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  3. One thing I actually like about documenting my code

One thing I actually like about documenting my code

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  • L Lost User

    I look at my app, and if something needs documenting, I figure it's probably too hard and should be rewritten. My documentation mostly consists of (control) tooltips. I used to create elaborate help files (using Help Workshop, etc) until someone decided to condense my help into a "guide" ... sort of like ketchup on one's filet mignon.

    "Before entering on an understanding, I have meditated for a long time, and have foreseen what might happen. It is not genius which reveals to me suddenly, secretly, what I have to say or to do in a circumstance unexpected by other people; it is reflection, it is meditation." - Napoleon I

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    PhilipOakley
    wrote on last edited by
    #18

    Gerry Schmitz wrote:

    My documentation mostly consists of (control) tooltips.

    Ooh, I really hate apps that assume that I will have the same mental model as the developer, especially when I don't ;). The expectations can easily lead into traps one can't get out of, and worse, ditching the app or tool. That said, it is really frustrating trying to explain something when you haven't established common ground from the start (the "your breakfast may be different from mine" problem). So at least having a purpose, concepts and usage approach documented will give users a clue as to where the code is going, especially if the app is 'special' (i.e. different to regular expectation).

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    • P PhilipOakley

      Gerry Schmitz wrote:

      My documentation mostly consists of (control) tooltips.

      Ooh, I really hate apps that assume that I will have the same mental model as the developer, especially when I don't ;). The expectations can easily lead into traps one can't get out of, and worse, ditching the app or tool. That said, it is really frustrating trying to explain something when you haven't established common ground from the start (the "your breakfast may be different from mine" problem). So at least having a purpose, concepts and usage approach documented will give users a clue as to where the code is going, especially if the app is 'special' (i.e. different to regular expectation).

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      Lost User
      wrote on last edited by
      #19

      I never release an app I wouldn't use myself. I understand the concept of "flow". At the end of any project, I know more about the users' problem domain, than the user. Preaching to the choir.

      "Before entering on an understanding, I have meditated for a long time, and have foreseen what might happen. It is not genius which reveals to me suddenly, secretly, what I have to say or to do in a circumstance unexpected by other people; it is reflection, it is meditation." - Napoleon I

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      • H honey the codewitch

        Libraries like my graphics library pretty much demand documentation if anyone is going to use them. There are simply too many features to expect someone to find their way around by themselves. For example, my graphics lib supports 3 different types of fonts, each with different capabilities. I mean, The STL demands documentation simply for the breadth of it, never mind the complexity. I try to keep my code as simple to use as possible, and no simpler. Even in those cases, sometimes a project just demands documentation.

        Check out my IoT graphics library here: https://honeythecodewitch.com/gfx

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        Lost User
        wrote on last edited by
        #20

        API's are different. I contrast "user" documentation and "system" documentation. And I use Visio for both. And Excel. And Word. Creating "internets". "Users" bother with none of the above. I create "user interfaces".

        "Before entering on an understanding, I have meditated for a long time, and have foreseen what might happen. It is not genius which reveals to me suddenly, secretly, what I have to say or to do in a circumstance unexpected by other people; it is reflection, it is meditation." - Napoleon I

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        • A Amarnath S

          I had a University Professor who used to say "If you can articulate your problem, and narrate it to a friend, then the solution will strike to you in an intuitional flash". I feel that documentation is akin to this.

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          Member 14860585
          wrote on last edited by
          #21

          I once explained to a new boss how parameter passing works in a compiler we were doing. Midway through explaining, I noticed a bug, ran off to create a work item to fix.

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          • S Slacker007

            does your code go through a Code Review process where you are not the one reviewing your code?

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            Mark Starr
            wrote on last edited by
            #22

            Review on my code is typically done by me, and as I’m trying to fall asleep. That’s when the “Oh bubblegum!” moment happens. :) :)

            Time is the differentiation of eternity devised by man to measure the passage of human events. - Manly P. Hall Mark Just another cog in the wheel

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            • H honey the codewitch

              I did say earlier that it's an unenviable task. It's such a chore. But, documenting my code forces me to review it. Just writing out how to use it uncovers areas for improvement. I've added several critical features to my UIX library as I've set about documenting it. I also shored up some function names that were out of step with my conventions. :)

              Check out my IoT graphics library here: https://honeythecodewitch.com/gfx

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              sasadler
              wrote on last edited by
              #23

              I started my embedded coding career in 1978. I was writing code for the Motorola 6800 by the op codes (we didn't have a 6800 assembler yet). Documentation was a definite requirement. I pretty much just automatically document my code since then. First, I know it's not necessarily me that's going to be taking care of the code, so I want it to be easy to understand my thought process.

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              • M MarkTJohnson

                And don't start with an IDE. Start with a basic text editor until you get a little bit of the hang of it. IDE's can do too much for you.

                I’ve given up trying to be calm. However, I am open to feeling slightly less agitated. I’m begging you for the benefit of everyone, don’t be STUPID.

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                milo xml
                wrote on last edited by
                #24

                I'm with Griff on this one. Being able to set break points and see how information is passed in an IDE helped me understand coding that much more.

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                • OriginalGriffO OriginalGriff

                  I'd disagree with that, I think. Yes, an IDE does too much for you sometimes, but that's offset by having the debugger integrated into the dev environment - so "early stage developers" are more likely to find and hopefully use it. And debugging is hard when you get started, so anything that helps them to fix their code means they learn faster and better. We do learn a heck of a lot more from mistakes than successes! :-D

                  "I have no idea what I did, but I'm taking full credit for it." - ThisOldTony "Common sense is so rare these days, it should be classified as a super power" - Random T-shirt AntiTwitter: @DalekDave is now a follower!

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                  MarkTJohnson
                  wrote on last edited by
                  #25

                  Ok, I concede the use of a debugger. Point taken.

                  I’ve given up trying to be calm. However, I am open to feeling slightly less agitated. I’m begging you for the benefit of everyone, don’t be STUPID.

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                  • M MarkTJohnson

                    Ok, I concede the use of a debugger. Point taken.

                    I’ve given up trying to be calm. However, I am open to feeling slightly less agitated. I’m begging you for the benefit of everyone, don’t be STUPID.

                    OriginalGriffO Offline
                    OriginalGriffO Offline
                    OriginalGriff
                    wrote on last edited by
                    #26

                    Truly this is a week of miracles: today someone on the internet was swayed by logic :omg: and yesterday I saw a BMW driver use his indicators*! :wtf: These things never happen: what in in store for tomorrow? :laugh: * No, really. And correctly too. I was so surprised I assumed I was still asleep and dreaming.

                    "I have no idea what I did, but I'm taking full credit for it." - ThisOldTony "Common sense is so rare these days, it should be classified as a super power" - Random T-shirt AntiTwitter: @DalekDave is now a follower!

                    "I have no idea what I did, but I'm taking full credit for it." - ThisOldTony
                    "Common sense is so rare these days, it should be classified as a super power" - Random T-shirt

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                    • M MarkTJohnson

                      And don't start with an IDE. Start with a basic text editor until you get a little bit of the hang of it. IDE's can do too much for you.

                      I’ve given up trying to be calm. However, I am open to feeling slightly less agitated. I’m begging you for the benefit of everyone, don’t be STUPID.

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                      RussellT
                      wrote on last edited by
                      #27

                      Yeah, I disagree as well. I eschewed IDEs for most of my career favoring just plain vi--even on Windows--but since discovering Visual Studio Code, that all changed. With its VIM plugin, I can have the best of both worlds--a vi-like UI with all the VSC bells and whistles. For a complete newbie, an IDE can be a help and a hindrance. The sheer volume of options, settings, and plugins cam be a challenge and can quickly overwhelm a first timer. I'm like OP. My career is nearing a close. My first coding experience was also in 1986. The language was Exec2, and the hardware was an IBM System 370 mainframe. That was a different time. There were few tools available (Anyone here remember troff?), few language options, and no Internet to use for research. Now, starting out can be both easier and harder. Easier because there are so many more options to choose from and harder also because there are so many options to choose from. At least there are many great sources of information these days, but this is even problematic because _mis_information is just as common as the good stuff. Of course Kimmie needs to tell us a little bit more about what kind of programming they want to do. If unknown, my tip is to start with defining that. Cheers, Russ

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                      • R RussellT

                        Yeah, I disagree as well. I eschewed IDEs for most of my career favoring just plain vi--even on Windows--but since discovering Visual Studio Code, that all changed. With its VIM plugin, I can have the best of both worlds--a vi-like UI with all the VSC bells and whistles. For a complete newbie, an IDE can be a help and a hindrance. The sheer volume of options, settings, and plugins cam be a challenge and can quickly overwhelm a first timer. I'm like OP. My career is nearing a close. My first coding experience was also in 1986. The language was Exec2, and the hardware was an IBM System 370 mainframe. That was a different time. There were few tools available (Anyone here remember troff?), few language options, and no Internet to use for research. Now, starting out can be both easier and harder. Easier because there are so many more options to choose from and harder also because there are so many options to choose from. At least there are many great sources of information these days, but this is even problematic because _mis_information is just as common as the good stuff. Of course Kimmie needs to tell us a little bit more about what kind of programming they want to do. If unknown, my tip is to start with defining that. Cheers, Russ

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                        Roger Greenlaw
                        wrote on last edited by
                        #28

                        I remember TRS-80 BASIC. TROFF and TRON to trace program execution. Now I use print statements to include variable values and don't output line numbers except before and after conditional branching. The old days weww so much simpler, but we didn't have enough RAM to work out bugs easily.

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                        • R Roger Greenlaw

                          I remember TRS-80 BASIC. TROFF and TRON to trace program execution. Now I use print statements to include variable values and don't output line numbers except before and after conditional branching. The old days weww so much simpler, but we didn't have enough RAM to work out bugs easily.

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                          RussellT
                          wrote on last edited by
                          #29

                          LOLs The troff (pronounced T-Roff) I was referring to is the old typesetter symbolic language processor for formatting documents.

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                          • R RussellT

                            Yeah, I disagree as well. I eschewed IDEs for most of my career favoring just plain vi--even on Windows--but since discovering Visual Studio Code, that all changed. With its VIM plugin, I can have the best of both worlds--a vi-like UI with all the VSC bells and whistles. For a complete newbie, an IDE can be a help and a hindrance. The sheer volume of options, settings, and plugins cam be a challenge and can quickly overwhelm a first timer. I'm like OP. My career is nearing a close. My first coding experience was also in 1986. The language was Exec2, and the hardware was an IBM System 370 mainframe. That was a different time. There were few tools available (Anyone here remember troff?), few language options, and no Internet to use for research. Now, starting out can be both easier and harder. Easier because there are so many more options to choose from and harder also because there are so many options to choose from. At least there are many great sources of information these days, but this is even problematic because _mis_information is just as common as the good stuff. Of course Kimmie needs to tell us a little bit more about what kind of programming they want to do. If unknown, my tip is to start with defining that. Cheers, Russ

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                            kimberly Kimmie hall
                            wrote on last edited by
                            #30

                            I have clue on coding but I like try if you don't want me here I will go. I do not have any experience in this. Tell me where can go to learn and don't have to both anyone thank you Kimberly Hall

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