Analysis paralysis
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I'm using my SVG engine to accomplish advanced draws in my graphics library, so basically I am creating a way to build basic SVGs rather than simply parse them from XML. My rendering engine (because it is primarily for SVG) supports skewing, scaling, rotation, multi-step gradients, stroke line dashes and caps, and a mess of other stuff. These styles can be applied to any drawing element. Trouble is making it easy to use. If you just want to draw an ellipse there's an awful lot of information as above that goes with it. I've looked at how other libraries accomplish things like this, and I don't like it. And yet I can't think of a better way than what's been done already, by libraries like LVGL. And this is just the tip of the iceberg. I'm still largely in the design phase after making some foundational code preparation for the feature adds. Analysis paralysis is pretty frustrating. I feel like I'm getting in my own way, and if I just got my mind right I could unstick myself but here I am.
Check out my IoT graphics library here: https://honeythecodewitch.com/gfx And my IoT UI/User Experience library here: https://honeythecodewitch.com/uix
I keep "tossing" techniques that worked in the past thinking I can do it "in my head". The fact is, most people can't keep track of more than 7 things at one time: that includes the names of their kids; if they have 7 or more. Going back to "drawing pictures" always puts me back on track. e.g. my serializer: object-> serializer -> xml -> byte array -> memory stream -> compressed stream -> file stream -> saved file. Saved file -> file stream -> compressed stream -> etc.
"Before entering on an understanding, I have meditated for a long time, and have foreseen what might happen. It is not genius which reveals to me suddenly, secretly, what I have to say or to do in a circumstance unexpected by other people; it is reflection, it is meditation." - Napoleon I
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I'm using my SVG engine to accomplish advanced draws in my graphics library, so basically I am creating a way to build basic SVGs rather than simply parse them from XML. My rendering engine (because it is primarily for SVG) supports skewing, scaling, rotation, multi-step gradients, stroke line dashes and caps, and a mess of other stuff. These styles can be applied to any drawing element. Trouble is making it easy to use. If you just want to draw an ellipse there's an awful lot of information as above that goes with it. I've looked at how other libraries accomplish things like this, and I don't like it. And yet I can't think of a better way than what's been done already, by libraries like LVGL. And this is just the tip of the iceberg. I'm still largely in the design phase after making some foundational code preparation for the feature adds. Analysis paralysis is pretty frustrating. I feel like I'm getting in my own way, and if I just got my mind right I could unstick myself but here I am.
Check out my IoT graphics library here: https://honeythecodewitch.com/gfx And my IoT UI/User Experience library here: https://honeythecodewitch.com/uix
Why not work on Version 1 coding (the most basic one, with none of the frills and fancies), and then continue the analysis/task of embellishing it?
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I keep "tossing" techniques that worked in the past thinking I can do it "in my head". The fact is, most people can't keep track of more than 7 things at one time: that includes the names of their kids; if they have 7 or more. Going back to "drawing pictures" always puts me back on track. e.g. my serializer: object-> serializer -> xml -> byte array -> memory stream -> compressed stream -> file stream -> saved file. Saved file -> file stream -> compressed stream -> etc.
"Before entering on an understanding, I have meditated for a long time, and have foreseen what might happen. It is not genius which reveals to me suddenly, secretly, what I have to say or to do in a circumstance unexpected by other people; it is reflection, it is meditation." - Napoleon I
Gerry Schmitz wrote:
The fact is, most people can't keep track of more than 7 things at one time: that includes the names of their kids; if they have 7 or more.
My son thought his name was Jesus Christ until he was older. Jesus Christ in or out. etc.......
I don't think before I open my mouth, I like to be as surprised a everyone else. PartsBin an Electronics Part Organizer - Release Version 1.3.0 JaxCoder.com Latest Article: SimpleWizardUpdate
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Why not work on Version 1 coding (the most basic one, with none of the frills and fancies), and then continue the analysis/task of embellishing it?
because I'm concerned i'll have to make breaking changes to make it actually support the stuff my rasterization engine can do
Check out my IoT graphics library here: https://honeythecodewitch.com/gfx And my IoT UI/User Experience library here: https://honeythecodewitch.com/uix
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Gerry Schmitz wrote:
The fact is, most people can't keep track of more than 7 things at one time: that includes the names of their kids; if they have 7 or more.
My son thought his name was Jesus Christ until he was older. Jesus Christ in or out. etc.......
I don't think before I open my mouth, I like to be as surprised a everyone else. PartsBin an Electronics Part Organizer - Release Version 1.3.0 JaxCoder.com Latest Article: SimpleWizardUpdate
You got two kids, Bill and Russell?
I’ve given up trying to be calm. However, I am open to feeling slightly less agitated. I’m begging you for the benefit of everyone, don’t be STUPID.
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I keep "tossing" techniques that worked in the past thinking I can do it "in my head". The fact is, most people can't keep track of more than 7 things at one time: that includes the names of their kids; if they have 7 or more. Going back to "drawing pictures" always puts me back on track. e.g. my serializer: object-> serializer -> xml -> byte array -> memory stream -> compressed stream -> file stream -> saved file. Saved file -> file stream -> compressed stream -> etc.
"Before entering on an understanding, I have meditated for a long time, and have foreseen what might happen. It is not genius which reveals to me suddenly, secretly, what I have to say or to do in a circumstance unexpected by other people; it is reflection, it is meditation." - Napoleon I
My dad was one of 14 kids (there’s only three of them left now). I have no idea how my grandparents kept track of them all. My parents only had me and my sister and there’s 13 years between us.
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I'm using my SVG engine to accomplish advanced draws in my graphics library, so basically I am creating a way to build basic SVGs rather than simply parse them from XML. My rendering engine (because it is primarily for SVG) supports skewing, scaling, rotation, multi-step gradients, stroke line dashes and caps, and a mess of other stuff. These styles can be applied to any drawing element. Trouble is making it easy to use. If you just want to draw an ellipse there's an awful lot of information as above that goes with it. I've looked at how other libraries accomplish things like this, and I don't like it. And yet I can't think of a better way than what's been done already, by libraries like LVGL. And this is just the tip of the iceberg. I'm still largely in the design phase after making some foundational code preparation for the feature adds. Analysis paralysis is pretty frustrating. I feel like I'm getting in my own way, and if I just got my mind right I could unstick myself but here I am.
Check out my IoT graphics library here: https://honeythecodewitch.com/gfx And my IoT UI/User Experience library here: https://honeythecodewitch.com/uix
I think a lot of us that work having the overall responsibility for a project get into overthink mode. It recently happened to me on a project where I was 'architect-pm' as well as writing parts of the code. I couldn't get clarity on transmitting workflow designs to my small team and I got hung up on a piece of my own code that was doable, but couldn't pull it together as to how I was going to do it so it would be a better mousetrap. I decided, after spending too many hours working on stuff, to fall back to things that needed to be done, regardless of which direction it was going to go. It didn't immediately answer the open issues, but as the parts came together, it was easier to see how things could fall into place. It also helped to have an experienced team of three to bounce ideas off of. I got several "why not do" type of responses that helped turn the light bulb in my head on brighter.
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because I'm concerned i'll have to make breaking changes to make it actually support the stuff my rasterization engine can do
Check out my IoT graphics library here: https://honeythecodewitch.com/gfx And my IoT UI/User Experience library here: https://honeythecodewitch.com/uix
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Do you really need to have the best solution right now? That is why one has major version releases - because the public API changes. Is the one part that significant?
I've been super good about keeping the breaking changes minimal. I've broken through the paralysis at this point anyway. :)
Check out my IoT graphics library here: https://honeythecodewitch.com/gfx And my IoT UI/User Experience library here: https://honeythecodewitch.com/uix
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I'm using my SVG engine to accomplish advanced draws in my graphics library, so basically I am creating a way to build basic SVGs rather than simply parse them from XML. My rendering engine (because it is primarily for SVG) supports skewing, scaling, rotation, multi-step gradients, stroke line dashes and caps, and a mess of other stuff. These styles can be applied to any drawing element. Trouble is making it easy to use. If you just want to draw an ellipse there's an awful lot of information as above that goes with it. I've looked at how other libraries accomplish things like this, and I don't like it. And yet I can't think of a better way than what's been done already, by libraries like LVGL. And this is just the tip of the iceberg. I'm still largely in the design phase after making some foundational code preparation for the feature adds. Analysis paralysis is pretty frustrating. I feel like I'm getting in my own way, and if I just got my mind right I could unstick myself but here I am.
Check out my IoT graphics library here: https://honeythecodewitch.com/gfx And my IoT UI/User Experience library here: https://honeythecodewitch.com/uix
You strike a familiar chord. I've been mentally designing a program for 10 years but still struggling with how to handle the garbage-in problem. I tell myself if I sat alone in a dark room for a few days I could figure it out.
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I'm using my SVG engine to accomplish advanced draws in my graphics library, so basically I am creating a way to build basic SVGs rather than simply parse them from XML. My rendering engine (because it is primarily for SVG) supports skewing, scaling, rotation, multi-step gradients, stroke line dashes and caps, and a mess of other stuff. These styles can be applied to any drawing element. Trouble is making it easy to use. If you just want to draw an ellipse there's an awful lot of information as above that goes with it. I've looked at how other libraries accomplish things like this, and I don't like it. And yet I can't think of a better way than what's been done already, by libraries like LVGL. And this is just the tip of the iceberg. I'm still largely in the design phase after making some foundational code preparation for the feature adds. Analysis paralysis is pretty frustrating. I feel like I'm getting in my own way, and if I just got my mind right I could unstick myself but here I am.
Check out my IoT graphics library here: https://honeythecodewitch.com/gfx And my IoT UI/User Experience library here: https://honeythecodewitch.com/uix
Have you considered explaining the problem to a rubber duck? Maybe try to explain the problem to someone without any technical skills. They are likely to think about the problem in a different way unbound from the technical constraints. Best of luck. :-)