point mentioned in the Agile manifesto, in that.. > We are uncovering better ways of developing software by doing it and helping others do it. > Through this work we have come to value: > > Individuals and interactions over processes and tools > Working software over comprehensive documentation > Customer collaboration over contract negotiation > Responding to change over following a plan > > That is, while there is value in the items on the right, we value the items on the left more. We're ending up with the situation that writing tests and refactoring is taking the bulk of the time. Things are being (IMO) over-tested and (also IMO) and there's an over-reliance on unit/acceptance testing to pick up all defects - real bugs are being missed and picked up at the point of actual system testing (or even worse, demo). On top of that, we've got developers going in changing working code simply because they think it should be done differently (in their opinion, better). And, if there's a complex way to write simple code you can bet this team will find it.. Has anyone else run into this? What was done to get the team focused on the important deliverables? I would like to understand how we can get away from delivering tests but very little product every two weeks.. :wtf:

      Ah, I see you have the machine that goes ping. This is my favorite. You see we lease it back from the company we sold it to and that way it comes under the monthly current budget and not the capital account.

      R Offline
      R Offline
      Ron Anders
      wrote on last edited by
      #32

      Lets all go the park and feed the pigeons - we would be more useful to at least the birds.

      L 1 Reply Last reply
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      • L Lost User

        Okay, so I'm working with a team that's (relatively) young and like to do things "the right way". This means Agile (naturally!), unit tests written up front, acceptance tests (Gherkin) too.. The problem is that very little gets delivered. In the last two week sprint, 160 points were promised but only 40 delivered. Same in the previous sprint. There's a bit of worry as they're working on a mission critical project that needs to be delivered in a couple of months. Personally, I think they're missing one major point mentioned in the Agile manifesto, in that.. > We are uncovering better ways of developing software by doing it and helping others do it. > Through this work we have come to value: > > Individuals and interactions over processes and tools > Working software over comprehensive documentation > Customer collaboration over contract negotiation > Responding to change over following a plan > > That is, while there is value in the items on the right, we value the items on the left more. We're ending up with the situation that writing tests and refactoring is taking the bulk of the time. Things are being (IMO) over-tested and (also IMO) and there's an over-reliance on unit/acceptance testing to pick up all defects - real bugs are being missed and picked up at the point of actual system testing (or even worse, demo). On top of that, we've got developers going in changing working code simply because they think it should be done differently (in their opinion, better). And, if there's a complex way to write simple code you can bet this team will find it.. Has anyone else run into this? What was done to get the team focused on the important deliverables? I would like to understand how we can get away from delivering tests but very little product every two weeks.. :wtf:

        Ah, I see you have the machine that goes ping. This is my favorite. You see we lease it back from the company we sold it to and that way it comes under the monthly current budget and not the capital account.

        V Offline
        V Offline
        Vark111
        wrote on last edited by
        #33

        Contrary to other opinions here, there is nothing wrong with Agile. Couple of thoughts to help you hopefully get a handle on this: First: the points. Is 40 points your true capacity? If you're doing 2 week sprints and only have 4 developers (as an example), then why are you scheduling 160 points per sprint? If your capacity is significantly higher than 40 points, and you're just not meeting it, then the scrum master needs to come down on folks who are taking a week to finish a 2 point story. Nip that stuff in the bud. A 2 point story should be done by the next scrum, and if it's not the SM needs to buttonhole the dev and ask him or her why, and how they're going to fix it for the next 2 point story. Second: Who is the owner? Who is prioritizing stories? I don't have a problem with technical debt stories, but if those stories are being prioritized ahead of critical defects or features, then you got the wrong people deciding priorities. The SM or PM needs to fix that ASAP. Last: Unit testing is not right or wrong, but if you're going to do it, then A) make sure it's in the story points and B) make sure unit test results are given the same weight as a fistful of air: A unit test is only there to let developers know if they broke someone else's code. Unit tests do not decide if a story was implemented properly. Only Business and/or QA make that call. Edit to add the real, final last item: If someone is doing work that's not part of a user story or defect, then they need to be at the very least kicked off the project. Possibly fired if your company wants to go that far.

        L 1 Reply Last reply
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        • W W Balboos GHB

          raddevus wrote:

          THey just write code. Just writing code is terrible.

          Just because they say so?

          raddevus wrote:

          The book attempts to explain a process that a real person(s) can use to create a product, not just code.

          Well - real programmers, by this definition, are simply not real people. I can go with that because real programmers are better than real people! Apparently, by Agile standards, us real programmer earn our living by continuously doing the impossible. Mmmmmmm. Maybe.

          Ravings en masse^

          "The difference between genius and stupidity is that genius has its limits." - Albert Einstein

          "If you are searching for perfection in others, then you seek disappointment. If you are seek perfection in yourself, then you will find failure." - Balboos HaGadol Mar 2010

          R Offline
          R Offline
          raddevus
          wrote on last edited by
          #34

          W∴ Balboos wrote:

          Just because they say so?

          No, not just because Agile says so. I'm saying that code without a purpose isn't valuable to a company or a project. Developers often get stuck on code, but if the code isn't useful or usable the product suffers. Often, it is because developers are focused on other things like some beautiful algorithm. I like software that works and that is really the true goal of a real Agile project. Even this process that the OP has described isn't actually Agile, because they are missing a prime ingredient: product owner / visionary. Alas. :)

          My book, Launch Your Android App^, is available at Amazon.com (only $2.99USD over 350 pages). Get my Android app on Google Play and F*orget All Your Passwords (free)^ Get C'YaPass in the App Store(free)^

          F 1 Reply Last reply
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          • R raddevus

            The real answer could/should be dogfooding[^]. Make the developers use the thing themselves. It may be that the product / project is so overly boring that no one really uses it anyways so the devs descend into tweaking algorithms which are interesting to devs. Somehow transform them into thinking about actually using the product and how important the final result it. This may work. Edit My point here is that the problem you are describing is that there is no "product owner" / visionary who is really driving things.

            My book, Launch Your Android App, is available at Amazon.com (only $2.99USD over 350 pages). Get my Android app on Google Play and F*orget All Your Passwords.

            K Offline
            K Offline
            kmoorevs
            wrote on last edited by
            #35

            :thumbsup: Great comment, and appreciated by one who eats dogfood! :laugh: My company is so small that I provide frontline customer support and training for anything I develop. It's way different when your goal becomes to minimize phone calls/remotes/interruptions! I do think you wind up with better software in the end when devs interact with end users at some level.

            "Go forth into the source" - Neal Morse

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            • K kmoorevs

              :thumbsup: Great comment, and appreciated by one who eats dogfood! :laugh: My company is so small that I provide frontline customer support and training for anything I develop. It's way different when your goal becomes to minimize phone calls/remotes/interruptions! I do think you wind up with better software in the end when devs interact with end users at some level.

              "Go forth into the source" - Neal Morse

              R Offline
              R Offline
              raddevus
              wrote on last edited by
              #36

              Thanks and I totally agree with you on your comment, especially...

              kmoorevs wrote:

              It's way different when your goal becomes to minimize phone calls/remotes/interruptions!

              My book, Launch Your Android App, is available at Amazon.com (only $2.99USD over 350 pages). Get my Android app on Google Play and F*orget All Your Passwords.

              F 1 Reply Last reply
              0
              • R raddevus

                W∴ Balboos wrote:

                Just because they say so?

                No, not just because Agile says so. I'm saying that code without a purpose isn't valuable to a company or a project. Developers often get stuck on code, but if the code isn't useful or usable the product suffers. Often, it is because developers are focused on other things like some beautiful algorithm. I like software that works and that is really the true goal of a real Agile project. Even this process that the OP has described isn't actually Agile, because they are missing a prime ingredient: product owner / visionary. Alas. :)

                My book, Launch Your Android App^, is available at Amazon.com (only $2.99USD over 350 pages). Get my Android app on Google Play and F*orget All Your Passwords (free)^ Get C'YaPass in the App Store(free)^

                F Offline
                F Offline
                Foothill
                wrote on last edited by
                #37

                raddevus wrote:

                Often, it is because developers are focused on other things like some beautiful algorithm.

                Nothing gets a programmer's motor running quite like a really sexy algorithm. They can be quite distracting. :-D

                if (Object.DividedByZero == true) { Universe.Implode(); } Meus ratio ex fortis machina. Simplicitatis de formae ac munus. -Foothill, 2016

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                • R raddevus

                  Thanks and I totally agree with you on your comment, especially...

                  kmoorevs wrote:

                  It's way different when your goal becomes to minimize phone calls/remotes/interruptions!

                  My book, Launch Your Android App, is available at Amazon.com (only $2.99USD over 350 pages). Get my Android app on Google Play and F*orget All Your Passwords.

                  F Offline
                  F Offline
                  Foothill
                  wrote on last edited by
                  #38

                  It's surprising how streamlined an application UI can become when the programmer has to use the application often.

                  if (Object.DividedByZero == true) { Universe.Implode(); } Meus ratio ex fortis machina. Simplicitatis de formae ac munus. -Foothill, 2016

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                  • R Ron Anders

                    Lets all go the park and feed the pigeons - we would be more useful to at least the birds.

                    L Offline
                    L Offline
                    Lost User
                    wrote on last edited by
                    #39

                    Agreed; bacon.

                    Bastard Programmer from Hell :suss: If you can't read my code, try converting it here[^][](X-Clacks-Overhead: GNU Terry Pratchett)

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                    • M Marc Clifton

                      As others have said, throw out Agile (and unit testing, huge waste of time mostly.) The problem with sprints is that they are essentially developer driven. Go back to good 'ol management 101: 1. Here's the features we need 2. Here's the timeline and dependencies for each feature (remember Ghantt charts?) 3. Missing the deadline will result in reprimand, pay reduction, or being terminated. It's time for the kiddies in diapers learning to ride bicycles with training wheels to grow up. ;) Marc

                      V.A.P.O.R.ware - Visual Assisted Programming / Organizational Representation Learning to code with python is like learning to swim with those little arm floaties. It gives you undeserved confidence and will eventually drown you. - DangerBunny Artificial intelligence is the only remedy for natural stupidity. - CDP1802

                      J Offline
                      J Offline
                      Jon McKee
                      wrote on last edited by
                      #40

                      In my opinion unit testing is a benefit to a project once it gets into maintenance and new features start getting added. I think the main problem is you see people unit testing brain-dead functions with every conceivable input so the unit test takes 10x longer to write than the function itself. Unit test at the first level things can actually go wrong. Seems like the main problem here is the team is breaking all the big no-no's. Premature refactoring (when the code is already "clean"), premature optimization, and using a development paradigm the team isn't familiar with (TDD).

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                      0
                      • J Jon McKee

                        In my opinion unit testing is a benefit to a project once it gets into maintenance and new features start getting added. I think the main problem is you see people unit testing brain-dead functions with every conceivable input so the unit test takes 10x longer to write than the function itself. Unit test at the first level things can actually go wrong. Seems like the main problem here is the team is breaking all the big no-no's. Premature refactoring (when the code is already "clean"), premature optimization, and using a development paradigm the team isn't familiar with (TDD).

                        M Offline
                        M Offline
                        Marc Clifton
                        wrote on last edited by
                        #41

                        Jon McKee wrote:

                        In my opinion unit testing is a benefit to a project once it gets into maintenance and new features start getting added.

                        Absolutely! In fact, 110% agreement with everything you said. Marc

                        V.A.P.O.R.ware - Visual Assisted Programming / Organizational Representation Learning to code with python is like learning to swim with those little arm floaties. It gives you undeserved confidence and will eventually drown you. - DangerBunny Artificial intelligence is the only remedy for natural stupidity. - CDP1802

                        1 Reply Last reply
                        0
                        • F Foothill

                          raddevus wrote:

                          Often, it is because developers are focused on other things like some beautiful algorithm.

                          Nothing gets a programmer's motor running quite like a really sexy algorithm. They can be quite distracting. :-D

                          if (Object.DividedByZero == true) { Universe.Implode(); } Meus ratio ex fortis machina. Simplicitatis de formae ac munus. -Foothill, 2016

                          R Offline
                          R Offline
                          raddevus
                          wrote on last edited by
                          #42

                          Foothill wrote:

                          Nothing gets a programmer's motor running quite like a really sexy algorithm.

                          It's true. I too have fallen in love with my own code. :laugh: Other people's code is boring though. Meh. :-D

                          My book, Launch Your Android App, is available at Amazon.com (only $2.99USD over 350 pages). Get my Android app on Google Play and F*orget All Your Passwords.

                          M 1 Reply Last reply
                          0
                          • F Foothill

                            It's surprising how streamlined an application UI can become when the programmer has to use the application often.

                            if (Object.DividedByZero == true) { Universe.Implode(); } Meus ratio ex fortis machina. Simplicitatis de formae ac munus. -Foothill, 2016

                            R Offline
                            R Offline
                            raddevus
                            wrote on last edited by
                            #43

                            Foothill wrote:

                            It's surprising how streamlined an application UI can become when the programmer has to use the application often.

                            That is a fantastic point and so very true. Great stuff!

                            My book, Launch Your Android App, is available at Amazon.com (only $2.99USD over 350 pages). Get my Android app on Google Play and F*orget All Your Passwords.

                            1 Reply Last reply
                            0
                            • L Lost User

                              Okay, so I'm working with a team that's (relatively) young and like to do things "the right way". This means Agile (naturally!), unit tests written up front, acceptance tests (Gherkin) too.. The problem is that very little gets delivered. In the last two week sprint, 160 points were promised but only 40 delivered. Same in the previous sprint. There's a bit of worry as they're working on a mission critical project that needs to be delivered in a couple of months. Personally, I think they're missing one major point mentioned in the Agile manifesto, in that.. > We are uncovering better ways of developing software by doing it and helping others do it. > Through this work we have come to value: > > Individuals and interactions over processes and tools > Working software over comprehensive documentation > Customer collaboration over contract negotiation > Responding to change over following a plan > > That is, while there is value in the items on the right, we value the items on the left more. We're ending up with the situation that writing tests and refactoring is taking the bulk of the time. Things are being (IMO) over-tested and (also IMO) and there's an over-reliance on unit/acceptance testing to pick up all defects - real bugs are being missed and picked up at the point of actual system testing (or even worse, demo). On top of that, we've got developers going in changing working code simply because they think it should be done differently (in their opinion, better). And, if there's a complex way to write simple code you can bet this team will find it.. Has anyone else run into this? What was done to get the team focused on the important deliverables? I would like to understand how we can get away from delivering tests but very little product every two weeks.. :wtf:

                              Ah, I see you have the machine that goes ping. This is my favorite. You see we lease it back from the company we sold it to and that way it comes under the monthly current budget and not the capital account.

                              L Offline
                              L Offline
                              Lost User
                              wrote on last edited by
                              #44

                              I agree with Marc Clifton that management seems poor here and to that one could add leadership. One thing that always interested me on the occasions I was involved in interviewing was how many completed projects the applicant had worked on. Many (large) teams are comprised of lots of people who have rarely if ever seen a project to completion. This is one of the real components of what is called experience. Without it individuals and teams have a fear of delivery. I have seen this a number of times and it manifests itself in many of the behaviours you have described. Why is refactoring needed on working code? It just prevents the project from advancing. Good design should isolate any issues arising from sub optimal code. I agree with others who have said that working on perfect tests for a product that never gets delivered is not the way. Agile aside somebody has to remind the team of what the goal is.

                              Peter Wasser "The whole problem with the world is that fools and fanatics are always so certain of themselves, and wiser people so full of doubts." - Bertrand Russell

                              1 Reply Last reply
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                              • L Lost User

                                Okay, so I'm working with a team that's (relatively) young and like to do things "the right way". This means Agile (naturally!), unit tests written up front, acceptance tests (Gherkin) too.. The problem is that very little gets delivered. In the last two week sprint, 160 points were promised but only 40 delivered. Same in the previous sprint. There's a bit of worry as they're working on a mission critical project that needs to be delivered in a couple of months. Personally, I think they're missing one major point mentioned in the Agile manifesto, in that.. > We are uncovering better ways of developing software by doing it and helping others do it. > Through this work we have come to value: > > Individuals and interactions over processes and tools > Working software over comprehensive documentation > Customer collaboration over contract negotiation > Responding to change over following a plan > > That is, while there is value in the items on the right, we value the items on the left more. We're ending up with the situation that writing tests and refactoring is taking the bulk of the time. Things are being (IMO) over-tested and (also IMO) and there's an over-reliance on unit/acceptance testing to pick up all defects - real bugs are being missed and picked up at the point of actual system testing (or even worse, demo). On top of that, we've got developers going in changing working code simply because they think it should be done differently (in their opinion, better). And, if there's a complex way to write simple code you can bet this team will find it.. Has anyone else run into this? What was done to get the team focused on the important deliverables? I would like to understand how we can get away from delivering tests but very little product every two weeks.. :wtf:

                                Ah, I see you have the machine that goes ping. This is my favorite. You see we lease it back from the company we sold it to and that way it comes under the monthly current budget and not the capital account.

                                A Offline
                                A Offline
                                Amarnath S
                                wrote on last edited by
                                #45

                                Some points, from my experience: 1. Looks like the product owner is not prioritising the user stories. Not all features can have 'highest priority'. Also, looks like writing the unit tests is taking more priority than writing working code; this should reverse. The product owner needs to get more assertive towards setting priorities. 2. Sprint retrospective meetings are not held, or are ineffective in getting actionable points to the team members. Need to enforce the action items from these retrospectives. Task of Scrum Master. 3. Achieving 160 story points per sprint seems to be an over-realistic goal. Need to go after something more realistic, 40 - 50 story points per sprint in the short term, and slowly increasing to about 70 or 80 in the longer term. 4. Everybody in the team cannot be a leader. The junior members should be 'forced' to listen to orders from the senior members, and the Scrum Master should have the final say. 5. Also depends to a certain extent on the agile tool, rather the features provided by the tool used for agile implementation. If the activities of every team member are seen by every other team member on a daily basis, then this would dissuade the individual team members from prolonging the delivery of their user stories. The team members would not like to be seen as bottlenecks.

                                1 Reply Last reply
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                                • W W Balboos GHB

                                  raddevus wrote:

                                  THey just write code. Just writing code is terrible.

                                  Just because they say so?

                                  raddevus wrote:

                                  The book attempts to explain a process that a real person(s) can use to create a product, not just code.

                                  Well - real programmers, by this definition, are simply not real people. I can go with that because real programmers are better than real people! Apparently, by Agile standards, us real programmer earn our living by continuously doing the impossible. Mmmmmmm. Maybe.

                                  Ravings en masse^

                                  "The difference between genius and stupidity is that genius has its limits." - Albert Einstein

                                  "If you are searching for perfection in others, then you seek disappointment. If you are seek perfection in yourself, then you will find failure." - Balboos HaGadol Mar 2010

                                  D Offline
                                  D Offline
                                  Daniel Pfeffer
                                  wrote on last edited by
                                  #46

                                  The difficult we do immediately, the impossible takes a little longer. Miracles by appointment only. :)

                                  If you have an important point to make, don't try to be subtle or clever. Use a pile driver. Hit the point once. Then come back and hit it again. Then hit it a third time - a tremendous whack. --Winston Churchill

                                  1 Reply Last reply
                                  0
                                  • R R Giskard Reventlov

                                    Simple: toss out agile and do it properly. Oh, and fire all the script-kiddies and get some real coders in. :-)

                                    C Offline
                                    C Offline
                                    C P User 3
                                    wrote on last edited by
                                    #47

                                    R. Giskard Reventlov wrote:

                                    Simple: toss out agile and do it properly.

                                    I was too chicken to post anything like that in public. (pssst, I think I was the tenth upvote on the comment)

                                    R. Giskard Reventlov wrote:

                                    Oh, and fire all the script-kiddies and get some real coders in.

                                    Disagree; totally. Age is irrelevant. Yes, experience does count, but it's a matrix thing, not a linear one. I'm Not sure of this at all, so ask a real lawyer or Human Resources pro, but I think it's against the law to test for verbal skills with respect to any business decision with employees; whether they be prospective, contract, or full time W2 staff members. With that caveat, and reading your description, I highly suspect that your teams contain *some* members with very low verbal skills, and *some* members with very high verbal skills. My sole opinion: That is the root cause of what you are describing. Second factor: The Agile Approach. At times, I am convinced that the whole thing was intended to be a hoax, much like Administratium. (Go look it up if you've never seen the word before.) Third factor: Money. You have used financial forces to induce, entice, and goad people into professing personal belief, adherence, and agreement with The Agile propaganda (^H^H^H^H^H^H^H^H^H^H development methodology). Put those three factors together: [1] Disparate verbal skills, [2] The Agile Approach, [3] Financial forces; and I believe that what you are describing will happen in pretty much any project that requires software, firmware, electronics, website interaction, databases, whatever. The self-contradicting paradoxes within The Agile Manifesto are so rampant and so wantonly linguistically absurd that I truly wonder how much alcohol is present in the bloodstreams of those people who make the decision to use it. Turbo-charge these paradoxes with financial forces, then apply them to teams with no formal assessment of personal verbal skills among them, and, well, that's what you get ! My sole opinion. Anybody else who believes this has to pay me a dollar.

                                    R 1 Reply Last reply
                                    0
                                    • L Lost User

                                      Okay, so I'm working with a team that's (relatively) young and like to do things "the right way". This means Agile (naturally!), unit tests written up front, acceptance tests (Gherkin) too.. The problem is that very little gets delivered. In the last two week sprint, 160 points were promised but only 40 delivered. Same in the previous sprint. There's a bit of worry as they're working on a mission critical project that needs to be delivered in a couple of months. Personally, I think they're missing one major point mentioned in the Agile manifesto, in that.. > We are uncovering better ways of developing software by doing it and helping others do it. > Through this work we have come to value: > > Individuals and interactions over processes and tools > Working software over comprehensive documentation > Customer collaboration over contract negotiation > Responding to change over following a plan > > That is, while there is value in the items on the right, we value the items on the left more. We're ending up with the situation that writing tests and refactoring is taking the bulk of the time. Things are being (IMO) over-tested and (also IMO) and there's an over-reliance on unit/acceptance testing to pick up all defects - real bugs are being missed and picked up at the point of actual system testing (or even worse, demo). On top of that, we've got developers going in changing working code simply because they think it should be done differently (in their opinion, better). And, if there's a complex way to write simple code you can bet this team will find it.. Has anyone else run into this? What was done to get the team focused on the important deliverables? I would like to understand how we can get away from delivering tests but very little product every two weeks.. :wtf:

                                      Ah, I see you have the machine that goes ping. This is my favorite. You see we lease it back from the company we sold it to and that way it comes under the monthly current budget and not the capital account.

                                      J Offline
                                      J Offline
                                      Joe Woodbury
                                      wrote on last edited by
                                      #48

                                      My first impression is that the expectations of the team are too high. My second impression is that it's not clear to anyone what the acceptance criteria is. My third impression is that you're refactoring too soon.

                                      1 Reply Last reply
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                                      • R raddevus

                                        W∴ Balboos wrote:

                                        Agile - an MBA's idea of how programming should be done.

                                        It's too bad it has descended into that. I often talk about he _heart_ of Agile as it is defined by one of the two original "creators" of the Agile methodology in the following book: Scrum: The Art of Doing Twice the Work in Half the Time[^] It's really a great read and if you were to read it I believe you'd find, as I did, that Agile is a set of processes pulled together into a methodology that explains how real work is done. But, alas, it is described in so many places so poorly.

                                        My book, Launch Your Android App, is available at Amazon.com (only $2.99USD over 350 pages). Get my Android app on Google Play and F*orget All Your Passwords.

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                                        Mark_Wallace
                                        wrote on last edited by
                                        #49

                                        raddevus wrote:

                                        alas, it is described in so many places so poorly.

                                        Of course it is! That's because it demands that lowest priority be given to documentation!

                                        I wanna be a eunuchs developer! Pass me a bread knife!

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                                          Okay, so I'm working with a team that's (relatively) young and like to do things "the right way". This means Agile (naturally!), unit tests written up front, acceptance tests (Gherkin) too.. The problem is that very little gets delivered. In the last two week sprint, 160 points were promised but only 40 delivered. Same in the previous sprint. There's a bit of worry as they're working on a mission critical project that needs to be delivered in a couple of months. Personally, I think they're missing one major point mentioned in the Agile manifesto, in that.. > We are uncovering better ways of developing software by doing it and helping others do it. > Through this work we have come to value: > > Individuals and interactions over processes and tools > Working software over comprehensive documentation > Customer collaboration over contract negotiation > Responding to change over following a plan > > That is, while there is value in the items on the right, we value the items on the left more. We're ending up with the situation that writing tests and refactoring is taking the bulk of the time. Things are being (IMO) over-tested and (also IMO) and there's an over-reliance on unit/acceptance testing to pick up all defects - real bugs are being missed and picked up at the point of actual system testing (or even worse, demo). On top of that, we've got developers going in changing working code simply because they think it should be done differently (in their opinion, better). And, if there's a complex way to write simple code you can bet this team will find it.. Has anyone else run into this? What was done to get the team focused on the important deliverables? I would like to understand how we can get away from delivering tests but very little product every two weeks.. :wtf:

                                          Ah, I see you have the machine that goes ping. This is my favorite. You see we lease it back from the company we sold it to and that way it comes under the monthly current budget and not the capital account.

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                                          Mark_Wallace
                                          wrote on last edited by
                                          #50

                                          Brent Jenkins wrote:

                                          In the last two week sprint, 160 points were promised but only 40 delivered.

                                          Then rearrange the pecking order of the people who say how many points should be in each sprint. If the team can only deliver 40 points, then the sprint should cover only 40 points. If that makes people look lazy or slow, all well and good, because they'll get their @rses kicked, but as long as they're being allowed to make ridiculously high estimates (read: promises) for each sprint, no-one will take any @rse-kicking action. I'll bet if you looked through the sprint history, you'd find that the number has been creeping up for a long, long time (and possibly started as low as 60).

                                          I wanna be a eunuchs developer! Pass me a bread knife!

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