The toolchain from heck
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One of the things I do for "fun"? is develop mods for Fallout 4. For those of you that don't know, mods allow you to modify virtually every aspect of the game. It even has its own scripting engine for adding your own effects and quests and such to the game. Well, you pretty much have to use their development tool + the game itself to develop and test a mod. Luckily I can at least use VS Code for the scripting part. The problem is their tool, "The Creation Kit" is just laborious to use even if you hack it with executable injection to fix the numerous issues with it, and having to use the game to test makes turnaround time pretty lengthy. They claim they developed the whole game with this tool, but it's very difficult to believe given how much effort it takes to create even a little bit of content. You can't type most of it. You have to click your way through endless forms in an app that looks like an old VB app for editing database records. If it wasn't so much effort I'd make a language for these records so you could type them out. I kinda wonder if the devs at Bethesda don't have something like that up their sleeve. I just can't imagine putting in that much content, that slowly with that tool.
Real programmers use butterflies
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One of the things I do for "fun"? is develop mods for Fallout 4. For those of you that don't know, mods allow you to modify virtually every aspect of the game. It even has its own scripting engine for adding your own effects and quests and such to the game. Well, you pretty much have to use their development tool + the game itself to develop and test a mod. Luckily I can at least use VS Code for the scripting part. The problem is their tool, "The Creation Kit" is just laborious to use even if you hack it with executable injection to fix the numerous issues with it, and having to use the game to test makes turnaround time pretty lengthy. They claim they developed the whole game with this tool, but it's very difficult to believe given how much effort it takes to create even a little bit of content. You can't type most of it. You have to click your way through endless forms in an app that looks like an old VB app for editing database records. If it wasn't so much effort I'd make a language for these records so you could type them out. I kinda wonder if the devs at Bethesda don't have something like that up their sleeve. I just can't imagine putting in that much content, that slowly with that tool.
Real programmers use butterflies
Is there any way to roll your own mod editor?
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Is there any way to roll your own mod editor?
Like I said, for this tool there's so much there that the effort involved is just ridiculous. I probably could have been more clear. Otherwise, I'd consider it.
Real programmers use butterflies
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One of the things I do for "fun"? is develop mods for Fallout 4. For those of you that don't know, mods allow you to modify virtually every aspect of the game. It even has its own scripting engine for adding your own effects and quests and such to the game. Well, you pretty much have to use their development tool + the game itself to develop and test a mod. Luckily I can at least use VS Code for the scripting part. The problem is their tool, "The Creation Kit" is just laborious to use even if you hack it with executable injection to fix the numerous issues with it, and having to use the game to test makes turnaround time pretty lengthy. They claim they developed the whole game with this tool, but it's very difficult to believe given how much effort it takes to create even a little bit of content. You can't type most of it. You have to click your way through endless forms in an app that looks like an old VB app for editing database records. If it wasn't so much effort I'd make a language for these records so you could type them out. I kinda wonder if the devs at Bethesda don't have something like that up their sleeve. I just can't imagine putting in that much content, that slowly with that tool.
Real programmers use butterflies
Or an infinite number of monkeys.
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One of the things I do for "fun"? is develop mods for Fallout 4. For those of you that don't know, mods allow you to modify virtually every aspect of the game. It even has its own scripting engine for adding your own effects and quests and such to the game. Well, you pretty much have to use their development tool + the game itself to develop and test a mod. Luckily I can at least use VS Code for the scripting part. The problem is their tool, "The Creation Kit" is just laborious to use even if you hack it with executable injection to fix the numerous issues with it, and having to use the game to test makes turnaround time pretty lengthy. They claim they developed the whole game with this tool, but it's very difficult to believe given how much effort it takes to create even a little bit of content. You can't type most of it. You have to click your way through endless forms in an app that looks like an old VB app for editing database records. If it wasn't so much effort I'd make a language for these records so you could type them out. I kinda wonder if the devs at Bethesda don't have something like that up their sleeve. I just can't imagine putting in that much content, that slowly with that tool.
Real programmers use butterflies
Ever tought of extending something like ZEdit? I only nibbled arround the edges with modding using it to adjust a couple o values in the form records but as I understand it has an extension API that can be used to make patchers using javascript. There is also the Synthesis patcher with the Mutagen libraries which are in .Net.
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Ever tought of extending something like ZEdit? I only nibbled arround the edges with modding using it to adjust a couple o values in the form records but as I understand it has an extension API that can be used to make patchers using javascript. There is also the Synthesis patcher with the Mutagen libraries which are in .Net.
Yeah... maybe. It's a lot of work.
Real programmers use butterflies
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One of the things I do for "fun"? is develop mods for Fallout 4. For those of you that don't know, mods allow you to modify virtually every aspect of the game. It even has its own scripting engine for adding your own effects and quests and such to the game. Well, you pretty much have to use their development tool + the game itself to develop and test a mod. Luckily I can at least use VS Code for the scripting part. The problem is their tool, "The Creation Kit" is just laborious to use even if you hack it with executable injection to fix the numerous issues with it, and having to use the game to test makes turnaround time pretty lengthy. They claim they developed the whole game with this tool, but it's very difficult to believe given how much effort it takes to create even a little bit of content. You can't type most of it. You have to click your way through endless forms in an app that looks like an old VB app for editing database records. If it wasn't so much effort I'd make a language for these records so you could type them out. I kinda wonder if the devs at Bethesda don't have something like that up their sleeve. I just can't imagine putting in that much content, that slowly with that tool.
Real programmers use butterflies
You wanna see an epic game mod? Try to do something similar to Fallout and I might try to play it... [Do something similar for Fallout...](https://www.youtube.com/watch?v=dMxIjGjMJz0)
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You wanna see an epic game mod? Try to do something similar to Fallout and I might try to play it... [Do something similar for Fallout...](https://www.youtube.com/watch?v=dMxIjGjMJz0)
No. I don't. And no. I won't. I don't do requests. Unless you pay me, but I doubt you could afford it.
Real programmers use butterflies
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No. I don't. And no. I won't. I don't do requests. Unless you pay me, but I doubt you could afford it.
Real programmers use butterflies
honey the codewitch wrote:
I doubt you could afford it.
That's what the first estate-agent said to Mum & Dad when they asked about buying their house. The second agent however, did not repond similarly. We've been laughing about the first fella for decades in the house he wouldn't sell 'em. Thanks for the reminder. Not in the same league obviously, but fun for the same reasons. :-\ :)
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honey the codewitch wrote:
I doubt you could afford it.
That's what the first estate-agent said to Mum & Dad when they asked about buying their house. The second agent however, did not repond similarly. We've been laughing about the first fella for decades in the house he wouldn't sell 'em. Thanks for the reminder. Not in the same league obviously, but fun for the same reasons. :-\ :)
I doubt it because of his age. I doubt he has an income at his age that would cover me. AFAIK he still lives with his parents.
Real programmers use butterflies
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No. I don't. And no. I won't. I don't do requests. Unless you pay me, but I doubt you could afford it.
Real programmers use butterflies
Bank website: oofalladeez343's current balance is: $0.00 Dang... lol. But okay.
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I doubt it because of his age. I doubt he has an income at his age that would cover me. AFAIK he still lives with his parents.
Real programmers use butterflies
honey the codewitch:
AFAIK he still lives with his parents.
Well you wrong, I live with my parent because I am 16... Kinda to hard to live with your dad when he is 6 feet under...
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honey the codewitch:
AFAIK he still lives with his parents.
Well you wrong, I live with my parent because I am 16... Kinda to hard to live with your dad when he is 6 feet under...
Well I'm sorry to hear that.
Real programmers use butterflies
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Well I'm sorry to hear that.
Real programmers use butterflies
No problem, it's been 6 years.
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I doubt it because of his age. I doubt he has an income at his age that would cover me. AFAIK he still lives with his parents.
Real programmers use butterflies