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  3. Developing software today ... 15% dev, 85% this and that

Developing software today ... 15% dev, 85% this and that

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  • 0 Offline
    0 Offline
    0x01AA
    wrote on last edited by
    #1

    Keep in mind, I'm an older version, maybe I'm completely wrong ;) For me it looks these days 85% of the time we have for development goes into A.) 85% discussions/meetings about - Which pattern here and there - Dependency Injection here and there for loose coupling - Code review and refactoring ... and testing the 'whole shit' again - [Edit]Learning/recognize this and that syntactic suggar [/Edit] - .... B.) 15% Implementing the customer's request Don't get me wrong: All these Patterns and technics (DI, test driven dev, etc.) are pretty ok. But the religion around it takes too much of the resources :( Others who feel the same?

    M R Richard Andrew x64R L A 12 Replies Last reply
    0
    • 0 0x01AA

      Keep in mind, I'm an older version, maybe I'm completely wrong ;) For me it looks these days 85% of the time we have for development goes into A.) 85% discussions/meetings about - Which pattern here and there - Dependency Injection here and there for loose coupling - Code review and refactoring ... and testing the 'whole shit' again - [Edit]Learning/recognize this and that syntactic suggar [/Edit] - .... B.) 15% Implementing the customer's request Don't get me wrong: All these Patterns and technics (DI, test driven dev, etc.) are pretty ok. But the religion around it takes too much of the resources :( Others who feel the same?

      M Offline
      M Offline
      Maximilien
      wrote on last edited by
      #2

      IMO especially for new projects. 80% deciding what "technology of the day" to use 15% reverting back to trusted but boring technology. 5% coding.

      CI/CD = Continuous Impediment/Continuous Despair

      M 1 Reply Last reply
      0
      • 0 0x01AA

        Keep in mind, I'm an older version, maybe I'm completely wrong ;) For me it looks these days 85% of the time we have for development goes into A.) 85% discussions/meetings about - Which pattern here and there - Dependency Injection here and there for loose coupling - Code review and refactoring ... and testing the 'whole shit' again - [Edit]Learning/recognize this and that syntactic suggar [/Edit] - .... B.) 15% Implementing the customer's request Don't get me wrong: All these Patterns and technics (DI, test driven dev, etc.) are pretty ok. But the religion around it takes too much of the resources :( Others who feel the same?

        R Offline
        R Offline
        RickZeeland
        wrote on last edited by
        #3

        90% rewriting builder scripts due to new .NET versions / new signing demands from CA authorities 10% coding :sigh:

        1 Reply Last reply
        0
        • 0 0x01AA

          Keep in mind, I'm an older version, maybe I'm completely wrong ;) For me it looks these days 85% of the time we have for development goes into A.) 85% discussions/meetings about - Which pattern here and there - Dependency Injection here and there for loose coupling - Code review and refactoring ... and testing the 'whole shit' again - [Edit]Learning/recognize this and that syntactic suggar [/Edit] - .... B.) 15% Implementing the customer's request Don't get me wrong: All these Patterns and technics (DI, test driven dev, etc.) are pretty ok. But the religion around it takes too much of the resources :( Others who feel the same?

          Richard Andrew x64R Offline
          Richard Andrew x64R Offline
          Richard Andrew x64
          wrote on last edited by
          #4

          Let me agree with your sentiment by proposing the following analog: Even the software development itself is 90% thought and visualization and only 10% writing code.

          The difficult we do right away... ...the impossible takes slightly longer.

          L 1 Reply Last reply
          0
          • Richard Andrew x64R Richard Andrew x64

            Let me agree with your sentiment by proposing the following analog: Even the software development itself is 90% thought and visualization and only 10% writing code.

            The difficult we do right away... ...the impossible takes slightly longer.

            L Offline
            L Offline
            Lost User
            wrote on last edited by
            #5

            If one actually spent "85%" on scope, requirements, analysis and design, one would probably only need 15% to program it.

            "Before entering on an understanding, I have meditated for a long time, and have foreseen what might happen. It is not genius which reveals to me suddenly, secretly, what I have to say or to do in a circumstance unexpected by other people; it is reflection, it is meditation." - Napoleon I

            1 Reply Last reply
            0
            • 0 0x01AA

              Keep in mind, I'm an older version, maybe I'm completely wrong ;) For me it looks these days 85% of the time we have for development goes into A.) 85% discussions/meetings about - Which pattern here and there - Dependency Injection here and there for loose coupling - Code review and refactoring ... and testing the 'whole shit' again - [Edit]Learning/recognize this and that syntactic suggar [/Edit] - .... B.) 15% Implementing the customer's request Don't get me wrong: All these Patterns and technics (DI, test driven dev, etc.) are pretty ok. But the religion around it takes too much of the resources :( Others who feel the same?

              L Offline
              L Offline
              Lost User
              wrote on last edited by
              #6

              If one actually spent "85%" on scope, requirements, analysis and design, one would probably only need 15% to program it.

              "Before entering on an understanding, I have meditated for a long time, and have foreseen what might happen. It is not genius which reveals to me suddenly, secretly, what I have to say or to do in a circumstance unexpected by other people; it is reflection, it is meditation." - Napoleon I

              Greg UtasG 1 Reply Last reply
              0
              • L Lost User

                If one actually spent "85%" on scope, requirements, analysis and design, one would probably only need 15% to program it.

                "Before entering on an understanding, I have meditated for a long time, and have foreseen what might happen. It is not genius which reveals to me suddenly, secretly, what I have to say or to do in a circumstance unexpected by other people; it is reflection, it is meditation." - Napoleon I

                Greg UtasG Offline
                Greg UtasG Offline
                Greg Utas
                wrote on last edited by
                #7

                And then the 50%, at the back end, spent on testing. :-D If an organization is large enough or has standards to follow, it'll be blessed by not having to spend much time on requirements. I can see how that would became an absolute sink for time in a small organization developing bespoke software.

                Robust Services Core | Software Techniques for Lemmings | Articles
                The fox knows many things, but the hedgehog knows one big thing.

                <p><a href="https://github.com/GregUtas/robust-services-core/blob/master/README.md">Robust Services Core</a>
                <em>The fox knows many things, but the hedgehog knows one big thing.</em></p>

                L 1 Reply Last reply
                0
                • 0 0x01AA

                  Keep in mind, I'm an older version, maybe I'm completely wrong ;) For me it looks these days 85% of the time we have for development goes into A.) 85% discussions/meetings about - Which pattern here and there - Dependency Injection here and there for loose coupling - Code review and refactoring ... and testing the 'whole shit' again - [Edit]Learning/recognize this and that syntactic suggar [/Edit] - .... B.) 15% Implementing the customer's request Don't get me wrong: All these Patterns and technics (DI, test driven dev, etc.) are pretty ok. But the religion around it takes too much of the resources :( Others who feel the same?

                  A Offline
                  A Offline
                  Amarnath S
                  wrote on last edited by
                  #8

                  In the Coding part of development :- - 85 to 90 percent - code from Google/Bing search (includes ChatGPT) - 10 to 15 percent - original code

                  C 1 Reply Last reply
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                  • Greg UtasG Greg Utas

                    And then the 50%, at the back end, spent on testing. :-D If an organization is large enough or has standards to follow, it'll be blessed by not having to spend much time on requirements. I can see how that would became an absolute sink for time in a small organization developing bespoke software.

                    Robust Services Core | Software Techniques for Lemmings | Articles
                    The fox knows many things, but the hedgehog knows one big thing.

                    L Offline
                    L Offline
                    Lost User
                    wrote on last edited by
                    #9

                    Acceptance testing and user training is another matter. A "big" company has no "requirements"? That's like saying any car is good enough. Leather, no leather. Yoke, no yoke. The CEO has one set of requirements; everyone below him has to translate that into "their" requirements; and so on. To Excel or not to Excel. I've done small and big; they all have "requirements" that aren't on the shelf. The "problem" is a lack of visibility of methodologies. "Deliverables" is what makes a user go round. Not (lack of) progress reports; but design documents that work for "everyone". One has to keep the user "interested". Which means incremental "development" of things that can actually be put to use.

                    "Before entering on an understanding, I have meditated for a long time, and have foreseen what might happen. It is not genius which reveals to me suddenly, secretly, what I have to say or to do in a circumstance unexpected by other people; it is reflection, it is meditation." - Napoleon I

                    Greg UtasG 1 Reply Last reply
                    0
                    • 0 0x01AA

                      Keep in mind, I'm an older version, maybe I'm completely wrong ;) For me it looks these days 85% of the time we have for development goes into A.) 85% discussions/meetings about - Which pattern here and there - Dependency Injection here and there for loose coupling - Code review and refactoring ... and testing the 'whole shit' again - [Edit]Learning/recognize this and that syntactic suggar [/Edit] - .... B.) 15% Implementing the customer's request Don't get me wrong: All these Patterns and technics (DI, test driven dev, etc.) are pretty ok. But the religion around it takes too much of the resources :( Others who feel the same?

                      E Offline
                      E Offline
                      englebart
                      wrote on last edited by
                      #10

                      We have enough problems just keeping the current system running in the face of all of the security squeezes. Constant screw tightening.

                      1 Reply Last reply
                      0
                      • L Lost User

                        Acceptance testing and user training is another matter. A "big" company has no "requirements"? That's like saying any car is good enough. Leather, no leather. Yoke, no yoke. The CEO has one set of requirements; everyone below him has to translate that into "their" requirements; and so on. To Excel or not to Excel. I've done small and big; they all have "requirements" that aren't on the shelf. The "problem" is a lack of visibility of methodologies. "Deliverables" is what makes a user go round. Not (lack of) progress reports; but design documents that work for "everyone". One has to keep the user "interested". Which means incremental "development" of things that can actually be put to use.

                        "Before entering on an understanding, I have meditated for a long time, and have foreseen what might happen. It is not genius which reveals to me suddenly, secretly, what I have to say or to do in a circumstance unexpected by other people; it is reflection, it is meditation." - Napoleon I

                        Greg UtasG Offline
                        Greg UtasG Offline
                        Greg Utas
                        wrote on last edited by
                        #11

                        Quote:

                        A "big" company has no "requirements"?

                        Sorry, slopping wording. I meant that developers wouldn't have to spend much time on it because of a division of labor.

                        Robust Services Core | Software Techniques for Lemmings | Articles
                        The fox knows many things, but the hedgehog knows one big thing.

                        <p><a href="https://github.com/GregUtas/robust-services-core/blob/master/README.md">Robust Services Core</a>
                        <em>The fox knows many things, but the hedgehog knows one big thing.</em></p>

                        1 Reply Last reply
                        0
                        • 0 0x01AA

                          Keep in mind, I'm an older version, maybe I'm completely wrong ;) For me it looks these days 85% of the time we have for development goes into A.) 85% discussions/meetings about - Which pattern here and there - Dependency Injection here and there for loose coupling - Code review and refactoring ... and testing the 'whole shit' again - [Edit]Learning/recognize this and that syntactic suggar [/Edit] - .... B.) 15% Implementing the customer's request Don't get me wrong: All these Patterns and technics (DI, test driven dev, etc.) are pretty ok. But the religion around it takes too much of the resources :( Others who feel the same?

                          L Offline
                          L Offline
                          Lost User
                          wrote on last edited by
                          #12

                          The last project I worked on they tried that. But they soon abandoned the idea when they realised how much time was being wasted.

                          1 Reply Last reply
                          0
                          • 0 0x01AA

                            Keep in mind, I'm an older version, maybe I'm completely wrong ;) For me it looks these days 85% of the time we have for development goes into A.) 85% discussions/meetings about - Which pattern here and there - Dependency Injection here and there for loose coupling - Code review and refactoring ... and testing the 'whole shit' again - [Edit]Learning/recognize this and that syntactic suggar [/Edit] - .... B.) 15% Implementing the customer's request Don't get me wrong: All these Patterns and technics (DI, test driven dev, etc.) are pretty ok. But the religion around it takes too much of the resources :( Others who feel the same?

                            G Offline
                            G Offline
                            GuyThiebaut
                            wrote on last edited by
                            #13

                            85% reading code and debugging to understand how the system works and how I should implement new changes so as to avoid breaking anything. 14% in meetings, admin, training, communications, reading documentation or articles related to what I am working on. 1% writing actual code.

                            “That which can be asserted without evidence, can be dismissed without evidence.”

                            ― Christopher Hitchens

                            1 Reply Last reply
                            0
                            • 0 0x01AA

                              Keep in mind, I'm an older version, maybe I'm completely wrong ;) For me it looks these days 85% of the time we have for development goes into A.) 85% discussions/meetings about - Which pattern here and there - Dependency Injection here and there for loose coupling - Code review and refactoring ... and testing the 'whole shit' again - [Edit]Learning/recognize this and that syntactic suggar [/Edit] - .... B.) 15% Implementing the customer's request Don't get me wrong: All these Patterns and technics (DI, test driven dev, etc.) are pretty ok. But the religion around it takes too much of the resources :( Others who feel the same?

                              M Offline
                              M Offline
                              Mateusz Jakub
                              wrote on last edited by
                              #14

                              Sounds like greenfield project and junior team. Dependency injection is like air for me, we don't have to discuss anything it is just there and we just use it. Maybe if some junior joins we have to explain stuff but for any mid/senior we just don't talk. Same with patterns we don't build framework so we don't deal with god know what level of abstractions so we mostly build features. On the other hand there are discussions on interface as everyone feels like they should have an opinion if button should be more to the right or more to the left - but backend is solved problem for me at this point for a web application in .NET/C#.

                              1 Reply Last reply
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                              • M Maximilien

                                IMO especially for new projects. 80% deciding what "technology of the day" to use 15% reverting back to trusted but boring technology. 5% coding.

                                CI/CD = Continuous Impediment/Continuous Despair

                                M Offline
                                M Offline
                                MikeCO10
                                wrote on last edited by
                                #15

                                Definitely an upvote for this reply :) On new projects, we're often like crows looking for food. Wait! Check this out, a new shiny object! Hours later, hmm, it doesn't do anything or do it better. :-D

                                1 Reply Last reply
                                0
                                • 0 0x01AA

                                  Keep in mind, I'm an older version, maybe I'm completely wrong ;) For me it looks these days 85% of the time we have for development goes into A.) 85% discussions/meetings about - Which pattern here and there - Dependency Injection here and there for loose coupling - Code review and refactoring ... and testing the 'whole shit' again - [Edit]Learning/recognize this and that syntactic suggar [/Edit] - .... B.) 15% Implementing the customer's request Don't get me wrong: All these Patterns and technics (DI, test driven dev, etc.) are pretty ok. But the religion around it takes too much of the resources :( Others who feel the same?

                                  Sander RosselS Offline
                                  Sander RosselS Offline
                                  Sander Rossel
                                  wrote on last edited by
                                  #16

                                  I'm proud to say it's probably about 99% coding in my company :D Not for me of course, but I'm sales, marketing, HR, finance... :sigh:

                                  Best, Sander Azure DevOps Succinctly (free eBook) Azure Serverless Succinctly (free eBook) Migrating Apps to the Cloud with Azure arrgh.js - Bringing LINQ to JavaScript

                                  1 Reply Last reply
                                  0
                                  • 0 0x01AA

                                    Keep in mind, I'm an older version, maybe I'm completely wrong ;) For me it looks these days 85% of the time we have for development goes into A.) 85% discussions/meetings about - Which pattern here and there - Dependency Injection here and there for loose coupling - Code review and refactoring ... and testing the 'whole shit' again - [Edit]Learning/recognize this and that syntactic suggar [/Edit] - .... B.) 15% Implementing the customer's request Don't get me wrong: All these Patterns and technics (DI, test driven dev, etc.) are pretty ok. But the religion around it takes too much of the resources :( Others who feel the same?

                                    J Offline
                                    J Offline
                                    jschell
                                    wrote on last edited by
                                    #17

                                    "Keep in mind, I'm an older version," At least in the far past problems that were solved by computers were significantly less complex. "85% discussions/meetings about" Can't speak to your current work situation but certainly I see value is making sure requirements (whatever form they take) are fully specified and understood. Then designs follow from that. The more complexity then the more important that becomes. Neither of those involve throwing code. I certainly would not want to use a bridge where they started throwing steel/concrete on day one of the contract being signed. "Code review and refactoring ... and testing the 'whole sh*t' again" Yes code review is important. Some examples. - A senior developer that could not seem to grasp how distributed applications worked with databases and was trying to use thread locks to control something that could only be handled by a database transaction. This happened multiple times. - Multiple different senior developers that wrote C# linq expressions to span/iterate through the entire hash table to do a key look up. - Senior developer that rewrote a simple switch/case factor pattern (incorrectly) to avoid a static code check which resulted in a production exception. Testing of course is important when code changes. "15% Implementing the customer's request" There is of course no guarantee that implementing processes will be done even close to correct. Not to mention other factors such as the following. - Personality problems. - Despite claims that every single company has above average programmers actual probability insures that there will in fact be below average programmers. - Management blame gaming which makes employees hyper-sensitive to touching anything. - Management blame gaming which makes employees hyper-sensitive to incomplete requirements. I worked with a Director recently that seemed to think that every problem could/would be solved by throwing more threads at the problem. Despite him have no actual technical experience with the product. So of course that meant threads got added.

                                    C 1 Reply Last reply
                                    0
                                    • 0 0x01AA

                                      Keep in mind, I'm an older version, maybe I'm completely wrong ;) For me it looks these days 85% of the time we have for development goes into A.) 85% discussions/meetings about - Which pattern here and there - Dependency Injection here and there for loose coupling - Code review and refactoring ... and testing the 'whole shit' again - [Edit]Learning/recognize this and that syntactic suggar [/Edit] - .... B.) 15% Implementing the customer's request Don't get me wrong: All these Patterns and technics (DI, test driven dev, etc.) are pretty ok. But the religion around it takes too much of the resources :( Others who feel the same?

                                      S Offline
                                      S Offline
                                      Steve Naidamast
                                      wrote on last edited by
                                      #18

                                      "Patterns" have always been considered solutions looking for problems. Just because one uses them will not ensure that the coding will be any more efficient than quality coding by one who doesn't use them. The idea of the use of "patterns" became ever more encouraged with the advent of the Microsoft introduction of the ASP.NET MVC paradigm in 2010. It was BS then and it is still BS today...

                                      Steve Naidamast Sr. Software Engineer Black Falcon Software, Inc. blackfalconsoftware@outlook.com

                                      C 1 Reply Last reply
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                                      • A Amarnath S

                                        In the Coding part of development :- - 85 to 90 percent - code from Google/Bing search (includes ChatGPT) - 10 to 15 percent - original code

                                        C Offline
                                        C Offline
                                        charlieg
                                        wrote on last edited by
                                        #19

                                        you are evil. Correct but evil :)

                                        Charlie Gilley “They who can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety.” BF, 1759 Has never been more appropriate.

                                        1 Reply Last reply
                                        0
                                        • J jschell

                                          "Keep in mind, I'm an older version," At least in the far past problems that were solved by computers were significantly less complex. "85% discussions/meetings about" Can't speak to your current work situation but certainly I see value is making sure requirements (whatever form they take) are fully specified and understood. Then designs follow from that. The more complexity then the more important that becomes. Neither of those involve throwing code. I certainly would not want to use a bridge where they started throwing steel/concrete on day one of the contract being signed. "Code review and refactoring ... and testing the 'whole sh*t' again" Yes code review is important. Some examples. - A senior developer that could not seem to grasp how distributed applications worked with databases and was trying to use thread locks to control something that could only be handled by a database transaction. This happened multiple times. - Multiple different senior developers that wrote C# linq expressions to span/iterate through the entire hash table to do a key look up. - Senior developer that rewrote a simple switch/case factor pattern (incorrectly) to avoid a static code check which resulted in a production exception. Testing of course is important when code changes. "15% Implementing the customer's request" There is of course no guarantee that implementing processes will be done even close to correct. Not to mention other factors such as the following. - Personality problems. - Despite claims that every single company has above average programmers actual probability insures that there will in fact be below average programmers. - Management blame gaming which makes employees hyper-sensitive to touching anything. - Management blame gaming which makes employees hyper-sensitive to incomplete requirements. I worked with a Director recently that seemed to think that every problem could/would be solved by throwing more threads at the problem. Despite him have no actual technical experience with the product. So of course that meant threads got added.

                                          C Offline
                                          C Offline
                                          charlieg
                                          wrote on last edited by
                                          #20

                                          "At least in the far past problems that were solved by computers were significantly less complex." Seriously? I'm looking at the Space Program, etc. You'd be amazed what was done in electronic warfare with Z8 processors. I'm interested in you elaborating a bit on this. I agree that we're doing some cutting edge stuff with gene analysis, etc., but I don't see the problem space getting more complicated. Honest question. "but certainly I see value in making sure requirements (whatever form they take) are fully specified and understood. Then designs follow from that." Curious if you ever read the Extreme Programming book - the original? I took a few nuggets from it as a development manager. The biggest one was that the customer really has no idea specifically what they want when it comes to a software system or application. They view it as solving a problem. I believe solving the problem is where the requirements should be. Defining requirements into the minutia will simply kill the project before making any progress. Let smart people make smart decisions. I'm seeing this now at the company a consult with. They are so focused on making sure the requirements are in place that if the developers were to wait for them, the project would never be delivered on their magic schedule. Mind you, marketing wants something by the end of the year, the requirements are not complete, and we're already writing code. :) The other thing I pulled from this book is unit tests. If a team can build a test suite that gives them test confidence in the code base, much freedom will occur. In one case in my 40+ years of engineering, mainly in embedded systems and what not, have I seen a good regression test. It took hardware to validate the product under test, but if we made changes to very complex areas, we threw it against the test system. As far as HMI stuff, I've never seen it done. "I certainly would not want to use a bridge where they started throwing steel/concrete on day one of the contract being signed." This is where patterns come into play. We build bridges all the time. We do the same thing in other areas. Everyone knows what a bridge is supposed to do. You already have your high level requirements :). What is the span of the bridge? How much load must it carry, etc. These are well understood. In software, just about every project is new and fancy. In my world, we're developing a product that performs the same basic function as the previous 3 products over the past 30 years. The concept

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