MIDI and USB Keyboard!
-
On the page you linked in another post (Visual Basic MIDI Piano[^]) there are these two subs which I assume are still somewhere in your code:
Private Sub Down(ByVal sender As System.Object, ByVal e As System.Windows.Forms.MouseEventArgs) Handles Button1.MouseDown, Button2.MouseDown, Button3.MouseDown, Button4.MouseDown, Button5.MouseDown, Button6.MouseDown, Button7.MouseDown, Button8.MouseDown, Button9.MouseDown, Button10.MouseDown, Button11.MouseDown, Button12.MouseDown, Button13.MouseDown, Button14.MouseDown, Button15.MouseDown, Button16.MouseDown, Button17.MouseDown, Button18.MouseDown, Button19.MouseDown, Button20.MouseDown, Button21.MouseDown, Button22.MouseDown, Button23.MouseDown, Button24.MouseDown Jazz.MidiOut(&H90 + chan, Note(sender), 100) End Sub Private Sub Up(ByVal sender As System.Object, ByVal e As System.Windows.Forms.MouseEventArgs) Handles Button1.MouseUp, Button2.MouseUp, Button3.MouseUp, Button4.MouseUp, Button5.MouseUp, Button6.MouseUp, Button7.MouseUp, Button8.MouseUp, Button9.MouseUp, Button10.MouseUp, Button11.MouseUp, Button12.MouseUp, Button13.MouseUp, Button14.MouseUp, Button15.MouseUp, Button16.MouseUp, Button17.MouseUp, Button18.MouseUp, Button19.MouseUp, Button20.MouseUp, Button21.MouseUp, Button22.MouseUp, Button23.MouseUp, Button24.MouseUp Jazz.MidiOut(&H80 + chan, Note(sender), 0) End Sub
Looks like it's supposed to start playing a note on KeyDown and stop playing it on KeyUp, without a predetermined duration, which you seem to have added. So I'm guessing all you need to do is to either remove the "Up"-sub and the event-wiring for it or comment out the single line it it. If it doesn't work then I have no idea.
If the brain were so simple we could understand it, we would be so simple we couldn't. — Lyall Watson
I think the solution is somewhere in these lines of code:
Dim DataByte1 = (dwParam1 And &HFF00) >> 8
m.PlayMIDINote(DataByte1, 127)If i leave like that, when i press the key of my MIDI Controller the note plays and when i unpress it it plays again! But if i set it like this:
Dim DataByte1 = (dwParam1) >> 8
m.PlayMIDINote(DataByte1, 127)It only plays when i unpress the key.... Well.... it is the opposite of what i need...i need it to play when i press and silent when i unpress!!
-
On the page you linked in another post (Visual Basic MIDI Piano[^]) there are these two subs which I assume are still somewhere in your code:
Private Sub Down(ByVal sender As System.Object, ByVal e As System.Windows.Forms.MouseEventArgs) Handles Button1.MouseDown, Button2.MouseDown, Button3.MouseDown, Button4.MouseDown, Button5.MouseDown, Button6.MouseDown, Button7.MouseDown, Button8.MouseDown, Button9.MouseDown, Button10.MouseDown, Button11.MouseDown, Button12.MouseDown, Button13.MouseDown, Button14.MouseDown, Button15.MouseDown, Button16.MouseDown, Button17.MouseDown, Button18.MouseDown, Button19.MouseDown, Button20.MouseDown, Button21.MouseDown, Button22.MouseDown, Button23.MouseDown, Button24.MouseDown Jazz.MidiOut(&H90 + chan, Note(sender), 100) End Sub Private Sub Up(ByVal sender As System.Object, ByVal e As System.Windows.Forms.MouseEventArgs) Handles Button1.MouseUp, Button2.MouseUp, Button3.MouseUp, Button4.MouseUp, Button5.MouseUp, Button6.MouseUp, Button7.MouseUp, Button8.MouseUp, Button9.MouseUp, Button10.MouseUp, Button11.MouseUp, Button12.MouseUp, Button13.MouseUp, Button14.MouseUp, Button15.MouseUp, Button16.MouseUp, Button17.MouseUp, Button18.MouseUp, Button19.MouseUp, Button20.MouseUp, Button21.MouseUp, Button22.MouseUp, Button23.MouseUp, Button24.MouseUp Jazz.MidiOut(&H80 + chan, Note(sender), 0) End Sub
Looks like it's supposed to start playing a note on KeyDown and stop playing it on KeyUp, without a predetermined duration, which you seem to have added. So I'm guessing all you need to do is to either remove the "Up"-sub and the event-wiring for it or comment out the single line it it. If it doesn't work then I have no idea.
If the brain were so simple we could understand it, we would be so simple we couldn't. — Lyall Watson
-
In the code you linked a note gets played by a mouse left click. You say you play notes by pressing keys but I don't see any of that in your code. Can you show the code that handles key presses?
If the brain were so simple we could understand it, we would be so simple we couldn't. — Lyall Watson
-
In the code you linked a note gets played by a mouse left click. You say you play notes by pressing keys but I don't see any of that in your code. Can you show the code that handles key presses?
If the brain were so simple we could understand it, we would be so simple we couldn't. — Lyall Watson
The keys i say are the keys from my piano MIDI keyboard (hardware piano keyboard)!... Not from PC´s keyboard!!! This is all the code i have now....plus the clsMIDI module:
Imports System.Runtime.InteropServices
Public Class Form1
Dim m As New clsMIDI
Dim hMidiIn As IntegerPrivate Sub Form1\_Load(sender As Object, e As EventArgs) Handles MyBase.Load FillInstrumentCombo() If midiInGetNumDevs() = 0 Then MsgBox("No MIDI devices connected!") End If Dim InCaps As New MIDIINCAPS Dim DevCnt As Integer For DevCnt = 0 To (midiInGetNumDevs - 1) midiInGetDevCaps(DevCnt, InCaps, Len(InCaps)) ComboBox1.Items.Add(InCaps.szPname) Next DevCnt End Sub Declare Function midiInOpen Lib "winmm.dll" (ByRef lphMidiIn As Integer, ByVal uDeviceID As Integer, ByVal dwCallback As MidiDelegate, ByVal dwInstance As Integer, ByVal dwFlags As Integer) As Integer Public Delegate Sub MidiDelegate(ByVal MidiInHandle As Int32, ByVal wMsg As Int32, ByVal Instance As Int32, ByVal wParam As Int32, ByVal lParam As Int32) Public ptrCallback As New MidiDelegate(AddressOf MidiInProc) Public Delegate Sub DisplayDataDelegate(wParam) Private Sub ComboBox1\_SelectedIndexChanged(sender As Object, e As EventArgs) Handles ComboBox1.SelectedIndexChanged midiInStop(hMidiIn) midiInReset(hMidiIn) midiInClose(hMidiIn) Dim DeviceID As Integer = ComboBox1.SelectedIndex midiInOpen(hMidiIn, DeviceID, ptrCallback, 0, CALLBACK\_FUNCTION Or MIDI\_IO\_STATUS) midiInStart(hMidiIn) Dim duration = CInt(cboduration.Text) m.NoteDuration = duration End Sub Function MidiInProc(ByVal MidiInHandle As Int32, ByVal wMsg As Int32, ByVal Instance As Int32, ByVal wParam As Int32, ByVal lParam As Int32) As Integer TextBox1.Invoke(New DisplayDataDelegate(AddressOf DisplayData), New Object() {wParam}) Dim DataByte3 = (wParam And &HFF00) >> 8 m.PlayMIDINote(DataByte3, 127) End Function Private Sub DisplayData(wParam) Dim StatusByte As Byte Dim DataByte1 As Byte Dim DataByte2 As Byte StatusByte = (wParam And &HFF) DataByte1 = (wParam And &HFF00) >> 8 DataByte2 = (wParam And &HFF0000) >> 16 TextBox1.AppendText(String.Format("{0:X2} {1:X2} {2:X2}{3}", StatusByte, DataByte1, D
-
The keys i say are the keys from my piano MIDI keyboard (hardware piano keyboard)!... Not from PC´s keyboard!!! This is all the code i have now....plus the clsMIDI module:
Imports System.Runtime.InteropServices
Public Class Form1
Dim m As New clsMIDI
Dim hMidiIn As IntegerPrivate Sub Form1\_Load(sender As Object, e As EventArgs) Handles MyBase.Load FillInstrumentCombo() If midiInGetNumDevs() = 0 Then MsgBox("No MIDI devices connected!") End If Dim InCaps As New MIDIINCAPS Dim DevCnt As Integer For DevCnt = 0 To (midiInGetNumDevs - 1) midiInGetDevCaps(DevCnt, InCaps, Len(InCaps)) ComboBox1.Items.Add(InCaps.szPname) Next DevCnt End Sub Declare Function midiInOpen Lib "winmm.dll" (ByRef lphMidiIn As Integer, ByVal uDeviceID As Integer, ByVal dwCallback As MidiDelegate, ByVal dwInstance As Integer, ByVal dwFlags As Integer) As Integer Public Delegate Sub MidiDelegate(ByVal MidiInHandle As Int32, ByVal wMsg As Int32, ByVal Instance As Int32, ByVal wParam As Int32, ByVal lParam As Int32) Public ptrCallback As New MidiDelegate(AddressOf MidiInProc) Public Delegate Sub DisplayDataDelegate(wParam) Private Sub ComboBox1\_SelectedIndexChanged(sender As Object, e As EventArgs) Handles ComboBox1.SelectedIndexChanged midiInStop(hMidiIn) midiInReset(hMidiIn) midiInClose(hMidiIn) Dim DeviceID As Integer = ComboBox1.SelectedIndex midiInOpen(hMidiIn, DeviceID, ptrCallback, 0, CALLBACK\_FUNCTION Or MIDI\_IO\_STATUS) midiInStart(hMidiIn) Dim duration = CInt(cboduration.Text) m.NoteDuration = duration End Sub Function MidiInProc(ByVal MidiInHandle As Int32, ByVal wMsg As Int32, ByVal Instance As Int32, ByVal wParam As Int32, ByVal lParam As Int32) As Integer TextBox1.Invoke(New DisplayDataDelegate(AddressOf DisplayData), New Object() {wParam}) Dim DataByte3 = (wParam And &HFF00) >> 8 m.PlayMIDINote(DataByte3, 127) End Function Private Sub DisplayData(wParam) Dim StatusByte As Byte Dim DataByte1 As Byte Dim DataByte2 As Byte StatusByte = (wParam And &HFF) DataByte1 = (wParam And &HFF00) >> 8 DataByte2 = (wParam And &HFF0000) >> 16 TextBox1.AppendText(String.Format("{0:X2} {1:X2} {2:X2}{3}", StatusByte, DataByte1, D
Alienoiz wrote:
The keys i say are the keys from my piano MIDI keyboard (hardware piano keyboard)!... Not from PC´s keyboard!!!
Alright :laugh: Please post the contents of your
TextBox1
after pressing and releasing a single key.If the brain were so simple we could understand it, we would be so simple we couldn't. — Lyall Watson
-
The keys i say are the keys from my piano MIDI keyboard (hardware piano keyboard)!... Not from PC´s keyboard!!! This is all the code i have now....plus the clsMIDI module:
Imports System.Runtime.InteropServices
Public Class Form1
Dim m As New clsMIDI
Dim hMidiIn As IntegerPrivate Sub Form1\_Load(sender As Object, e As EventArgs) Handles MyBase.Load FillInstrumentCombo() If midiInGetNumDevs() = 0 Then MsgBox("No MIDI devices connected!") End If Dim InCaps As New MIDIINCAPS Dim DevCnt As Integer For DevCnt = 0 To (midiInGetNumDevs - 1) midiInGetDevCaps(DevCnt, InCaps, Len(InCaps)) ComboBox1.Items.Add(InCaps.szPname) Next DevCnt End Sub Declare Function midiInOpen Lib "winmm.dll" (ByRef lphMidiIn As Integer, ByVal uDeviceID As Integer, ByVal dwCallback As MidiDelegate, ByVal dwInstance As Integer, ByVal dwFlags As Integer) As Integer Public Delegate Sub MidiDelegate(ByVal MidiInHandle As Int32, ByVal wMsg As Int32, ByVal Instance As Int32, ByVal wParam As Int32, ByVal lParam As Int32) Public ptrCallback As New MidiDelegate(AddressOf MidiInProc) Public Delegate Sub DisplayDataDelegate(wParam) Private Sub ComboBox1\_SelectedIndexChanged(sender As Object, e As EventArgs) Handles ComboBox1.SelectedIndexChanged midiInStop(hMidiIn) midiInReset(hMidiIn) midiInClose(hMidiIn) Dim DeviceID As Integer = ComboBox1.SelectedIndex midiInOpen(hMidiIn, DeviceID, ptrCallback, 0, CALLBACK\_FUNCTION Or MIDI\_IO\_STATUS) midiInStart(hMidiIn) Dim duration = CInt(cboduration.Text) m.NoteDuration = duration End Sub Function MidiInProc(ByVal MidiInHandle As Int32, ByVal wMsg As Int32, ByVal Instance As Int32, ByVal wParam As Int32, ByVal lParam As Int32) As Integer TextBox1.Invoke(New DisplayDataDelegate(AddressOf DisplayData), New Object() {wParam}) Dim DataByte3 = (wParam And &HFF00) >> 8 m.PlayMIDINote(DataByte3, 127) End Function Private Sub DisplayData(wParam) Dim StatusByte As Byte Dim DataByte1 As Byte Dim DataByte2 As Byte StatusByte = (wParam And &HFF) DataByte1 = (wParam And &HFF00) >> 8 DataByte2 = (wParam And &HFF0000) >> 16 TextBox1.AppendText(String.Format("{0:X2} {1:X2} {2:X2}{3}", StatusByte, DataByte1, D
No - not for a single key but for two different keys please, in sequence.
If the brain were so simple we could understand it, we would be so simple we couldn't. — Lyall Watson
-
No - not for a single key but for two different keys please, in sequence.
If the brain were so simple we could understand it, we would be so simple we couldn't. — Lyall Watson
i am not understanding : (((( can you set an example?... i guess the textbox1 is not affecting the MIDI playing!!! What is making the play its the "m.playMIDINote" function!!! The textbox1 is just for showing the data that is being sent from the MIDI Keyboard into the PC!
-
i am not understanding : (((( can you set an example?... i guess the textbox1 is not affecting the MIDI playing!!! What is making the play its the "m.playMIDINote" function!!! The textbox1 is just for showing the data that is being sent from the MIDI Keyboard into the PC!
Alienoiz wrote:
The textbox1 is just for showing the data that is being sent from the MIDI Keyboard into the PC!
Yes and I want to see that
If the brain were so simple we could understand it, we would be so simple we couldn't. — Lyall Watson
-
Alienoiz wrote:
The textbox1 is just for showing the data that is being sent from the MIDI Keyboard into the PC!
Yes and I want to see that
If the brain were so simple we could understand it, we would be so simple we couldn't. — Lyall Watson
-
ouch..i am sorry..i understood something else.. here...00 00 00 appears when i select the MIDI keyboard from combobox1..next is the data from 3 followed keys: 00 00 00 90 30 36 80 30 00 90 31 38 80 31 00 90 32 22 80 32 00
OK - try this:
Function MidiInProc(ByVal MidiInHandle As Int32, ByVal wMsg As Int32, ByVal Instance As Int32, ByVal wParam As Int32, ByVal lParam As Int32) As Integer Dim Status As Byte Dim Note As Byte Dim Velocity As Byte TextBox1.Invoke(New DisplayDataDelegate(AddressOf DisplayData), New Object() {wParam}) Status = (wParam And &HFF) If Status = 90 Then Note = (wParam And &HFF00) >> 8 Velocity = (wParam And &HFF0000) >> 16 m.PlayMIDINote(Note, Velocity) End If End Function
If the brain were so simple we could understand it, we would be so simple we couldn't. — Lyall Watson
-
OK - try this:
Function MidiInProc(ByVal MidiInHandle As Int32, ByVal wMsg As Int32, ByVal Instance As Int32, ByVal wParam As Int32, ByVal lParam As Int32) As Integer Dim Status As Byte Dim Note As Byte Dim Velocity As Byte TextBox1.Invoke(New DisplayDataDelegate(AddressOf DisplayData), New Object() {wParam}) Status = (wParam And &HFF) If Status = 90 Then Note = (wParam And &HFF00) >> 8 Velocity = (wParam And &HFF0000) >> 16 m.PlayMIDINote(Note, Velocity) End If End Function
If the brain were so simple we could understand it, we would be so simple we couldn't. — Lyall Watson
-
You need to go into more detail with problem descriptions. "Not working" is not helping me understand. Does it not do anything any more or still the same problem as before or what?
If the brain were so simple we could understand it, we would be so simple we couldn't. — Lyall Watson
-
You need to go into more detail with problem descriptions. "Not working" is not helping me understand. Does it not do anything any more or still the same problem as before or what?
If the brain were so simple we could understand it, we would be so simple we couldn't. — Lyall Watson
-
You need to go into more detail with problem descriptions. "Not working" is not helping me understand. Does it not do anything any more or still the same problem as before or what?
If the brain were so simple we could understand it, we would be so simple we couldn't. — Lyall Watson
-
if i set it like this:
If Status <> 90 Then
it seems to work...the 90/80 might not be the "correct" value!
I missed that you formatted the output as hexadecimal. Change that line to:
If Status = 144 Then
If the brain were so simple we could understand it, we would be so simple we couldn't. — Lyall Watson
-
I missed that you formatted the output as hexadecimal. Change that line to:
If Status = 144 Then
If the brain were so simple we could understand it, we would be so simple we couldn't. — Lyall Watson
-
I missed that you formatted the output as hexadecimal. Change that line to:
If Status = 144 Then
If the brain were so simple we could understand it, we would be so simple we couldn't. — Lyall Watson
i am encountering this issue..i do not know where to put the
Dim duration = CInt(cboduration.Text) m.NoteDuration = duration
code.... i tried several ways, but when i load the app, it doesnt updades..only after a manual update it plays ok! Basically when i load the app..the duration is infinite!!
-
I missed that you formatted the output as hexadecimal. Change that line to:
If Status = 144 Then
If the brain were so simple we could understand it, we would be so simple we couldn't. — Lyall Watson
-
i am encountering this issue..i do not know where to put the
Dim duration = CInt(cboduration.Text) m.NoteDuration = duration
code.... i tried several ways, but when i load the app, it doesnt updades..only after a manual update it plays ok! Basically when i load the app..the duration is infinite!!
I have an idea how to fix that but I'm leaving for a vacation trip until Monday. I'll get back to you then.
If the brain were so simple we could understand it, we would be so simple we couldn't. — Lyall Watson
-
I have an idea how to fix that but I'm leaving for a vacation trip until Monday. I'll get back to you then.
If the brain were so simple we could understand it, we would be so simple we couldn't. — Lyall Watson