I hate Big Blanks and I cannot lie...
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Why do so-called designers think that large areas of blank, white space is a good thing? Is this a plot by huge, High Definition screen vendors to drive sales? In the good old days the key thing about displaying information on a screen was to provide such information in a compact, readable form with interface fields glaringly obvious (such as text entry,buttons, etc.). Now it's all about using invisible scrollbars (once you guess where they are and hover over that area long enough) to plough through huge acreages of blank space just to read more than a couple of lines at a time. In addition, the text is squeezed between huge stock photos that are barely relevant and jump, scroll or wobble around the screen like that old April Fool's code that made dialog box buttons dodge your mouse when you tried to click on them. ..and half the time buttons are just some text you have to know to click upon. Example: The other day I went to UPS/FedEx/whoever to track a parcel. There was some huge text somewhere in the middle of a large blank area that said "Tracking #" (note the "#" instead of "number", despite the huge surround white space available). So I tried typing the tracking number - didn't work, I needed to click on the entry field to get focus. Where is the entry field? I clicked on the text, nothing happened; I clicked on the blank area immediately to the right of the text, nothing happened; I clicked on the blank area immediately below the text, nothing happened... hmmm. I clicked randomly in various places around the screen and then tried typing, nothing... ...until finally I found that if I clicked below the text about an inch (or a couple of centimeters) below the text and started typing, the number finally appeared! Yay! There was no flashing cursor, no text entry border or shadowed area, no different shade of grey or colour to give a clue where to type; you just had to click randomly until you found the area that responded. Hovering around to see the cursor change to a text entry cursor didn't work anymore - there was no cursor at all during text entry, the mouse pointer didn't change or even move to follow the entered text. What numpty thought that was a good user interface (sorry, User eXperience)? I'm surprised I didn't have to scroll down to find it! Actually, I would have had to if I was on a smaller screen or not running full-screen. To sum up: Grrrrr! Thoughts?
- I would love to change the world, but they won’t give me th
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Why do so-called designers think that large areas of blank, white space is a good thing? Is this a plot by huge, High Definition screen vendors to drive sales? In the good old days the key thing about displaying information on a screen was to provide such information in a compact, readable form with interface fields glaringly obvious (such as text entry,buttons, etc.). Now it's all about using invisible scrollbars (once you guess where they are and hover over that area long enough) to plough through huge acreages of blank space just to read more than a couple of lines at a time. In addition, the text is squeezed between huge stock photos that are barely relevant and jump, scroll or wobble around the screen like that old April Fool's code that made dialog box buttons dodge your mouse when you tried to click on them. ..and half the time buttons are just some text you have to know to click upon. Example: The other day I went to UPS/FedEx/whoever to track a parcel. There was some huge text somewhere in the middle of a large blank area that said "Tracking #" (note the "#" instead of "number", despite the huge surround white space available). So I tried typing the tracking number - didn't work, I needed to click on the entry field to get focus. Where is the entry field? I clicked on the text, nothing happened; I clicked on the blank area immediately to the right of the text, nothing happened; I clicked on the blank area immediately below the text, nothing happened... hmmm. I clicked randomly in various places around the screen and then tried typing, nothing... ...until finally I found that if I clicked below the text about an inch (or a couple of centimeters) below the text and started typing, the number finally appeared! Yay! There was no flashing cursor, no text entry border or shadowed area, no different shade of grey or colour to give a clue where to type; you just had to click randomly until you found the area that responded. Hovering around to see the cursor change to a text entry cursor didn't work anymore - there was no cursor at all during text entry, the mouse pointer didn't change or even move to follow the entered text. What numpty thought that was a good user interface (sorry, User eXperience)? I'm surprised I didn't have to scroll down to find it! Actually, I would have had to if I was on a smaller screen or not running full-screen. To sum up: Grrrrr! Thoughts?
- I would love to change the world, but they won’t give me th
In theory, usage of space should be to prevent a page from being an eyesore. In practice, boil-plate website produced by entire corporations of script-kitty's all use the same templates to make an endless supply of look-alike websites with the readily available stock photos. So what else is new?
"The difference between genius and stupidity is that genius has its limits." - Albert Einstein
"If you are searching for perfection in others, then you seek disappointment. If you seek perfection in yourself, then you will find failure." - Balboos HaGadol Mar 2010
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Why do so-called designers think that large areas of blank, white space is a good thing? Is this a plot by huge, High Definition screen vendors to drive sales? In the good old days the key thing about displaying information on a screen was to provide such information in a compact, readable form with interface fields glaringly obvious (such as text entry,buttons, etc.). Now it's all about using invisible scrollbars (once you guess where they are and hover over that area long enough) to plough through huge acreages of blank space just to read more than a couple of lines at a time. In addition, the text is squeezed between huge stock photos that are barely relevant and jump, scroll or wobble around the screen like that old April Fool's code that made dialog box buttons dodge your mouse when you tried to click on them. ..and half the time buttons are just some text you have to know to click upon. Example: The other day I went to UPS/FedEx/whoever to track a parcel. There was some huge text somewhere in the middle of a large blank area that said "Tracking #" (note the "#" instead of "number", despite the huge surround white space available). So I tried typing the tracking number - didn't work, I needed to click on the entry field to get focus. Where is the entry field? I clicked on the text, nothing happened; I clicked on the blank area immediately to the right of the text, nothing happened; I clicked on the blank area immediately below the text, nothing happened... hmmm. I clicked randomly in various places around the screen and then tried typing, nothing... ...until finally I found that if I clicked below the text about an inch (or a couple of centimeters) below the text and started typing, the number finally appeared! Yay! There was no flashing cursor, no text entry border or shadowed area, no different shade of grey or colour to give a clue where to type; you just had to click randomly until you found the area that responded. Hovering around to see the cursor change to a text entry cursor didn't work anymore - there was no cursor at all during text entry, the mouse pointer didn't change or even move to follow the entered text. What numpty thought that was a good user interface (sorry, User eXperience)? I'm surprised I didn't have to scroll down to find it! Actually, I would have had to if I was on a smaller screen or not running full-screen. To sum up: Grrrrr! Thoughts?
- I would love to change the world, but they won’t give me th
Forogar wrote:
There was no flashing cursor, no text entry border or shadowed area, no different shade of grey or colour to give a clue where to type; you just had to click randomly until you found the area that responded
I know it's not a solution to the moronically bad design you rightly complain about, but most pre-made "You. too can build a website for your company, with no training!" templates do automatically assign tab-order values, so you might be able to click on the field label and hit the Tab key, to position the cursor.
I wanna be a eunuchs developer! Pass me a bread knife!
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In theory, usage of space should be to prevent a page from being an eyesore. In practice, boil-plate website produced by entire corporations of script-kitty's all use the same templates to make an endless supply of look-alike websites with the readily available stock photos. So what else is new?
"The difference between genius and stupidity is that genius has its limits." - Albert Einstein
"If you are searching for perfection in others, then you seek disappointment. If you seek perfection in yourself, then you will find failure." - Balboos HaGadol Mar 2010
Yeah, and they use Stock Photos of Their Jobs[^] :doh:
"I have no idea what I did, but I'm taking full credit for it." - ThisOldTony AntiTwitter: @DalekDave is now a follower!
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Why do so-called designers think that large areas of blank, white space is a good thing? Is this a plot by huge, High Definition screen vendors to drive sales? In the good old days the key thing about displaying information on a screen was to provide such information in a compact, readable form with interface fields glaringly obvious (such as text entry,buttons, etc.). Now it's all about using invisible scrollbars (once you guess where they are and hover over that area long enough) to plough through huge acreages of blank space just to read more than a couple of lines at a time. In addition, the text is squeezed between huge stock photos that are barely relevant and jump, scroll or wobble around the screen like that old April Fool's code that made dialog box buttons dodge your mouse when you tried to click on them. ..and half the time buttons are just some text you have to know to click upon. Example: The other day I went to UPS/FedEx/whoever to track a parcel. There was some huge text somewhere in the middle of a large blank area that said "Tracking #" (note the "#" instead of "number", despite the huge surround white space available). So I tried typing the tracking number - didn't work, I needed to click on the entry field to get focus. Where is the entry field? I clicked on the text, nothing happened; I clicked on the blank area immediately to the right of the text, nothing happened; I clicked on the blank area immediately below the text, nothing happened... hmmm. I clicked randomly in various places around the screen and then tried typing, nothing... ...until finally I found that if I clicked below the text about an inch (or a couple of centimeters) below the text and started typing, the number finally appeared! Yay! There was no flashing cursor, no text entry border or shadowed area, no different shade of grey or colour to give a clue where to type; you just had to click randomly until you found the area that responded. Hovering around to see the cursor change to a text entry cursor didn't work anymore - there was no cursor at all during text entry, the mouse pointer didn't change or even move to follow the entered text. What numpty thought that was a good user interface (sorry, User eXperience)? I'm surprised I didn't have to scroll down to find it! Actually, I would have had to if I was on a smaller screen or not running full-screen. To sum up: Grrrrr! Thoughts?
- I would love to change the world, but they won’t give me th
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Why do so-called designers think that large areas of blank, white space is a good thing? Is this a plot by huge, High Definition screen vendors to drive sales? In the good old days the key thing about displaying information on a screen was to provide such information in a compact, readable form with interface fields glaringly obvious (such as text entry,buttons, etc.). Now it's all about using invisible scrollbars (once you guess where they are and hover over that area long enough) to plough through huge acreages of blank space just to read more than a couple of lines at a time. In addition, the text is squeezed between huge stock photos that are barely relevant and jump, scroll or wobble around the screen like that old April Fool's code that made dialog box buttons dodge your mouse when you tried to click on them. ..and half the time buttons are just some text you have to know to click upon. Example: The other day I went to UPS/FedEx/whoever to track a parcel. There was some huge text somewhere in the middle of a large blank area that said "Tracking #" (note the "#" instead of "number", despite the huge surround white space available). So I tried typing the tracking number - didn't work, I needed to click on the entry field to get focus. Where is the entry field? I clicked on the text, nothing happened; I clicked on the blank area immediately to the right of the text, nothing happened; I clicked on the blank area immediately below the text, nothing happened... hmmm. I clicked randomly in various places around the screen and then tried typing, nothing... ...until finally I found that if I clicked below the text about an inch (or a couple of centimeters) below the text and started typing, the number finally appeared! Yay! There was no flashing cursor, no text entry border or shadowed area, no different shade of grey or colour to give a clue where to type; you just had to click randomly until you found the area that responded. Hovering around to see the cursor change to a text entry cursor didn't work anymore - there was no cursor at all during text entry, the mouse pointer didn't change or even move to follow the entered text. What numpty thought that was a good user interface (sorry, User eXperience)? I'm surprised I didn't have to scroll down to find it! Actually, I would have had to if I was on a smaller screen or not running full-screen. To sum up: Grrrrr! Thoughts?
- I would love to change the world, but they won’t give me th
I agree. Would a black background be better? (I don't think so.)
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Why do so-called designers think that large areas of blank, white space is a good thing? Is this a plot by huge, High Definition screen vendors to drive sales? In the good old days the key thing about displaying information on a screen was to provide such information in a compact, readable form with interface fields glaringly obvious (such as text entry,buttons, etc.). Now it's all about using invisible scrollbars (once you guess where they are and hover over that area long enough) to plough through huge acreages of blank space just to read more than a couple of lines at a time. In addition, the text is squeezed between huge stock photos that are barely relevant and jump, scroll or wobble around the screen like that old April Fool's code that made dialog box buttons dodge your mouse when you tried to click on them. ..and half the time buttons are just some text you have to know to click upon. Example: The other day I went to UPS/FedEx/whoever to track a parcel. There was some huge text somewhere in the middle of a large blank area that said "Tracking #" (note the "#" instead of "number", despite the huge surround white space available). So I tried typing the tracking number - didn't work, I needed to click on the entry field to get focus. Where is the entry field? I clicked on the text, nothing happened; I clicked on the blank area immediately to the right of the text, nothing happened; I clicked on the blank area immediately below the text, nothing happened... hmmm. I clicked randomly in various places around the screen and then tried typing, nothing... ...until finally I found that if I clicked below the text about an inch (or a couple of centimeters) below the text and started typing, the number finally appeared! Yay! There was no flashing cursor, no text entry border or shadowed area, no different shade of grey or colour to give a clue where to type; you just had to click randomly until you found the area that responded. Hovering around to see the cursor change to a text entry cursor didn't work anymore - there was no cursor at all during text entry, the mouse pointer didn't change or even move to follow the entered text. What numpty thought that was a good user interface (sorry, User eXperience)? I'm surprised I didn't have to scroll down to find it! Actually, I would have had to if I was on a smaller screen or not running full-screen. To sum up: Grrrrr! Thoughts?
- I would love to change the world, but they won’t give me th
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Why do so-called designers think that large areas of blank, white space is a good thing? Is this a plot by huge, High Definition screen vendors to drive sales? In the good old days the key thing about displaying information on a screen was to provide such information in a compact, readable form with interface fields glaringly obvious (such as text entry,buttons, etc.). Now it's all about using invisible scrollbars (once you guess where they are and hover over that area long enough) to plough through huge acreages of blank space just to read more than a couple of lines at a time. In addition, the text is squeezed between huge stock photos that are barely relevant and jump, scroll or wobble around the screen like that old April Fool's code that made dialog box buttons dodge your mouse when you tried to click on them. ..and half the time buttons are just some text you have to know to click upon. Example: The other day I went to UPS/FedEx/whoever to track a parcel. There was some huge text somewhere in the middle of a large blank area that said "Tracking #" (note the "#" instead of "number", despite the huge surround white space available). So I tried typing the tracking number - didn't work, I needed to click on the entry field to get focus. Where is the entry field? I clicked on the text, nothing happened; I clicked on the blank area immediately to the right of the text, nothing happened; I clicked on the blank area immediately below the text, nothing happened... hmmm. I clicked randomly in various places around the screen and then tried typing, nothing... ...until finally I found that if I clicked below the text about an inch (or a couple of centimeters) below the text and started typing, the number finally appeared! Yay! There was no flashing cursor, no text entry border or shadowed area, no different shade of grey or colour to give a clue where to type; you just had to click randomly until you found the area that responded. Hovering around to see the cursor change to a text entry cursor didn't work anymore - there was no cursor at all during text entry, the mouse pointer didn't change or even move to follow the entered text. What numpty thought that was a good user interface (sorry, User eXperience)? I'm surprised I didn't have to scroll down to find it! Actually, I would have had to if I was on a smaller screen or not running full-screen. To sum up: Grrrrr! Thoughts?
- I would love to change the world, but they won’t give me th
When I see sites like that I like to inspect the code and more often than not I discover something that leads me to believe (with a high degree of confidence) that the site was written in Ruby on Rails. Or maybe Django. Not that I haven't seen horrid sites written in Microsoft tech, one only needs to look at Microsoft's own site and Office365 online. It's a free-for-all out there, and the web development community is in free-fall. :laugh:
Latest Articles:
Abusing Extension Methods, Null Continuation, and Null Coalescence Operators -
Yeah, and they use Stock Photos of Their Jobs[^] :doh:
"I have no idea what I did, but I'm taking full credit for it." - ThisOldTony AntiTwitter: @DalekDave is now a follower!
:thumbsup:
If you can keep your head while those about you are losing theirs, perhaps you don't understand the situation.
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Why do so-called designers think that large areas of blank, white space is a good thing? Is this a plot by huge, High Definition screen vendors to drive sales? In the good old days the key thing about displaying information on a screen was to provide such information in a compact, readable form with interface fields glaringly obvious (such as text entry,buttons, etc.). Now it's all about using invisible scrollbars (once you guess where they are and hover over that area long enough) to plough through huge acreages of blank space just to read more than a couple of lines at a time. In addition, the text is squeezed between huge stock photos that are barely relevant and jump, scroll or wobble around the screen like that old April Fool's code that made dialog box buttons dodge your mouse when you tried to click on them. ..and half the time buttons are just some text you have to know to click upon. Example: The other day I went to UPS/FedEx/whoever to track a parcel. There was some huge text somewhere in the middle of a large blank area that said "Tracking #" (note the "#" instead of "number", despite the huge surround white space available). So I tried typing the tracking number - didn't work, I needed to click on the entry field to get focus. Where is the entry field? I clicked on the text, nothing happened; I clicked on the blank area immediately to the right of the text, nothing happened; I clicked on the blank area immediately below the text, nothing happened... hmmm. I clicked randomly in various places around the screen and then tried typing, nothing... ...until finally I found that if I clicked below the text about an inch (or a couple of centimeters) below the text and started typing, the number finally appeared! Yay! There was no flashing cursor, no text entry border or shadowed area, no different shade of grey or colour to give a clue where to type; you just had to click randomly until you found the area that responded. Hovering around to see the cursor change to a text entry cursor didn't work anymore - there was no cursor at all during text entry, the mouse pointer didn't change or even move to follow the entered text. What numpty thought that was a good user interface (sorry, User eXperience)? I'm surprised I didn't have to scroll down to find it! Actually, I would have had to if I was on a smaller screen or not running full-screen. To sum up: Grrrrr! Thoughts?
- I would love to change the world, but they won’t give me th
Unused space is a waste of screen real-estate. I've been given a machine with a heavy graphics card, and at a high resolution half of my screen is often empty on most webpages. Most games use the space more wisely. Also, I am a big fan of WinForms, and as someone already noticed, it scales horribly :thumbsup:
Bastard Programmer from Hell :suss: If you can't read my code, try converting it here[^] "If you just follow the bacon Eddy, wherever it leads you, then you won't have to think about politics." -- Some Bell.
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Forogar wrote:
There was no flashing cursor, no text entry border or shadowed area, no different shade of grey or colour to give a clue where to type; you just had to click randomly until you found the area that responded
I know it's not a solution to the moronically bad design you rightly complain about, but most pre-made "You. too can build a website for your company, with no training!" templates do automatically assign tab-order values, so you might be able to click on the field label and hit the Tab key, to position the cursor.
I wanna be a eunuchs developer! Pass me a bread knife!
That's an idea I didn't try but would probably have worked. However, you and I are developers and know these things. Most of the customers are not and would not know this so, once more, a useless UX!
- I would love to change the world, but they won’t give me the source code.
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Why do so-called designers think that large areas of blank, white space is a good thing? Is this a plot by huge, High Definition screen vendors to drive sales? In the good old days the key thing about displaying information on a screen was to provide such information in a compact, readable form with interface fields glaringly obvious (such as text entry,buttons, etc.). Now it's all about using invisible scrollbars (once you guess where they are and hover over that area long enough) to plough through huge acreages of blank space just to read more than a couple of lines at a time. In addition, the text is squeezed between huge stock photos that are barely relevant and jump, scroll or wobble around the screen like that old April Fool's code that made dialog box buttons dodge your mouse when you tried to click on them. ..and half the time buttons are just some text you have to know to click upon. Example: The other day I went to UPS/FedEx/whoever to track a parcel. There was some huge text somewhere in the middle of a large blank area that said "Tracking #" (note the "#" instead of "number", despite the huge surround white space available). So I tried typing the tracking number - didn't work, I needed to click on the entry field to get focus. Where is the entry field? I clicked on the text, nothing happened; I clicked on the blank area immediately to the right of the text, nothing happened; I clicked on the blank area immediately below the text, nothing happened... hmmm. I clicked randomly in various places around the screen and then tried typing, nothing... ...until finally I found that if I clicked below the text about an inch (or a couple of centimeters) below the text and started typing, the number finally appeared! Yay! There was no flashing cursor, no text entry border or shadowed area, no different shade of grey or colour to give a clue where to type; you just had to click randomly until you found the area that responded. Hovering around to see the cursor change to a text entry cursor didn't work anymore - there was no cursor at all during text entry, the mouse pointer didn't change or even move to follow the entered text. What numpty thought that was a good user interface (sorry, User eXperience)? I'm surprised I didn't have to scroll down to find it! Actually, I would have had to if I was on a smaller screen or not running full-screen. To sum up: Grrrrr! Thoughts?
- I would love to change the world, but they won’t give me th
I complained about this last week. One of our company websites is being redesigned using WordPress...the theme is huge graphics, animations, super large titles and lot's of wasted space. :sigh: Unfortunately, I'll be the one charged with maintaining it. :sigh: I do web applications, not websites! :)
"Go forth into the source" - Neal Morse
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When I see sites like that I like to inspect the code and more often than not I discover something that leads me to believe (with a high degree of confidence) that the site was written in Ruby on Rails. Or maybe Django. Not that I haven't seen horrid sites written in Microsoft tech, one only needs to look at Microsoft's own site and Office365 online. It's a free-for-all out there, and the web development community is in free-fall. :laugh:
Latest Articles:
Abusing Extension Methods, Null Continuation, and Null Coalescence OperatorsOption 1:
Marc Clifton wrote:
and the web development community is in free-fall.
without parachutes Option 2:
Marc Clifton wrote:
and the web development community is in free-fallfail.
FTFY Choose one :rolleyes: :laugh:
M.D.V. ;) If something has a solution... Why do we have to worry about?. If it has no solution... For what reason do we have to worry about? Help me to understand what I'm saying, and I'll explain it better to you Rating helpful answers is nice, but saying thanks can be even nicer.
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When I see sites like that I like to inspect the code and more often than not I discover something that leads me to believe (with a high degree of confidence) that the site was written in Ruby on Rails. Or maybe Django. Not that I haven't seen horrid sites written in Microsoft tech, one only needs to look at Microsoft's own site and Office365 online. It's a free-for-all out there, and the web development community is in free-fall. :laugh:
Latest Articles:
Abusing Extension Methods, Null Continuation, and Null Coalescence OperatorsMarc Clifton wrote:
It's a free-for-all out there, and the web development community is in free-fall
Years ago I was basically being moved away from a traditional desktop client/server app developer role into a web dev role. Then a few months ago I told my boss I had to go back to something I'm more familiar with because--I told him bluntly--as a software developer, that's not what I had signed up for. Portfolio diversity be damned. It had come to a point where I dreaded getting up in the morning. It's not that I couldn't hack it, I just hated every aspect of it. If I can make it to retirement without ever having to do web development...I'll be happy. If I can't - I honestly would consider an early retirement. I just can't find the motivation for that crap.
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Unused space is a waste of screen real-estate. I've been given a machine with a heavy graphics card, and at a high resolution half of my screen is often empty on most webpages. Most games use the space more wisely. Also, I am a big fan of WinForms, and as someone already noticed, it scales horribly :thumbsup:
Bastard Programmer from Hell :suss: If you can't read my code, try converting it here[^] "If you just follow the bacon Eddy, wherever it leads you, then you won't have to think about politics." -- Some Bell.
Eddy Vluggen wrote:
at a high resolution half of my screen is often empty on most webpages.
And here I thought fluent design (isn't that what it's called?) was supposed to solve that. Web developers *must* be made to test against everything between 800x600, and all the way to 4K IMO. Native, not rescaled.
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Eddy Vluggen wrote:
at a high resolution half of my screen is often empty on most webpages.
And here I thought fluent design (isn't that what it's called?) was supposed to solve that. Web developers *must* be made to test against everything between 800x600, and all the way to 4K IMO. Native, not rescaled.
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Why do so-called designers think that large areas of blank, white space is a good thing? Is this a plot by huge, High Definition screen vendors to drive sales? In the good old days the key thing about displaying information on a screen was to provide such information in a compact, readable form with interface fields glaringly obvious (such as text entry,buttons, etc.). Now it's all about using invisible scrollbars (once you guess where they are and hover over that area long enough) to plough through huge acreages of blank space just to read more than a couple of lines at a time. In addition, the text is squeezed between huge stock photos that are barely relevant and jump, scroll or wobble around the screen like that old April Fool's code that made dialog box buttons dodge your mouse when you tried to click on them. ..and half the time buttons are just some text you have to know to click upon. Example: The other day I went to UPS/FedEx/whoever to track a parcel. There was some huge text somewhere in the middle of a large blank area that said "Tracking #" (note the "#" instead of "number", despite the huge surround white space available). So I tried typing the tracking number - didn't work, I needed to click on the entry field to get focus. Where is the entry field? I clicked on the text, nothing happened; I clicked on the blank area immediately to the right of the text, nothing happened; I clicked on the blank area immediately below the text, nothing happened... hmmm. I clicked randomly in various places around the screen and then tried typing, nothing... ...until finally I found that if I clicked below the text about an inch (or a couple of centimeters) below the text and started typing, the number finally appeared! Yay! There was no flashing cursor, no text entry border or shadowed area, no different shade of grey or colour to give a clue where to type; you just had to click randomly until you found the area that responded. Hovering around to see the cursor change to a text entry cursor didn't work anymore - there was no cursor at all during text entry, the mouse pointer didn't change or even move to follow the entered text. What numpty thought that was a good user interface (sorry, User eXperience)? I'm surprised I didn't have to scroll down to find it! Actually, I would have had to if I was on a smaller screen or not running full-screen. To sum up: Grrrrr! Thoughts?
- I would love to change the world, but they won’t give me th
Reminded me of "big pants and I cannot lie[^]". My fault, or did you aim for it?
Bastard Programmer from Hell :suss: If you can't read my code, try converting it here[^] "If you just follow the bacon Eddy, wherever it leads you, then you won't have to think about politics." -- Some Bell.
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Marc Clifton wrote:
It's a free-for-all out there, and the web development community is in free-fall
Years ago I was basically being moved away from a traditional desktop client/server app developer role into a web dev role. Then a few months ago I told my boss I had to go back to something I'm more familiar with because--I told him bluntly--as a software developer, that's not what I had signed up for. Portfolio diversity be damned. It had come to a point where I dreaded getting up in the morning. It's not that I couldn't hack it, I just hated every aspect of it. If I can make it to retirement without ever having to do web development...I'll be happy. If I can't - I honestly would consider an early retirement. I just can't find the motivation for that crap.
dandy72 wrote:
If I can make it to retirement without ever having to do web development
I made it, just. Now looking at fiddling around with web design in my copious spare time, haven't touched any code in months.
Never underestimate the power of human stupidity - RAH I'm old. I know stuff - JSOP
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Why do so-called designers think that large areas of blank, white space is a good thing? Is this a plot by huge, High Definition screen vendors to drive sales? In the good old days the key thing about displaying information on a screen was to provide such information in a compact, readable form with interface fields glaringly obvious (such as text entry,buttons, etc.). Now it's all about using invisible scrollbars (once you guess where they are and hover over that area long enough) to plough through huge acreages of blank space just to read more than a couple of lines at a time. In addition, the text is squeezed between huge stock photos that are barely relevant and jump, scroll or wobble around the screen like that old April Fool's code that made dialog box buttons dodge your mouse when you tried to click on them. ..and half the time buttons are just some text you have to know to click upon. Example: The other day I went to UPS/FedEx/whoever to track a parcel. There was some huge text somewhere in the middle of a large blank area that said "Tracking #" (note the "#" instead of "number", despite the huge surround white space available). So I tried typing the tracking number - didn't work, I needed to click on the entry field to get focus. Where is the entry field? I clicked on the text, nothing happened; I clicked on the blank area immediately to the right of the text, nothing happened; I clicked on the blank area immediately below the text, nothing happened... hmmm. I clicked randomly in various places around the screen and then tried typing, nothing... ...until finally I found that if I clicked below the text about an inch (or a couple of centimeters) below the text and started typing, the number finally appeared! Yay! There was no flashing cursor, no text entry border or shadowed area, no different shade of grey or colour to give a clue where to type; you just had to click randomly until you found the area that responded. Hovering around to see the cursor change to a text entry cursor didn't work anymore - there was no cursor at all during text entry, the mouse pointer didn't change or even move to follow the entered text. What numpty thought that was a good user interface (sorry, User eXperience)? I'm surprised I didn't have to scroll down to find it! Actually, I would have had to if I was on a smaller screen or not running full-screen. To sum up: Grrrrr! Thoughts?
- I would love to change the world, but they won’t give me th
You missed the point, tracking an item should be a challenge as they are not really interested in you finding it so - crappy web design gets blamed for deliberately obscure edit controls. :laugh:
Never underestimate the power of human stupidity - RAH I'm old. I know stuff - JSOP
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That's an idea I didn't try but would probably have worked. However, you and I are developers and know these things. Most of the customers are not and would not know this so, once more, a useless UX!
- I would love to change the world, but they won’t give me the source code.
Well, they've got plenty of space on the page to explain how to do it.
I wanna be a eunuchs developer! Pass me a bread knife!