Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse
Code Project
  1. Home
  2. The Lounge
  3. Vectrex

Vectrex

Scheduled Pinned Locked Moved The Lounge
game-devquestion
41 Posts 20 Posters 5 Views 1 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • O obermd

    I think that's more computing power than Honey the Codewitch uses on a daily basis. :laugh:

    T Offline
    T Offline
    trønderen
    wrote on last edited by
    #20

    That could be true: Not long ago, I was working on an IoT-project (similar to Honey) using an ARM M0 that could be clocked as low as 32 KiHz. Total power consumption is very dependent of clock frequency, and IoT is very dependent on not draining the batteries too fast. This M0 at 32 KiHz had extremely low power requirements. (A common in-house joke was that it could run on the leakage current from the battery :-)) I would not be the least surprised if an 1.5 MHz 6509 could do a lot more that that ARM IoT chip. At the same time, I suspect that the factor in power requirement was a lot higher that the factor in processing power.

    1 Reply Last reply
    0
    • D David ONeil

      Richard Andrew x64 wrote:

      Reminds me of the golden age of home computers.

      You mean bronze age of computers. Today is the golden age. You can go down to the store and pick up a perfectly useable one for less than $500 that will handle some pretty impressive games that would have been utterly impossible back then, even if you shoveled out over $10,000. Or a million dollars, for that matter. I remember doing FEA in college, and the computation took hours to days. Now it is pretty much instantaneous. God, I don't miss those old 386's. Bootups in minutes...

      Our Forgotten Astronomy | Object Oriented Programming with C++

      C Offline
      C Offline
      CodeWraith
      wrote on last edited by
      #21

      Lead. The correct metal to name the age after would have to be lead, as in soldering together your own hardware. These also still were the days when my old cat used to toast her rear parts on my 4k RAM expansion.

      I have lived with several Zen masters - all of them were cats. His last invention was an evil Lasagna. It didn't kill anyone, and it actually tasted pretty good.

      1 Reply Last reply
      0
      • D David ONeil

        (Back then was magic. Now is also magic.)

        Our Forgotten Astronomy | Object Oriented Programming with C++

        C Offline
        C Offline
        CodeWraith
        wrote on last edited by
        #22

        David O'Neil wrote:

        Now is also magic.

        No. It's quantum mechanics that you may need these days to explain why your junk does not work. On top of the traditional ones like capacities, inductivities, noise in general, thermal problems or timing problems, of course. Even those in all possible combinations could be quite arcane to track down.

        I have lived with several Zen masters - all of them were cats. His last invention was an evil Lasagna. It didn't kill anyone, and it actually tasted pretty good.

        1 Reply Last reply
        0
        • Mircea NeacsuM Mircea Neacsu

          You mean like that '80-es ZX81 sitting next to a '90-es Sailor radiotelephone and a '60-es EICO oscilloscope? :laugh: Yes, I like old stuff.

          Mircea

          CPalliniC Offline
          CPalliniC Offline
          CPallini
          wrote on last edited by
          #23

          Beautiful!

          "In testa che avete, Signor di Ceprano?" -- Rigoletto

          In testa che avete, signor di Ceprano?

          1 Reply Last reply
          0
          • Richard Andrew x64R Richard Andrew x64

            I bought one of these off eBay for nostalgia's sake: Vectrex - Wikipedia[^] It's really cool and it uses a relative of the Motorola 6502. But the weirdest thing about it is that it has only 1K of RAM! Imagine being tasked to write a video game that doesn't use more than 1K of RAM! The sound effects are in league with the Apple ][. A single voice driving a single small speaker. Does anyone else like to collect vintage computing devices?

            The difficult we do right away... ...the impossible takes slightly longer.

            CPalliniC Offline
            CPalliniC Offline
            CPallini
            wrote on last edited by
            #24

            A full working ZX Spectrum 48k is in my desiderata. I miss it.

            "In testa che avete, Signor di Ceprano?" -- Rigoletto

            In testa che avete, signor di Ceprano?

            1 Reply Last reply
            0
            • Richard Andrew x64R Richard Andrew x64

              I bought one of these off eBay for nostalgia's sake: Vectrex - Wikipedia[^] It's really cool and it uses a relative of the Motorola 6502. But the weirdest thing about it is that it has only 1K of RAM! Imagine being tasked to write a video game that doesn't use more than 1K of RAM! The sound effects are in league with the Apple ][. A single voice driving a single small speaker. Does anyone else like to collect vintage computing devices?

              The difficult we do right away... ...the impossible takes slightly longer.

              D Offline
              D Offline
              Daniel Pfeffer
              wrote on last edited by
              #25

              I find it fun to take trips down memory lane, but have neither the space nor the budget for anything other than modern equipment.

              Freedom is the freedom to say that two plus two make four. If that is granted, all else follows. -- 6079 Smith W.

              1 Reply Last reply
              0
              • Richard Andrew x64R Richard Andrew x64

                I bought one of these off eBay for nostalgia's sake: Vectrex - Wikipedia[^] It's really cool and it uses a relative of the Motorola 6502. But the weirdest thing about it is that it has only 1K of RAM! Imagine being tasked to write a video game that doesn't use more than 1K of RAM! The sound effects are in league with the Apple ][. A single voice driving a single small speaker. Does anyone else like to collect vintage computing devices?

                The difficult we do right away... ...the impossible takes slightly longer.

                T Offline
                T Offline
                Tomaz Stih 0
                wrote on last edited by
                #26

                I have several ZX Spectrums 48K and two Sinclair QLs. I also collect vintage Slovenian (Yugoslav) computers. I write software for them. I know about Vectrex, because I was evaluating the possibility to emulate it on an old Slovenian CP/M machine called Iskra Delta Partner. This machine has a vintage graphical chip that can draw vectors fairly fast so I was hoping to utilize it. However, besides 1K of Vectrex RAM you also need to emulate the 8KB of ROM and the 32 KB of cartridge ROM. And that together is 41Kb. Add the emulator and memory for remembering emulated vectors and ... I'm still thinking about it. But I realistically only have 112KB of RAM available, if I ditch CP/M and take control of the whole banked system. Anyone here writing software for retro 8-bit machines?

                Richard Andrew x64R 1 Reply Last reply
                0
                • C CodeWraith

                  Ah, and it came with the very characteristic MC6847 graphics chip. Remember that awful text mode? You only have two choices of colors. Text can only be dark green on a light green background or brown on a bright orange background. Bleeding eyes are guaranteed and the fixed color palettes of the graphics modes are not better. The 6847 used to be quite common back then and even today is still relatively easy to find for building your own 8 bit computers. I have two of them in my parts box. but when the day ever comes that I will actually build a graphics card for the Zwölf, I will probably take a TMS9918 instead. Or, if I actually have to use it, I will probably 'forget' to correctly mix in the color signals and leave the video signal grayscale only.

                  I have lived with several Zen masters - all of them were cats. His last invention was an evil Lasagna. It didn't kill anyone, and it actually tasted pretty good.

                  Richard Andrew x64R Offline
                  Richard Andrew x64R Offline
                  Richard Andrew x64
                  wrote on last edited by
                  #27

                  CodeWraith wrote:

                  I will probably take a TMS9918 instead

                  Was that the chip used inside the TI-99/4A home computer?

                  The difficult we do right away... ...the impossible takes slightly longer.

                  T C 2 Replies Last reply
                  0
                  • T Tomaz Stih 0

                    I have several ZX Spectrums 48K and two Sinclair QLs. I also collect vintage Slovenian (Yugoslav) computers. I write software for them. I know about Vectrex, because I was evaluating the possibility to emulate it on an old Slovenian CP/M machine called Iskra Delta Partner. This machine has a vintage graphical chip that can draw vectors fairly fast so I was hoping to utilize it. However, besides 1K of Vectrex RAM you also need to emulate the 8KB of ROM and the 32 KB of cartridge ROM. And that together is 41Kb. Add the emulator and memory for remembering emulated vectors and ... I'm still thinking about it. But I realistically only have 112KB of RAM available, if I ditch CP/M and take control of the whole banked system. Anyone here writing software for retro 8-bit machines?

                    Richard Andrew x64R Offline
                    Richard Andrew x64R Offline
                    Richard Andrew x64
                    wrote on last edited by
                    #28

                    Did the Iskra Delta Partner have a vector display?

                    The difficult we do right away... ...the impossible takes slightly longer.

                    T 1 Reply Last reply
                    0
                    • Richard Andrew x64R Richard Andrew x64

                      Did the Iskra Delta Partner have a vector display?

                      The difficult we do right away... ...the impossible takes slightly longer.

                      T Offline
                      T Offline
                      Tomaz Stih 0
                      wrote on last edited by
                      #29

                      Sort of. It does not have a vector display, but it is driven by (the Thomson EF9367) chip that can only do Bresenham lines and 5x8 chars and there's no access to the raster. So for graphics you are limited to line drawing (or the 5x8 font which is also drawn by lines and can't be clipped). The Iskra Delta Partner GDP (graphical model) is quite special because it also has the SCN2674 chip for text only mode and it "glues" the video outputs by both chips into one image and text area is larger then graphics area. Quite exotic. :)

                      1 Reply Last reply
                      0
                      • D David ONeil

                        Richard Andrew x64 wrote:

                        Reminds me of the golden age of home computers.

                        You mean bronze age of computers. Today is the golden age. You can go down to the store and pick up a perfectly useable one for less than $500 that will handle some pretty impressive games that would have been utterly impossible back then, even if you shoveled out over $10,000. Or a million dollars, for that matter. I remember doing FEA in college, and the computation took hours to days. Now it is pretty much instantaneous. God, I don't miss those old 386's. Bootups in minutes...

                        Our Forgotten Astronomy | Object Oriented Programming with C++

                        D Offline
                        D Offline
                        DerekT P
                        wrote on last edited by
                        #30

                        David O'Neil wrote:

                        I don't miss those old 386's. Bootups in minutes...

                        Hardly. My first "commercial" PC (bought from the company I worked for when it went bust and sold for scrap) was a 386 with 32Mb disk and 640Kb memory. It booted to DOS in about 3 seconds and loading up Win3.11 took about another 10. These days I avoid turning mu Core i7 off if I can possibly help it, as a cold start to a useable system takes at least 5 minutes. And god forbid if MS decides it's going to apply an update to W10, it can take anything between 15minutes and 4 or 5 hours. So yes, I certainly do miss the boot-up times of "old days". (And of course my very first Compukit UK101, running the 6502 mentioned in the original post, gave the a prompt sub-second from applying power. Warming up the CRT took longer :laugh: )

                        Telegraph marker posts ... nothing to do with IT Phasmid email discussion group ... also nothing to do with IT Beekeeping and honey site ... still nothing to do with IT

                        1 Reply Last reply
                        0
                        • Richard Andrew x64R Richard Andrew x64

                          CodeWraith wrote:

                          I will probably take a TMS9918 instead

                          Was that the chip used inside the TI-99/4A home computer?

                          The difficult we do right away... ...the impossible takes slightly longer.

                          T Offline
                          T Offline
                          trønderen
                          wrote on last edited by
                          #31

                          At the time, I was fascinated by the 9900 chip (the CPU, not the 9918 graphics chip), having all 'registers' in memory. At an interrupt, you could swap context completely simply update the "Workspace Pointer" to another complete register set. The bad thing was of course that register operations were no faster than memory operations, so all things considered, the chip was terribly slow. But interrupt handling was terribly fast! Sometimes, when I dig up memories of those quite different solutions that were ditched, I can't help but wondering: What if someone took up the ideas today and modernized them? A 9900 model 2022 would of course be a 32 or 64 bit chip, and I assume it would be built with a caching mechanism for the register blocks. Maybe, for some application areas were super fast interrupt handling was essential, and "unlimited" number of threads was a valuable property, that idea of just setting a pointer to the appropriate register block might have some merit! (I have worked on a machine with something resembling it: Interrupts were prioritized into 16 levels; a high level could suspend a lower one. Each level had its own physical register set. The first instruction of the interrupt handler started executing 900 ns after the arrival of the interrupt signal, which was rather impressive in the mid 1970s, when these small 16 bit minis (PDP-11 class) where developed and sold.)

                          Richard Andrew x64R B 2 Replies Last reply
                          0
                          • T trønderen

                            At the time, I was fascinated by the 9900 chip (the CPU, not the 9918 graphics chip), having all 'registers' in memory. At an interrupt, you could swap context completely simply update the "Workspace Pointer" to another complete register set. The bad thing was of course that register operations were no faster than memory operations, so all things considered, the chip was terribly slow. But interrupt handling was terribly fast! Sometimes, when I dig up memories of those quite different solutions that were ditched, I can't help but wondering: What if someone took up the ideas today and modernized them? A 9900 model 2022 would of course be a 32 or 64 bit chip, and I assume it would be built with a caching mechanism for the register blocks. Maybe, for some application areas were super fast interrupt handling was essential, and "unlimited" number of threads was a valuable property, that idea of just setting a pointer to the appropriate register block might have some merit! (I have worked on a machine with something resembling it: Interrupts were prioritized into 16 levels; a high level could suspend a lower one. Each level had its own physical register set. The first instruction of the interrupt handler started executing 900 ns after the arrival of the interrupt signal, which was rather impressive in the mid 1970s, when these small 16 bit minis (PDP-11 class) where developed and sold.)

                            Richard Andrew x64R Offline
                            Richard Andrew x64R Offline
                            Richard Andrew x64
                            wrote on last edited by
                            #32

                            Yes, I remember it well. I learned assembly for the TMS9900, and I recall that the architecture of the TI-99/4A was such that the video RAM was separate from the CPU RAM. In order to write to video RAM, the CPU had to set certain memory locations and then perform several NOP instructions to allow the video processor time to read the values that were just written. This led to extremely poor graphics speed, and in my view was just a dumb design.

                            The difficult we do right away... ...the impossible takes slightly longer.

                            T 1 Reply Last reply
                            0
                            • Richard Andrew x64R Richard Andrew x64

                              CodeWraith wrote:

                              I will probably take a TMS9918 instead

                              Was that the chip used inside the TI-99/4A home computer?

                              The difficult we do right away... ...the impossible takes slightly longer.

                              C Offline
                              C Offline
                              CodeWraith
                              wrote on last edited by
                              #33

                              Yes, that's the one. The selection of suitable graphics chips that are still available in some way unfortunately is not very large.

                              I have lived with several Zen masters - all of them were cats. His last invention was an evil Lasagna. It didn't kill anyone, and it actually tasted pretty good.

                              1 Reply Last reply
                              0
                              • Richard Andrew x64R Richard Andrew x64

                                Yes, I remember it well. I learned assembly for the TMS9900, and I recall that the architecture of the TI-99/4A was such that the video RAM was separate from the CPU RAM. In order to write to video RAM, the CPU had to set certain memory locations and then perform several NOP instructions to allow the video processor time to read the values that were just written. This led to extremely poor graphics speed, and in my view was just a dumb design.

                                The difficult we do right away... ...the impossible takes slightly longer.

                                T Offline
                                T Offline
                                trønderen
                                wrote on last edited by
                                #34

                                I don't expect anyone picking up a 30-40 year old architecture to feel obliged to carry forward any or every specific detail in the old design. Like the example you give: That seems to be something we can leave behind. The important thing is if there are forgotten solutions that might be more viable today than they were when they were left. Even though 99/4A had a poor video RAM interface, still the idea of a register block pointer to memory may be far more realistic today than forty years ago. As far as I remember, at the time of TI-99 cache memory was completely unknown in the microprocessor world (and for some years to come). I am not stating as a fact that cache makes the register block pointer idea a good one, but it might change the situation so that in some context where fast interrupt handling and thousands of threads is essential and far more important than beating x64 on number crunching. Whenever I tell my 'hope' that Intel would reconsider the ideas behind the 432, to make a truly object oriented processor, someone instantly jumps up: Forget it! The 432 was limited to 8 Ki objects - that is completely useless today! ... So why not make a 432 model 2022 with 4 Gi objects, then? But, I hear you cry, the 432 objects could be of max 4 Ki bytes! (if my memory is correct - don't quote me on that limit) ... So why not let the 432 model 2022 have object up to 4 Gi bytes? The same thing here: Even though there may be bad partial solution that you don't want to pick up, don't let that keep you from reconsidering other partial solution that might be much better.

                                1 Reply Last reply
                                0
                                • T trønderen

                                  At least I find it fun to read about. Yet I doubt that I would be spending many hours playin games on that machine :-) A small side remark: I looked around a few Wikipedia pages - some are of a strange kind, such as List of commercial failures in video games [^], which lists the Vectrex among 32 other gaming hardware failures, and also lists 27 gaming software failures. I mean: How did we survive in the old days, without Wikipedia to provide such absolutely essential information? :-) Another remark: Referring to 6809 as 'a relative of 6502' ... well ... Sure, they were both marketed as 8-bitters. Just like 8086 and MC68K were 'relatives', as they both were 16-bitters, at least externally. (68K had several 32-bit features, and 6809 had a number of 16-bit features.) But who cares about such details, 40 years later? (For those who remember the CPU wars of the 1980s, essentially between x86 and 68K: That is one of my prime examples to illustrate that sometimes, the best one does not win. But that is another discussion.)

                                  J Offline
                                  J Offline
                                  JohnDG52
                                  wrote on last edited by
                                  #35

                                  Much more entertainment writing the games (even noddy ones) than playing them IMHO.

                                  1 Reply Last reply
                                  0
                                  • T trønderen

                                    At least I find it fun to read about. Yet I doubt that I would be spending many hours playin games on that machine :-) A small side remark: I looked around a few Wikipedia pages - some are of a strange kind, such as List of commercial failures in video games [^], which lists the Vectrex among 32 other gaming hardware failures, and also lists 27 gaming software failures. I mean: How did we survive in the old days, without Wikipedia to provide such absolutely essential information? :-) Another remark: Referring to 6809 as 'a relative of 6502' ... well ... Sure, they were both marketed as 8-bitters. Just like 8086 and MC68K were 'relatives', as they both were 16-bitters, at least externally. (68K had several 32-bit features, and 6809 had a number of 16-bit features.) But who cares about such details, 40 years later? (For those who remember the CPU wars of the 1980s, essentially between x86 and 68K: That is one of my prime examples to illustrate that sometimes, the best one does not win. But that is another discussion.)

                                    M Offline
                                    M Offline
                                    maze3
                                    wrote on last edited by
                                    #36

                                    refarding that failures list, for me meeting high expectations is not same failure. never released to market is likly the story of 100 to 1 products never released. Pippin, 64dd, sega cd, 32x. oh we only sold 9 million, boo, we wanted a billion: Sega Saturn, Dreamcast, VirtualBoy, WiiU, I saw enough in the world, but still marketcap expectations: ngage, ps vita. yeah, the paragraph is enough to explain its dislike: ps classic. for any others, if the companies broke even, well guess what, stop being greedy.

                                    1 Reply Last reply
                                    0
                                    • Richard Andrew x64R Richard Andrew x64

                                      I bought one of these off eBay for nostalgia's sake: Vectrex - Wikipedia[^] It's really cool and it uses a relative of the Motorola 6502. But the weirdest thing about it is that it has only 1K of RAM! Imagine being tasked to write a video game that doesn't use more than 1K of RAM! The sound effects are in league with the Apple ][. A single voice driving a single small speaker. Does anyone else like to collect vintage computing devices?

                                      The difficult we do right away... ...the impossible takes slightly longer.

                                      S Offline
                                      S Offline
                                      sasadler
                                      wrote on last edited by
                                      #37

                                      Um, the 6502 was a MOS Technology processor. Motorola did make a 6802 micro back in the day.

                                      1 Reply Last reply
                                      0
                                      • Richard Andrew x64R Richard Andrew x64

                                        I bought one of these off eBay for nostalgia's sake: Vectrex - Wikipedia[^] It's really cool and it uses a relative of the Motorola 6502. But the weirdest thing about it is that it has only 1K of RAM! Imagine being tasked to write a video game that doesn't use more than 1K of RAM! The sound effects are in league with the Apple ][. A single voice driving a single small speaker. Does anyone else like to collect vintage computing devices?

                                        The difficult we do right away... ...the impossible takes slightly longer.

                                        W Offline
                                        W Offline
                                        willichan
                                        wrote on last edited by
                                        #38

                                        Richard Andrew x64 wrote: Does anyone else like to collect vintage computing devices? I kept my Commodore 64, my Commodore Pet 2001 with the chiclet keyboard, my Franklin Ace 2000 (Apple IIe clone), and an assortment of green screen and color Wyse terminals for many years. I think it was after my 2nd child was born, and we needed the space, that I finally sold them off. I wouldn't mind having my Pet back. I think that one was my favorite. ---------- Money makes the world go round ... but documentation moves the money.

                                        1 Reply Last reply
                                        0
                                        • Richard Andrew x64R Richard Andrew x64

                                          I bought one of these off eBay for nostalgia's sake: Vectrex - Wikipedia[^] It's really cool and it uses a relative of the Motorola 6502. But the weirdest thing about it is that it has only 1K of RAM! Imagine being tasked to write a video game that doesn't use more than 1K of RAM! The sound effects are in league with the Apple ][. A single voice driving a single small speaker. Does anyone else like to collect vintage computing devices?

                                          The difficult we do right away... ...the impossible takes slightly longer.

                                          E Offline
                                          E Offline
                                          englebart
                                          wrote on last edited by
                                          #39

                                          But they probably expected you to add more ram in the cartridge if you needed it.

                                          1 Reply Last reply
                                          0
                                          Reply
                                          • Reply as topic
                                          Log in to reply
                                          • Oldest to Newest
                                          • Newest to Oldest
                                          • Most Votes


                                          • Login

                                          • Don't have an account? Register

                                          • Login or register to search.
                                          • First post
                                            Last post
                                          0
                                          • Categories
                                          • Recent
                                          • Tags
                                          • Popular
                                          • World
                                          • Users
                                          • Groups