Boy did I luck out!
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*does a little dance* After frustrating myself looking for algorithms to do anti-aliased rasterization of basic vector shapes like lines, ellipses and polygons and coming up largely empty I almost gave up. Then I found nanosvg[^]. This is a library for doing vector graphics using SVG (Yes - that SVG the XML way to paint with geometry) I hacked it to ribbons to get it to fit on little thumbnail sized computers, and am now happily rendering Scalable Vector Graphics using the htcw_gfx graphics library I wrote. I still have a lot to do but the proof of concept is working quite well. I mean, I was just hoping for some rasterizing techniques, and I got the whole ball of wax. What's funny is they based their rasterization code off the same public domain code I am using to rasterize my truetype fonts. Github is apparently a small world.
To err is human. Fortune favors the monsters.
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*does a little dance* After frustrating myself looking for algorithms to do anti-aliased rasterization of basic vector shapes like lines, ellipses and polygons and coming up largely empty I almost gave up. Then I found nanosvg[^]. This is a library for doing vector graphics using SVG (Yes - that SVG the XML way to paint with geometry) I hacked it to ribbons to get it to fit on little thumbnail sized computers, and am now happily rendering Scalable Vector Graphics using the htcw_gfx graphics library I wrote. I still have a lot to do but the proof of concept is working quite well. I mean, I was just hoping for some rasterizing techniques, and I got the whole ball of wax. What's funny is they based their rasterization code off the same public domain code I am using to rasterize my truetype fonts. Github is apparently a small world.
To err is human. Fortune favors the monsters.
I see a massive article on the horizon :-D
Life should not be a journey to the grave with the intention of arriving safely in a pretty and well-preserved body, but rather to skid in broadside in a cloud of smoke, thoroughly used up, totally worn out, and loudly proclaiming “Wow! What a Ride!" - Hunter S Thompson - RIP
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*does a little dance* After frustrating myself looking for algorithms to do anti-aliased rasterization of basic vector shapes like lines, ellipses and polygons and coming up largely empty I almost gave up. Then I found nanosvg[^]. This is a library for doing vector graphics using SVG (Yes - that SVG the XML way to paint with geometry) I hacked it to ribbons to get it to fit on little thumbnail sized computers, and am now happily rendering Scalable Vector Graphics using the htcw_gfx graphics library I wrote. I still have a lot to do but the proof of concept is working quite well. I mean, I was just hoping for some rasterizing techniques, and I got the whole ball of wax. What's funny is they based their rasterization code off the same public domain code I am using to rasterize my truetype fonts. Github is apparently a small world.
To err is human. Fortune favors the monsters.
honey the codewitch wrote:
Worthy Github code is apparently a small world
FTFY
GCS/GE d--(d) s-/+ a C+++ U+++ P-- L+@ E-- W+++ N+ o+ K- w+++ O? M-- V? PS+ PE Y+ PGP t+ 5? X R+++ tv-- b+(+++) DI+++ D++ G e++ h--- r+++ y+++* Weapons extension: ma- k++ F+2 X
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honey the codewitch wrote:
Worthy Github code is apparently a small world
FTFY
GCS/GE d--(d) s-/+ a C+++ U+++ P-- L+@ E-- W+++ N+ o+ K- w+++ O? M-- V? PS+ PE Y+ PGP t+ 5? X R+++ tv-- b+(+++) DI+++ D++ G e++ h--- r+++ y+++* Weapons extension: ma- k++ F+2 X
I'm honestly not really picky about what I find on github if it does something I previously couldn't do. I figure for stuff like graphics and user interfaces code that works is better than no code at all. Taking codebases under my wing, shoring them up, kicking the tires and all that is par for the course. Sometimes it's worth it.
To err is human. Fortune favors the monsters.
-
*does a little dance* After frustrating myself looking for algorithms to do anti-aliased rasterization of basic vector shapes like lines, ellipses and polygons and coming up largely empty I almost gave up. Then I found nanosvg[^]. This is a library for doing vector graphics using SVG (Yes - that SVG the XML way to paint with geometry) I hacked it to ribbons to get it to fit on little thumbnail sized computers, and am now happily rendering Scalable Vector Graphics using the htcw_gfx graphics library I wrote. I still have a lot to do but the proof of concept is working quite well. I mean, I was just hoping for some rasterizing techniques, and I got the whole ball of wax. What's funny is they based their rasterization code off the same public domain code I am using to rasterize my truetype fonts. Github is apparently a small world.
To err is human. Fortune favors the monsters.
honey the codewitch wrote:
found nanosvg[^]. This is a library for doing vector graphics using SVG (Yes - that SVG the XML way to paint with geometry) I hacked it to ribbons
Wow !
«The mind is not a vessel to be filled but a fire to be kindled» Plutarch