Multiple Classes, same name
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I'm a senior. This is not a problem for me. It works 100% perfect. I have solved this years ago. Trust me. Anyway, back to the topic please. But you already gave me an answer. Thanks. :thumbsup:
Then I feel sorry for the company that employs you - that is a rookie mistake, and generally means the rest of the DB design is as full of errors ...
"I have no idea what I did, but I'm taking full credit for it." - ThisOldTony AntiTwitter: @DalekDave is now a follower!
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Then I feel sorry for the company that employs you - that is a rookie mistake, and generally means the rest of the DB design is as full of errors ...
"I have no idea what I did, but I'm taking full credit for it." - ThisOldTony AntiTwitter: @DalekDave is now a follower!
Sure.
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Wiep Corbier wrote:
It has to do with the fact you call it dumb.
I don't call it dumb, it is dumb. And the argument re petrol or electric cars is not even remotely connected. Electric cars are all easily identified as different from their petrol counterparts.
Wiep Corbier wrote:
don't waste your time on me.
At last a sensible suggestion.
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The point is Richard, I understand the problems. But imagine this. You work in a office room with a colleguea also called Richard. A person walkes in and asks for Richard. People will ask, which Richard? (popup intelli) Got it? I know it doesn't work yet, and I know why. I just want it to work in the future. ps. C# (8?) now has the ability to work around null values in classes. Who asked for that? I didn't. Who cares? No one. But it's there anyway. Just....progress :)
Wiep Corbier wrote:
A person walkes in and asks for Richard. People will ask, which Richard? (popup intelli)
OK, how is the compiler going to "popup a dialog" to ask which version of the class you want when you try to "new it up"?
CandidateFunction newCandidate = new CandidateFunction()
WHICH "CandidateFunction" does the code "new up"? How is it going to know? There's no way for the compiler or the code to generate a prompt to ask. Even if it was possible, the UI type of the app comes into play. Is this a Console app? Windows Forms? WPF? ASP.NET? Each handles prompting the user is different ways, so how is the compiler to know which to use? Oh, and how about apps with no user interface at all, like Window Services and WebAPI? How is that prompt supposed to show up? This would have to be prompted for at compile-time. There's absolutely no way to do this at run-time. On top of that, how is the compiler to know which type of object it is when you go to use that object elsewhere? Did you really think about this before posting? If you want this, then it's your skill set that needs to be improved, not the compiler.
Asking questions is a skill CodeProject Forum Guidelines Google: C# How to debug code Seriously, go read these articles.
Dave Kreskowiak -
Like electric cars, dumb idea, petrol heads said. Because, they don't know better.
Invalid comparison. That's not even close to what your original post is about. You're thinking of the problem you posted about in terms of people, not in terms of a computer. When building your car, which engine is the car supposed to get, gas, diesel, or electric, if they are a class called Engine? How is the computer supposed to know? Change your mindset.
Asking questions is a skill CodeProject Forum Guidelines Google: C# How to debug code Seriously, go read these articles.
Dave Kreskowiak -
Invalid comparison. That's not even close to what your original post is about. You're thinking of the problem you posted about in terms of people, not in terms of a computer. When building your car, which engine is the car supposed to get, gas, diesel, or electric, if they are a class called Engine? How is the computer supposed to know? Change your mindset.
Asking questions is a skill CodeProject Forum Guidelines Google: C# How to debug code Seriously, go read these articles.
Dave KreskowiakAsking questions is a skill I will never ask a question on this platform again. Thanks for your reply. Have a nice day.
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Hi Pete, All these problems are already solved by me. Again. I store Skills as a string in the database. They are stored like this: Skill 1|Skill 2|Skill 3|Skill 4 of course the data is different but I show you the idea Then, customers (being developers) asked me if i couldn't provide a class with data stored in Skills as a list A list Skills has "items"
public class Skill { public string Item { get; set; } }
It doesn't matter if there is data in it, I handle that. So, I said to my customers I could do what the want but they need to address another Class:
CandidateFunctionWithSkillsList
No problem. But it made me think: what if my customers could make a choise how to recieve the data using the same name for the claas but had the option how it was presented/formatted. It is just something I would like. So I went on searching and discovered there were alternatives. But not exactly what I want. It doesn't exist. So, my question to the C# team is: can you make it happen in a next release.
Wiep Corbier wrote:
All these problems are already solved by me.
Errr, no you haven't. You have talked about one narrow point and extrapolated that to having answered my whole question. I'll put this to you another way. Describe EXACTLY how this mechanism would work. How would it work with vars? How would it run through a CI pipeline? How will it cope with type explosions and types with differing numbers of fields? I want this class to be COM Compatible, how's that going to work? I want to use IoC to inject one of these classes, which one would it pick? In other words, explain how you plan to cope with ALL of the edge cases that would be introduced.
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I'm a senior. This is not a problem for me. It works 100% perfect. I have solved this years ago. Trust me. Anyway, back to the topic please. But you already gave me an answer. Thanks. :thumbsup:
Just because "it's worked for years", doesn't mean it was designed properly. The list of skills NEVER should have been a string holding multiple values like that. It should have been a separate table with foreign keys back to the people that have those skills. The skill is stored ONCE and can be used multiple times. This saves space in the database. It's not the language that needs to updated to support your poor skills. It's your skills that need to be updated to better support your customers.
Asking questions is a skill CodeProject Forum Guidelines Google: C# How to debug code Seriously, go read these articles.
Dave Kreskowiak -
Asking questions is a skill I will never ask a question on this platform again. Thanks for your reply. Have a nice day.
Why is asking questions a skill? Because you have to think about your question before you ask it. Think about the context your question falls in. All you said was "I want this, and it's up to the experts to solve it". Well, the experts just told you your idea isn't workable at all and you just stomped off. But, actually, the idea is kind of workable, but it would involve converting C# to an interpreted language instead of compiled. It would also involve rewriting the type resolver to examine the code ahead to attempt to find the "best fit" at runtime based on insufficient information. This wouldn't even work in all cases as there isn't enough information at runtime to even "new up" an instance you haven't used yet. This would also have the effect of destroying the performance of the language because of all of the overhead of trying to guess at which type you were talking about!
Asking questions is a skill CodeProject Forum Guidelines Google: C# How to debug code Seriously, go read these articles.
Dave Kreskowiak -
Ten years from now, kids will honestly believe that Elon Musk invented the electric car, and all later (and earlier) electric cars are derived from the Tesla series.
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Just because "it's worked for years", doesn't mean it was designed properly. The list of skills NEVER should have been a string holding multiple values like that. It should have been a separate table with foreign keys back to the people that have those skills. The skill is stored ONCE and can be used multiple times. This saves space in the database. It's not the language that needs to updated to support your poor skills. It's your skills that need to be updated to better support your customers.
Asking questions is a skill CodeProject Forum Guidelines Google: C# How to debug code Seriously, go read these articles.
Dave KreskowiakThe list of skills NEVER should have been a string holding multiple values like that. It should have been a separate table with foreign keys That was my original idea too. Very logical. I would do it also, even as a habit BUT By exeption I will explain: Take a skills list with 1000 skills. Put them in a list. Now find and skill item with the value "Skill 1" Maybe, this skill is on position 998 Do a find: it will seach at least 998 items in a list before that skill is found Do a contains on a string and there is one search. If(Skill.Contains("|Skill 1|")) than, a Yes or a No. True or False. If I'm wrong, I will redesign.
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Asking questions is a skill I will never ask a question on this platform again. Thanks for your reply. Have a nice day.
Wiep Corbier wrote:
I will never ask a question on this platform again.
That's not the right approach. My observation is that you had a clever idea and wanted to share. That's great and awesome and thank you for doing that. I think where this went south is that you wanted everyone else to think it was clever and no one else has. That's fine. Don't take it personal. If you think it's a great idea pursue it and prove everyone wrong. Don't run away just because no one agreed with you. Don't take these posts personal. No one is attacking you, they were just attacking the idea. But keep having ideas. That's how innovation happens.
Social Media - A platform that makes it easier for the crazies to find each other. Everyone is born right handed. Only the strongest overcome it. Fight for left-handed rights and hand equality.
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The list of skills NEVER should have been a string holding multiple values like that. It should have been a separate table with foreign keys That was my original idea too. Very logical. I would do it also, even as a habit BUT By exeption I will explain: Take a skills list with 1000 skills. Put them in a list. Now find and skill item with the value "Skill 1" Maybe, this skill is on position 998 Do a find: it will seach at least 998 items in a list before that skill is found Do a contains on a string and there is one search. If(Skill.Contains("|Skill 1|")) than, a Yes or a No. True or False. If I'm wrong, I will redesign.
Wiep Corbier wrote:
Maybe, this skill is on position 998 Do a find: it will seach at least 998 items in a list before that skill is found
Actually, that's what indexes on a database table are for. If you had a Skills table it would not have to do a table scan to find the specific skill you wanted. And it would actually be much much faster than checking all the strings to see if it contains. You would use foreign keys and it would be magnitudes faster than doing a LIKE statement.
Social Media - A platform that makes it easier for the crazies to find each other. Everyone is born right handed. Only the strongest overcome it. Fight for left-handed rights and hand equality.
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For the next C# version I would like the ability to have multiple classes with the same name. But, this is for POCO's What do I mean? I have an poco with the name CandidateFunction
public class CandidateFunction { public int CandidateFunctionId { get; set; } public int CandidateId { get; set; } public int FunctionId { get; set; } public string Skills { get; set; } public DateTime Date { get; set; } }
As you can see, the property with the name Skills is a string. It can be a long string and it stores one or more Skills. But customers want to see Skills as a list so I have another POCO
public class CandidateFunctionWithSkillsList { public int CandidateFunctionId { get; set; } public int CandidateId { get; set; } public int FunctionId { get; set; } public List Skills { get; set; } public DateTime Date { get; set; } }
It has another name. Now, I want both POCO's with the same name. I know there alternatives for what I want but I don't like them. So, when I instantiate a new CandidateFunction, I want a popup asking me which one I want to use. Will this ever happen and if not, why not?
Wiep Corbier wrote:
For the next C# version I would like the ability to have multiple classes with the same name.
You'd have to contact Microsoft.
Social Media - A platform that makes it easier for the crazies to find each other. Everyone is born right handed. Only the strongest overcome it. Fight for left-handed rights and hand equality.
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Hi Pete, All these problems are already solved by me. Again. I store Skills as a string in the database. They are stored like this: Skill 1|Skill 2|Skill 3|Skill 4 of course the data is different but I show you the idea Then, customers (being developers) asked me if i couldn't provide a class with data stored in Skills as a list A list Skills has "items"
public class Skill { public string Item { get; set; } }
It doesn't matter if there is data in it, I handle that. So, I said to my customers I could do what the want but they need to address another Class:
CandidateFunctionWithSkillsList
No problem. But it made me think: what if my customers could make a choise how to recieve the data using the same name for the claas but had the option how it was presented/formatted. It is just something I would like. So I went on searching and discovered there were alternatives. But not exactly what I want. It doesn't exist. So, my question to the C# team is: can you make it happen in a next release.
Wiep Corbier wrote:
what if my customers could make a choise how to recieve the data using the same name for the claas but had the option how it was presented/formatted.
So why don't you provide that in the one class you've got? dotNet doesn't know how to ask the customer - their language, preferred terminology, CLI or GUI, how your GUI is laid out and how the selection list should be presented. You do. You are the only one who can ask the customer in a proper way, and from the selected alternative initialized the object this way or that way. Or if you insist, create an object of this or that class. Two accessor methods of a given class may very well reference the same private data, presenting it in different formats (or set functions parsing value in different ways before storing it in the private value). You would have an explicitly declared internal value, not implicitly declared ones, so the simple {get; set;} would be relpaced with e.g. for the list format:
{ get { return skills.Split('|'); }
set { skills = string.Join("|", value); }}In this case, "skills" may actually be the implicitly declared variable from your string based accessor. Your (single) class may have as many different accessors (here: presentation formats) as you like. Of course you may have have initializers as well accepting intial values in either format, but being parsed and stored in one common format. If you are using this "skills" case as a simple way of illustrating what you think should be a commonly available mechanism for a lot of different purposes, then you should come up with a better illustration of the need. If your real problem is accessing the list of skills as a list or as a string, then it is handled by two properties (accessors) presenting the skills in two different ways from the one class. If you insist on two different classes with a single name, they will be different (you asked for it, you got it) - different set of members, different methods, different semantics. In the general case, only the name would be the same. You may construct examples where two different classes happen to have some members with similar names and somewhat similar semantics, while others differ. The overlap is more or less "accidental"; a general mechanism could not require "> x% similarity between same-name classes", it would be general (sic!). We have a general object class - it is called "object". Your proposal is, in the generaliz
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Wiep Corbier wrote:
Maybe, this skill is on position 998 Do a find: it will seach at least 998 items in a list before that skill is found
Actually, that's what indexes on a database table are for. If you had a Skills table it would not have to do a table scan to find the specific skill you wanted. And it would actually be much much faster than checking all the strings to see if it contains. You would use foreign keys and it would be magnitudes faster than doing a LIKE statement.
Social Media - A platform that makes it easier for the crazies to find each other. Everyone is born right handed. Only the strongest overcome it. Fight for left-handed rights and hand equality.
Thanks, this looks like a good idea. Don't remember why I dismissed it years ago, because this is the way I do this normally. I'll get back on it.
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Wiep Corbier wrote:
Maybe, this skill is on position 998 Do a find: it will seach at least 998 items in a list before that skill is found
Actually, that's what indexes on a database table are for. If you had a Skills table it would not have to do a table scan to find the specific skill you wanted. And it would actually be much much faster than checking all the strings to see if it contains. You would use foreign keys and it would be magnitudes faster than doing a LIKE statement.
Social Media - A platform that makes it easier for the crazies to find each other. Everyone is born right handed. Only the strongest overcome it. Fight for left-handed rights and hand equality.
Want to bet he doesn't redesign? :laugh:
"I have no idea what I did, but I'm taking full credit for it." - ThisOldTony AntiTwitter: @DalekDave is now a follower!
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Just because "it's worked for years", doesn't mean it was designed properly. The list of skills NEVER should have been a string holding multiple values like that. It should have been a separate table with foreign keys back to the people that have those skills. The skill is stored ONCE and can be used multiple times. This saves space in the database. It's not the language that needs to updated to support your poor skills. It's your skills that need to be updated to better support your customers.
Asking questions is a skill CodeProject Forum Guidelines Google: C# How to debug code Seriously, go read these articles.
Dave KreskowiakDave Kreskowiak wrote:
It's not the language that needs to updated to support your poor skills. It's your skills that need to be updated to better support your customers.
Hear hear! :applause:
"I have no idea what I did, but I'm taking full credit for it." - ThisOldTony AntiTwitter: @DalekDave is now a follower!
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The list of skills NEVER should have been a string holding multiple values like that. It should have been a separate table with foreign keys That was my original idea too. Very logical. I would do it also, even as a habit BUT By exeption I will explain: Take a skills list with 1000 skills. Put them in a list. Now find and skill item with the value "Skill 1" Maybe, this skill is on position 998 Do a find: it will seach at least 998 items in a list before that skill is found Do a contains on a string and there is one search. If(Skill.Contains("|Skill 1|")) than, a Yes or a No. True or False. If I'm wrong, I will redesign.
If my skill is "baking breads|cakes" it won't work as you expect it to. If you frequently will search lists of 1000 skills, you should rather put them in a dictionary (i.e. hash table). That would work even with "baking breads|cakes". Another side is that if you measure the time to search a 1000 element list, you'd probably be surprised by how fast it is. If the search is initated due to a user interaction, all the other stuff involved will require magnitudes more resources. Worry about the time for searching an in-memory list only if it is done thousands or tens of thousands times for each user interaction.
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If my skill is "baking breads|cakes" it won't work as you expect it to. If you frequently will search lists of 1000 skills, you should rather put them in a dictionary (i.e. hash table). That would work even with "baking breads|cakes". Another side is that if you measure the time to search a 1000 element list, you'd probably be surprised by how fast it is. If the search is initated due to a user interaction, all the other stuff involved will require magnitudes more resources. Worry about the time for searching an in-memory list only if it is done thousands or tens of thousands times for each user interaction.
The list are not bigger than 80 items. My solution is already super fast. That's not the problem. btw: I'm aware of dictonary.