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The pinball wizard

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  • D Offline
    D Offline
    Dean Roddey
    wrote on last edited by
    #1

    I am a very experienced developer, but I find that my 'process' when I start on some new bit of functionality or sub-system is pretty much bounce off the walls for a while, trying this, discarding it, trying that, discarding it, keep a bit of that attempt, keep a bit of that one, etc... Since I work alone there's no point in writing specifications. All it would result in is that I took a lot of time writing down in detail the first bounce off the first wall, which was then discarded on the way towards the next wall. Some might say it is time wasting, but ultimately I think it's a wash. The time I would have spent looking 'professional' and writing a bunch of stuff down just gets traded off for trying various things until I find what I like. Given that I almost never do the same thing twice, all the stuff I might write down would mostly be guesses that are probably about as likely to be wrong as right once I really dig into the practical realities of it. And, in the end, I can know for sure that various things that I might have initially discarded really should be discarded, as opposed to actually being a better idea than the one I wrote down so carefully. Am I the only one who uses the 'Chaos Pattern' as a development tool?

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    • D Dean Roddey

      I am a very experienced developer, but I find that my 'process' when I start on some new bit of functionality or sub-system is pretty much bounce off the walls for a while, trying this, discarding it, trying that, discarding it, keep a bit of that attempt, keep a bit of that one, etc... Since I work alone there's no point in writing specifications. All it would result in is that I took a lot of time writing down in detail the first bounce off the first wall, which was then discarded on the way towards the next wall. Some might say it is time wasting, but ultimately I think it's a wash. The time I would have spent looking 'professional' and writing a bunch of stuff down just gets traded off for trying various things until I find what I like. Given that I almost never do the same thing twice, all the stuff I might write down would mostly be guesses that are probably about as likely to be wrong as right once I really dig into the practical realities of it. And, in the end, I can know for sure that various things that I might have initially discarded really should be discarded, as opposed to actually being a better idea than the one I wrote down so carefully. Am I the only one who uses the 'Chaos Pattern' as a development tool?

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      S Offline
      S Offline
      Super Lloyd
      wrote on last edited by
      #2

      No.. This is a good pattern! :-D :thumbsup:

      A new .NET Serializer All in one Menu-Ribbon Bar Taking over the world since 1371!

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      • D Dean Roddey

        I am a very experienced developer, but I find that my 'process' when I start on some new bit of functionality or sub-system is pretty much bounce off the walls for a while, trying this, discarding it, trying that, discarding it, keep a bit of that attempt, keep a bit of that one, etc... Since I work alone there's no point in writing specifications. All it would result in is that I took a lot of time writing down in detail the first bounce off the first wall, which was then discarded on the way towards the next wall. Some might say it is time wasting, but ultimately I think it's a wash. The time I would have spent looking 'professional' and writing a bunch of stuff down just gets traded off for trying various things until I find what I like. Given that I almost never do the same thing twice, all the stuff I might write down would mostly be guesses that are probably about as likely to be wrong as right once I really dig into the practical realities of it. And, in the end, I can know for sure that various things that I might have initially discarded really should be discarded, as opposed to actually being a better idea than the one I wrote down so carefully. Am I the only one who uses the 'Chaos Pattern' as a development tool?

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        PIEBALDconsult
        wrote on last edited by
        #3

        It's the only _way_ to do it. Which is why corporate software efforts fail so frequently.

        S 1 Reply Last reply
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        • P PIEBALDconsult

          It's the only _way_ to do it. Which is why corporate software efforts fail so frequently.

          S Offline
          S Offline
          Super Lloyd
          wrote on last edited by
          #4

          it is the only... way? ;)

          A new .NET Serializer All in one Menu-Ribbon Bar Taking over the world since 1371!

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          • D Dean Roddey

            I am a very experienced developer, but I find that my 'process' when I start on some new bit of functionality or sub-system is pretty much bounce off the walls for a while, trying this, discarding it, trying that, discarding it, keep a bit of that attempt, keep a bit of that one, etc... Since I work alone there's no point in writing specifications. All it would result in is that I took a lot of time writing down in detail the first bounce off the first wall, which was then discarded on the way towards the next wall. Some might say it is time wasting, but ultimately I think it's a wash. The time I would have spent looking 'professional' and writing a bunch of stuff down just gets traded off for trying various things until I find what I like. Given that I almost never do the same thing twice, all the stuff I might write down would mostly be guesses that are probably about as likely to be wrong as right once I really dig into the practical realities of it. And, in the end, I can know for sure that various things that I might have initially discarded really should be discarded, as opposed to actually being a better idea than the one I wrote down so carefully. Am I the only one who uses the 'Chaos Pattern' as a development tool?

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            J Offline
            Jim Meadors
            wrote on last edited by
            #5

            As I was reading your writeup, I kept thinking how it sounded like a good explanation of what I do. So the answer to your question is "No" :rolleyes:

            <sig notetoself="think of a better signature"> <first>Jim</first> <last>Meadors</last> </sig>

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            • D Dean Roddey

              I am a very experienced developer, but I find that my 'process' when I start on some new bit of functionality or sub-system is pretty much bounce off the walls for a while, trying this, discarding it, trying that, discarding it, keep a bit of that attempt, keep a bit of that one, etc... Since I work alone there's no point in writing specifications. All it would result in is that I took a lot of time writing down in detail the first bounce off the first wall, which was then discarded on the way towards the next wall. Some might say it is time wasting, but ultimately I think it's a wash. The time I would have spent looking 'professional' and writing a bunch of stuff down just gets traded off for trying various things until I find what I like. Given that I almost never do the same thing twice, all the stuff I might write down would mostly be guesses that are probably about as likely to be wrong as right once I really dig into the practical realities of it. And, in the end, I can know for sure that various things that I might have initially discarded really should be discarded, as opposed to actually being a better idea than the one I wrote down so carefully. Am I the only one who uses the 'Chaos Pattern' as a development tool?

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              G Offline
              G Offline
              GKP1992
              wrote on last edited by
              #6

              Believe it or not, most people do it the same way as you do.

              T 1 Reply Last reply
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              • G GKP1992

                Believe it or not, most people do it the same way as you do.

                T Offline
                T Offline
                Tim Deveaux
                wrote on last edited by
                #7

                twssln

                1 Reply Last reply
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                • D Dean Roddey

                  I am a very experienced developer, but I find that my 'process' when I start on some new bit of functionality or sub-system is pretty much bounce off the walls for a while, trying this, discarding it, trying that, discarding it, keep a bit of that attempt, keep a bit of that one, etc... Since I work alone there's no point in writing specifications. All it would result in is that I took a lot of time writing down in detail the first bounce off the first wall, which was then discarded on the way towards the next wall. Some might say it is time wasting, but ultimately I think it's a wash. The time I would have spent looking 'professional' and writing a bunch of stuff down just gets traded off for trying various things until I find what I like. Given that I almost never do the same thing twice, all the stuff I might write down would mostly be guesses that are probably about as likely to be wrong as right once I really dig into the practical realities of it. And, in the end, I can know for sure that various things that I might have initially discarded really should be discarded, as opposed to actually being a better idea than the one I wrote down so carefully. Am I the only one who uses the 'Chaos Pattern' as a development tool?

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                  N Offline
                  N Offline
                  Nathan Minier
                  wrote on last edited by
                  #8

                  It's called "Agile Development". Just tell people that you're working through iterations. That's what I do, anyway.

                  "Never attribute to malice that which can be explained by stupidity." - Hanlon's Razor

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                  • D Dean Roddey

                    I am a very experienced developer, but I find that my 'process' when I start on some new bit of functionality or sub-system is pretty much bounce off the walls for a while, trying this, discarding it, trying that, discarding it, keep a bit of that attempt, keep a bit of that one, etc... Since I work alone there's no point in writing specifications. All it would result in is that I took a lot of time writing down in detail the first bounce off the first wall, which was then discarded on the way towards the next wall. Some might say it is time wasting, but ultimately I think it's a wash. The time I would have spent looking 'professional' and writing a bunch of stuff down just gets traded off for trying various things until I find what I like. Given that I almost never do the same thing twice, all the stuff I might write down would mostly be guesses that are probably about as likely to be wrong as right once I really dig into the practical realities of it. And, in the end, I can know for sure that various things that I might have initially discarded really should be discarded, as opposed to actually being a better idea than the one I wrote down so carefully. Am I the only one who uses the 'Chaos Pattern' as a development tool?

                    Explorans limites defectum

                    R Offline
                    R Offline
                    realJSOP
                    wrote on last edited by
                    #9

                    Nope, I'm using Chaos Dev right now. I've re-written all of the compoents for a web project template at least twixe, and a handful of those at least three times. I've tried creating EF data models more than a dozen times. Since this is going to be used as a basis for all of our apps, it has to be as close to correct as possible before it gets deployed to the rest of the team. Hell, I'm on the 5th iteration of the template. Chaos is very much in Chontrol.

                    ".45 ACP - because shooting twice is just silly" - JSOP, 2010
                    -----
                    You can never have too much ammo - unless you're swimming, or on fire. - JSOP, 2010
                    -----
                    When you pry the gun from my cold dead hands, be careful - the barrel will be very hot. - JSOP, 2013

                    1 Reply Last reply
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                    • D Dean Roddey

                      I am a very experienced developer, but I find that my 'process' when I start on some new bit of functionality or sub-system is pretty much bounce off the walls for a while, trying this, discarding it, trying that, discarding it, keep a bit of that attempt, keep a bit of that one, etc... Since I work alone there's no point in writing specifications. All it would result in is that I took a lot of time writing down in detail the first bounce off the first wall, which was then discarded on the way towards the next wall. Some might say it is time wasting, but ultimately I think it's a wash. The time I would have spent looking 'professional' and writing a bunch of stuff down just gets traded off for trying various things until I find what I like. Given that I almost never do the same thing twice, all the stuff I might write down would mostly be guesses that are probably about as likely to be wrong as right once I really dig into the practical realities of it. And, in the end, I can know for sure that various things that I might have initially discarded really should be discarded, as opposed to actually being a better idea than the one I wrote down so carefully. Am I the only one who uses the 'Chaos Pattern' as a development tool?

                      Explorans limites defectum

                      M Offline
                      M Offline
                      Marc Clifton
                      wrote on last edited by
                      #10

                      Dean Roddey wrote:

                      Given that I almost never do the same thing twice

                      I find that hard to believe. Sure, at a high level, yes, but at a low level, DB access, file I/O, even device I/O, rendering web pages, creating UI's (pick you tech poison), writing workflows, possibly dealing with threads, modularization, test fixtures, etc., are all rather common activities. But maybe that's all just the commonality of my world. :)

                      Latest Article - Azure Function - Compute Pi Stress Test Learning to code with python is like learning to swim with those little arm floaties. It gives you undeserved confidence and will eventually drown you. - DangerBunny Artificial intelligence is the only remedy for natural stupidity. - CDP1802

                      D 1 Reply Last reply
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                      • D Dean Roddey

                        I am a very experienced developer, but I find that my 'process' when I start on some new bit of functionality or sub-system is pretty much bounce off the walls for a while, trying this, discarding it, trying that, discarding it, keep a bit of that attempt, keep a bit of that one, etc... Since I work alone there's no point in writing specifications. All it would result in is that I took a lot of time writing down in detail the first bounce off the first wall, which was then discarded on the way towards the next wall. Some might say it is time wasting, but ultimately I think it's a wash. The time I would have spent looking 'professional' and writing a bunch of stuff down just gets traded off for trying various things until I find what I like. Given that I almost never do the same thing twice, all the stuff I might write down would mostly be guesses that are probably about as likely to be wrong as right once I really dig into the practical realities of it. And, in the end, I can know for sure that various things that I might have initially discarded really should be discarded, as opposed to actually being a better idea than the one I wrote down so carefully. Am I the only one who uses the 'Chaos Pattern' as a development tool?

                        Explorans limites defectum

                        L Offline
                        L Offline
                        Lost User
                        wrote on last edited by
                        #11

                        Dean Roddey wrote:

                        Since I work alone there's no point in writing specifications.

                        I always make specs, because it helps the customer to realize what he/she is asking for; I'll try to make sure that I'm building what they need, and not my personal interpretation of what they might need. Next, a minimal UI is drawn, and any logic described. Once those exist, I usually move on to datastructures, formulating a (normalized) database-scheme if it needs persistence. I see a lot of other people immediatly firing up VS when they get a new project, and starting to code. Still, if I am given 8 hours to chop down a tree, I'll spend 6 hours sharpening my axe. Good preparation always pays back :thumbsup:

                        Bastard Programmer from Hell :suss: If you can't read my code, try converting it here[^] "If you just follow the bacon Eddy, wherever it leads you, then you won't have to think about politics." -- Some Bell.

                        D 1 Reply Last reply
                        0
                        • D Dean Roddey

                          I am a very experienced developer, but I find that my 'process' when I start on some new bit of functionality or sub-system is pretty much bounce off the walls for a while, trying this, discarding it, trying that, discarding it, keep a bit of that attempt, keep a bit of that one, etc... Since I work alone there's no point in writing specifications. All it would result in is that I took a lot of time writing down in detail the first bounce off the first wall, which was then discarded on the way towards the next wall. Some might say it is time wasting, but ultimately I think it's a wash. The time I would have spent looking 'professional' and writing a bunch of stuff down just gets traded off for trying various things until I find what I like. Given that I almost never do the same thing twice, all the stuff I might write down would mostly be guesses that are probably about as likely to be wrong as right once I really dig into the practical realities of it. And, in the end, I can know for sure that various things that I might have initially discarded really should be discarded, as opposed to actually being a better idea than the one I wrote down so carefully. Am I the only one who uses the 'Chaos Pattern' as a development tool?

                          Explorans limites defectum

                          D Offline
                          D Offline
                          Dr Walt Fair PE
                          wrote on last edited by
                          #12

                          Dean Roddey wrote:

                          Am I the only one who uses the 'Chaos Pattern' as a development tool?

                          No, That's what I do, too. I usually start with an outline in code, perhaps as comments, then start fleshing out and testing as I add pieces. I tried writing detailed specs first and found it to be a waste of time as I quickly found the need to modify the specs for reason of practical implementation.

                          CQ de W5ALT

                          Walt Fair, Jr., P. E. Comport Computing Specializing in Technical Engineering Software

                          1 Reply Last reply
                          0
                          • M Marc Clifton

                            Dean Roddey wrote:

                            Given that I almost never do the same thing twice

                            I find that hard to believe. Sure, at a high level, yes, but at a low level, DB access, file I/O, even device I/O, rendering web pages, creating UI's (pick you tech poison), writing workflows, possibly dealing with threads, modularization, test fixtures, etc., are all rather common activities. But maybe that's all just the commonality of my world. :)

                            Latest Article - Azure Function - Compute Pi Stress Test Learning to code with python is like learning to swim with those little arm floaties. It gives you undeserved confidence and will eventually drown you. - DangerBunny Artificial intelligence is the only remedy for natural stupidity. - CDP1802

                            D Offline
                            D Offline
                            Dean Roddey
                            wrote on last edited by
                            #13

                            You'd have to know my situation for it to make sense I guess. I'm the author of a huge project, about a million lines of code, that I've built from the ground up. The bottom half is all general purpose code, and it long ago encapsulated all of those things for reuse. So I don't have to really ever repeat myself, repeat myself. It's always upwards and onwards, though of course sometimes I do circle around and shore up my rear guard before going back to the front. But it's almost always diving into some big new problem domain. The general purpose part of it I recently open sourced: GitHub - DeanRoddey/CIDLib: The CIDLib general purpose C++ development environment[^] The top part is a very powerful automation system called CQC (www.charmedquark.com).

                            Explorans limites defectum

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                            • L Lost User

                              Dean Roddey wrote:

                              Since I work alone there's no point in writing specifications.

                              I always make specs, because it helps the customer to realize what he/she is asking for; I'll try to make sure that I'm building what they need, and not my personal interpretation of what they might need. Next, a minimal UI is drawn, and any logic described. Once those exist, I usually move on to datastructures, formulating a (normalized) database-scheme if it needs persistence. I see a lot of other people immediatly firing up VS when they get a new project, and starting to code. Still, if I am given 8 hours to chop down a tree, I'll spend 6 hours sharpening my axe. Good preparation always pays back :thumbsup:

                              Bastard Programmer from Hell :suss: If you can't read my code, try converting it here[^] "If you just follow the bacon Eddy, wherever it leads you, then you won't have to think about politics." -- Some Bell.

                              D Offline
                              D Offline
                              Dean Roddey
                              wrote on last edited by
                              #14

                              For me, I am the 'customer', and the boss, and the code monkey.

                              Explorans limites defectum

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                              • D Dean Roddey

                                For me, I am the 'customer', and the boss, and the code monkey.

                                Explorans limites defectum

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                                L Offline
                                Lost User
                                wrote on last edited by
                                #15

                                Dean Roddey wrote:

                                I am the 'customer'

                                You pay for your software? :omg:

                                Bastard Programmer from Hell :suss: If you can't read my code, try converting it here[^] "If you just follow the bacon Eddy, wherever it leads you, then you won't have to think about politics." -- Some Bell.

                                D 1 Reply Last reply
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                                • L Lost User

                                  Dean Roddey wrote:

                                  I am the 'customer'

                                  You pay for your software? :omg:

                                  Bastard Programmer from Hell :suss: If you can't read my code, try converting it here[^] "If you just follow the bacon Eddy, wherever it leads you, then you won't have to think about politics." -- Some Bell.

                                  D Offline
                                  D Offline
                                  Dean Roddey
                                  wrote on last edited by
                                  #16

                                  With my life... But I assumed he meant customer as in he's a contract programmer and the customer is the company he's writing the code for. BTW, I have to report that I don't pay me well, and the benefits suck.

                                  Explorans limites defectum

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                                  • D Dean Roddey

                                    With my life... But I assumed he meant customer as in he's a contract programmer and the customer is the company he's writing the code for. BTW, I have to report that I don't pay me well, and the benefits suck.

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                                    L Offline
                                    Lost User
                                    wrote on last edited by
                                    #17

                                    Dean Roddey wrote:

                                    With my life... But I assumed he meant customer as in he's a contract programmer and the customer is the company he's writing the code for.

                                    I don't assume; and it's not a very good idea to place yourself in the customers' seat.

                                    Dean Roddey wrote:

                                    BTW, I have to report that I don't pay me well, and the benefits suck.

                                    Have you considered threathening yourself with a strike? :D

                                    Bastard Programmer from Hell :suss: If you can't read my code, try converting it here[^] "If you just follow the bacon Eddy, wherever it leads you, then you won't have to think about politics." -- Some Bell.

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