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  3. MILLISEC_PER_SEC is never needed

MILLISEC_PER_SEC is never needed

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  • C Chris Maunder

    A counterargument. Excellent. My counter-counter argument, and the reason my brain popped: I would always prefer to have something like

    var timeInSeconds = X;
    var timeInMilliseconds = timeInSeconds / 1000;

    My point is that the 1000 is always 1000. The variables surrounding that should be the ones clearly named. The "1000" can never be anything other than 1000. At least that's what I think.

    cheers Chris Maunder

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    Joe Woodbury
    wrote on last edited by
    #55

    Aaaaggghhhh, Magic Number..... "It's supposed to be microseconds? Shit." (Near accurate quote.)

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    • J Joe Woodbury

      Aaaaggghhhh, Magic Number..... "It's supposed to be microseconds? Shit." (Near accurate quote.)

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      Chris Maunder
      wrote on last edited by
      #56

      <small pause> OK. That argument I will accept in that the number may appear in more than one place, making refactoring painful. Except, except, except: the calculation should only be done in one place:

      var variable = ConvertToMilliFurlongs(X);

      ...

      function ConvertToMilliFurlongs(furlongs)
      {
      return furlongs / 1000;
      }

      So if it's "Dammit, Janet. It should be microFurlongs" then you rename ConvertToMilliFurlongs to ConvertToMicroFurlongs and change the 1000 to 1000000. Everything's still clear.

      cheers Chris Maunder

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      • C Chris Maunder

        <small pause> OK. That argument I will accept in that the number may appear in more than one place, making refactoring painful. Except, except, except: the calculation should only be done in one place:

        var variable = ConvertToMilliFurlongs(X);

        ...

        function ConvertToMilliFurlongs(furlongs)
        {
        return furlongs / 1000;
        }

        So if it's "Dammit, Janet. It should be microFurlongs" then you rename ConvertToMilliFurlongs to ConvertToMicroFurlongs and change the 1000 to 1000000. Everything's still clear.

        cheers Chris Maunder

        J Offline
        J Offline
        Joe Woodbury
        wrote on last edited by
        #57

        I thought you preferred cubits. Here's a webpage for you: Furlongs to Cubits | Kyle's Converter[^]

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        • OriginalGriffO OriginalGriff

          Damn. I was hoping you knew of one! ;)

          Bad command or file name. Bad, bad command! Sit! Stay! Staaaay... AntiTwitter: @DalekDave is now a follower!

          J Offline
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          Jim Meadors
          wrote on last edited by
          #58

          U+035E s͞e͞e͞m͞s͞ to work... OH, not sure how it works in HTML....

          <sig notetoself="think of a better signature"> <first>Jim</first> <last>Meadors</last> </sig>

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          • C Chris Maunder

            I put it to you that a variable, constant or define named "MILLISEC_PER_SEC" is never, ever, ever needed.

            cheers Chris Maunder

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            D Offline
            den2k88
            wrote on last edited by
            #59

            It depends on what it is used for. It could be set to other values to speed up or slow down the time counting without changing other modules. If you develop PLC virtualizations, emulators or firmware that value may be fundamental instead of useless.

            GCS d-- s-/++ a- C++++ U+++ P- L+@ E-- W++ N+ o+ K- w+++ O? M-- V? PS+ PE- Y+ PGP t+ 5? X R+++ tv-- b+(+++) DI+++ D++ G e++ h--- ++>+++ y+++*      Weapons extension: ma- k++ F+2 X

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            • C Chris Maunder

              I blame the Brits for that one.

              cheers Chris Maunder

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              Jorgen Andersson
              wrote on last edited by
              #60

              You'd better blame the french, and the long scale was the original.

              Wrong is evil and must be defeated. - Jeff Ello

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              • C Chris Maunder

                A counterargument. Excellent. My counter-counter argument, and the reason my brain popped: I would always prefer to have something like

                var timeInSeconds = X;
                var timeInMilliseconds = timeInSeconds / 1000;

                My point is that the 1000 is always 1000. The variables surrounding that should be the ones clearly named. The "1000" can never be anything other than 1000. At least that's what I think.

                cheers Chris Maunder

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                K Offline
                kalberts
                wrote on last edited by
                #61

                So one hour, 3600 seconds, is 3.6 milliseconds.

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                • C Chris Maunder

                  So: What if you then had

                  var kiloWattPerHourPerHour = X;
                  var kiloWattPerHourPerMinute = kiloWattPerHourPerHour / 60;

                  Should the 60 be a constant or a literal?

                  cheers Chris Maunder

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                  K Offline
                  kalberts
                  wrote on last edited by
                  #62

                  Eeeeh... kW per hour per hour? In which situations does that unit occur? When does kW per hour occur? A constantly rising (or falling) power, at a rate of x kW/h? And then you want to a unit for how much, in kW, the power has risen in one hour. You don't want to simply call it kW, these are not 'absolute' kilowatts, but a change in power, and that is a change per hour over a period of an hour, which is a different kind of kW unit. Then you want the unit of the increase in power for each minute, right? You come across the strangest units if you look around :-) When I was a student, we did some filter calculations where I (after years of wondering) saw how a frequency correction could be given by a time value (European FM pre-emphashis is 50 us, US radios use 75 us - or is it the other way around?), but I never got it under my skin; it is just a strange artifact of unit arithmetics! If you change that 60 to NumberOfMinutesPerHour, the question is: Are these really the same MinutesPerHour as when you measure 'absolute' time progression? Or, do these MinutesPerHour have a slightly different semantics from the wall clock's minutes per hour (similar to a kW value indicating a change in kiloWattPerHourPerHour is different from an instantaneous, or constant, power kilowatt value)? Maybe it should be called NumberOfMinutesPerHourWhenCalculatingChangesInPowerOverTime? When we updated our programming guidelines, the project leader of our project immediately granted an exception from the 80 char maximum line length: Our rules for how to construct 'const' names (this was K&R C) led to serveral cases of identifiers of length >80. Finally, there is the famous Xerox Fortran manual quote:

                  "The primary purpose of the DATA statement is to give names to constants; instead of referring to pi as 3.141592653589793 at every appearance, the variable pi can be given that value with a DATA statement and used instead of the longer form of the constant. This also simplifies modifying the program, should the value of pi change."

                  C 1 Reply Last reply
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                  • D den2k88

                    It depends on what it is used for. It could be set to other values to speed up or slow down the time counting without changing other modules. If you develop PLC virtualizations, emulators or firmware that value may be fundamental instead of useless.

                    GCS d-- s-/++ a- C++++ U+++ P- L+@ E-- W++ N+ o+ K- w+++ O? M-- V? PS+ PE- Y+ PGP t+ 5? X R+++ tv-- b+(+++) DI+++ D++ G e++ h--- ++>+++ y+++*      Weapons extension: ma- k++ F+2 X

                    K Offline
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                    kalberts
                    wrote on last edited by
                    #63

                    In such a situation, the constant is badly mis-named. Calling it a constant, if you intend to vary it, is a small detail. Setting MILLISECONDS_PER_SEC to 2000? Seriously? Which time-dependent operations would that affect - those where milliseconds are used, those where other milliseconds are used? Or all? Would it double or half the speed? A properly named semi-constant value would be something like SLOWDOWN_FACTOR or VIRTUAL_TIME_TO_REAL_TIME. And while I am at it: I really hate this C style CONSTANTS_IN_ALL_UPPER_CASE rule - much because I have seen too many cases where functional extensions requiring the symbol defintion to be changed to a a variable to adapt to other situations - but the old UC name was used in so many source files and documentation that it cost too much to change it, and the old UC name was retained for the variable. (I also had my first serious programming training in Pascal, and when switching to C, I really missed the option to replace a semi-const/variable definition with a (parameterless) function call - parentheses were not required in Pascal, but in C you have to go through every use and add () to every use of the symbol.)

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                    • K kalberts

                      In such a situation, the constant is badly mis-named. Calling it a constant, if you intend to vary it, is a small detail. Setting MILLISECONDS_PER_SEC to 2000? Seriously? Which time-dependent operations would that affect - those where milliseconds are used, those where other milliseconds are used? Or all? Would it double or half the speed? A properly named semi-constant value would be something like SLOWDOWN_FACTOR or VIRTUAL_TIME_TO_REAL_TIME. And while I am at it: I really hate this C style CONSTANTS_IN_ALL_UPPER_CASE rule - much because I have seen too many cases where functional extensions requiring the symbol defintion to be changed to a a variable to adapt to other situations - but the old UC name was used in so many source files and documentation that it cost too much to change it, and the old UC name was retained for the variable. (I also had my first serious programming training in Pascal, and when switching to C, I really missed the option to replace a semi-const/variable definition with a (parameterless) function call - parentheses were not required in Pascal, but in C you have to go through every use and add () to every use of the symbol.)

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                      den2k88
                      wrote on last edited by
                      #64

                      Member 7989122 wrote:

                      I really hate this C style CONSTANTS_IN_ALL_UPPER_CASE

                      I really love it as it makes very clear what I'm looking at :D

                      GCS d-- s-/++ a- C++++ U+++ P- L+@ E-- W++ N+ o+ K- w+++ O? M-- V? PS+ PE- Y+ PGP t+ 5? X R+++ tv-- b+(+++) DI+++ D++ G e++ h--- ++>+++ y+++*      Weapons extension: ma- k++ F+2 X

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                      • L Lost User

                        That's what I would think, as the SI-system is fairly logical. Then you meet someone from the UK and they tell you there's x feet in an inch. It's also a nice shortcut, to change the display from msec to sec, just by setting this constant to "0" instead of "1000" :p

                        Bastard Programmer from Hell :suss: If you can't read my code, try converting it here[^]

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                        User 10683712
                        wrote on last edited by
                        #65

                        Surely the constant should change to 1 not 0? It's a scale factor not an offset

                        Ken

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                        • C Chris Maunder

                          I put it to you that a variable, constant or define named "MILLISEC_PER_SEC" is never, ever, ever needed.

                          cheers Chris Maunder

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                          D Offline
                          Dar Brett 0
                          wrote on last edited by
                          #66

                          If I'm analysing a time based data stream I may wish to record how many milliseconds worth of a data I am processing per second. This information would be crucial for scaling the services doing the processing.

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                          • U User 10683712

                            Surely the constant should change to 1 not 0? It's a scale factor not an offset

                            Ken

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                            L Offline
                            Lost User
                            wrote on last edited by
                            #67

                            Let's save that modification for version 1.1, and focus on releasing 1.0, oke? :cool:

                            Bastard Programmer from Hell :suss: If you can't read my code, try converting it here[^]

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                            • C Chris Maunder

                              I put it to you that a variable, constant or define named "MILLISEC_PER_SEC" is never, ever, ever needed.

                              cheers Chris Maunder

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                              D Offline
                              ddyer
                              wrote on last edited by
                              #68

                              MILLISEC_PER_SEC is actually a conversion factor between some underlying time measurement and seconds - the name suggests it is milliseconds, but it might not be, and it might change. Some old computer hardware only kept time in power line frequency of 50 or 60 hz, and some future hardware (or OS) might keep time intrinsically in nanoseconds. Having a symbolic constant in this conversion, instead of a magic number 1000, makes it perfectly clear what the semantics of the conversion are, which is a good thing.

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                              • C Chris Maunder

                                I put it to you that a variable, constant or define named "MILLISEC_PER_SEC" is never, ever, ever needed.

                                cheers Chris Maunder

                                R Offline
                                R Offline
                                Robert Tax
                                wrote on last edited by
                                #69

                                I disagree - I have done such things often. If you are writing software for an embedded system, it will often happen that the basic time tick is close to but not exactly a millisecond: for instance, with a 1MHz clock and a clock divider of 1024 you get 1.024 msec. You can still think of this as a millisecond, which is close enough for some purposes. But if you want to scale to a longer time period, you get errors. For instance, there are about 977 of your "milliseconds" in a second. So defining MILLISEC_PER_SEC as 977 is quite reasonable. Then 60 "seconds" is only off by .027 seconds. If you used the nominal 1000 "msec" per "sec", you'd be off by 1.44 seconds.

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                                • C Chris Maunder

                                  I put it to you that a variable, constant or define named "MILLISEC_PER_SEC" is never, ever, ever needed.

                                  cheers Chris Maunder

                                  D Offline
                                  D Offline
                                  Davyd McColl
                                  wrote on last edited by
                                  #70

                                  It may never be actually needed, but it's better than having a lurking special value, repeated throughout the code, of 1000. It communicates something about wherever it's being used -- probably to convert a seconds value to / from milliseconds. I'm for the constant - for easy-to-grok code.

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                                  • K kalberts

                                    Eeeeh... kW per hour per hour? In which situations does that unit occur? When does kW per hour occur? A constantly rising (or falling) power, at a rate of x kW/h? And then you want to a unit for how much, in kW, the power has risen in one hour. You don't want to simply call it kW, these are not 'absolute' kilowatts, but a change in power, and that is a change per hour over a period of an hour, which is a different kind of kW unit. Then you want the unit of the increase in power for each minute, right? You come across the strangest units if you look around :-) When I was a student, we did some filter calculations where I (after years of wondering) saw how a frequency correction could be given by a time value (European FM pre-emphashis is 50 us, US radios use 75 us - or is it the other way around?), but I never got it under my skin; it is just a strange artifact of unit arithmetics! If you change that 60 to NumberOfMinutesPerHour, the question is: Are these really the same MinutesPerHour as when you measure 'absolute' time progression? Or, do these MinutesPerHour have a slightly different semantics from the wall clock's minutes per hour (similar to a kW value indicating a change in kiloWattPerHourPerHour is different from an instantaneous, or constant, power kilowatt value)? Maybe it should be called NumberOfMinutesPerHourWhenCalculatingChangesInPowerOverTime? When we updated our programming guidelines, the project leader of our project immediately granted an exception from the 80 char maximum line length: Our rules for how to construct 'const' names (this was K&R C) led to serveral cases of identifiers of length >80. Finally, there is the famous Xerox Fortran manual quote:

                                    "The primary purpose of the DATA statement is to give names to constants; instead of referring to pi as 3.141592653589793 at every appearance, the variable pi can be given that value with a DATA statement and used instead of the longer form of the constant. This also simplifies modifying the program, should the value of pi change."

                                    C Offline
                                    C Offline
                                    Chris Maunder
                                    wrote on last edited by
                                    #71

                                    Member 7989122 wrote:

                                    should the value of pi change

                                    Yep - one of my all time favourites that one :)

                                    cheers Chris Maunder

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                                    • Richard DeemingR Richard Deeming

                                      Well, obviously; they're measured in barleycorns[^]. Everybody knows that! :laugh:


                                      "These people looked deep within my soul and assigned me a number based on the order in which I joined." - Homer

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                                      P Offline
                                      Plamen Dragiyski
                                      wrote on last edited by
                                      #72

                                      I learned not only a valuable unit today. This link enriched my view of the metric/non-metric systems. Very useful graphic[^]. Now I realize why it is so for a person familiar with all this to discover the metric system.

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                                      • C Chris Maunder

                                        I put it to you that a variable, constant or define named "MILLISEC_PER_SEC" is never, ever, ever needed.

                                        cheers Chris Maunder

                                        L Offline
                                        L Offline
                                        Lost User
                                        wrote on last edited by
                                        #73

                                        Yes; but otherwise "1000" becomes a "magic number". Perhaps a little anal, but if one's intention is to be consistent... Some (scientific) apps treat seconds as a "double"; how else does one convert from milliseconds?

                                        "(I) am amazed to see myself here rather than there ... now rather than then". ― Blaise Pascal

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                                        • C Chris Maunder

                                          I put it to you that a variable, constant or define named "MILLISEC_PER_SEC" is never, ever, ever needed.

                                          cheers Chris Maunder

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                                          M Offline
                                          Member 12150993
                                          wrote on last edited by
                                          #74

                                          Sure it is. Imagine a clock that is gradually slowing down. Its rate of slowing down could be described in milliseconds per second.

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