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The balance between architecture and code

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  • Greg UtasG Greg Utas

    Quote:

    a process of moving around a lemniscate with fractal properties

    Are you trying to compete with @BillWoodruff on the poetry front? :-D

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    M Offline
    M Offline
    Marc Clifton
    wrote on last edited by
    #8

    Greg Utas wrote:

    Are you trying to compete with @BillWoodruff on the poetry front?

    Bill takes all the poetry awards on that front!

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    • M Marc Clifton

      After a recent post, it occurred to me that we rarely see a good balance between architecture and code. I often see: under-architected, over-coded. But I've also encountered: over-architected, over-coded. Personally, my goal is always "under-coded" (meaning, as little code as possible), and I find that that drives a certain amount of architecture, usually during the coding, not before the coding. So it strikes me that the missing category: well-architected, well-coded is something that must be done simultaneously. Not the "architecture first" approach, not the "code as a hack" approach, but rather, while coding, considering where "architecture" can facilitate "well-coded." And by architecture, I don't mean gloriosky layers of abstractions, thousands of interfaces, DI and IoC. To me, architecture includes writing small functions and maximizing code re-use (there are more, but I'm writing a post in the Lounge, not an essay.) Thoughts?

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      rnbergren
      wrote on last edited by
      #9

      Just start Coding while we figure out what we need. There is a balance. But only a few ever achieve it and then only for like one project or so. There is not a one size fits all to all projects because everything changes with each new try. Even if the people are the same. The experience is different. But usually everything changes. I do agree about one point for certain. Quite often Architecture changes meaningfully after the coding starts.

      To err is human to really elephant it up you need a computer

      M R 2 Replies Last reply
      0
      • J Jacquers

        I think that it can only be done with proper planning or maybe with lots of experience if you start with a design that lends itself to scalability. Often the requirements are not well defined or understood and it leads to an implementation that isn't ideal. That's where v2 comes in - redoing the way it was supposed to be done :)

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        Marc Clifton
        wrote on last edited by
        #10

        Jacquers wrote:

        I think that it can only be done with proper planning or maybe with lots of experience if you start with a design that lends itself to scalability.

        That's the funny thing - it only takes a few lightweight architectural implementations to achieve a good amount of scalability, regardless of the project. The things that promote scalability tend to be completely agnostic to the type of project, at least in my experience.

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        • R rnbergren

          Just start Coding while we figure out what we need. There is a balance. But only a few ever achieve it and then only for like one project or so. There is not a one size fits all to all projects because everything changes with each new try. Even if the people are the same. The experience is different. But usually everything changes. I do agree about one point for certain. Quite often Architecture changes meaningfully after the coding starts.

          To err is human to really elephant it up you need a computer

          M Offline
          M Offline
          Marc Clifton
          wrote on last edited by
          #11

          rnbergren wrote:

          There is not a one size fits all to all projects because everything changes with each new try.

          I've concluded that there are common architectural elements that can definitely be reused, and yes, there are application-specific architectural decisions as well, though in my experience, many of those can become reusable (if not in code, at least in concept) implementations.

          rnbergren wrote:

          Quite often Architecture changes meaningfully after the coding starts.

          Yes!

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          • M Marc Clifton

            After a recent post, it occurred to me that we rarely see a good balance between architecture and code. I often see: under-architected, over-coded. But I've also encountered: over-architected, over-coded. Personally, my goal is always "under-coded" (meaning, as little code as possible), and I find that that drives a certain amount of architecture, usually during the coding, not before the coding. So it strikes me that the missing category: well-architected, well-coded is something that must be done simultaneously. Not the "architecture first" approach, not the "code as a hack" approach, but rather, while coding, considering where "architecture" can facilitate "well-coded." And by architecture, I don't mean gloriosky layers of abstractions, thousands of interfaces, DI and IoC. To me, architecture includes writing small functions and maximizing code re-use (there are more, but I'm writing a post in the Lounge, not an essay.) Thoughts?

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            Mircea NeacsuM Offline
            Mircea NeacsuM Offline
            Mircea Neacsu
            wrote on last edited by
            #12

            The metaphor that comes to mind is a diamond cutter: you need a lot of expertise and a lot of patience to do it right. But polishing each face of a diamond takes time and perseverance and both of them are in short supply in the software world. What is the chance of nailing perfectly the architecture the first time around? You see the pieces that can be reused and where each one fits only after you've travelled the design ladder from top to bottom and from bottom to top a number of times. On the other hand how many times do you have the chance to get back to a project and do major rework? In most cases the economics of the game forces you to leave unfinished bits and pieces and you move on with the sad taste of not having done your craft as well as you wanted.

            Mircea

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            • M Marc Clifton

              After a recent post, it occurred to me that we rarely see a good balance between architecture and code. I often see: under-architected, over-coded. But I've also encountered: over-architected, over-coded. Personally, my goal is always "under-coded" (meaning, as little code as possible), and I find that that drives a certain amount of architecture, usually during the coding, not before the coding. So it strikes me that the missing category: well-architected, well-coded is something that must be done simultaneously. Not the "architecture first" approach, not the "code as a hack" approach, but rather, while coding, considering where "architecture" can facilitate "well-coded." And by architecture, I don't mean gloriosky layers of abstractions, thousands of interfaces, DI and IoC. To me, architecture includes writing small functions and maximizing code re-use (there are more, but I'm writing a post in the Lounge, not an essay.) Thoughts?

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              W Balboos GHB
              wrote on last edited by
              #13

              Having never actually learned to code.     I just do it. So I get an image in my mind's eye (poetic interlude) and keep also the idea that I'll have to extend it at some point; it, in this case, being just about everything. It causes a good deal of abstraction and that does increase the code size a bit . . . at least at first. The whole thing about coding (not discussing language implementations) is that doing it right is just following the sensible path. Experience has embellished the path (not necessarily the code) to take into account what will happen (i.e., users) and what is likely to come. I wouldn't say it fits any particular model but it does seem to work.

              Ravings en masse^

              "The difference between genius and stupidity is that genius has its limits." - Albert Einstein

              "If you are searching for perfection in others, then you seek disappointment. If you seek perfection in yourself, then you will find failure." - Balboos HaGadol Mar 2010

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              • M Marc Clifton

                After a recent post, it occurred to me that we rarely see a good balance between architecture and code. I often see: under-architected, over-coded. But I've also encountered: over-architected, over-coded. Personally, my goal is always "under-coded" (meaning, as little code as possible), and I find that that drives a certain amount of architecture, usually during the coding, not before the coding. So it strikes me that the missing category: well-architected, well-coded is something that must be done simultaneously. Not the "architecture first" approach, not the "code as a hack" approach, but rather, while coding, considering where "architecture" can facilitate "well-coded." And by architecture, I don't mean gloriosky layers of abstractions, thousands of interfaces, DI and IoC. To me, architecture includes writing small functions and maximizing code re-use (there are more, but I'm writing a post in the Lounge, not an essay.) Thoughts?

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                Lost User
                wrote on last edited by
                #14

                The more players, the more up front work you need to do. Can't pivot a crowd easily.

                It was only in wine that he laid down no limit for himself, but he did not allow himself to be confused by it. ― Confucian Analects: Rules of Confucius about his food

                Greg UtasG 1 Reply Last reply
                0
                • L Lost User

                  The more players, the more up front work you need to do. Can't pivot a crowd easily.

                  It was only in wine that he laid down no limit for himself, but he did not allow himself to be confused by it. ― Confucian Analects: Rules of Confucius about his food

                  Greg UtasG Offline
                  Greg UtasG Offline
                  Greg Utas
                  wrote on last edited by
                  #15

                  And if you have a crowd, you need an application framework. If there isn't one that's a good fit, you need to build it yourself. This needs to be done by a small team, some of whom are using it to build a few serious applications so that it evolves into something relatively stable before the crowd is unleashed.

                  Robust Services Core | Software Techniques for Lemmings | Articles
                  The fox knows many things, but the hedgehog knows one big thing.

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                  • M Marc Clifton

                    After a recent post, it occurred to me that we rarely see a good balance between architecture and code. I often see: under-architected, over-coded. But I've also encountered: over-architected, over-coded. Personally, my goal is always "under-coded" (meaning, as little code as possible), and I find that that drives a certain amount of architecture, usually during the coding, not before the coding. So it strikes me that the missing category: well-architected, well-coded is something that must be done simultaneously. Not the "architecture first" approach, not the "code as a hack" approach, but rather, while coding, considering where "architecture" can facilitate "well-coded." And by architecture, I don't mean gloriosky layers of abstractions, thousands of interfaces, DI and IoC. To me, architecture includes writing small functions and maximizing code re-use (there are more, but I'm writing a post in the Lounge, not an essay.) Thoughts?

                    Latest Articles:
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                    Lost User
                    wrote on last edited by
                    #16

                    Marc Clifton wrote:

                    Personally, my goal is always "under-coded" (meaning, as little code as possible), and I find that that drives a certain amount of architecture, usually during the coding, not before the coding.

                    Ditto. Less, is easier to understand, maintain, service and makes it easier to track bugs. As far as I know, this is the gold standard.

                    Marc Clifton wrote:

                    So it strikes me that the missing category: well-architected, well-coded

                    Seen it once, in 25 years.

                    Marc Clifton wrote:

                    And by architecture, I don't mean gloriosky layers of abstractions

                    Yeah. This bugs me. One of those three layers is SQL Server. And still people insist on adding another layer, because the docs say so. No! SQL Server is the abstraction to how stuff is stored on disc, you don't need that layer that does absolutely nothing.

                    Marc Clifton wrote:

                    thousands of interfaces, DI and IoC.

                    Use them if needed, don't use them just to have it. Only use it if needed.

                    Marc Clifton wrote:

                    maximizing code re-use

                    To clarify something else; code re-use, means calling an existing function, not to Ctrl-C, Ctrl-V it! You call the original, having one point of maintenance. Not copying the same bloody statements all over the place.

                    Marc Clifton wrote:

                    Thoughts?

                    I had many bosses; one would state what he needed, and demanded minimalism. He'd just say what you should output, from his input and that's it. How you got there, was your problem (that's 25 years ago). It worked like magic. My last came with patterns, he'd paint this big picture of interactions, told everyone which parts to build, and off we was. His magic was a level up. There also was two VB6 projects. Not gonna say anything about those, as the managers were as outdated as the language. I mean, really, storing 31 booleans for each member each day, and convert them to strings? That was the only person I met with the architect title.

                    Bastard Programmer from Hell :suss: "If you just follow the bacon Eddy, wherever it leads you, then you won't have to think about politics." -- Some Bell.

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                    • M Marc Clifton

                      After a recent post, it occurred to me that we rarely see a good balance between architecture and code. I often see: under-architected, over-coded. But I've also encountered: over-architected, over-coded. Personally, my goal is always "under-coded" (meaning, as little code as possible), and I find that that drives a certain amount of architecture, usually during the coding, not before the coding. So it strikes me that the missing category: well-architected, well-coded is something that must be done simultaneously. Not the "architecture first" approach, not the "code as a hack" approach, but rather, while coding, considering where "architecture" can facilitate "well-coded." And by architecture, I don't mean gloriosky layers of abstractions, thousands of interfaces, DI and IoC. To me, architecture includes writing small functions and maximizing code re-use (there are more, but I'm writing a post in the Lounge, not an essay.) Thoughts?

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                      David ONeil
                      wrote on last edited by
                      #17

                      Refactor, or bear the costs.

                      The Science of King David's Court | Object Oriented Programming with C++

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                      • M Marc Clifton

                        After a recent post, it occurred to me that we rarely see a good balance between architecture and code. I often see: under-architected, over-coded. But I've also encountered: over-architected, over-coded. Personally, my goal is always "under-coded" (meaning, as little code as possible), and I find that that drives a certain amount of architecture, usually during the coding, not before the coding. So it strikes me that the missing category: well-architected, well-coded is something that must be done simultaneously. Not the "architecture first" approach, not the "code as a hack" approach, but rather, while coding, considering where "architecture" can facilitate "well-coded." And by architecture, I don't mean gloriosky layers of abstractions, thousands of interfaces, DI and IoC. To me, architecture includes writing small functions and maximizing code re-use (there are more, but I'm writing a post in the Lounge, not an essay.) Thoughts?

                        Latest Articles:
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                        R Offline
                        raddevus
                        wrote on last edited by
                        #18

                        Marc Clifton wrote:

                        well-architected, well-coded is something that must be done simultaneously. Not the "architecture first" approach, not the "code as a hack" approach, but rather, while coding, considering where "architecture" can facilitate "well-coded."

                        But how would you? : 1) sell books 2) sell tickets to your conferences I mean without that you're just writing software and getting stuff done. What you need is a system that can only be described in books and at conferences. :rolleyes:

                        M 1 Reply Last reply
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                        • Greg UtasG Greg Utas

                          And if you have a crowd, you need an application framework. If there isn't one that's a good fit, you need to build it yourself. This needs to be done by a small team, some of whom are using it to build a few serious applications so that it evolves into something relatively stable before the crowd is unleashed.

                          Robust Services Core | Software Techniques for Lemmings | Articles
                          The fox knows many things, but the hedgehog knows one big thing.

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                          Lost User
                          wrote on last edited by
                          #19

                          The "framework" is the (up front) architecture; the "crowd" includes users; and all are on the same page due to the "architecture". When everyone is responsible for their own sub-system, it's the interfaces I'm concerned about; not their CRUD framework.

                          It was only in wine that he laid down no limit for himself, but he did not allow himself to be confused by it. ― Confucian Analects: Rules of Confucius about his food

                          H 1 Reply Last reply
                          0
                          • M Marc Clifton

                            After a recent post, it occurred to me that we rarely see a good balance between architecture and code. I often see: under-architected, over-coded. But I've also encountered: over-architected, over-coded. Personally, my goal is always "under-coded" (meaning, as little code as possible), and I find that that drives a certain amount of architecture, usually during the coding, not before the coding. So it strikes me that the missing category: well-architected, well-coded is something that must be done simultaneously. Not the "architecture first" approach, not the "code as a hack" approach, but rather, while coding, considering where "architecture" can facilitate "well-coded." And by architecture, I don't mean gloriosky layers of abstractions, thousands of interfaces, DI and IoC. To me, architecture includes writing small functions and maximizing code re-use (there are more, but I'm writing a post in the Lounge, not an essay.) Thoughts?

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                            honey the codewitch
                            wrote on last edited by
                            #20

                            I wrote a new post that touches on this on the top. It's kind of related but different enough that I thought it warranted its own post. Anyway, I agree with you that architecture is something that is done throughout the lifecycle of the project. You do want to front load your project with a design phase, but you don't freeze the design before you write the code. I think people tend to believe you do. You freeze *features* hopefully. But design is living.

                            Real programmers use butterflies

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                            • M Marc Clifton

                              Jacquers wrote:

                              I think that it can only be done with proper planning or maybe with lots of experience if you start with a design that lends itself to scalability.

                              That's the funny thing - it only takes a few lightweight architectural implementations to achieve a good amount of scalability, regardless of the project. The things that promote scalability tend to be completely agnostic to the type of project, at least in my experience.

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                              BillWoodruff
                              wrote on last edited by
                              #21

                              Marc Clifton wrote:

                              it only takes a few lightweight architectural implementations to achieve a good amount of scalability, regardless of the project.

                              If only assiduous study of your work could get me ... there ... the limit in this case is the student, me, not the guru, you ! cheers, Bill

                              «One day it will have to be officially admitted that what we have christened reality is an even greater illusion than the world of dreams.» Salvador Dali

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                              0
                              • M Marc Clifton

                                After a recent post, it occurred to me that we rarely see a good balance between architecture and code. I often see: under-architected, over-coded. But I've also encountered: over-architected, over-coded. Personally, my goal is always "under-coded" (meaning, as little code as possible), and I find that that drives a certain amount of architecture, usually during the coding, not before the coding. So it strikes me that the missing category: well-architected, well-coded is something that must be done simultaneously. Not the "architecture first" approach, not the "code as a hack" approach, but rather, while coding, considering where "architecture" can facilitate "well-coded." And by architecture, I don't mean gloriosky layers of abstractions, thousands of interfaces, DI and IoC. To me, architecture includes writing small functions and maximizing code re-use (there are more, but I'm writing a post in the Lounge, not an essay.) Thoughts?

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                                MSBassSinger
                                wrote on last edited by
                                #22

                                Keep in mind that in some languages that use frameworks (like C#), fewer lines of code written does not always mean fewer lines of code executed. Looking at the MSIL to compare lines of code created for some particular syntactic sugar shortcut is generally a good idea.

                                H 1 Reply Last reply
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                                • L Lost User

                                  The "framework" is the (up front) architecture; the "crowd" includes users; and all are on the same page due to the "architecture". When everyone is responsible for their own sub-system, it's the interfaces I'm concerned about; not their CRUD framework.

                                  It was only in wine that he laid down no limit for himself, but he did not allow himself to be confused by it. ― Confucian Analects: Rules of Confucius about his food

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                                  honey the codewitch
                                  wrote on last edited by
                                  #23

                                  For so long I've been an interface aficionado. But I keep rediscovering C++ and with it generic programming, and template based metaprogramming which I find profoundly useful for generating efficient flexible code I couldn't easily make otherwise. The powerful thing about this is that this "polymorphism" is source level, not binary (vtbl based). The problem with this is all of this "polymorphism" is source level, not binary. The compiler checks it, but only if you use it by instantiating it and that means you might not catch errors in your code until well after your code is being used, even in production, because that part never was compiled. So you lose a big advantage of interface based programming when you're using generic programming and template based polymorphism to implement your "interfaces" which again are source level, not binary. I can't resist the urge to use it though. The power. The efficiency. The dark side... it beckons!

                                  Real programmers use butterflies

                                  Greg UtasG 1 Reply Last reply
                                  0
                                  • M MSBassSinger

                                    Keep in mind that in some languages that use frameworks (like C#), fewer lines of code written does not always mean fewer lines of code executed. Looking at the MSIL to compare lines of code created for some particular syntactic sugar shortcut is generally a good idea.

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                                    honey the codewitch
                                    wrote on last edited by
                                    #24

                                    And just to complicate things I'm going to chime in to say that not only does fewer lines of code not mean more efficient, the opposite is more often the case, because naïve algorithms tend to take less code but do more work. Because of that, the framework code is often the best choice, even for performance reasons. I wrote a B-tree library in C# for holding millions of rows of data in a dictionary. The standard dictionary outperformed it for small sizes (of course) and kept up with it all the way until millions of rows at which point it still wasn't much worse, leaving the only advantage of my b-tree was the storing of the data in sorted order. Don't underestimate a good framework. Lean on it hard.

                                    Real programmers use butterflies

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                                    0
                                    • M Marc Clifton

                                      After a recent post, it occurred to me that we rarely see a good balance between architecture and code. I often see: under-architected, over-coded. But I've also encountered: over-architected, over-coded. Personally, my goal is always "under-coded" (meaning, as little code as possible), and I find that that drives a certain amount of architecture, usually during the coding, not before the coding. So it strikes me that the missing category: well-architected, well-coded is something that must be done simultaneously. Not the "architecture first" approach, not the "code as a hack" approach, but rather, while coding, considering where "architecture" can facilitate "well-coded." And by architecture, I don't mean gloriosky layers of abstractions, thousands of interfaces, DI and IoC. To me, architecture includes writing small functions and maximizing code re-use (there are more, but I'm writing a post in the Lounge, not an essay.) Thoughts?

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                                      M Offline
                                      Mycroft Holmes
                                      wrote on last edited by
                                      #25

                                      I presume to be of the same style as you do but in the last project the bank tried to design everything before starting to code, the idea was that the design would actually be the pseudo code they outsource would code from. They got me to prototype the project, what took me 3 months to complete took a team of 12, 18 months to get to production by transferring the prototype code to a design tool and getting the team to code from the tool. The prototype was a more stable solution.

                                      Never underestimate the power of human stupidity - RAH I'm old. I know stuff - JSOP

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                                      • H honey the codewitch

                                        For so long I've been an interface aficionado. But I keep rediscovering C++ and with it generic programming, and template based metaprogramming which I find profoundly useful for generating efficient flexible code I couldn't easily make otherwise. The powerful thing about this is that this "polymorphism" is source level, not binary (vtbl based). The problem with this is all of this "polymorphism" is source level, not binary. The compiler checks it, but only if you use it by instantiating it and that means you might not catch errors in your code until well after your code is being used, even in production, because that part never was compiled. So you lose a big advantage of interface based programming when you're using generic programming and template based polymorphism to implement your "interfaces" which again are source level, not binary. I can't resist the urge to use it though. The power. The efficiency. The dark side... it beckons!

                                        Real programmers use butterflies

                                        Greg UtasG Offline
                                        Greg UtasG Offline
                                        Greg Utas
                                        wrote on last edited by
                                        #26

                                        Where angels fear to tread... :laugh:

                                        Robust Services Core | Software Techniques for Lemmings | Articles
                                        The fox knows many things, but the hedgehog knows one big thing.

                                        <p><a href="https://github.com/GregUtas/robust-services-core/blob/master/README.md">Robust Services Core</a>
                                        <em>The fox knows many things, but the hedgehog knows one big thing.</em></p>

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                                        • M Marc Clifton

                                          After a recent post, it occurred to me that we rarely see a good balance between architecture and code. I often see: under-architected, over-coded. But I've also encountered: over-architected, over-coded. Personally, my goal is always "under-coded" (meaning, as little code as possible), and I find that that drives a certain amount of architecture, usually during the coding, not before the coding. So it strikes me that the missing category: well-architected, well-coded is something that must be done simultaneously. Not the "architecture first" approach, not the "code as a hack" approach, but rather, while coding, considering where "architecture" can facilitate "well-coded." And by architecture, I don't mean gloriosky layers of abstractions, thousands of interfaces, DI and IoC. To me, architecture includes writing small functions and maximizing code re-use (there are more, but I'm writing a post in the Lounge, not an essay.) Thoughts?

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                                          rob tillaart
                                          wrote on last edited by
                                          #27

                                          Architecture and code are for me on the same side of the balance, together with testing. On the other side are the requirements, including user stories and business case. The balance is in short: WHAT ---- HOW With ATAM (Architecture Tradeoff Analysis Method) one verifies this balance in different ways, - Does the architecture fulfill all the requirements? - Does the architecture have more/less than needed? Why? - Do the requirements define all (non) functional details needed for the architecture? - Are there missing requirements that can be derived from the architecture? (e.g. the ones so obvious that they are not mentioned) With respect to the architecture, (imho) if a programmer can code it, and a test engineer can create a test specification and the requirement engineer can track the requirements, one may stop specifying the architecture. Yes, iterations will follow to improve readability and maintainability. If the test specification cannot be derived (or seems odd etc), the architecture is probably missing something, often indicating you need to get back to the requirements / stakeholders. So there is also an important balance in the HOW part between the architecture and the test specification, that may trigger an unbalance in the HOW - WHAT balance. ATAM Architecture tradeoff analysis method - Wikipedia[^]

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