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MIDI and USB Keyboard!

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  • S Sascha Lefevre

    On the page you linked in another post (Visual Basic MIDI Piano[^]) there are these two subs which I assume are still somewhere in your code:

    Private Sub Down(ByVal sender As System.Object, ByVal e As System.Windows.Forms.MouseEventArgs) Handles Button1.MouseDown, Button2.MouseDown, Button3.MouseDown, Button4.MouseDown, Button5.MouseDown, Button6.MouseDown, Button7.MouseDown, Button8.MouseDown, Button9.MouseDown, Button10.MouseDown, Button11.MouseDown, Button12.MouseDown, Button13.MouseDown, Button14.MouseDown, Button15.MouseDown, Button16.MouseDown, Button17.MouseDown, Button18.MouseDown, Button19.MouseDown, Button20.MouseDown, Button21.MouseDown, Button22.MouseDown, Button23.MouseDown, Button24.MouseDown
        Jazz.MidiOut(&H90 + chan, Note(sender), 100)
    End Sub
    
    Private Sub Up(ByVal sender As System.Object, ByVal e As System.Windows.Forms.MouseEventArgs) Handles Button1.MouseUp, Button2.MouseUp, Button3.MouseUp, Button4.MouseUp, Button5.MouseUp, Button6.MouseUp, Button7.MouseUp, Button8.MouseUp, Button9.MouseUp, Button10.MouseUp, Button11.MouseUp, Button12.MouseUp, Button13.MouseUp, Button14.MouseUp, Button15.MouseUp, Button16.MouseUp, Button17.MouseUp, Button18.MouseUp, Button19.MouseUp, Button20.MouseUp, Button21.MouseUp, Button22.MouseUp, Button23.MouseUp, Button24.MouseUp
        Jazz.MidiOut(&H80 + chan, Note(sender), 0)
    End Sub
    

    Looks like it's supposed to start playing a note on KeyDown and stop playing it on KeyUp, without a predetermined duration, which you seem to have added. So I'm guessing all you need to do is to either remove the "Up"-sub and the event-wiring for it or comment out the single line it it. If it doesn't work then I have no idea.

    If the brain were so simple we could understand it, we would be so simple we couldn't. — Lyall Watson

    L Offline
    L Offline
    Lost User
    wrote on last edited by
    #26

    I think the solution is somewhere in these lines of code:

    Dim DataByte1 = (dwParam1 And &HFF00) >> 8
    m.PlayMIDINote(DataByte1, 127)

    If i leave like that, when i press the key of my MIDI Controller the note plays and when i unpress it it plays again! But if i set it like this:

    Dim DataByte1 = (dwParam1) >> 8
    m.PlayMIDINote(DataByte1, 127)

    It only plays when i unpress the key.... Well.... it is the opposite of what i need...i need it to play when i press and silent when i unpress!!

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    • S Sascha Lefevre

      On the page you linked in another post (Visual Basic MIDI Piano[^]) there are these two subs which I assume are still somewhere in your code:

      Private Sub Down(ByVal sender As System.Object, ByVal e As System.Windows.Forms.MouseEventArgs) Handles Button1.MouseDown, Button2.MouseDown, Button3.MouseDown, Button4.MouseDown, Button5.MouseDown, Button6.MouseDown, Button7.MouseDown, Button8.MouseDown, Button9.MouseDown, Button10.MouseDown, Button11.MouseDown, Button12.MouseDown, Button13.MouseDown, Button14.MouseDown, Button15.MouseDown, Button16.MouseDown, Button17.MouseDown, Button18.MouseDown, Button19.MouseDown, Button20.MouseDown, Button21.MouseDown, Button22.MouseDown, Button23.MouseDown, Button24.MouseDown
          Jazz.MidiOut(&H90 + chan, Note(sender), 100)
      End Sub
      
      Private Sub Up(ByVal sender As System.Object, ByVal e As System.Windows.Forms.MouseEventArgs) Handles Button1.MouseUp, Button2.MouseUp, Button3.MouseUp, Button4.MouseUp, Button5.MouseUp, Button6.MouseUp, Button7.MouseUp, Button8.MouseUp, Button9.MouseUp, Button10.MouseUp, Button11.MouseUp, Button12.MouseUp, Button13.MouseUp, Button14.MouseUp, Button15.MouseUp, Button16.MouseUp, Button17.MouseUp, Button18.MouseUp, Button19.MouseUp, Button20.MouseUp, Button21.MouseUp, Button22.MouseUp, Button23.MouseUp, Button24.MouseUp
          Jazz.MidiOut(&H80 + chan, Note(sender), 0)
      End Sub
      

      Looks like it's supposed to start playing a note on KeyDown and stop playing it on KeyUp, without a predetermined duration, which you seem to have added. So I'm guessing all you need to do is to either remove the "Up"-sub and the event-wiring for it or comment out the single line it it. If it doesn't work then I have no idea.

      If the brain were so simple we could understand it, we would be so simple we couldn't. — Lyall Watson

      L Offline
      L Offline
      Lost User
      wrote on last edited by
      #27

      Well...do you have any tip? Thanks you!

      S 1 Reply Last reply
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      • L Lost User

        Well...do you have any tip? Thanks you!

        S Offline
        S Offline
        Sascha Lefevre
        wrote on last edited by
        #28

        In the code you linked a note gets played by a mouse left click. You say you play notes by pressing keys but I don't see any of that in your code. Can you show the code that handles key presses?

        If the brain were so simple we could understand it, we would be so simple we couldn't. — Lyall Watson

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        • S Sascha Lefevre

          In the code you linked a note gets played by a mouse left click. You say you play notes by pressing keys but I don't see any of that in your code. Can you show the code that handles key presses?

          If the brain were so simple we could understand it, we would be so simple we couldn't. — Lyall Watson

          L Offline
          L Offline
          Lost User
          wrote on last edited by
          #29

          The keys i say are the keys from my piano MIDI keyboard (hardware piano keyboard)!... Not from PC´s keyboard!!! This is all the code i have now....plus the clsMIDI module:

          Imports System.Runtime.InteropServices

          Public Class Form1
          Dim m As New clsMIDI
          Dim hMidiIn As Integer

          Private Sub Form1\_Load(sender As Object, e As EventArgs) Handles MyBase.Load
              FillInstrumentCombo()
          
              If midiInGetNumDevs() = 0 Then
                  MsgBox("No MIDI devices connected!")
              End If
          
              Dim InCaps As New MIDIINCAPS
              Dim DevCnt As Integer
          
              For DevCnt = 0 To (midiInGetNumDevs - 1)
                  midiInGetDevCaps(DevCnt, InCaps, Len(InCaps))
                  ComboBox1.Items.Add(InCaps.szPname)
              Next DevCnt
          
          
          End Sub
          
          Declare Function midiInOpen Lib "winmm.dll" (ByRef lphMidiIn As Integer,
              ByVal uDeviceID As Integer,  ByVal dwCallback As MidiDelegate,
              ByVal dwInstance As Integer, ByVal dwFlags As Integer) As Integer
          Public Delegate Sub MidiDelegate(ByVal MidiInHandle As Int32, ByVal wMsg As Int32, ByVal Instance As Int32, ByVal wParam As Int32, ByVal lParam As Int32)
          Public ptrCallback As New MidiDelegate(AddressOf MidiInProc)
          
          Public Delegate Sub DisplayDataDelegate(wParam)
          
          Private Sub ComboBox1\_SelectedIndexChanged(sender As Object, e As EventArgs) Handles ComboBox1.SelectedIndexChanged
              midiInStop(hMidiIn)
              midiInReset(hMidiIn)
              midiInClose(hMidiIn)
              Dim DeviceID As Integer = ComboBox1.SelectedIndex
              midiInOpen(hMidiIn, DeviceID, ptrCallback, 0, CALLBACK\_FUNCTION Or MIDI\_IO\_STATUS)
              midiInStart(hMidiIn)
              Dim duration = CInt(cboduration.Text)
              m.NoteDuration = duration
          End Sub
          
          
          
          Function MidiInProc(ByVal MidiInHandle As Int32, ByVal wMsg As Int32, ByVal Instance As Int32, ByVal wParam As Int32, ByVal lParam As Int32) As Integer
              TextBox1.Invoke(New DisplayDataDelegate(AddressOf DisplayData), New Object() {wParam})
              Dim DataByte3 = (wParam And &HFF00) >> 8
              m.PlayMIDINote(DataByte3, 127)
          End Function
          
          Private Sub DisplayData(wParam)
              Dim StatusByte As Byte
              Dim DataByte1 As Byte
              Dim DataByte2 As Byte
              StatusByte = (wParam And &HFF)
              DataByte1 = (wParam And &HFF00) >> 8
              DataByte2 = (wParam And &HFF0000) >> 16
              TextBox1.AppendText(String.Format("{0:X2} {1:X2} {2:X2}{3}", StatusByte, DataByte1, D
          
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          • L Lost User

            The keys i say are the keys from my piano MIDI keyboard (hardware piano keyboard)!... Not from PC´s keyboard!!! This is all the code i have now....plus the clsMIDI module:

            Imports System.Runtime.InteropServices

            Public Class Form1
            Dim m As New clsMIDI
            Dim hMidiIn As Integer

            Private Sub Form1\_Load(sender As Object, e As EventArgs) Handles MyBase.Load
                FillInstrumentCombo()
            
                If midiInGetNumDevs() = 0 Then
                    MsgBox("No MIDI devices connected!")
                End If
            
                Dim InCaps As New MIDIINCAPS
                Dim DevCnt As Integer
            
                For DevCnt = 0 To (midiInGetNumDevs - 1)
                    midiInGetDevCaps(DevCnt, InCaps, Len(InCaps))
                    ComboBox1.Items.Add(InCaps.szPname)
                Next DevCnt
            
            
            End Sub
            
            Declare Function midiInOpen Lib "winmm.dll" (ByRef lphMidiIn As Integer,
                ByVal uDeviceID As Integer,  ByVal dwCallback As MidiDelegate,
                ByVal dwInstance As Integer, ByVal dwFlags As Integer) As Integer
            Public Delegate Sub MidiDelegate(ByVal MidiInHandle As Int32, ByVal wMsg As Int32, ByVal Instance As Int32, ByVal wParam As Int32, ByVal lParam As Int32)
            Public ptrCallback As New MidiDelegate(AddressOf MidiInProc)
            
            Public Delegate Sub DisplayDataDelegate(wParam)
            
            Private Sub ComboBox1\_SelectedIndexChanged(sender As Object, e As EventArgs) Handles ComboBox1.SelectedIndexChanged
                midiInStop(hMidiIn)
                midiInReset(hMidiIn)
                midiInClose(hMidiIn)
                Dim DeviceID As Integer = ComboBox1.SelectedIndex
                midiInOpen(hMidiIn, DeviceID, ptrCallback, 0, CALLBACK\_FUNCTION Or MIDI\_IO\_STATUS)
                midiInStart(hMidiIn)
                Dim duration = CInt(cboduration.Text)
                m.NoteDuration = duration
            End Sub
            
            
            
            Function MidiInProc(ByVal MidiInHandle As Int32, ByVal wMsg As Int32, ByVal Instance As Int32, ByVal wParam As Int32, ByVal lParam As Int32) As Integer
                TextBox1.Invoke(New DisplayDataDelegate(AddressOf DisplayData), New Object() {wParam})
                Dim DataByte3 = (wParam And &HFF00) >> 8
                m.PlayMIDINote(DataByte3, 127)
            End Function
            
            Private Sub DisplayData(wParam)
                Dim StatusByte As Byte
                Dim DataByte1 As Byte
                Dim DataByte2 As Byte
                StatusByte = (wParam And &HFF)
                DataByte1 = (wParam And &HFF00) >> 8
                DataByte2 = (wParam And &HFF0000) >> 16
                TextBox1.AppendText(String.Format("{0:X2} {1:X2} {2:X2}{3}", StatusByte, DataByte1, D
            
            S Offline
            S Offline
            Sascha Lefevre
            wrote on last edited by
            #30

            Alienoiz wrote:

            The keys i say are the keys from my piano MIDI keyboard (hardware piano keyboard)!... Not from PC´s keyboard!!!

            Alright :laugh: Please post the contents of your TextBox1 after pressing and releasing a single key.

            If the brain were so simple we could understand it, we would be so simple we couldn't. — Lyall Watson

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            • L Lost User

              The keys i say are the keys from my piano MIDI keyboard (hardware piano keyboard)!... Not from PC´s keyboard!!! This is all the code i have now....plus the clsMIDI module:

              Imports System.Runtime.InteropServices

              Public Class Form1
              Dim m As New clsMIDI
              Dim hMidiIn As Integer

              Private Sub Form1\_Load(sender As Object, e As EventArgs) Handles MyBase.Load
                  FillInstrumentCombo()
              
                  If midiInGetNumDevs() = 0 Then
                      MsgBox("No MIDI devices connected!")
                  End If
              
                  Dim InCaps As New MIDIINCAPS
                  Dim DevCnt As Integer
              
                  For DevCnt = 0 To (midiInGetNumDevs - 1)
                      midiInGetDevCaps(DevCnt, InCaps, Len(InCaps))
                      ComboBox1.Items.Add(InCaps.szPname)
                  Next DevCnt
              
              
              End Sub
              
              Declare Function midiInOpen Lib "winmm.dll" (ByRef lphMidiIn As Integer,
                  ByVal uDeviceID As Integer,  ByVal dwCallback As MidiDelegate,
                  ByVal dwInstance As Integer, ByVal dwFlags As Integer) As Integer
              Public Delegate Sub MidiDelegate(ByVal MidiInHandle As Int32, ByVal wMsg As Int32, ByVal Instance As Int32, ByVal wParam As Int32, ByVal lParam As Int32)
              Public ptrCallback As New MidiDelegate(AddressOf MidiInProc)
              
              Public Delegate Sub DisplayDataDelegate(wParam)
              
              Private Sub ComboBox1\_SelectedIndexChanged(sender As Object, e As EventArgs) Handles ComboBox1.SelectedIndexChanged
                  midiInStop(hMidiIn)
                  midiInReset(hMidiIn)
                  midiInClose(hMidiIn)
                  Dim DeviceID As Integer = ComboBox1.SelectedIndex
                  midiInOpen(hMidiIn, DeviceID, ptrCallback, 0, CALLBACK\_FUNCTION Or MIDI\_IO\_STATUS)
                  midiInStart(hMidiIn)
                  Dim duration = CInt(cboduration.Text)
                  m.NoteDuration = duration
              End Sub
              
              
              
              Function MidiInProc(ByVal MidiInHandle As Int32, ByVal wMsg As Int32, ByVal Instance As Int32, ByVal wParam As Int32, ByVal lParam As Int32) As Integer
                  TextBox1.Invoke(New DisplayDataDelegate(AddressOf DisplayData), New Object() {wParam})
                  Dim DataByte3 = (wParam And &HFF00) >> 8
                  m.PlayMIDINote(DataByte3, 127)
              End Function
              
              Private Sub DisplayData(wParam)
                  Dim StatusByte As Byte
                  Dim DataByte1 As Byte
                  Dim DataByte2 As Byte
                  StatusByte = (wParam And &HFF)
                  DataByte1 = (wParam And &HFF00) >> 8
                  DataByte2 = (wParam And &HFF0000) >> 16
                  TextBox1.AppendText(String.Format("{0:X2} {1:X2} {2:X2}{3}", StatusByte, DataByte1, D
              
              S Offline
              S Offline
              Sascha Lefevre
              wrote on last edited by
              #31

              No - not for a single key but for two different keys please, in sequence.

              If the brain were so simple we could understand it, we would be so simple we couldn't. — Lyall Watson

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              • S Sascha Lefevre

                No - not for a single key but for two different keys please, in sequence.

                If the brain were so simple we could understand it, we would be so simple we couldn't. — Lyall Watson

                L Offline
                L Offline
                Lost User
                wrote on last edited by
                #32

                i am not understanding : (((( can you set an example?... i guess the textbox1 is not affecting the MIDI playing!!! What is making the play its the "m.playMIDINote" function!!! The textbox1 is just for showing the data that is being sent from the MIDI Keyboard into the PC!

                S 1 Reply Last reply
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                • L Lost User

                  i am not understanding : (((( can you set an example?... i guess the textbox1 is not affecting the MIDI playing!!! What is making the play its the "m.playMIDINote" function!!! The textbox1 is just for showing the data that is being sent from the MIDI Keyboard into the PC!

                  S Offline
                  S Offline
                  Sascha Lefevre
                  wrote on last edited by
                  #33

                  Alienoiz wrote:

                  The textbox1 is just for showing the data that is being sent from the MIDI Keyboard into the PC!

                  Yes and I want to see that

                  If the brain were so simple we could understand it, we would be so simple we couldn't. — Lyall Watson

                  L 1 Reply Last reply
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                  • S Sascha Lefevre

                    Alienoiz wrote:

                    The textbox1 is just for showing the data that is being sent from the MIDI Keyboard into the PC!

                    Yes and I want to see that

                    If the brain were so simple we could understand it, we would be so simple we couldn't. — Lyall Watson

                    L Offline
                    L Offline
                    Lost User
                    wrote on last edited by
                    #34

                    ouch..i am sorry..i understood something else.. here...00 00 00 appears when i select the MIDI keyboard from combobox1..next is the data from 3 followed keys: 00 00 00 90 30 36 80 30 00 90 31 38 80 31 00 90 32 22 80 32 00

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                    • L Lost User

                      ouch..i am sorry..i understood something else.. here...00 00 00 appears when i select the MIDI keyboard from combobox1..next is the data from 3 followed keys: 00 00 00 90 30 36 80 30 00 90 31 38 80 31 00 90 32 22 80 32 00

                      S Offline
                      S Offline
                      Sascha Lefevre
                      wrote on last edited by
                      #35

                      OK - try this:

                      Function MidiInProc(ByVal MidiInHandle As Int32, ByVal wMsg As Int32, ByVal Instance As Int32, ByVal wParam As Int32, ByVal lParam As Int32) As Integer
                          Dim Status As Byte
                          Dim Note As Byte
                          Dim Velocity As Byte
                          TextBox1.Invoke(New DisplayDataDelegate(AddressOf DisplayData), New Object() {wParam})
                          Status = (wParam And &HFF)
                          If Status = 90 Then
                              Note = (wParam And &HFF00) >> 8
                              Velocity = (wParam And &HFF0000) >> 16
                              m.PlayMIDINote(Note, Velocity)
                          End If
                      End Function
                      

                      If the brain were so simple we could understand it, we would be so simple we couldn't. — Lyall Watson

                      L 1 Reply Last reply
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                      • S Sascha Lefevre

                        OK - try this:

                        Function MidiInProc(ByVal MidiInHandle As Int32, ByVal wMsg As Int32, ByVal Instance As Int32, ByVal wParam As Int32, ByVal lParam As Int32) As Integer
                            Dim Status As Byte
                            Dim Note As Byte
                            Dim Velocity As Byte
                            TextBox1.Invoke(New DisplayDataDelegate(AddressOf DisplayData), New Object() {wParam})
                            Status = (wParam And &HFF)
                            If Status = 90 Then
                                Note = (wParam And &HFF00) >> 8
                                Velocity = (wParam And &HFF0000) >> 16
                                m.PlayMIDINote(Note, Velocity)
                            End If
                        End Function
                        

                        If the brain were so simple we could understand it, we would be so simple we couldn't. — Lyall Watson

                        L Offline
                        L Offline
                        Lost User
                        wrote on last edited by
                        #36

                        i understand the code..yes..but it is not working! : (

                        S 1 Reply Last reply
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                        • L Lost User

                          i understand the code..yes..but it is not working! : (

                          S Offline
                          S Offline
                          Sascha Lefevre
                          wrote on last edited by
                          #37

                          You need to go into more detail with problem descriptions. "Not working" is not helping me understand. Does it not do anything any more or still the same problem as before or what?

                          If the brain were so simple we could understand it, we would be so simple we couldn't. — Lyall Watson

                          L 2 Replies Last reply
                          0
                          • S Sascha Lefevre

                            You need to go into more detail with problem descriptions. "Not working" is not helping me understand. Does it not do anything any more or still the same problem as before or what?

                            If the brain were so simple we could understand it, we would be so simple we couldn't. — Lyall Watson

                            L Offline
                            L Offline
                            Lost User
                            wrote on last edited by
                            #38

                            sorry..everything works except the sound ... no sound!!

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                            • S Sascha Lefevre

                              You need to go into more detail with problem descriptions. "Not working" is not helping me understand. Does it not do anything any more or still the same problem as before or what?

                              If the brain were so simple we could understand it, we would be so simple we couldn't. — Lyall Watson

                              L Offline
                              L Offline
                              Lost User
                              wrote on last edited by
                              #39

                              if i set it like this:

                              If Status <> 90 Then

                              it seems to work...the 90/80 might not be the "correct" value!

                              S 1 Reply Last reply
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                              • L Lost User

                                if i set it like this:

                                If Status <> 90 Then

                                it seems to work...the 90/80 might not be the "correct" value!

                                S Offline
                                S Offline
                                Sascha Lefevre
                                wrote on last edited by
                                #40

                                I missed that you formatted the output as hexadecimal. Change that line to:

                                If Status = 144 Then

                                If the brain were so simple we could understand it, we would be so simple we couldn't. — Lyall Watson

                                L 3 Replies Last reply
                                0
                                • S Sascha Lefevre

                                  I missed that you formatted the output as hexadecimal. Change that line to:

                                  If Status = 144 Then

                                  If the brain were so simple we could understand it, we would be so simple we couldn't. — Lyall Watson

                                  L Offline
                                  L Offline
                                  Lost User
                                  wrote on last edited by
                                  #41

                                  OOOOOOOOKKKKKKK..seems good..A LOT OF THANKS!

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                                  • S Sascha Lefevre

                                    I missed that you formatted the output as hexadecimal. Change that line to:

                                    If Status = 144 Then

                                    If the brain were so simple we could understand it, we would be so simple we couldn't. — Lyall Watson

                                    L Offline
                                    L Offline
                                    Lost User
                                    wrote on last edited by
                                    #42

                                    i am encountering this issue..i do not know where to put the

                                        Dim duration = CInt(cboduration.Text)
                                        m.NoteDuration = duration
                                    

                                    code.... i tried several ways, but when i load the app, it doesnt updades..only after a manual update it plays ok! Basically when i load the app..the duration is infinite!!

                                    S 1 Reply Last reply
                                    0
                                    • S Sascha Lefevre

                                      I missed that you formatted the output as hexadecimal. Change that line to:

                                      If Status = 144 Then

                                      If the brain were so simple we could understand it, we would be so simple we couldn't. — Lyall Watson

                                      L Offline
                                      L Offline
                                      Lost User
                                      wrote on last edited by
                                      #43

                                      It looks like something gets stuck..i overpassed the problem by adding this:

                                      m.PlayMIDINote(0, 0)
                                      m.STOPMIDINote(0)

                                      to the form´s load event!!

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                                      • L Lost User

                                        i am encountering this issue..i do not know where to put the

                                            Dim duration = CInt(cboduration.Text)
                                            m.NoteDuration = duration
                                        

                                        code.... i tried several ways, but when i load the app, it doesnt updades..only after a manual update it plays ok! Basically when i load the app..the duration is infinite!!

                                        S Offline
                                        S Offline
                                        Sascha Lefevre
                                        wrote on last edited by
                                        #44

                                        I have an idea how to fix that but I'm leaving for a vacation trip until Monday. I'll get back to you then.

                                        If the brain were so simple we could understand it, we would be so simple we couldn't. — Lyall Watson

                                        L 1 Reply Last reply
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                                        • S Sascha Lefevre

                                          I have an idea how to fix that but I'm leaving for a vacation trip until Monday. I'll get back to you then.

                                          If the brain were so simple we could understand it, we would be so simple we couldn't. — Lyall Watson

                                          L Offline
                                          L Offline
                                          Lost User
                                          wrote on last edited by
                                          #45

                                          OK..thanks..later then!

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