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  4. c libraries needed to deal with bitmaps

c libraries needed to deal with bitmaps

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  • L Lost User

    It is all explained at Bitmap Header Types - Win32 apps | Microsoft Docs[^]. But take special care of the different header types that may exist.

    C Offline
    C Offline
    Calin Negru
    wrote on last edited by
    #18

    I was only using a part of the bitmap processing code I was using as reference. I don`t need the palette part so I trimmed out a bit too much.

    m_pDib = pDib;
    m_dwDibSize = dwDibSize;

    // Pointer our BITMAPINFOHEADER and RGBQUAD
    // variables to the correct place in the Dib data.
    m\_pBIH = (BITMAPINFOHEADER \*) m\_pDib;
    m\_pPalette =
    	(RGBQUAD \*) &m\_pDib\[sizeof(BITMAPINFOHEADER)\];
    
    //	get image width and height
    m\_width = m\_pBIH->biWidth;
    m\_height = m\_pBIH->biHeight;
    
    // Calculate the number of palette entries.
    m\_nPaletteEntries = 1 << m\_pBIH->biBitCount;
    if( m\_pBIH->biBitCount > 8 )
    	m\_nPaletteEntries = 0;
    else if( m\_pBIH->biClrUsed != 0 )
    	m\_nPaletteEntries = m\_pBIH->biClrUsed;
    
    // Point m\_pDibBits to the actual Dib bits data.
    m\_pDibBits =
    	&m\_pDib\[sizeof(BITMAPINFOHEADER)+
    		m\_nPaletteEntries\*sizeof(RGBQUAD)\];
    
    // If we have a valid palette, delete it.
    if( m\_Palette.GetSafeHandle() != NULL )
    	m\_Palette.DeleteObject();
    

    I know I must go past the bitmapinfoheader to get to the pixels

    L 1 Reply Last reply
    0
    • C Calin Negru

      I was only using a part of the bitmap processing code I was using as reference. I don`t need the palette part so I trimmed out a bit too much.

      m_pDib = pDib;
      m_dwDibSize = dwDibSize;

      // Pointer our BITMAPINFOHEADER and RGBQUAD
      // variables to the correct place in the Dib data.
      m\_pBIH = (BITMAPINFOHEADER \*) m\_pDib;
      m\_pPalette =
      	(RGBQUAD \*) &m\_pDib\[sizeof(BITMAPINFOHEADER)\];
      
      //	get image width and height
      m\_width = m\_pBIH->biWidth;
      m\_height = m\_pBIH->biHeight;
      
      // Calculate the number of palette entries.
      m\_nPaletteEntries = 1 << m\_pBIH->biBitCount;
      if( m\_pBIH->biBitCount > 8 )
      	m\_nPaletteEntries = 0;
      else if( m\_pBIH->biClrUsed != 0 )
      	m\_nPaletteEntries = m\_pBIH->biClrUsed;
      
      // Point m\_pDibBits to the actual Dib bits data.
      m\_pDibBits =
      	&m\_pDib\[sizeof(BITMAPINFOHEADER)+
      		m\_nPaletteEntries\*sizeof(RGBQUAD)\];
      
      // If we have a valid palette, delete it.
      if( m\_Palette.GetSafeHandle() != NULL )
      	m\_Palette.DeleteObject();
      

      I know I must go past the bitmapinfoheader to get to the pixels

      L Offline
      L Offline
      Lost User
      wrote on last edited by
      #19

      Please use proper <pre> tags around code blocks (and proper indentation), not Quoted text. The following code sample is preceded by <pre lang="c++"> and followed by </pre>

      // Calculate the number of palette entries.
      m_nPaletteEntries = 1 << m_pBIH->biBitCount;
      if( m_pBIH->biBitCount > 8 )
      m_nPaletteEntries = 0;
      else if( m_pBIH->biClrUsed != 0 )
      m_nPaletteEntries = m_pBIH->biClrUsed;

      Much more readable.

      C 1 Reply Last reply
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      • L Lost User

        Please use proper <pre> tags around code blocks (and proper indentation), not Quoted text. The following code sample is preceded by <pre lang="c++"> and followed by </pre>

        // Calculate the number of palette entries.
        m_nPaletteEntries = 1 << m_pBIH->biBitCount;
        if( m_pBIH->biBitCount > 8 )
        m_nPaletteEntries = 0;
        else if( m_pBIH->biClrUsed != 0 )
        m_nPaletteEntries = m_pBIH->biClrUsed;

        Much more readable.

        C Offline
        C Offline
        Calin Negru
        wrote on last edited by
        #20

        I`m having trouble understanding how this code works. The problem is I`m not a c expert.

        cf.Read( &BFH, sizeof( BITMAPFILEHEADER )

        For instance how does the portion of data read from my file fits into a structure. It`s not a structure of identical items BITMAPFILEHEADER is a mix of WORDs and DWORDS

        L 1 Reply Last reply
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        • C Calin Negru

          I`m having trouble understanding how this code works. The problem is I`m not a c expert.

          cf.Read( &BFH, sizeof( BITMAPFILEHEADER )

          For instance how does the portion of data read from my file fits into a structure. It`s not a structure of identical items BITMAPFILEHEADER is a mix of WORDs and DWORDS

          L Offline
          L Offline
          Lost User
          wrote on last edited by
          #21

          The sizeof operator gives the number of bytes in the object referred to. So in your case it will be the size of a BITMAPFILEHEADER, and the read operation will read the correct number of bytes into the structure. When complete each field of the structure should be correctly aligned*. *There are conditions where this may not be true, so beware if you have a structure containing single byte elements. You may ignore that for the moment.

          C 1 Reply Last reply
          0
          • L Lost User

            The sizeof operator gives the number of bytes in the object referred to. So in your case it will be the size of a BITMAPFILEHEADER, and the read operation will read the correct number of bytes into the structure. When complete each field of the structure should be correctly aligned*. *There are conditions where this may not be true, so beware if you have a structure containing single byte elements. You may ignore that for the moment.

            C Offline
            C Offline
            Calin Negru
            wrote on last edited by
            #22

            thanks that makes sense. In the code above do I need m_nPaletteEntries at all? Is used to calculate the offset at which individual pixels are stored?

            L 1 Reply Last reply
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            • C Calin Negru

              thanks that makes sense. In the code above do I need m_nPaletteEntries at all? Is used to calculate the offset at which individual pixels are stored?

              L Offline
              L Offline
              Lost User
              wrote on last edited by
              #23

              You need to examine the different items in the info table as described at BITMAPINFOHEADER structure (Windows) | Microsoft Docs[^]. The values of the items related to colours will tell you whether a colour table is included or not.

              C 1 Reply Last reply
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              • L Lost User

                You need to examine the different items in the info table as described at BITMAPINFOHEADER structure (Windows) | Microsoft Docs[^]. The values of the items related to colours will tell you whether a colour table is included or not.

                C Offline
                C Offline
                Calin Negru
                wrote on last edited by
                #24

                I have to take a short break. Your insight (last post included) is priceless Richard, thanks

                `DreamLand Page` is my projects facebook page.

                L 1 Reply Last reply
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                • C Calin Negru

                  I have to take a short break. Your insight (last post included) is priceless Richard, thanks

                  `DreamLand Page` is my projects facebook page.

                  L Offline
                  L Offline
                  Lost User
                  wrote on last edited by
                  #25

                  Sorry to disappoint you, but my 'insight' is actually just a matter of reading the documentation.

                  C 1 Reply Last reply
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                  • L Lost User

                    Sorry to disappoint you, but my 'insight' is actually just a matter of reading the documentation.

                    C Offline
                    C Offline
                    Calin Negru
                    wrote on last edited by
                    #26

                    the code you quoted is the bit that throws me into fog. What does the line that has the overload operator do?

                    L 1 Reply Last reply
                    0
                    • C Calin Negru

                      the code you quoted is the bit that throws me into fog. What does the line that has the overload operator do?

                      L Offline
                      L Offline
                      Lost User
                      wrote on last edited by
                      #27

                      fearless_ wrote:

                      What does the line that has the overload operator do?

                      What line?

                      C 1 Reply Last reply
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                      • L Lost User

                        fearless_ wrote:

                        What does the line that has the overload operator do?

                        What line?

                        C Offline
                        C Offline
                        Calin Negru
                        wrote on last edited by
                        #28

                        m_nPaletteEntries = 1 << m_pBIH->biBitCount;

                        P 1 Reply Last reply
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                        • C Calin Negru

                          m_nPaletteEntries = 1 << m_pBIH->biBitCount;

                          P Offline
                          P Offline
                          phil o
                          wrote on last edited by
                          #29

                          This is a bitwise left-shift operation which is equivalent to

                          m_nPaletteEntries = pow(2, m_pBIH->biBitCount); // 2 to the power of bpp

                          What are shift operators in C++?[^] This trick is used quite often, since a bitwise shift operation is way quicker than the pow() method, which is rather intense on processing time. Edit: here's an interesting list of useful bitwise tricks: Bit Twiddling Hacks[^]

                          "Five fruits and vegetables a day? What a joke! Personally, after the third watermelon, I'm full."

                          L 1 Reply Last reply
                          0
                          • P phil o

                            This is a bitwise left-shift operation which is equivalent to

                            m_nPaletteEntries = pow(2, m_pBIH->biBitCount); // 2 to the power of bpp

                            What are shift operators in C++?[^] This trick is used quite often, since a bitwise shift operation is way quicker than the pow() method, which is rather intense on processing time. Edit: here's an interesting list of useful bitwise tricks: Bit Twiddling Hacks[^]

                            "Five fruits and vegetables a day? What a joke! Personally, after the third watermelon, I'm full."

                            L Offline
                            L Offline
                            Lost User
                            wrote on last edited by
                            #30

                            It's not pow, it's multiply by 2.

                            P 1 Reply Last reply
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                            • L Lost User

                              It's not pow, it's multiply by 2.

                              P Offline
                              P Offline
                              phil o
                              wrote on last edited by
                              #31

                              For a left-shift by a single bit, yes, a multiplication by 2. But a left-shift by n bits, in the end, is the same as a multiplication by 2 to the power of n; since original value is 1, this leads to 2 to the power of n. Or am I missing something?

                              "Five fruits and vegetables a day? What a joke! Personally, after the third watermelon, I'm full."

                              L 1 Reply Last reply
                              0
                              • P phil o

                                For a left-shift by a single bit, yes, a multiplication by 2. But a left-shift by n bits, in the end, is the same as a multiplication by 2 to the power of n; since original value is 1, this leads to 2 to the power of n. Or am I missing something?

                                "Five fruits and vegetables a day? What a joke! Personally, after the third watermelon, I'm full."

                                L Offline
                                L Offline
                                Lost User
                                wrote on last edited by
                                #32

                                I found myself thinking about this when I woke up this morning and you are, of course, quite correct.

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