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  3. OOP and the scope of a class, am I wrong?

OOP and the scope of a class, am I wrong?

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  • H honey the codewitch

    My take: A class should group related data and actions that center around a single concept. A car class might contain 4 Tire class instances as data members, an Engine instance, and a Gearbox instance. Each one has actions relevant to its operation like Engine.Start(), and Wheel.Rotate() But I'm hearing that professors are teaching that classes are effectively a single action like ReadTextFile and it makes me a lot more irritated than I probably should be. Am I wrong here?

    Check out my IoT graphics library here: https://honeythecodewitch.com/gfx And my IoT UI/User Experience library here: https://honeythecodewitch.com/uix

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    PIEBALDconsult
    wrote on last edited by
    #30

    Use the right paradigm for the right job. And I'll refer to this again for any who haven't read it: Stevey's Blog Rants: Execution in the Kingdom of Nouns[^]

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    • P PIEBALDconsult

      They also didn't teach building/making complex software systems. We learned on OpenVMS and the debugger is nigh on unusable so it's no surprise they didn't teach it. Learning how to debug without a debugger is much more important anyway.

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      Dave Kreskowiak
      wrote on last edited by
      #31

      I wish they would have taught just the basic technique of outputting suspect variables to the console, but when I was going, they didn't teach even that.

      Asking questions is a skill CodeProject Forum Guidelines Google: C# How to debug code Seriously, go read these articles. Dave Kreskowiak

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      • H honey the codewitch

        My take: A class should group related data and actions that center around a single concept. A car class might contain 4 Tire class instances as data members, an Engine instance, and a Gearbox instance. Each one has actions relevant to its operation like Engine.Start(), and Wheel.Rotate() But I'm hearing that professors are teaching that classes are effectively a single action like ReadTextFile and it makes me a lot more irritated than I probably should be. Am I wrong here?

        Check out my IoT graphics library here: https://honeythecodewitch.com/gfx And my IoT UI/User Experience library here: https://honeythecodewitch.com/uix

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        Christian Graus
        wrote on last edited by
        #32

        When I was learning C++, most college professors knew a bit of C and taught C as C++. I see things have not improved

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        • 0 0x01AA

          Thank you Sir. But is this also available in easy words ;)

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          Jorgen Andersson
          wrote on last edited by
          #33

          I believe ablative gerund belongs to latin grammar, and there is no such thing as easy latin. But I'm probably wrong though, as I never learned latin.

          Wrong is evil and must be defeated. - Jeff Ello

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          • H honey the codewitch

            My take: A class should group related data and actions that center around a single concept. A car class might contain 4 Tire class instances as data members, an Engine instance, and a Gearbox instance. Each one has actions relevant to its operation like Engine.Start(), and Wheel.Rotate() But I'm hearing that professors are teaching that classes are effectively a single action like ReadTextFile and it makes me a lot more irritated than I probably should be. Am I wrong here?

            Check out my IoT graphics library here: https://honeythecodewitch.com/gfx And my IoT UI/User Experience library here: https://honeythecodewitch.com/uix

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            giulicard
            wrote on last edited by
            #34

            honey the codewitch wrote:

            Am I wrong here?

            No, not at all. A class, in the various languages that contemplate it as a construct, is one of several possible forms of implementing an ADT (Abstract Data Type). Generally data + code, plus some other "automation" to implement inheritance and, consequently, dynamic polymorphism, at least in languages like C++. An ADT is also an opaque structure (like FILE in the C library) in addition to the free functions that operate on it: it does not matter what the "guts/bowels" (hidden part) of a class or structure look like, what matters is the interface with which it allows you to operate, i.e., the functions that accept an explicit or implicit "this".

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            • H honey the codewitch

              My take: A class should group related data and actions that center around a single concept. A car class might contain 4 Tire class instances as data members, an Engine instance, and a Gearbox instance. Each one has actions relevant to its operation like Engine.Start(), and Wheel.Rotate() But I'm hearing that professors are teaching that classes are effectively a single action like ReadTextFile and it makes me a lot more irritated than I probably should be. Am I wrong here?

              Check out my IoT graphics library here: https://honeythecodewitch.com/gfx And my IoT UI/User Experience library here: https://honeythecodewitch.com/uix

              Kornfeld Eliyahu PeterK Offline
              Kornfeld Eliyahu PeterK Offline
              Kornfeld Eliyahu Peter
              wrote on last edited by
              #35

              Your description is very accurate IMHO... Can you - secretly - share the name of the places those professors teaching? I want to ensure my kids don't go near there... :-D

              "If builders built buildings the way programmers wrote programs, then the first woodpecker that came along would destroy civilization." ― Gerald Weinberg

              "It never ceases to amaze me that a spacecraft launched in 1977 can be fixed remotely from Earth." ― Brian Cox

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              • J Jorgen Andersson

                I believe ablative gerund belongs to latin grammar, and there is no such thing as easy latin. But I'm probably wrong though, as I never learned latin.

                Wrong is evil and must be defeated. - Jeff Ello

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                Derek Hunter
                wrote on last edited by
                #36

                Awesome rabbit-hole :)

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                • 0 0x01AA

                  Holy ... Dear Richard, you know me now for a longer time as an English non native. Can you please describe 'ablative gerund' in _very simple words_ for me? Thank you very much in advance ;)

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                  Lost User
                  wrote on last edited by
                  #37

                  Ha ha! I remember "ablative" and "gerund" from my Latin classes back in the 1950s. So I just put the two words together as a joke. But the joke, it appears, is on me, as there realy is such a thing. But I am not sure exactly what that thing is.

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                  • H honey the codewitch

                    My take: A class should group related data and actions that center around a single concept. A car class might contain 4 Tire class instances as data members, an Engine instance, and a Gearbox instance. Each one has actions relevant to its operation like Engine.Start(), and Wheel.Rotate() But I'm hearing that professors are teaching that classes are effectively a single action like ReadTextFile and it makes me a lot more irritated than I probably should be. Am I wrong here?

                    Check out my IoT graphics library here: https://honeythecodewitch.com/gfx And my IoT UI/User Experience library here: https://honeythecodewitch.com/uix

                    Richard DeemingR Offline
                    Richard DeemingR Offline
                    Richard Deeming
                    wrote on last edited by
                    #38

                    honey the codewitch wrote:

                    A car class might contain 4 Tire class instances ... Am I wrong here?

                    Yes - you misspelled "tyre". ;P


                    "These people looked deep within my soul and assigned me a number based on the order in which I joined." - Homer

                    "These people looked deep within my soul and assigned me a number based on the order in which I joined" - Homer

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                    • L Lost User

                      Ha ha! I remember "ablative" and "gerund" from my Latin classes back in the 1950s. So I just put the two words together as a joke. But the joke, it appears, is on me, as there realy is such a thing. But I am not sure exactly what that thing is.

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                      Daniel Pfeffer
                      wrote on last edited by
                      #39

                      [Gerund and Gerundive | Dickinson College Commentaries](https://dcc.dickinson.edu/grammar/latin/gerund-and-gerundive#:~:text=The ablative of the gerund,%2C and (rarely) prō.)

                      Freedom is the freedom to say that two plus two make four. If that is granted, all else follows. -- 6079 Smith W.

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                      • Kornfeld Eliyahu PeterK Kornfeld Eliyahu Peter

                        Your description is very accurate IMHO... Can you - secretly - share the name of the places those professors teaching? I want to ensure my kids don't go near there... :-D

                        "If builders built buildings the way programmers wrote programs, then the first woodpecker that came along would destroy civilization." ― Gerald Weinberg

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                        H Offline
                        honey the codewitch
                        wrote on last edited by
                        #40

                        You're probably safe. I ran into this while helping a student from South Africa

                        Check out my IoT graphics library here: https://honeythecodewitch.com/gfx And my IoT UI/User Experience library here: https://honeythecodewitch.com/uix

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                        • H honey the codewitch

                          My take: A class should group related data and actions that center around a single concept. A car class might contain 4 Tire class instances as data members, an Engine instance, and a Gearbox instance. Each one has actions relevant to its operation like Engine.Start(), and Wheel.Rotate() But I'm hearing that professors are teaching that classes are effectively a single action like ReadTextFile and it makes me a lot more irritated than I probably should be. Am I wrong here?

                          Check out my IoT graphics library here: https://honeythecodewitch.com/gfx And my IoT UI/User Experience library here: https://honeythecodewitch.com/uix

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                          R Offline
                          Ravi Bhavnani
                          wrote on last edited by
                          #41

                          honey the codewitch wrote:

                          professors are teaching that classes are effectively a single action like ReadTextFile

                          I hope what they meant (but probably didn't clearly convey) is a recommendation for a TextFileReader class (that derives from FileReader that derives from StreamReader) that has methods like Read() and ReadToEnd(). /ravi

                          My new year resolution: 2048 x 1536 Home | Articles | My .NET bits | Freeware ravib(at)ravib(dot)com

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                          • R Ravi Bhavnani

                            honey the codewitch wrote:

                            professors are teaching that classes are effectively a single action like ReadTextFile

                            I hope what they meant (but probably didn't clearly convey) is a recommendation for a TextFileReader class (that derives from FileReader that derives from StreamReader) that has methods like Read() and ReadToEnd(). /ravi

                            My new year resolution: 2048 x 1536 Home | Articles | My .NET bits | Freeware ravib(at)ravib(dot)com

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                            honey the codewitch
                            wrote on last edited by
                            #42

                            Not at all. It had ParsePatientData, and OuputPatientData Yeah. It's like that. And the assignment required the name.

                            Check out my IoT graphics library here: https://honeythecodewitch.com/gfx And my IoT UI/User Experience library here: https://honeythecodewitch.com/uix

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                            • H honey the codewitch

                              My take: A class should group related data and actions that center around a single concept. A car class might contain 4 Tire class instances as data members, an Engine instance, and a Gearbox instance. Each one has actions relevant to its operation like Engine.Start(), and Wheel.Rotate() But I'm hearing that professors are teaching that classes are effectively a single action like ReadTextFile and it makes me a lot more irritated than I probably should be. Am I wrong here?

                              Check out my IoT graphics library here: https://honeythecodewitch.com/gfx And my IoT UI/User Experience library here: https://honeythecodewitch.com/uix

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                              M Offline
                              Mark Quennell
                              wrote on last edited by
                              #43

                              I guess that could be considered a class in a command-based architecture, where ReadTextFile inherits from (or implements) some sort of base Command class and it contains all the information the processing system needs to perform that action, but it's a stretch, and certainly not to be taught as "the norm"...

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                              • M Mark Quennell

                                I guess that could be considered a class in a command-based architecture, where ReadTextFile inherits from (or implements) some sort of base Command class and it contains all the information the processing system needs to perform that action, but it's a stretch, and certainly not to be taught as "the norm"...

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                                DT Bullock
                                wrote on last edited by
                                #44

                                That's almost certainly what is being taught. It comes from the (very helpful) book 'Design Patterns' by Erich, Gamma, et. al. (aka. 'the Gang of Four' ... abbreviated everywhere to 'GoF'). It is useful in particular situations, and it has trade-offs. Professors should teach it, but I doubt they are advocating that it should be always done that way ... that's more likely students not grasping the nuance of when to apply the pattern.

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                                • H honey the codewitch

                                  My take: A class should group related data and actions that center around a single concept. A car class might contain 4 Tire class instances as data members, an Engine instance, and a Gearbox instance. Each one has actions relevant to its operation like Engine.Start(), and Wheel.Rotate() But I'm hearing that professors are teaching that classes are effectively a single action like ReadTextFile and it makes me a lot more irritated than I probably should be. Am I wrong here?

                                  Check out my IoT graphics library here: https://honeythecodewitch.com/gfx And my IoT UI/User Experience library here: https://honeythecodewitch.com/uix

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                                  JeffL45
                                  wrote on last edited by
                                  #45

                                  Many people consider this a must read for OOP/class deisgn -

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                                  • H honey the codewitch

                                    Of course, but I was simplifying and glossing over details to simply get to the larger point, to wit: In my mind, a class is a noun, not a verb, essentially.

                                    Check out my IoT graphics library here: https://honeythecodewitch.com/gfx And my IoT UI/User Experience library here: https://honeythecodewitch.com/uix

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                                    G Offline
                                    Gary Wheeler
                                    wrote on last edited by
                                    #46

                                    honey the codewitch wrote:

                                    In my mind, a class is a noun, not a verb, essentially

                                    For me, a class may be either a noun or a verb. As a noun, the concept represented by the class is a thing, and the class provides information and operations for that thing. For a verb the concept is a process, and the class supports that process. I guess 'process' can be thought of as a noun, but thinking of it that way adds indirection to my thinking.

                                    Software Zen: delete this;

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                                    • H honey the codewitch

                                      My take: A class should group related data and actions that center around a single concept. A car class might contain 4 Tire class instances as data members, an Engine instance, and a Gearbox instance. Each one has actions relevant to its operation like Engine.Start(), and Wheel.Rotate() But I'm hearing that professors are teaching that classes are effectively a single action like ReadTextFile and it makes me a lot more irritated than I probably should be. Am I wrong here?

                                      Check out my IoT graphics library here: https://honeythecodewitch.com/gfx And my IoT UI/User Experience library here: https://honeythecodewitch.com/uix

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                                      MikeCO10
                                      wrote on last edited by
                                      #47

                                      No, you are correct. Your car is a valid class as you define it. ReadTextFile() is a function. To be a valid class, imo, it would be TextFile as the class, with properties and actions. TextFile.length, etc. and TextFile.Read,write,etc. My take, in English grammar, is that a class should be a noun, with adjectives, verbs and possibly adverbs that go with it. If it's short of that, it deserves another look for consideration as a function or structure. I suppose, depending on the language, a class could be looked at as a convenient way to store a reusable. What a declaration nightmare that creates, using your example.

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                                      • H honey the codewitch

                                        My take: A class should group related data and actions that center around a single concept. A car class might contain 4 Tire class instances as data members, an Engine instance, and a Gearbox instance. Each one has actions relevant to its operation like Engine.Start(), and Wheel.Rotate() But I'm hearing that professors are teaching that classes are effectively a single action like ReadTextFile and it makes me a lot more irritated than I probably should be. Am I wrong here?

                                        Check out my IoT graphics library here: https://honeythecodewitch.com/gfx And my IoT UI/User Experience library here: https://honeythecodewitch.com/uix

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                                        B Offline
                                        BryanFazekas
                                        wrote on last edited by
                                        #48

                                        honey the codewitch wrote:

                                        But I'm hearing that professors are teaching that classes are effectively a single action like ReadTextFile and it makes me a lot more irritated than I probably should be.

                                        You're right. A class encapsulate a physical or logical object, including ways to interact with the object. What that professor is teaching is sheer idiocy. Many moons ago a friend relayed a story -- we worked for a consulting firm and he did the tech interview for a professor that had taught VB at the local community college for 5 years. She failed the interview and he recommended against hiring her. Why? She knew the syntax of the language better than he did, but she had NO idea how to actually program. She could answer questions such as "which method to use to add an item to a listbox" (something we didn't bother asking), but didn't know which construct to use for looping. She could write an if loop, but couldn't tell when to use if or while or foreach. He went into the interview assuming it was a formality, and ended up vetoing her. Far too many college professors have no real world experience.

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                                        • pkfoxP pkfox

                                          He designed C++ not OOP

                                          In a closed society where everybody's guilty, the only crime is getting caught. In a world of thieves, the only final sin is stupidity. - Hunter S Thompson - RIP

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                                          MarkTJohnson
                                          wrote on last edited by
                                          #49

                                          But he explained OOP that way and the implmentation in C++ was that way as well.

                                          I’ve given up trying to be calm. However, I am open to feeling slightly less agitated. I’m begging you for the benefit of everyone, don’t be STUPID.

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