Is is realistic to make money from a small mobile/tablet app?
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Is is realistic to make money from a small mobile/tablet app? That's a ridiculously vague question, I know, so I'll add a bit of background. I'm coming to the end of a long project that has increased my experience of mobile application programming (using Xamarin and C#). I don't yet have another contract lined up. What I do have are ideas for two or three small applications, the smallest of which may take only about a month-or-so to get to a first version. Judging by other applications I have seen in the app store, I'd say that my application is something someone might pay £0-99 or £1-99 to get the Pro version (which I'd advertise in the Standard version). And I am wondering if I can make a few quid? I don't expect to make much but even £10-£50 per month is still money in the bank. I don't seem to be able to get any kind of answer anywhere whether this is remotely likely. I guess I am hoping that one of you out there has personal experience of this and could at least sketch me an outline of whether this is even worth a go. Absolutely any advice would be extremely welcome. - Patrick
Thank you to anyone taking the time to read my posts.
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Is is realistic to make money from a small mobile/tablet app? That's a ridiculously vague question, I know, so I'll add a bit of background. I'm coming to the end of a long project that has increased my experience of mobile application programming (using Xamarin and C#). I don't yet have another contract lined up. What I do have are ideas for two or three small applications, the smallest of which may take only about a month-or-so to get to a first version. Judging by other applications I have seen in the app store, I'd say that my application is something someone might pay £0-99 or £1-99 to get the Pro version (which I'd advertise in the Standard version). And I am wondering if I can make a few quid? I don't expect to make much but even £10-£50 per month is still money in the bank. I don't seem to be able to get any kind of answer anywhere whether this is remotely likely. I guess I am hoping that one of you out there has personal experience of this and could at least sketch me an outline of whether this is even worth a go. Absolutely any advice would be extremely welcome. - Patrick
Thank you to anyone taking the time to read my posts.
I don't have the answer, but it is probably worth spending time at the app store(s). Are there any other apps that are similar, and what sort of comments are people making about them? What sort of comments do you see on any apps that are only vaguely similar? One of the main take homes from the comments is finding out what the public want to see from their apps.
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Is is realistic to make money from a small mobile/tablet app? That's a ridiculously vague question, I know, so I'll add a bit of background. I'm coming to the end of a long project that has increased my experience of mobile application programming (using Xamarin and C#). I don't yet have another contract lined up. What I do have are ideas for two or three small applications, the smallest of which may take only about a month-or-so to get to a first version. Judging by other applications I have seen in the app store, I'd say that my application is something someone might pay £0-99 or £1-99 to get the Pro version (which I'd advertise in the Standard version). And I am wondering if I can make a few quid? I don't expect to make much but even £10-£50 per month is still money in the bank. I don't seem to be able to get any kind of answer anywhere whether this is remotely likely. I guess I am hoping that one of you out there has personal experience of this and could at least sketch me an outline of whether this is even worth a go. Absolutely any advice would be extremely welcome. - Patrick
Thank you to anyone taking the time to read my posts.
You can sell a few; depends on the app. If it's another "pdf reader", probably not. If it's an app you wouldn't use yourself; probably not. My current app will be a first of a kind; I'll see what it does. My other apps are similar to some others; I just made mine better (or tried). In the Microsoft store, you pay higher fees to MS (30%) for games you sell than for others (10%). Although my apps have a "gaming" aspect to them, I have them in the "reference" section because they have a historical aspect. (Which gave me material for more ideas) Anyway, there are "thousands" of apps; so you get to dabble in "box art" and "marketing" to get your app noticed (and "moved" in the listings). The Store gives you a page for your app; so you get some analytics to work with.
"Before entering on an understanding, I have meditated for a long time, and have foreseen what might happen. It is not genius which reveals to me suddenly, secretly, what I have to say or to do in a circumstance unexpected by other people; it is reflection, it is meditation." - Napoleon I
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I don't have the answer, but it is probably worth spending time at the app store(s). Are there any other apps that are similar, and what sort of comments are people making about them? What sort of comments do you see on any apps that are only vaguely similar? One of the main take homes from the comments is finding out what the public want to see from their apps.
Good advice, Richard, and something I haven't done enough of.
Thank you to anyone taking the time to read my posts.
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You can sell a few; depends on the app. If it's another "pdf reader", probably not. If it's an app you wouldn't use yourself; probably not. My current app will be a first of a kind; I'll see what it does. My other apps are similar to some others; I just made mine better (or tried). In the Microsoft store, you pay higher fees to MS (30%) for games you sell than for others (10%). Although my apps have a "gaming" aspect to them, I have them in the "reference" section because they have a historical aspect. (Which gave me material for more ideas) Anyway, there are "thousands" of apps; so you get to dabble in "box art" and "marketing" to get your app noticed (and "moved" in the listings). The Store gives you a page for your app; so you get some analytics to work with.
"Before entering on an understanding, I have meditated for a long time, and have foreseen what might happen. It is not genius which reveals to me suddenly, secretly, what I have to say or to do in a circumstance unexpected by other people; it is reflection, it is meditation." - Napoleon I
Thank you, Gerry. Some things in there I had thought about but maybe not thought enough about. (I didn't even know Microsoft had an app store, at least one that you maybe can make money out of.)
Thank you to anyone taking the time to read my posts.
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Is is realistic to make money from a small mobile/tablet app? That's a ridiculously vague question, I know, so I'll add a bit of background. I'm coming to the end of a long project that has increased my experience of mobile application programming (using Xamarin and C#). I don't yet have another contract lined up. What I do have are ideas for two or three small applications, the smallest of which may take only about a month-or-so to get to a first version. Judging by other applications I have seen in the app store, I'd say that my application is something someone might pay £0-99 or £1-99 to get the Pro version (which I'd advertise in the Standard version). And I am wondering if I can make a few quid? I don't expect to make much but even £10-£50 per month is still money in the bank. I don't seem to be able to get any kind of answer anywhere whether this is remotely likely. I guess I am hoping that one of you out there has personal experience of this and could at least sketch me an outline of whether this is even worth a go. Absolutely any advice would be extremely welcome. - Patrick
Thank you to anyone taking the time to read my posts.
The Microsoft app store might be a good idea. I guess that your app might be a stand-alone executable, if so then be careful how you write your XML that you include in the executable. It is not complicated. Microsoft has some guidelines that help you get on their list. Do it. Make some money. Do not be afraid of competition. Do not worry about competition so much that you do not have a product out there. Thank you for asking.
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You can sell a few; depends on the app. If it's another "pdf reader", probably not. If it's an app you wouldn't use yourself; probably not. My current app will be a first of a kind; I'll see what it does. My other apps are similar to some others; I just made mine better (or tried). In the Microsoft store, you pay higher fees to MS (30%) for games you sell than for others (10%). Although my apps have a "gaming" aspect to them, I have them in the "reference" section because they have a historical aspect. (Which gave me material for more ideas) Anyway, there are "thousands" of apps; so you get to dabble in "box art" and "marketing" to get your app noticed (and "moved" in the listings). The Store gives you a page for your app; so you get some analytics to work with.
"Before entering on an understanding, I have meditated for a long time, and have foreseen what might happen. It is not genius which reveals to me suddenly, secretly, what I have to say or to do in a circumstance unexpected by other people; it is reflection, it is meditation." - Napoleon I
I agree with the Microsoft store part.
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Is is realistic to make money from a small mobile/tablet app? That's a ridiculously vague question, I know, so I'll add a bit of background. I'm coming to the end of a long project that has increased my experience of mobile application programming (using Xamarin and C#). I don't yet have another contract lined up. What I do have are ideas for two or three small applications, the smallest of which may take only about a month-or-so to get to a first version. Judging by other applications I have seen in the app store, I'd say that my application is something someone might pay £0-99 or £1-99 to get the Pro version (which I'd advertise in the Standard version). And I am wondering if I can make a few quid? I don't expect to make much but even £10-£50 per month is still money in the bank. I don't seem to be able to get any kind of answer anywhere whether this is remotely likely. I guess I am hoping that one of you out there has personal experience of this and could at least sketch me an outline of whether this is even worth a go. Absolutely any advice would be extremely welcome. - Patrick
Thank you to anyone taking the time to read my posts.
Yes, its realistic Here is an website where you can read[
Blogs
](https://classyapk.com/)and can download free android apps.
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Is is realistic to make money from a small mobile/tablet app? That's a ridiculously vague question, I know, so I'll add a bit of background. I'm coming to the end of a long project that has increased my experience of mobile application programming (using Xamarin and C#). I don't yet have another contract lined up. What I do have are ideas for two or three small applications, the smallest of which may take only about a month-or-so to get to a first version. Judging by other applications I have seen in the app store, I'd say that my application is something someone might pay £0-99 or £1-99 to get the Pro version (which I'd advertise in the Standard version). And I am wondering if I can make a few quid? I don't expect to make much but even £10-£50 per month is still money in the bank. I don't seem to be able to get any kind of answer anywhere whether this is remotely likely. I guess I am hoping that one of you out there has personal experience of this and could at least sketch me an outline of whether this is even worth a go. Absolutely any advice would be extremely welcome. - Patrick
Thank you to anyone taking the time to read my posts.
Yes, it is realistic to make money from a small mobile/tablet app. While the app market is highly competitive, many app developers have found success in generating revenue from their apps through various monetization strategies. One of the most common ways to make money from an app is through in-app advertising. This involves displaying ads within the app and earning revenue from clicks or impressions. Another popular monetization method is in-app purchases, where users can purchase premium features or content within the app. Additionally, some apps generate revenue through subscription models, where users pay a recurring fee for access to premium content or services. Other apps may charge a one-time fee for the app itself or offer a freemium model, where basic features are free but users can pay for additional features or content. Ultimately, the success of an app in generating revenue will depend on a variety of factors, including the quality and functionality of the app, the target audience, the competition in the app market,[^]innovative features and the chosen monetization strategy. However, with the right approach and execution, it is certainly possible to make money from a small mobile/tablet app.