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Botnet

Scheduled Pinned Locked Moved C / C++ / MFC
javascriptcomgame-devsysadmindata-structures
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  • B Offline
    B Offline
    Bold Rope
    wrote on last edited by
    #1

    Features: - Powerful Layer 3 / 4 / 7 - TCP Bypass / UDP Bypass (kills most game servers / applications) - Bypass Cloudflare UAM, Cloudflare reCAPTCHA & hCaptcha (custom pages as well), Blazingfast, Sucuri WAF, DDOS-Guard, OVH UAM, Pipeguard, ArvanCloud and MORE!. - GET / POST with post data and %RAND% support. - 10,000 Unique IPs per attack - HTTP and SOCKET mode - Browser-like requests (headless) - Ratelimit bypass mode - Geo block bypass (multiple origins, korea, hong kong, china, etc) - Cheap pricing - High slots (attack space) availability - Optional API access - Automatic payments - Can attack .onion websites - OVH bypass over UDP (ts3, samp, arma, rust, etc) - 1M pps and over 100k rqps PER concurrent (stack-able) Captcha: Can bypass cloudflare recaptcha & hcaptcha in some sites HTTP mode cant. Universal: Can bypass most JS challenges and cloudflare recaptcha & hcaptcha. HTTP mode is still bypassing UAM, captcha & recaptcha as well as most JS challenges. Socket mode is still sending a huge amount of http requests per second. The AVERAGE power for 1 CONCURRENT of the REGULAR network is: - 100K RQPS (Layer 7) - 1M pps (Around 700 Gbps depending on method) The more concurrents you send the higher the total power output is. -------------------------------------------------------------------------- OWNER : ~ https://t.me/rootzeynusx ------------------------------------------------------------------ Grups : https://t.me/ddosserviceroot --------------------------------------------------------------------------------------- Grups Chat : https://t.me/botnetserviceroot ------------------------------------------------------ Videos : https://rootzeynusx.blogspot.com/ -------------------------------------------------------------------

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