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  4. c libraries needed to deal with bitmaps

c libraries needed to deal with bitmaps

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  • L Lost User

    The sizeof operator gives the number of bytes in the object referred to. So in your case it will be the size of a BITMAPFILEHEADER, and the read operation will read the correct number of bytes into the structure. When complete each field of the structure should be correctly aligned*. *There are conditions where this may not be true, so beware if you have a structure containing single byte elements. You may ignore that for the moment.

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    Calin Negru
    wrote on last edited by
    #22

    thanks that makes sense. In the code above do I need m_nPaletteEntries at all? Is used to calculate the offset at which individual pixels are stored?

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    • C Calin Negru

      thanks that makes sense. In the code above do I need m_nPaletteEntries at all? Is used to calculate the offset at which individual pixels are stored?

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      Lost User
      wrote on last edited by
      #23

      You need to examine the different items in the info table as described at BITMAPINFOHEADER structure (Windows) | Microsoft Docs[^]. The values of the items related to colours will tell you whether a colour table is included or not.

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      • L Lost User

        You need to examine the different items in the info table as described at BITMAPINFOHEADER structure (Windows) | Microsoft Docs[^]. The values of the items related to colours will tell you whether a colour table is included or not.

        C Offline
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        Calin Negru
        wrote on last edited by
        #24

        I have to take a short break. Your insight (last post included) is priceless Richard, thanks

        `DreamLand Page` is my projects facebook page.

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        • C Calin Negru

          I have to take a short break. Your insight (last post included) is priceless Richard, thanks

          `DreamLand Page` is my projects facebook page.

          L Offline
          L Offline
          Lost User
          wrote on last edited by
          #25

          Sorry to disappoint you, but my 'insight' is actually just a matter of reading the documentation.

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          • L Lost User

            Sorry to disappoint you, but my 'insight' is actually just a matter of reading the documentation.

            C Offline
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            Calin Negru
            wrote on last edited by
            #26

            the code you quoted is the bit that throws me into fog. What does the line that has the overload operator do?

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            • C Calin Negru

              the code you quoted is the bit that throws me into fog. What does the line that has the overload operator do?

              L Offline
              L Offline
              Lost User
              wrote on last edited by
              #27

              fearless_ wrote:

              What does the line that has the overload operator do?

              What line?

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              • L Lost User

                fearless_ wrote:

                What does the line that has the overload operator do?

                What line?

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                Calin Negru
                wrote on last edited by
                #28

                m_nPaletteEntries = 1 << m_pBIH->biBitCount;

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                • C Calin Negru

                  m_nPaletteEntries = 1 << m_pBIH->biBitCount;

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                  phil o
                  wrote on last edited by
                  #29

                  This is a bitwise left-shift operation which is equivalent to

                  m_nPaletteEntries = pow(2, m_pBIH->biBitCount); // 2 to the power of bpp

                  What are shift operators in C++?[^] This trick is used quite often, since a bitwise shift operation is way quicker than the pow() method, which is rather intense on processing time. Edit: here's an interesting list of useful bitwise tricks: Bit Twiddling Hacks[^]

                  "Five fruits and vegetables a day? What a joke! Personally, after the third watermelon, I'm full."

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                  • P phil o

                    This is a bitwise left-shift operation which is equivalent to

                    m_nPaletteEntries = pow(2, m_pBIH->biBitCount); // 2 to the power of bpp

                    What are shift operators in C++?[^] This trick is used quite often, since a bitwise shift operation is way quicker than the pow() method, which is rather intense on processing time. Edit: here's an interesting list of useful bitwise tricks: Bit Twiddling Hacks[^]

                    "Five fruits and vegetables a day? What a joke! Personally, after the third watermelon, I'm full."

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                    L Offline
                    Lost User
                    wrote on last edited by
                    #30

                    It's not pow, it's multiply by 2.

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                    • L Lost User

                      It's not pow, it's multiply by 2.

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                      phil o
                      wrote on last edited by
                      #31

                      For a left-shift by a single bit, yes, a multiplication by 2. But a left-shift by n bits, in the end, is the same as a multiplication by 2 to the power of n; since original value is 1, this leads to 2 to the power of n. Or am I missing something?

                      "Five fruits and vegetables a day? What a joke! Personally, after the third watermelon, I'm full."

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                      • P phil o

                        For a left-shift by a single bit, yes, a multiplication by 2. But a left-shift by n bits, in the end, is the same as a multiplication by 2 to the power of n; since original value is 1, this leads to 2 to the power of n. Or am I missing something?

                        "Five fruits and vegetables a day? What a joke! Personally, after the third watermelon, I'm full."

                        L Offline
                        L Offline
                        Lost User
                        wrote on last edited by
                        #32

                        I found myself thinking about this when I woke up this morning and you are, of course, quite correct.

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