OO Software design epiphany - it might not matter
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I also worked in what you could call the embedded world, though not so close to the hardware, and soft rather than hard real-time. An OO rewrite saved the product I was working on, and it's still seeing development over 20 years later. We used all three (encapsulation, inheritance, and polymorphism) extensively.
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The fox knows many things, but the hedgehog knows one big thing.The farther you get from the hardware the more generalized approach are useful / a necessity. I worked in a product with similar specifications ("not so close to the hardware, and soft rather than hard real-time.") and OOP was a huge benefit, when we started adopting it there has been a significant improvement in quality, developement time, customization time and stability.
GCS d--(d+) s-/++ a C++++ U+++ P- L+@ E-- W++ N+ o+ K- w+++ O? M-- V? PS+ PE- Y+ PGP t+ 5? X R+++ tv-- b+(+++) DI+++ D++ G e++ h--- r+++ y+++* Weapons extension: ma- k++ F+2 X
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My version of a survey - I'm interested in actual experience. I'd post this in SO, but there are so many anal retentive ivory tower type there... I digress. FWIW, this is a little bit of soul searching, so take it as an honest question/statement/search and hell, suggest a book for me to read? I live mostly in the embedded world where things are tightly bound to hardware. It might be the problem. It might be that I'm trying to apply OOD to something that just doesn't warrant it. That said, i've been developing software (of all types) for 40 years, and at the application level, I have *yet* to see any significant code re-use other than copy/paste. I'm a (was?) big believer in OO design. I believe in Abstraction, Encapsulation, Inheritance, and (not)Polymorphism has (had) hope. But I believe that it suffers badly from being too general for what we do as developers. In no particular order: Abstraction - I like it. Hide the details. So far so good. The problem is that most make analogies to objects that don't have an elephanting to do with reality software development. It sounds good, it just doesn't work. Encapsulation - I love it. Hide the details, avoid spaghetti code, methods work with a blob of data. Inheritance - a plague, a virus, useless. Most examples are trivial. Give me one complex application example, and it all falls down. Polymorphism - meh. It's cute. Sure, I can create multiple methods to work with different parameters, but at the application level it is not that groundbreaking. ---------------------------------------------------------- So, in my project I've just spent 3 days (and some nights) trying to make some code generic and OOD and what not, and it's not going to happen. The more I try to make the class behave in a couple of different situations, it's just a boondoggle - which triggered me at 4 am - just copy the code to another function and hard code everything. Hence the question. fwiw, the code I am modifying has not changed in 10 years. So, why bother making it general? I spend a lot of time trying to make code flexible (thinking long term support, etc), and I think I'm wasting my time. Sort of rambling here, I'd like some practical, pragmatic feedback.
Charlie Gilley <italic>Stuck in a dysfunctional matrix from which I must escape... "Where liberty dwells, there is my country." B. Franklin, 1783 “They who can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety.”
You are quite correct, IMO. First, forget about the promise of re-use when it comes to objects. Nobody ever does anything in the real world twice exactly the same way to merit any re-use benefit. In order of importance, to me: 1. Encapsulation - keeps stuff organized 2. Interfaces - defines what the class is expected to implement. I also use empty interfaces simply to indicate that the class supports some other behavior. Could use attributes for that as well, but interfaces are sometimes more convenient when dealing with a collection of classes that all support the same thing and there are methods that operate on that, hence I can pass in "IAuditable", for example. 3. Inheritance/Abstraction - mostly useless, but there are times when I want to pull out common properties among a set of logical classes. Note that I don't consider this to be true abstraction, it's using inheritance to defined common properties and behaviors. 4. Polymorphism - useful, but less so now with optional default parameters that do the work of what one often used polymorphic methods for. IMO, the reality of "how useful is OO" falls quite short of the promise of OO.
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den2k88 wrote:
AutoSAR
:omg: Someone else on CP who knows Autosar !
I was almost thrown in a project where AutoSar was involved. Luckily for me, another project started to burn down and I was sent there to extiguish the fire in the last moment and I could remain in my blessed ignorance.
M.D.V. ;) If something has a solution... Why do we have to worry about?. If it has no solution... For what reason do we have to worry about? Help me to understand what I'm saying, and I'll explain it better to you Rating helpful answers is nice, but saying thanks can be even nicer.
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charlieg wrote:
Are you from Stack Overflow
Since he did not ask you if you to first go get a CS degree before posting questions, he is probably not.
lol, true. I'm an EE, written lots of code but I've always wanted to take an algorithms class. Don't know why, well, at least my analyst asks me.
Charlie Gilley <italic>Stuck in a dysfunctional matrix from which I must escape... "Where liberty dwells, there is my country." B. Franklin, 1783 “They who can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety.” BF, 1759
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My version of a survey - I'm interested in actual experience. I'd post this in SO, but there are so many anal retentive ivory tower type there... I digress. FWIW, this is a little bit of soul searching, so take it as an honest question/statement/search and hell, suggest a book for me to read? I live mostly in the embedded world where things are tightly bound to hardware. It might be the problem. It might be that I'm trying to apply OOD to something that just doesn't warrant it. That said, i've been developing software (of all types) for 40 years, and at the application level, I have *yet* to see any significant code re-use other than copy/paste. I'm a (was?) big believer in OO design. I believe in Abstraction, Encapsulation, Inheritance, and (not)Polymorphism has (had) hope. But I believe that it suffers badly from being too general for what we do as developers. In no particular order: Abstraction - I like it. Hide the details. So far so good. The problem is that most make analogies to objects that don't have an elephanting to do with reality software development. It sounds good, it just doesn't work. Encapsulation - I love it. Hide the details, avoid spaghetti code, methods work with a blob of data. Inheritance - a plague, a virus, useless. Most examples are trivial. Give me one complex application example, and it all falls down. Polymorphism - meh. It's cute. Sure, I can create multiple methods to work with different parameters, but at the application level it is not that groundbreaking. ---------------------------------------------------------- So, in my project I've just spent 3 days (and some nights) trying to make some code generic and OOD and what not, and it's not going to happen. The more I try to make the class behave in a couple of different situations, it's just a boondoggle - which triggered me at 4 am - just copy the code to another function and hard code everything. Hence the question. fwiw, the code I am modifying has not changed in 10 years. So, why bother making it general? I spend a lot of time trying to make code flexible (thinking long term support, etc), and I think I'm wasting my time. Sort of rambling here, I'd like some practical, pragmatic feedback.
Charlie Gilley <italic>Stuck in a dysfunctional matrix from which I must escape... "Where liberty dwells, there is my country." B. Franklin, 1783 “They who can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety.”
I tend to take the view that isolation is a good target. Code isolated from other code is both maintainable and reusable, regardless of whether it is via an OO design or not. Reuse is limited when using any OO language, because then any program that wants to reuse that code has to use the same language. If you're going after reuse, you have to give up OO because they are mutually exclusive. All the re-used code are written in a non-OO language. Sqlite, for example, is one of the most widely deployed pieces of code in the world. All media format readers, as well, are widely deployed and non-OO. If you write something really new and novel that does not exist (a new image format, a new protocol, new encryption algo, new compression format, interface to any of the above, or interface to existing daemons (RDBMSs, etc)), and you write it in Java or C#, the only way that it can become popular is if someone re-implements it in C so that Python, C, C++, Java, C#, Delphi, Lazarus, Perl, Rust, Go, Lisps, Php, Ruby, Tcl (and more) programs can use it. The upside of producing library files (.so or .dll) that can be used by any language is that the result is also quite isolated and loosely coupled from anything else:
- It can be be easily extended by anyone, but not easily enhanced.
- It can be easily swapped out and replaced with a different implementation without needing the programs using that library to be recompiled, redeployed or changed in any way.
- Because it is a library, it will only be for a single type of task (no one would even think of putting unrelated functionality into a compression library, but I've seen devs happily put in unrelated stuff into a compression class).
Ironically, you can more easily achieve SOLID principles writing plain C libraries (.so or .dll) than you can with actual OO languages, because of the limitations of the call interface in dynamic libraries.
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My version of a survey - I'm interested in actual experience. I'd post this in SO, but there are so many anal retentive ivory tower type there... I digress. FWIW, this is a little bit of soul searching, so take it as an honest question/statement/search and hell, suggest a book for me to read? I live mostly in the embedded world where things are tightly bound to hardware. It might be the problem. It might be that I'm trying to apply OOD to something that just doesn't warrant it. That said, i've been developing software (of all types) for 40 years, and at the application level, I have *yet* to see any significant code re-use other than copy/paste. I'm a (was?) big believer in OO design. I believe in Abstraction, Encapsulation, Inheritance, and (not)Polymorphism has (had) hope. But I believe that it suffers badly from being too general for what we do as developers. In no particular order: Abstraction - I like it. Hide the details. So far so good. The problem is that most make analogies to objects that don't have an elephanting to do with reality software development. It sounds good, it just doesn't work. Encapsulation - I love it. Hide the details, avoid spaghetti code, methods work with a blob of data. Inheritance - a plague, a virus, useless. Most examples are trivial. Give me one complex application example, and it all falls down. Polymorphism - meh. It's cute. Sure, I can create multiple methods to work with different parameters, but at the application level it is not that groundbreaking. ---------------------------------------------------------- So, in my project I've just spent 3 days (and some nights) trying to make some code generic and OOD and what not, and it's not going to happen. The more I try to make the class behave in a couple of different situations, it's just a boondoggle - which triggered me at 4 am - just copy the code to another function and hard code everything. Hence the question. fwiw, the code I am modifying has not changed in 10 years. So, why bother making it general? I spend a lot of time trying to make code flexible (thinking long term support, etc), and I think I'm wasting my time. Sort of rambling here, I'd like some practical, pragmatic feedback.
Charlie Gilley <italic>Stuck in a dysfunctional matrix from which I must escape... "Where liberty dwells, there is my country." B. Franklin, 1783 “They who can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety.”
fwiw, the code I am modifying has not changed in 10 years. So, why bother making it general?
Well, if it has not changed in 10 years I would say it is general enough :-D I am in sort of the same place as you. Mostly embedded development, and whenever I tried using OO I mostly failed. Usually because I decide to make a class for something that will only have one object instance.
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fwiw, the code I am modifying has not changed in 10 years. So, why bother making it general?
Well, if it has not changed in 10 years I would say it is general enough :-D I am in sort of the same place as you. Mostly embedded development, and whenever I tried using OO I mostly failed. Usually because I decide to make a class for something that will only have one object instance.
NelsonGoncalves wrote:
Usually because I decide to make a class for something that will only have one object instance.
Usually, when I see that a class is instantiated only once, like some sort of singleton, I always think it might be wise to drop the class and put everything in a namespace.
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NelsonGoncalves wrote:
Usually because I decide to make a class for something that will only have one object instance.
Usually, when I see that a class is instantiated only once, like some sort of singleton, I always think it might be wise to drop the class and put everything in a namespace.
Yes, I agree. But I start with the "everything is an object" mentality, and only latter do I recognize that, for my applications, most of the times that is the wrong way to think. I could spend 1hr thinking on the design, but that would just prevent me from latter spending 2 days fixing bad design decisions ;P
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My version of a survey - I'm interested in actual experience. I'd post this in SO, but there are so many anal retentive ivory tower type there... I digress. FWIW, this is a little bit of soul searching, so take it as an honest question/statement/search and hell, suggest a book for me to read? I live mostly in the embedded world where things are tightly bound to hardware. It might be the problem. It might be that I'm trying to apply OOD to something that just doesn't warrant it. That said, i've been developing software (of all types) for 40 years, and at the application level, I have *yet* to see any significant code re-use other than copy/paste. I'm a (was?) big believer in OO design. I believe in Abstraction, Encapsulation, Inheritance, and (not)Polymorphism has (had) hope. But I believe that it suffers badly from being too general for what we do as developers. In no particular order: Abstraction - I like it. Hide the details. So far so good. The problem is that most make analogies to objects that don't have an elephanting to do with reality software development. It sounds good, it just doesn't work. Encapsulation - I love it. Hide the details, avoid spaghetti code, methods work with a blob of data. Inheritance - a plague, a virus, useless. Most examples are trivial. Give me one complex application example, and it all falls down. Polymorphism - meh. It's cute. Sure, I can create multiple methods to work with different parameters, but at the application level it is not that groundbreaking. ---------------------------------------------------------- So, in my project I've just spent 3 days (and some nights) trying to make some code generic and OOD and what not, and it's not going to happen. The more I try to make the class behave in a couple of different situations, it's just a boondoggle - which triggered me at 4 am - just copy the code to another function and hard code everything. Hence the question. fwiw, the code I am modifying has not changed in 10 years. So, why bother making it general? I spend a lot of time trying to make code flexible (thinking long term support, etc), and I think I'm wasting my time. Sort of rambling here, I'd like some practical, pragmatic feedback.
Charlie Gilley <italic>Stuck in a dysfunctional matrix from which I must escape... "Where liberty dwells, there is my country." B. Franklin, 1783 “They who can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety.”
I know where you are coming from but would think *it depends* on what you are working on. some projects and cases may merit it and some not, and although i dont work in embedded would assume that it's less important. however as a 'business app guy' i find it great, however if i really looked at it i probably don't need it as much as i think i do, but it's the way i roll now and i quite like it :) GL
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Got thrown into it about a year and a half ago. It was bound to happen, working in a company that has 80% automotive contracts.
GCS d--(d+) s-/++ a C++++ U+++ P- L+@ E-- W++ N+ o+ K- w+++ O? M-- V? PS+ PE- Y+ PGP t+ 5? X R+++ tv-- b+(+++) DI+++ D++ G e++ h--- r+++ y+++* Weapons extension: ma- k++ F+2 X
I work in the company that kind of created it, so avoiding it completely is not possible. :-D
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My version of a survey - I'm interested in actual experience. I'd post this in SO, but there are so many anal retentive ivory tower type there... I digress. FWIW, this is a little bit of soul searching, so take it as an honest question/statement/search and hell, suggest a book for me to read? I live mostly in the embedded world where things are tightly bound to hardware. It might be the problem. It might be that I'm trying to apply OOD to something that just doesn't warrant it. That said, i've been developing software (of all types) for 40 years, and at the application level, I have *yet* to see any significant code re-use other than copy/paste. I'm a (was?) big believer in OO design. I believe in Abstraction, Encapsulation, Inheritance, and (not)Polymorphism has (had) hope. But I believe that it suffers badly from being too general for what we do as developers. In no particular order: Abstraction - I like it. Hide the details. So far so good. The problem is that most make analogies to objects that don't have an elephanting to do with reality software development. It sounds good, it just doesn't work. Encapsulation - I love it. Hide the details, avoid spaghetti code, methods work with a blob of data. Inheritance - a plague, a virus, useless. Most examples are trivial. Give me one complex application example, and it all falls down. Polymorphism - meh. It's cute. Sure, I can create multiple methods to work with different parameters, but at the application level it is not that groundbreaking. ---------------------------------------------------------- So, in my project I've just spent 3 days (and some nights) trying to make some code generic and OOD and what not, and it's not going to happen. The more I try to make the class behave in a couple of different situations, it's just a boondoggle - which triggered me at 4 am - just copy the code to another function and hard code everything. Hence the question. fwiw, the code I am modifying has not changed in 10 years. So, why bother making it general? I spend a lot of time trying to make code flexible (thinking long term support, etc), and I think I'm wasting my time. Sort of rambling here, I'd like some practical, pragmatic feedback.
Charlie Gilley <italic>Stuck in a dysfunctional matrix from which I must escape... "Where liberty dwells, there is my country." B. Franklin, 1783 “They who can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety.”
I do embedded firmware full time. We use all of the OO features you have mentioned. For the most part this has been done as a positive effort, ie it was worth the effort. But lately I think we have taken it too far and the code is too difficult to follow and debug and also our performance seems really bad. We are now in the process of going back (yet again) to profile, study and do performance measurements. But I think it is a case of having too much of a good thing. We have overused such features on an embedded design with limited memory and tight timing requirements.
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My version of a survey - I'm interested in actual experience. I'd post this in SO, but there are so many anal retentive ivory tower type there... I digress. FWIW, this is a little bit of soul searching, so take it as an honest question/statement/search and hell, suggest a book for me to read? I live mostly in the embedded world where things are tightly bound to hardware. It might be the problem. It might be that I'm trying to apply OOD to something that just doesn't warrant it. That said, i've been developing software (of all types) for 40 years, and at the application level, I have *yet* to see any significant code re-use other than copy/paste. I'm a (was?) big believer in OO design. I believe in Abstraction, Encapsulation, Inheritance, and (not)Polymorphism has (had) hope. But I believe that it suffers badly from being too general for what we do as developers. In no particular order: Abstraction - I like it. Hide the details. So far so good. The problem is that most make analogies to objects that don't have an elephanting to do with reality software development. It sounds good, it just doesn't work. Encapsulation - I love it. Hide the details, avoid spaghetti code, methods work with a blob of data. Inheritance - a plague, a virus, useless. Most examples are trivial. Give me one complex application example, and it all falls down. Polymorphism - meh. It's cute. Sure, I can create multiple methods to work with different parameters, but at the application level it is not that groundbreaking. ---------------------------------------------------------- So, in my project I've just spent 3 days (and some nights) trying to make some code generic and OOD and what not, and it's not going to happen. The more I try to make the class behave in a couple of different situations, it's just a boondoggle - which triggered me at 4 am - just copy the code to another function and hard code everything. Hence the question. fwiw, the code I am modifying has not changed in 10 years. So, why bother making it general? I spend a lot of time trying to make code flexible (thinking long term support, etc), and I think I'm wasting my time. Sort of rambling here, I'd like some practical, pragmatic feedback.
Charlie Gilley <italic>Stuck in a dysfunctional matrix from which I must escape... "Where liberty dwells, there is my country." B. Franklin, 1783 “They who can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety.”
My Opinion (Based on experience), Every implementation of Polymorphism, on every team that used it, goes sideways pretty quickly, and becomes quite chore to maintain. OOP principles are generally sound, but I have not even considered using Polymorphism in 20 years. Mainly because its harder to debug. BUG: "The Investor Customer is disturbing the customerChecking balance because they customer is also an investor" - Resulting in the loss of his mortgage. Keep It Simple, keep it moving.
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Firmware developement follow different rules than software, there's no circling around it. Software should not depend on the underlying implementation details, firmware is the underlying implementation and it's all about details. Some things should be kept as agnostic as possible, e.g. the main state machine should not depend on the exact make of the various hardware components so interfaces to control hardware should be generic (i.e. peripheral_On, peripheral_Off, peripheral_Sleep, peripheral_Send...) but all the rest can not. One component may be turned on/off via the combination of two pins while another, identical on every aspect, may require timed pulses on a single pin and follow a protocol based on several outputs.
GCS d--(d+) s-/++ a C++++ U+++ P- L+@ E-- W++ N+ o+ K- w+++ O? M-- V? PS+ PE- Y+ PGP t+ 5? X R+++ tv-- b+(+++) DI+++ D++ G e++ h--- r+++ y+++* Weapons extension: ma- k++ F+2 X
Yeah. Reality bites. At some point we try to abstract away all the hardware bit stuffing, but it's still there ruining all the nice plans - all it needs is an auto resetting status bit when other bits in the byte are read to ruin everything.
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You are quite correct, IMO. First, forget about the promise of re-use when it comes to objects. Nobody ever does anything in the real world twice exactly the same way to merit any re-use benefit. In order of importance, to me: 1. Encapsulation - keeps stuff organized 2. Interfaces - defines what the class is expected to implement. I also use empty interfaces simply to indicate that the class supports some other behavior. Could use attributes for that as well, but interfaces are sometimes more convenient when dealing with a collection of classes that all support the same thing and there are methods that operate on that, hence I can pass in "IAuditable", for example. 3. Inheritance/Abstraction - mostly useless, but there are times when I want to pull out common properties among a set of logical classes. Note that I don't consider this to be true abstraction, it's using inheritance to defined common properties and behaviors. 4. Polymorphism - useful, but less so now with optional default parameters that do the work of what one often used polymorphic methods for. IMO, the reality of "how useful is OO" falls quite short of the promise of OO.
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Client-Side Type-Based Publisher/Subscriber, Exploring Synchronous, "Event-ed", and Worker Thread SubscriptionsI'd agree. Sounds like function interfaces with better, purposeful, naming of the why, rather than a focus on the what & how.
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I do embedded firmware full time. We use all of the OO features you have mentioned. For the most part this has been done as a positive effort, ie it was worth the effort. But lately I think we have taken it too far and the code is too difficult to follow and debug and also our performance seems really bad. We are now in the process of going back (yet again) to profile, study and do performance measurements. But I think it is a case of having too much of a good thing. We have overused such features on an embedded design with limited memory and tight timing requirements.
Just wondering: Are you implementing a higher level design model provided by others, or doing the higher level design model yourself, or implementing the design idea directly? The source of the design often impacts the firmware implementation approach (i.e. if/how Model Based Systems Engineering MBSE is being done).
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My version of a survey - I'm interested in actual experience. I'd post this in SO, but there are so many anal retentive ivory tower type there... I digress. FWIW, this is a little bit of soul searching, so take it as an honest question/statement/search and hell, suggest a book for me to read? I live mostly in the embedded world where things are tightly bound to hardware. It might be the problem. It might be that I'm trying to apply OOD to something that just doesn't warrant it. That said, i've been developing software (of all types) for 40 years, and at the application level, I have *yet* to see any significant code re-use other than copy/paste. I'm a (was?) big believer in OO design. I believe in Abstraction, Encapsulation, Inheritance, and (not)Polymorphism has (had) hope. But I believe that it suffers badly from being too general for what we do as developers. In no particular order: Abstraction - I like it. Hide the details. So far so good. The problem is that most make analogies to objects that don't have an elephanting to do with reality software development. It sounds good, it just doesn't work. Encapsulation - I love it. Hide the details, avoid spaghetti code, methods work with a blob of data. Inheritance - a plague, a virus, useless. Most examples are trivial. Give me one complex application example, and it all falls down. Polymorphism - meh. It's cute. Sure, I can create multiple methods to work with different parameters, but at the application level it is not that groundbreaking. ---------------------------------------------------------- So, in my project I've just spent 3 days (and some nights) trying to make some code generic and OOD and what not, and it's not going to happen. The more I try to make the class behave in a couple of different situations, it's just a boondoggle - which triggered me at 4 am - just copy the code to another function and hard code everything. Hence the question. fwiw, the code I am modifying has not changed in 10 years. So, why bother making it general? I spend a lot of time trying to make code flexible (thinking long term support, etc), and I think I'm wasting my time. Sort of rambling here, I'd like some practical, pragmatic feedback.
Charlie Gilley <italic>Stuck in a dysfunctional matrix from which I must escape... "Where liberty dwells, there is my country." B. Franklin, 1783 “They who can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety.”
The real problem with OO Programming and possibly Design is that everyone knows the parts, but most don't put them together well. OO has worked well for years and it is visible at the low level. Consider the storage device. It can be a floppy (remember those?), a hard drive, an SSD, a write once, CD/DVD, an online storage, an so many more. But the block storage protocol is applied to all. the Driver converts the hardware to an object that responds to the same inputs no matter what is hidden behind the interface. The device is the object. The functionality is abstracted and hidden. The behavior is locked behind the wall. And the new types of devices are added invisibly to the higher levels of code by following the interface rules. Enhancements to the rules are added all the time by extending the interface for things that were not previously considered. The trick is in creating the specific, but only working with the generic. The failure is in creating specific necessary behavior at the derived level that cannot be used at the generic level. Hierarchy of Animal -> Quadruped -> Horse. Horse whinnies and gallops. But to implement them as Horse features means that they must be addressed as features of a horse. Instead, Animal Speaks(Friendly | Loudly | Fearfully ), Moves( Slowly | Quickly ) Now, we can say Animal->Speak(Friendly), Animal->Moves( Quickly). We can add Dog and a Cat and implement the interface described. Then we create the item and put it in Animal and use it without changing the code at all. The biggest trick of all, is to construct the Animal (or derived type) with as much of the descriptive information as possible. then use it with as little information as possible. Compare to the original Storage idea. the File Create and Open takes all kinds of descriptive information, but the actions on it take only the necessary variations. File->Read( howMuch, toWhere). File->Seek(toPosition, fromWhere). It isn't really the tenants of OO that are in question, it is the organization. Put them together and use them well and they provide for an easier path to expansion, adaptation and improvements. Print is a great example of Polymorphism. Print (integer) Print (string) Print (float) Print (format, arg1, arg2, arg3, ...) Print (Animal) OO is more than a Hammer. It is a whole Toolbox than can be used to build better tools and expandable structures.
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My version of a survey - I'm interested in actual experience. I'd post this in SO, but there are so many anal retentive ivory tower type there... I digress. FWIW, this is a little bit of soul searching, so take it as an honest question/statement/search and hell, suggest a book for me to read? I live mostly in the embedded world where things are tightly bound to hardware. It might be the problem. It might be that I'm trying to apply OOD to something that just doesn't warrant it. That said, i've been developing software (of all types) for 40 years, and at the application level, I have *yet* to see any significant code re-use other than copy/paste. I'm a (was?) big believer in OO design. I believe in Abstraction, Encapsulation, Inheritance, and (not)Polymorphism has (had) hope. But I believe that it suffers badly from being too general for what we do as developers. In no particular order: Abstraction - I like it. Hide the details. So far so good. The problem is that most make analogies to objects that don't have an elephanting to do with reality software development. It sounds good, it just doesn't work. Encapsulation - I love it. Hide the details, avoid spaghetti code, methods work with a blob of data. Inheritance - a plague, a virus, useless. Most examples are trivial. Give me one complex application example, and it all falls down. Polymorphism - meh. It's cute. Sure, I can create multiple methods to work with different parameters, but at the application level it is not that groundbreaking. ---------------------------------------------------------- So, in my project I've just spent 3 days (and some nights) trying to make some code generic and OOD and what not, and it's not going to happen. The more I try to make the class behave in a couple of different situations, it's just a boondoggle - which triggered me at 4 am - just copy the code to another function and hard code everything. Hence the question. fwiw, the code I am modifying has not changed in 10 years. So, why bother making it general? I spend a lot of time trying to make code flexible (thinking long term support, etc), and I think I'm wasting my time. Sort of rambling here, I'd like some practical, pragmatic feedback.
Charlie Gilley <italic>Stuck in a dysfunctional matrix from which I must escape... "Where liberty dwells, there is my country." B. Franklin, 1783 “They who can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety.”
I actually have a complex example of when inheritance should have been used, but wasn't. We have a Posi-Pay application that basically takes check and deposit data from a bank and converts it to something we can use. The program has a 15k+ lines long switch statement, one case for each bank format. Much of the code is duplicated among case statements. The unique licensing code is in a separate area, but also is a giant switch statement. I long for the day when I'll be given the time to make each bank format a separate class, the base class would have all the conversion functions needed, and the switch statements become 1 line of code each: BankFormat.Convert() BankFormat.GetLicense() Bond Keep all things as simple as possible, but no simpler. -said someone, somewhere
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My version of a survey - I'm interested in actual experience. I'd post this in SO, but there are so many anal retentive ivory tower type there... I digress. FWIW, this is a little bit of soul searching, so take it as an honest question/statement/search and hell, suggest a book for me to read? I live mostly in the embedded world where things are tightly bound to hardware. It might be the problem. It might be that I'm trying to apply OOD to something that just doesn't warrant it. That said, i've been developing software (of all types) for 40 years, and at the application level, I have *yet* to see any significant code re-use other than copy/paste. I'm a (was?) big believer in OO design. I believe in Abstraction, Encapsulation, Inheritance, and (not)Polymorphism has (had) hope. But I believe that it suffers badly from being too general for what we do as developers. In no particular order: Abstraction - I like it. Hide the details. So far so good. The problem is that most make analogies to objects that don't have an elephanting to do with reality software development. It sounds good, it just doesn't work. Encapsulation - I love it. Hide the details, avoid spaghetti code, methods work with a blob of data. Inheritance - a plague, a virus, useless. Most examples are trivial. Give me one complex application example, and it all falls down. Polymorphism - meh. It's cute. Sure, I can create multiple methods to work with different parameters, but at the application level it is not that groundbreaking. ---------------------------------------------------------- So, in my project I've just spent 3 days (and some nights) trying to make some code generic and OOD and what not, and it's not going to happen. The more I try to make the class behave in a couple of different situations, it's just a boondoggle - which triggered me at 4 am - just copy the code to another function and hard code everything. Hence the question. fwiw, the code I am modifying has not changed in 10 years. So, why bother making it general? I spend a lot of time trying to make code flexible (thinking long term support, etc), and I think I'm wasting my time. Sort of rambling here, I'd like some practical, pragmatic feedback.
Charlie Gilley <italic>Stuck in a dysfunctional matrix from which I must escape... "Where liberty dwells, there is my country." B. Franklin, 1783 “They who can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety.”
I agree. Behind the OO curtain lies a bunch of functions. I have made and used them, but always with my code running behind the scenes. I work 99% in Windows - How much simpler could this function be? function -> SEND_EMAIL(STRUCTURE)
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Just wondering: Are you implementing a higher level design model provided by others, or doing the higher level design model yourself, or implementing the design idea directly? The source of the design often impacts the firmware implementation approach (i.e. if/how Model Based Systems Engineering MBSE is being done).
We build everything from ground up including custom ASICs. But we have a large development team, maybe in the 100's. But what seems to be happening as a trend is an over use of language features. Or in another perspective the solutions are over-engineered. I have seen developers resort to techniques that are perfectly fine in a PC application environment where you have Gigahertz processors and Gigs of RAM But in a custom hardened, real-time, constrained embedded systems the environment is different. While the tools will support C++ templates, all the OO features etc, there is an art to how to balance design freedom vs efficient execution. You can definitely use OO features in this environment, we have done it successfully before. But there is risk of going too far and again this is where experience comes into play.
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I work in the company that kind of created it, so avoiding it completely is not possible. :-D
LOL so you probably know a friend of mine, he moved in Germany several years ago and he works there too :D
GCS d--(d+) s-/++ a C++++ U+++ P- L+@ E-- W++ N+ o+ K- w+++ O? M-- V? PS+ PE- Y+ PGP t+ 5? X R+++ tv-- b+(+++) DI+++ D++ G e++ h--- r+++ y+++* Weapons extension: ma- k++ F+2 X