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  3. My software is in the Computer History Museum!

My software is in the Computer History Museum!

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comdesigngame-dev
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  • M Marc Clifton

    I wrote a game back in the early 80's called Turtle Toyland Junior: Turtle Toyland Jr. for Commodore 64 (1983) - MobyGames[^] Turns out it's in the Collections at the CHM in Mountain View CA. Turtle Toyland Jr. | 102779471 | Computer History Museum[^] Catalog #: 102779471 I've actually visited there! And I still have the game box and contents. :-D

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    Slacker007
    wrote on last edited by
    #7

    it's on youtube as well, cool: C64 Turtle Toyland Junior 1984 HesWare - YouTube[^]

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    • M Marc Clifton

      I wrote a game back in the early 80's called Turtle Toyland Junior: Turtle Toyland Jr. for Commodore 64 (1983) - MobyGames[^] Turns out it's in the Collections at the CHM in Mountain View CA. Turtle Toyland Jr. | 102779471 | Computer History Museum[^] Catalog #: 102779471 I've actually visited there! And I still have the game box and contents. :-D

      Latest Articles:
      Fun Exploring Div and Table UI Layout

      Mike HankeyM Offline
      Mike HankeyM Offline
      Mike Hankey
      wrote on last edited by
      #8

      Awesome

      Technician 1. A person that fixes stuff you can't. 2. One who does precision guesswork based on unreliable data provided by those of questionable knowledge. JaxCoder.com

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      • M Marc Clifton

        I wrote a game back in the early 80's called Turtle Toyland Junior: Turtle Toyland Jr. for Commodore 64 (1983) - MobyGames[^] Turns out it's in the Collections at the CHM in Mountain View CA. Turtle Toyland Jr. | 102779471 | Computer History Museum[^] Catalog #: 102779471 I've actually visited there! And I still have the game box and contents. :-D

        Latest Articles:
        Fun Exploring Div and Table UI Layout

        R Offline
        R Offline
        RickZeeland
        wrote on last edited by
        #9

        Missed out on that one sadly, being an Atarian :sigh:

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        • M Marc Clifton

          I wrote a game back in the early 80's called Turtle Toyland Junior: Turtle Toyland Jr. for Commodore 64 (1983) - MobyGames[^] Turns out it's in the Collections at the CHM in Mountain View CA. Turtle Toyland Jr. | 102779471 | Computer History Museum[^] Catalog #: 102779471 I've actually visited there! And I still have the game box and contents. :-D

          Latest Articles:
          Fun Exploring Div and Table UI Layout

          abmvA Offline
          abmvA Offline
          abmv
          wrote on last edited by
          #10

          the horror !!!!!! maybe u should do a rewrite in wpf ...

          Caveat Emptor. "Progress doesn't come from early risers – progress is made by lazy men looking for easier ways to do things." Lazarus Long

          We are in the beginning of a mass extinction. - Greta Thunberg

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          • M Marc Clifton

            raddevus wrote:

            C64 programming ain't like you could open up Visual Studio and start typing like you can now.

            Sure it was! And it was even easier -- you didn't have to open up an app first, just start typing:

            10 PRINT "HI"
            20 GOTO 10

            RUN

            :-D

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            raddevus
            wrote on last edited by
            #11

            Marc Clifton wrote:

            Sure it was! And it was even easier

            Were you really able to write your entire program in BASIC? I thought you needed to know C64 Assembler or Machine Language to get anything valuable done. How many lines of code did your program end up being? Any recollection of that? Just curious.

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            • M Marc Clifton

              I wrote a game back in the early 80's called Turtle Toyland Junior: Turtle Toyland Jr. for Commodore 64 (1983) - MobyGames[^] Turns out it's in the Collections at the CHM in Mountain View CA. Turtle Toyland Jr. | 102779471 | Computer History Museum[^] Catalog #: 102779471 I've actually visited there! And I still have the game box and contents. :-D

              Latest Articles:
              Fun Exploring Div and Table UI Layout

              L Offline
              L Offline
              littleGreenDude
              wrote on last edited by
              #12

              How do you know when you are an old developer?, Alex ...sorry, I thought this was Jeopardy.

              “The palest ink is better than the best memory.” - Chinese Proverb

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              • M Marc Clifton

                I wrote a game back in the early 80's called Turtle Toyland Junior: Turtle Toyland Jr. for Commodore 64 (1983) - MobyGames[^] Turns out it's in the Collections at the CHM in Mountain View CA. Turtle Toyland Jr. | 102779471 | Computer History Museum[^] Catalog #: 102779471 I've actually visited there! And I still have the game box and contents. :-D

                Latest Articles:
                Fun Exploring Div and Table UI Layout

                M Offline
                M Offline
                mgama
                wrote on last edited by
                #13

                Next, find a way of getting it here Software Library: C64 : Free Software : Free Download, Borrow and Streaming : Internet Archive[^] so we can play it.

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                • G glennPattonWork3

                  :cool: I have been to the UK Museum several times, going through there it was 'I wanted one of those!'& 'I had one of those'...

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                  D Offline
                  den2k88
                  wrote on last edited by
                  #14

                  Where is it located? I've been in the UK 7 times and never heard of it :doh: :doh:

                  GCS d--(d+) s-/++ a C++++ U+++ P- L+@ E-- W++ N+ o+ K- w+++ O? M-- V? PS+ PE- Y+ PGP t+ 5? X R+++ tv-- b+(+++) DI+++ D++ G e++ h--- r+++ y+++*      Weapons extension: ma- k++ F+2 X

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                  • D den2k88

                    Where is it located? I've been in the UK 7 times and never heard of it :doh: :doh:

                    GCS d--(d+) s-/++ a C++++ U+++ P- L+@ E-- W++ N+ o+ K- w+++ O? M-- V? PS+ PE- Y+ PGP t+ 5? X R+++ tv-- b+(+++) DI+++ D++ G e++ h--- r+++ y+++*      Weapons extension: ma- k++ F+2 X

                    G Offline
                    G Offline
                    glennPattonWork3
                    wrote on last edited by
                    #15

                    It use to be part of [Bletchley Park | Home](https://www.bletchleypark.org.uk/) then they had a falling out opened up next door.. [https://www.tnmoc.org/\](https://www.tnmoc.org/) Worth a visit...

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                    • M Marc Clifton

                      I wrote a game back in the early 80's called Turtle Toyland Junior: Turtle Toyland Jr. for Commodore 64 (1983) - MobyGames[^] Turns out it's in the Collections at the CHM in Mountain View CA. Turtle Toyland Jr. | 102779471 | Computer History Museum[^] Catalog #: 102779471 I've actually visited there! And I still have the game box and contents. :-D

                      Latest Articles:
                      Fun Exploring Div and Table UI Layout

                      R Offline
                      R Offline
                      Rich Leyshon
                      wrote on last edited by
                      #16

                      Somewhere, deep in the recesses of the loft, I have a copy of "Computer & Video Games" magazine from, I'm guessing 1982 or 83 featuring the listing of my VIC20 fruit machine program. This was all in Basic and used up every one of the 3,583 bytes available on the unexpanded machine. I did later get a C64 but only ever used it for final year university project which was a demonstrator for a 256 channel digital lighting system (a few channels of sample hardware, along with the software). This was Basic for the front end, creation and editing of lighting sequences etc but used assembly when running a sequence in the background. Used the interrupt (60 times a second IIRC) to check if the level of any channel ought to be changed before handing back to the "OS" Originally, used zero crossing detector circuit and some maths to decide the exact point in the mains cycle to turn the current on/off to get the desired brightness until luckily, someone brought out a chip that just let you set the level digitally and it took care of all the pesky on/off work with the power electronics. However, if you ask me what happened yesterday ...

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