Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse
Code Project
  1. Home
  2. The Lounge
  3. A programming question!

A programming question!

Scheduled Pinned Locked Moved The Lounge
question
24 Posts 18 Posters 0 Views 1 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • M Mike Hankey

    [Incomplete] [LitelyTested] [CutAndPasteAtYourOwnRisk] [CodeProjectQAQuality] [hmmmmNotSureAboutThis] [YouFeelLucky]

    The less you need, the more you have. JaxCoder.com

    C Offline
    C Offline
    CodeWraith
    wrote on last edited by
    #10

    You forgot some important things. [DontTouchOrTheBossWillRipYourHeadOff] [UnmaintainableButLightningFast] or simply [ThisIsDeliberate]

    I have lived with several Zen masters - all of them were cats. His last invention was an evil Lasagna. It didn't kill anyone, and it actually tasted pretty good.

    D 1 Reply Last reply
    0
    • P PIEBALDconsult

      (I broach this subject here because I don't think there's an answer. Note the "rant" icon.) Consider: ObsoleteAttribute -- Marks the program elements that are no longer in use. What would be the opposite/complement? A way to mark some code as not-yet-ready-for-primetime? Not to the extent of throwing a NotImplementedException, because the code exists and works (mostly). Not a todo either; that's too passive. But, if I have a kludgey Method I intend to rework at some convenient future time, I want to be reminded about it every time I compile code which calls it. Even if the Method has been compiled into a DLL. An ObsoleteAttribute will do this -- but I expect that it would be confusing to my colleagues. Even a UseAtYourOwnRiskAttribute would be better.

      N Offline
      N Offline
      Nelek
      wrote on last edited by
      #11

      MarkedForImprovement ToBeReworked NotFinalYet FutureOptimization IncomingChanges ...

      M.D.V. ;) If something has a solution... Why do we have to worry about?. If it has no solution... For what reason do we have to worry about? Help me to understand what I'm saying, and I'll explain it better to you Rating helpful answers is nice, but saying thanks can be even nicer.

      1 Reply Last reply
      0
      • P PIEBALDconsult

        Could work if they allowed deriving from ObsoleteAttribute. But. They. Don't. :mad:

        V Offline
        V Offline
        vKaras
        wrote on last edited by
        #12

        Idea: what about a Custom Codeanalyser NuGet-Packet, witch contains the Attributes and does the Messages for them. but might be a little overkill X|

        1 Reply Last reply
        0
        • P PIEBALDconsult

          (I broach this subject here because I don't think there's an answer. Note the "rant" icon.) Consider: ObsoleteAttribute -- Marks the program elements that are no longer in use. What would be the opposite/complement? A way to mark some code as not-yet-ready-for-primetime? Not to the extent of throwing a NotImplementedException, because the code exists and works (mostly). Not a todo either; that's too passive. But, if I have a kludgey Method I intend to rework at some convenient future time, I want to be reminded about it every time I compile code which calls it. Even if the Method has been compiled into a DLL. An ObsoleteAttribute will do this -- but I expect that it would be confusing to my colleagues. Even a UseAtYourOwnRiskAttribute would be better.

          N Offline
          N Offline
          Nagy Vilmos
          wrote on last edited by
          #13

          Consider

          #warning This code is dodgy, I was sober when I wrote it
          public void Kludge()
          {
          // sober code goes here
          }

          Warning in your output every time you build

          veni bibi saltavi

          J P 2 Replies Last reply
          0
          • N Nagy Vilmos

            Consider

            #warning This code is dodgy, I was sober when I wrote it
            public void Kludge()
            {
            // sober code goes here
            }

            Warning in your output every time you build

            veni bibi saltavi

            J Offline
            J Offline
            Jorgen Andersson
            wrote on last edited by
            #14

            So, an OutOfGinAtribute()

            Wrong is evil and must be defeated. - Jeff Ello

            1 Reply Last reply
            0
            • M Mike Hankey

              [Incomplete] [LitelyTested] [CutAndPasteAtYourOwnRisk] [CodeProjectQAQuality] [hmmmmNotSureAboutThis] [YouFeelLucky]

              The less you need, the more you have. JaxCoder.com

              J Offline
              J Offline
              Johnny J
              wrote on last edited by
              #15

              Mike Hankey wrote:

              [CodeProjectQAQuality]

              Surely, nobody here produces SUCH bad code? :doh:

              Anything that is unrelated to elephants is irrelephant
              Anonymous
              -----
              The problem with quotes on the internet is that you can never tell if they're genuine
              Winston Churchill, 1944
              -----
              Never argue with a fool. Onlookers may not be able to tell the difference.
              Mark Twain

              1 Reply Last reply
              0
              • D Daniel Pfeffer

                I'm going to be the heretic here, and claim the "kludgey" code should not be in the public repository of your library. It should either work properly, or be kept in your private repository until it can be fixed. To give examples from other engineering fields, would you tolerate a building code which deems it acceptable that a building will collapse approximately 1 in a million times that you lock the front door? would you tolerate electronics that burst into flame approximately 1 in a billion times you switch them on? So why should your clients be expected to tolerate "kludgey" code?

                Freedom is the freedom to say that two plus two make four. If that is granted, all else follows. -- 6079 Smith W.

                D Offline
                D Offline
                Dar Brett 0
                wrote on last edited by
                #16

                Daniel Pfeffer wrote:

                would you tolerate electronics that burst into flame approximately 1 in a billion times you switch them on

                Might not be the best example because it seems like we do: ‘The irony’s not lost on me’: Solar panel safety device led to 500 per cent rise in rooftop fires[^]

                1 Reply Last reply
                0
                • P PIEBALDconsult

                  (I broach this subject here because I don't think there's an answer. Note the "rant" icon.) Consider: ObsoleteAttribute -- Marks the program elements that are no longer in use. What would be the opposite/complement? A way to mark some code as not-yet-ready-for-primetime? Not to the extent of throwing a NotImplementedException, because the code exists and works (mostly). Not a todo either; that's too passive. But, if I have a kludgey Method I intend to rework at some convenient future time, I want to be reminded about it every time I compile code which calls it. Even if the Method has been compiled into a DLL. An ObsoleteAttribute will do this -- but I expect that it would be confusing to my colleagues. Even a UseAtYourOwnRiskAttribute would be better.

                  1 Offline
                  1 Offline
                  11917640 Member
                  wrote on last edited by
                  #17

                  PIEBALDconsult wrote:

                  not-yet-ready-for-primetime

                  Seems to be a natural state for all the code in the world. The opposite ReadyForPrimetimeAttribute or just WorkingAttribute belongs to science fiction.

                  1 Reply Last reply
                  0
                  • N Nagy Vilmos

                    Consider

                    #warning This code is dodgy, I was sober when I wrote it
                    public void Kludge()
                    {
                    // sober code goes here
                    }

                    Warning in your output every time you build

                    veni bibi saltavi

                    P Offline
                    P Offline
                    PIEBALDconsult
                    wrote on last edited by
                    #18

                    Even when it is referred to by other code?

                    1 Reply Last reply
                    0
                    • C CodeWraith

                      You forgot some important things. [DontTouchOrTheBossWillRipYourHeadOff] [UnmaintainableButLightningFast] or simply [ThisIsDeliberate]

                      I have lived with several Zen masters - all of them were cats. His last invention was an evil Lasagna. It didn't kill anyone, and it actually tasted pretty good.

                      D Offline
                      D Offline
                      davecasdf
                      wrote on last edited by
                      #19

                      Here there (may) be dragons.

                      1 Reply Last reply
                      0
                      • P PIEBALDconsult

                        (I broach this subject here because I don't think there's an answer. Note the "rant" icon.) Consider: ObsoleteAttribute -- Marks the program elements that are no longer in use. What would be the opposite/complement? A way to mark some code as not-yet-ready-for-primetime? Not to the extent of throwing a NotImplementedException, because the code exists and works (mostly). Not a todo either; that's too passive. But, if I have a kludgey Method I intend to rework at some convenient future time, I want to be reminded about it every time I compile code which calls it. Even if the Method has been compiled into a DLL. An ObsoleteAttribute will do this -- but I expect that it would be confusing to my colleagues. Even a UseAtYourOwnRiskAttribute would be better.

                        D Offline
                        D Offline
                        dandy72
                        wrote on last edited by
                        #20

                        PIEBALDconsult wrote:

                        But, if I have a kludgey Method I intend to rework at some convenient future time, I want to be reminded about it every time I compile code which calls it.

                        OMG. No. Is there ever any code you don't intend to rework? Over time my code would evolve into endless warnings every time I compiled it. Until I turn it off, making it completely pointless.

                        P 1 Reply Last reply
                        0
                        • D dandy72

                          PIEBALDconsult wrote:

                          But, if I have a kludgey Method I intend to rework at some convenient future time, I want to be reminded about it every time I compile code which calls it.

                          OMG. No. Is there ever any code you don't intend to rework? Over time my code would evolve into endless warnings every time I compiled it. Until I turn it off, making it completely pointless.

                          P Offline
                          P Offline
                          PIEBALDconsult
                          wrote on last edited by
                          #21

                          Sure, yet some are worse than others, or at least some times I know what I want to do when I have the time.

                          1 Reply Last reply
                          0
                          • P PIEBALDconsult

                            (I broach this subject here because I don't think there's an answer. Note the "rant" icon.) Consider: ObsoleteAttribute -- Marks the program elements that are no longer in use. What would be the opposite/complement? A way to mark some code as not-yet-ready-for-primetime? Not to the extent of throwing a NotImplementedException, because the code exists and works (mostly). Not a todo either; that's too passive. But, if I have a kludgey Method I intend to rework at some convenient future time, I want to be reminded about it every time I compile code which calls it. Even if the Method has been compiled into a DLL. An ObsoleteAttribute will do this -- but I expect that it would be confusing to my colleagues. Even a UseAtYourOwnRiskAttribute would be better.

                            G Offline
                            G Offline
                            Gary R Wheeler
                            wrote on last edited by
                            #22

                            I use #warning directives in my C# for this. Their messages show in every compile including product builds, so I can't forget things that need to be reviewed. It's nagging without being obstructive.

                            Software Zen: delete this;

                            P 1 Reply Last reply
                            0
                            • G Gary R Wheeler

                              I use #warning directives in my C# for this. Their messages show in every compile including product builds, so I can't forget things that need to be reviewed. It's nagging without being obstructive.

                              Software Zen: delete this;

                              P Offline
                              P Offline
                              PIEBALDconsult
                              wrote on last edited by
                              #23

                              Even when referencing something in a DLL?

                              G 1 Reply Last reply
                              0
                              • P PIEBALDconsult

                                Even when referencing something in a DLL?

                                G Offline
                                G Offline
                                Gary R Wheeler
                                wrote on last edited by
                                #24

                                For developing at my desk, the warning message is only issued when compiling the DLL, obviously. Our automated build process builds all parts of the product from source which causes the warnings to be in the build log. Both results are sufficient to help me keep track of items for later changes. The exceptions to both of these cases are third-party libraries supplied without source code. We use several of those to control hardware we buy off-the-shelf.

                                Software Zen: delete this;

                                1 Reply Last reply
                                0
                                Reply
                                • Reply as topic
                                Log in to reply
                                • Oldest to Newest
                                • Newest to Oldest
                                • Most Votes


                                • Login

                                • Don't have an account? Register

                                • Login or register to search.
                                • First post
                                  Last post
                                0
                                • Categories
                                • Recent
                                • Tags
                                • Popular
                                • World
                                • Users
                                • Groups