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  3. There are many gotos, but these ones are mine

There are many gotos, but these ones are mine

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  • R Ravi Bhavnani

    Most developers know goto statements are "bad" but very few know why or have even read Dijkstra's letter in CACM.  And I'm willing to bet most developers haven't heard of the ACM. :( goto statements that target entry into a block (as you could do in older versions of Fortran and Basic) are frowned upon because they make automated program verification impossible - aka "I can't say with certainty how you got here".  Well behaved goto statements are not only fine, you couldn't write code without them. To make it harder for novice programmers to misuse the goto statement, many languages such as C, C++, Java and C# (and many others) have created statements that implement well behaved goto's.  They are:

    • break - goto the end of a switch or terminate the closest enclosing iteration statement
    • continue - start a new iteration of the closest enclosing iteration statement
    • return - exit the function in which it appears and return to the caller

    And most (I suspect all) modern compilers won't allow specifying the target of a goto into another block.  So use goto's, but use them the way nature intended. :) /ravi

    My new year resolution: 2048 x 1536 Home | Articles | My .NET bits | Freeware ravib(at)ravib(dot)com

    J Offline
    J Offline
    jmaida
    wrote on last edited by
    #12

    totally agree, Ravi. Well said.

    "A little time, a little trouble, your better day" Badfinger

    1 Reply Last reply
    0
    • T trønderen

      If I were given the responsibility for a state machine implementation like that, I would immediately run to my boss asking for permission to rewrite the whole thing as a table driven machine. There is no way, with code like that, that I could guarantee that all inputs/events are properly handled in all cases (or given the proper error treatment). I would have to make a huge effort if I were to report a complete set of normal (non-error) ways to go from a given state to another, and which inputs/events would lead to which error states. I've never written any CP article, but code like this makes my fingers itch to compose an article about proper table driven state machine implementation! Maybe I some day get around to do it :-)

      Religious freedom is the freedom to say that two plus two make five.

      D Offline
      D Offline
      den2k88
      wrote on last edited by
      #13

      Generally you are right, usually the codewitch works on small embedded systems where performances and code footprint can be extremely stringent. I found myself doing things I would have abhorred only a few scant years ago...

      GCS/GE d--(d) s-/+ a C+++ U+++ P-- L+@ E-- W+++ N+ o+ K- w+++ O? M-- V? PS+ PE Y+ PGP t+ 5? X R+++ tv-- b+(+++) DI+++ D++ G e++ h--- r+++ y+++*      Weapons extension: ma- k++ F+2 X The shortest horror story: On Error Resume Next

      T 1 Reply Last reply
      0
      • D den2k88

        Generally you are right, usually the codewitch works on small embedded systems where performances and code footprint can be extremely stringent. I found myself doing things I would have abhorred only a few scant years ago...

        GCS/GE d--(d) s-/+ a C+++ U+++ P-- L+@ E-- W+++ N+ o+ K- w+++ O? M-- V? PS+ PE Y+ PGP t+ 5? X R+++ tv-- b+(+++) DI+++ D++ G e++ h--- r+++ y+++*      Weapons extension: ma- k++ F+2 X The shortest horror story: On Error Resume Next

        T Offline
        T Offline
        trønderen
        wrote on last edited by
        #14

        Table driven implementations usually reduces the control code to typically a couple hundred bytes (or even less), at the expense of data space for the table. By using data elements no larger than required in the transition table entries, each entry can be kept to a very moderate size. One possible issue is the number of states and events. It takes some experience to control both, to keep the table size (#states * #events) under control. A common trick is to introduce 'state variables'. Some times you can use 2+ small tables rather than a huge one, e.g. if you implement a communication protocol: One table for the connect phase, one for the data transfer phase. Many transition tables are rather sparse anyway, but a lot of methods for space efficient storage of sparse matrices are basic data structure knowledge. E.g. non-empty entries may be factored out to a packed, linear array, and the large table contains indexes to this array. Often, several transitions are identical (typically in one state, for different events, or for one event in several different states) - then a linear table need to hold only a single copy. Certainly, really old embedded processors (such as 8051) had very little data space; expanding code space was far easier (e.g. through banking hardware). While we would usually call the transition table 'data', it is 100% read-only, and may very well be burnt in ROM (ok, call it 'flash' nowadays) together with the driver code. If you consider CLR for an embedded CPU (don't try that on an 8051!), then you definitely can fit a packed transition table. My guess is that the total code+data size would be significantly smaller than an equivalent implementation with switch cases and/or if/else-sequences. And faster, even if a packed table will lead to a couple more indirections. I will maintain that table driven state machines can be a very good solution for embedded processors.

        Religious freedom is the freedom to say that two plus two make five.

        1 Reply Last reply
        0
        • H honey the codewitch

          Gotos are frowned on. You should not use gotos. Long live gotos. Until someone comes up with a better/faster/concise way of expressing the following DFA state machine (presented in part) I will continue to defend the use of gotos, even if their use cases have gotten significantly more narrow as progress has marched on. When you need them, there is no better tool.

          internal sealed partial class JsonStringRunner : FAStringRunner {
          private FAMatch NextMatchImpl(string s) {
          int ch;
          int len;
          int p;
          int l;
          int c;
          ch = -1;
          len = 0;
          if ((this.position == -1)) {
          this.position = 0;
          }
          p = this.position;
          l = this.line;
          c = this.column;
          this.Advance(s, ref ch, ref len, true);
          // q0:
          // [\t-\n\r ]
          if (((((ch >= 9)
          && (ch <= 10))
          || (ch == 13))
          || (ch == 32))) {
          this.Advance(s, ref ch, ref len, false);
          goto q1;
          }
          // [\"]
          if ((ch == 34)) {
          this.Advance(s, ref ch, ref len, false);
          goto q2;
          }
          // [,]
          if ((ch == 44)) {
          this.Advance(s, ref ch, ref len, false);
          goto q9;
          }
          // [\-]
          if ((ch == 45)) {
          this.Advance(s, ref ch, ref len, false);
          goto q10;
          }
          // [0]
          if ((ch == 48)) {
          this.Advance(s, ref ch, ref len, false);
          goto q11;
          }
          // [1-9]
          if (((ch >= 49)
          && (ch <= 57))) {
          this.Advance(s, ref ch, ref len, false);
          goto q17;
          }
          // [\:]
          if ((ch == 58)) {
          this.Advance(s, ref ch, ref len, false);
          goto q18;
          }
          // [\[]
          if ((ch == 91)) {
          this.Advance(s, ref ch, ref len, false);
          goto q19;
          }
          // [\]]
          if ((ch == 93)) {
          this.Advance(s, ref ch, ref len, false);
          goto q20;
          }
          // [f]
          if ((ch == 102)) {
          this.Advance(s, ref ch, ref len, false);

          K Offline
          K Offline
          klinkenbecker
          wrote on last edited by
          #15

          Wow, too much with the GOTO's already - they put it in the language for a reason. It will always be in certain languages for the same reasons. We are just debating normal human failings that have nothing to do with GOTO. We are engineers, we should know that ALL humans a fallible and can make a mess of anything. Careless use of GOTO helps us make a mess faster, careful use of GOTO makes our code run faster.

          H 1 Reply Last reply
          0
          • H honey the codewitch

            Gotos are frowned on. You should not use gotos. Long live gotos. Until someone comes up with a better/faster/concise way of expressing the following DFA state machine (presented in part) I will continue to defend the use of gotos, even if their use cases have gotten significantly more narrow as progress has marched on. When you need them, there is no better tool.

            internal sealed partial class JsonStringRunner : FAStringRunner {
            private FAMatch NextMatchImpl(string s) {
            int ch;
            int len;
            int p;
            int l;
            int c;
            ch = -1;
            len = 0;
            if ((this.position == -1)) {
            this.position = 0;
            }
            p = this.position;
            l = this.line;
            c = this.column;
            this.Advance(s, ref ch, ref len, true);
            // q0:
            // [\t-\n\r ]
            if (((((ch >= 9)
            && (ch <= 10))
            || (ch == 13))
            || (ch == 32))) {
            this.Advance(s, ref ch, ref len, false);
            goto q1;
            }
            // [\"]
            if ((ch == 34)) {
            this.Advance(s, ref ch, ref len, false);
            goto q2;
            }
            // [,]
            if ((ch == 44)) {
            this.Advance(s, ref ch, ref len, false);
            goto q9;
            }
            // [\-]
            if ((ch == 45)) {
            this.Advance(s, ref ch, ref len, false);
            goto q10;
            }
            // [0]
            if ((ch == 48)) {
            this.Advance(s, ref ch, ref len, false);
            goto q11;
            }
            // [1-9]
            if (((ch >= 49)
            && (ch <= 57))) {
            this.Advance(s, ref ch, ref len, false);
            goto q17;
            }
            // [\:]
            if ((ch == 58)) {
            this.Advance(s, ref ch, ref len, false);
            goto q18;
            }
            // [\[]
            if ((ch == 91)) {
            this.Advance(s, ref ch, ref len, false);
            goto q19;
            }
            // [\]]
            if ((ch == 93)) {
            this.Advance(s, ref ch, ref len, false);
            goto q20;
            }
            // [f]
            if ((ch == 102)) {
            this.Advance(s, ref ch, ref len, false);

            T Offline
            T Offline
            TNCaver
            wrote on last edited by
            #16

            My CP sig used to be something like, "If you think GOTO's are bad try coding in Assembler without using JMP." A programmer I once worked with had the opinion that subroutines (that's what methods were called back then) should only have one exit point. Since you couldn't RETURN from where the routine might need to exit and you couldn't use GOTO his longer methods tended to have dozens of embedded IF blocks. Yuck.

            There are no solutions, only trade-offs.
               - Thomas Sowell

            A day can really slip by when you're deliberately avoiding what you're supposed to do.
               - Calvin (Bill Watterson, Calvin & Hobbes)

            1 Reply Last reply
            0
            • K klinkenbecker

              Wow, too much with the GOTO's already - they put it in the language for a reason. It will always be in certain languages for the same reasons. We are just debating normal human failings that have nothing to do with GOTO. We are engineers, we should know that ALL humans a fallible and can make a mess of anything. Careless use of GOTO helps us make a mess faster, careful use of GOTO makes our code run faster.

              H Offline
              H Offline
              honey the codewitch
              wrote on last edited by
              #17

              Fair enough. Implement a DFA state machine without gotos, achieving comparable performance. I'll wait.

              Check out my IoT graphics library here: https://honeythecodewitch.com/gfx And my IoT UI/User Experience library here: https://honeythecodewitch.com/uix

              K 1 Reply Last reply
              0
              • H honey the codewitch

                Fair enough. Implement a DFA state machine without gotos, achieving comparable performance. I'll wait.

                Check out my IoT graphics library here: https://honeythecodewitch.com/gfx And my IoT UI/User Experience library here: https://honeythecodewitch.com/uix

                K Offline
                K Offline
                klinkenbecker
                wrote on last edited by
                #18

                I was agreeing with you - my point was, nobody should care if you are using GOTO's, they should only care if you are making a mess with them. I have never seen you produce a mess, quite the opposite in fact.

                H 1 Reply Last reply
                0
                • K klinkenbecker

                  I was agreeing with you - my point was, nobody should care if you are using GOTO's, they should only care if you are making a mess with them. I have never seen you produce a mess, quite the opposite in fact.

                  H Offline
                  H Offline
                  honey the codewitch
                  wrote on last edited by
                  #19

                  I clearly misunderstood you. Sorry. And thanks!

                  Check out my IoT graphics library here: https://honeythecodewitch.com/gfx And my IoT UI/User Experience library here: https://honeythecodewitch.com/uix

                  K 1 Reply Last reply
                  0
                  • H honey the codewitch

                    I clearly misunderstood you. Sorry. And thanks!

                    Check out my IoT graphics library here: https://honeythecodewitch.com/gfx And my IoT UI/User Experience library here: https://honeythecodewitch.com/uix

                    K Offline
                    K Offline
                    klinkenbecker
                    wrote on last edited by
                    #20

                    honey the codewitch wrote:

                    I clearly misunderstood you. Sorry.

                    Np, irony is easily missed in short messaging!

                    1 Reply Last reply
                    0
                    • T trønderen

                      If I were given the responsibility for a state machine implementation like that, I would immediately run to my boss asking for permission to rewrite the whole thing as a table driven machine. There is no way, with code like that, that I could guarantee that all inputs/events are properly handled in all cases (or given the proper error treatment). I would have to make a huge effort if I were to report a complete set of normal (non-error) ways to go from a given state to another, and which inputs/events would lead to which error states. I've never written any CP article, but code like this makes my fingers itch to compose an article about proper table driven state machine implementation! Maybe I some day get around to do it :-)

                      Religious freedom is the freedom to say that two plus two make five.

                      G Offline
                      G Offline
                      giulicard
                      wrote on last edited by
                      #21

                      trønderen wrote:

                      If I were given the responsibility for a state machine implementation like that, I would immediately run to my boss asking for permission to rewrite the whole thing as a table driven machine.

                      ... or as a state machine that returns function pointers instead of using tables and state variables:

                      #include #include // Fn ptrs defs
                      typedef void (*RT)( int input );
                      typedef RT (*TER)( int input );

                      // Forward declarations
                      extern TER state1( int input );
                      extern TER state2( int input );
                      extern TER state3( int input );

                      // First state
                      TER state1( int input )
                      {
                      printf( "one\t" );
                      return input < 10 ? (TER)&state2 : (TER)NULL;
                      }

                      // Second state
                      TER state2( int input )
                      {
                      printf( "two\t" );
                      return (TER)&state3;
                      }

                      // Third state
                      TER state3( int input )
                      {
                      printf( "three\t" );
                      return (TER)&state1;
                      }

                      int main(int argc, char* argv[])
                      {
                      int n;

                      // Set Start state
                      TER state = (TER)&state1;
                      
                      // Exercises the state machine. Ends when state == NULL
                      for ( n = 0 ; state ; ++n ) {
                          // Executes the current state (state variable) then goes to the next state
                          state = (TER)( state( n ) );
                      }
                      
                      printf( "\\n\\nPress any key\\n" );
                      getch();
                      
                      return 0;
                      

                      }

                      Type casts are useful because in C it's impossible to declare function pointers that return function pointers that return function pointers that return function pointers... :) Regards

                      H 1 Reply Last reply
                      0
                      • H honey the codewitch

                        Gotos are frowned on. You should not use gotos. Long live gotos. Until someone comes up with a better/faster/concise way of expressing the following DFA state machine (presented in part) I will continue to defend the use of gotos, even if their use cases have gotten significantly more narrow as progress has marched on. When you need them, there is no better tool.

                        internal sealed partial class JsonStringRunner : FAStringRunner {
                        private FAMatch NextMatchImpl(string s) {
                        int ch;
                        int len;
                        int p;
                        int l;
                        int c;
                        ch = -1;
                        len = 0;
                        if ((this.position == -1)) {
                        this.position = 0;
                        }
                        p = this.position;
                        l = this.line;
                        c = this.column;
                        this.Advance(s, ref ch, ref len, true);
                        // q0:
                        // [\t-\n\r ]
                        if (((((ch >= 9)
                        && (ch <= 10))
                        || (ch == 13))
                        || (ch == 32))) {
                        this.Advance(s, ref ch, ref len, false);
                        goto q1;
                        }
                        // [\"]
                        if ((ch == 34)) {
                        this.Advance(s, ref ch, ref len, false);
                        goto q2;
                        }
                        // [,]
                        if ((ch == 44)) {
                        this.Advance(s, ref ch, ref len, false);
                        goto q9;
                        }
                        // [\-]
                        if ((ch == 45)) {
                        this.Advance(s, ref ch, ref len, false);
                        goto q10;
                        }
                        // [0]
                        if ((ch == 48)) {
                        this.Advance(s, ref ch, ref len, false);
                        goto q11;
                        }
                        // [1-9]
                        if (((ch >= 49)
                        && (ch <= 57))) {
                        this.Advance(s, ref ch, ref len, false);
                        goto q17;
                        }
                        // [\:]
                        if ((ch == 58)) {
                        this.Advance(s, ref ch, ref len, false);
                        goto q18;
                        }
                        // [\[]
                        if ((ch == 91)) {
                        this.Advance(s, ref ch, ref len, false);
                        goto q19;
                        }
                        // [\]]
                        if ((ch == 93)) {
                        this.Advance(s, ref ch, ref len, false);
                        goto q20;
                        }
                        // [f]
                        if ((ch == 102)) {
                        this.Advance(s, ref ch, ref len, false);

                        D Offline
                        D Offline
                        dandy72
                        wrote on last edited by
                        #22

                        When all you have is a hammer, every problem looks like a nail. Goto's have their place, the problem is when they're being abused because all the developer sees is nails and can't come up with a better solution. That being said, I'm looking glancing at your code and clearly I'm in no position to criticize.

                        1 Reply Last reply
                        0
                        • H honey the codewitch

                          Gotos are frowned on. You should not use gotos. Long live gotos. Until someone comes up with a better/faster/concise way of expressing the following DFA state machine (presented in part) I will continue to defend the use of gotos, even if their use cases have gotten significantly more narrow as progress has marched on. When you need them, there is no better tool.

                          internal sealed partial class JsonStringRunner : FAStringRunner {
                          private FAMatch NextMatchImpl(string s) {
                          int ch;
                          int len;
                          int p;
                          int l;
                          int c;
                          ch = -1;
                          len = 0;
                          if ((this.position == -1)) {
                          this.position = 0;
                          }
                          p = this.position;
                          l = this.line;
                          c = this.column;
                          this.Advance(s, ref ch, ref len, true);
                          // q0:
                          // [\t-\n\r ]
                          if (((((ch >= 9)
                          && (ch <= 10))
                          || (ch == 13))
                          || (ch == 32))) {
                          this.Advance(s, ref ch, ref len, false);
                          goto q1;
                          }
                          // [\"]
                          if ((ch == 34)) {
                          this.Advance(s, ref ch, ref len, false);
                          goto q2;
                          }
                          // [,]
                          if ((ch == 44)) {
                          this.Advance(s, ref ch, ref len, false);
                          goto q9;
                          }
                          // [\-]
                          if ((ch == 45)) {
                          this.Advance(s, ref ch, ref len, false);
                          goto q10;
                          }
                          // [0]
                          if ((ch == 48)) {
                          this.Advance(s, ref ch, ref len, false);
                          goto q11;
                          }
                          // [1-9]
                          if (((ch >= 49)
                          && (ch <= 57))) {
                          this.Advance(s, ref ch, ref len, false);
                          goto q17;
                          }
                          // [\:]
                          if ((ch == 58)) {
                          this.Advance(s, ref ch, ref len, false);
                          goto q18;
                          }
                          // [\[]
                          if ((ch == 91)) {
                          this.Advance(s, ref ch, ref len, false);
                          goto q19;
                          }
                          // [\]]
                          if ((ch == 93)) {
                          this.Advance(s, ref ch, ref len, false);
                          goto q20;
                          }
                          // [f]
                          if ((ch == 102)) {
                          this.Advance(s, ref ch, ref len, false);

                          G Offline
                          G Offline
                          glennPattonWork3
                          wrote on last edited by
                          #23

                          Try writing Assembly with out them (the fabled JMP!). They are a tool that get misused (kinda like the powered screw driver).

                          1 Reply Last reply
                          0
                          • H honey the codewitch

                            Gotos are frowned on. You should not use gotos. Long live gotos. Until someone comes up with a better/faster/concise way of expressing the following DFA state machine (presented in part) I will continue to defend the use of gotos, even if their use cases have gotten significantly more narrow as progress has marched on. When you need them, there is no better tool.

                            internal sealed partial class JsonStringRunner : FAStringRunner {
                            private FAMatch NextMatchImpl(string s) {
                            int ch;
                            int len;
                            int p;
                            int l;
                            int c;
                            ch = -1;
                            len = 0;
                            if ((this.position == -1)) {
                            this.position = 0;
                            }
                            p = this.position;
                            l = this.line;
                            c = this.column;
                            this.Advance(s, ref ch, ref len, true);
                            // q0:
                            // [\t-\n\r ]
                            if (((((ch >= 9)
                            && (ch <= 10))
                            || (ch == 13))
                            || (ch == 32))) {
                            this.Advance(s, ref ch, ref len, false);
                            goto q1;
                            }
                            // [\"]
                            if ((ch == 34)) {
                            this.Advance(s, ref ch, ref len, false);
                            goto q2;
                            }
                            // [,]
                            if ((ch == 44)) {
                            this.Advance(s, ref ch, ref len, false);
                            goto q9;
                            }
                            // [\-]
                            if ((ch == 45)) {
                            this.Advance(s, ref ch, ref len, false);
                            goto q10;
                            }
                            // [0]
                            if ((ch == 48)) {
                            this.Advance(s, ref ch, ref len, false);
                            goto q11;
                            }
                            // [1-9]
                            if (((ch >= 49)
                            && (ch <= 57))) {
                            this.Advance(s, ref ch, ref len, false);
                            goto q17;
                            }
                            // [\:]
                            if ((ch == 58)) {
                            this.Advance(s, ref ch, ref len, false);
                            goto q18;
                            }
                            // [\[]
                            if ((ch == 91)) {
                            this.Advance(s, ref ch, ref len, false);
                            goto q19;
                            }
                            // [\]]
                            if ((ch == 93)) {
                            this.Advance(s, ref ch, ref len, false);
                            goto q20;
                            }
                            // [f]
                            if ((ch == 102)) {
                            this.Advance(s, ref ch, ref len, false);

                            P Offline
                            P Offline
                            Payton Byrd 2023
                            wrote on last edited by
                            #24

                            Code runs in LinqPad. Code runs in LinqPad. This should be significantly faster than your original code because it speeds up the conditionals by using pattern matching instead of overloadable operators. Also, the local functions can be in-lined, meaning they will be executed in place, which is even more efficient than the `Goto` statements. And now it's not pure spaghetti.

                            string json = """
                            {
                              "test": 0,
                              "data": "value"
                            }
                            """;
                            
                            JsonStringRunner runner = new();
                            
                            List matches = new();
                            FAMatch current = default;
                            Stopwatch sw = new();
                            sw.Start();
                            do{
                                current = runner.GetMatch(json);
                                matches.Add(current);
                            } while(!runner.isDone);
                            sw.Stop();
                            matches.Dump();
                            sw.Dump();
                            
                            internal record struct FAMatch(int token, string match, int position, int length, int column)
                            {
                                internal static FAMatch Create(int token, string match, int position, int length, int column)
                                    => new(token, match, position, length, column);
                            }
                            
                            internal abstract class FAStringRunner
                            {
                                protected int position = -1, line = 0, column = 0;
                                internal bool isDone = false;
                            }
                            
                            internal sealed partial class JsonStringRunner : FAStringRunner
                            {
                                private void Advance(string s, ref int ch, ref int len, bool flag)
                                {
                                    // Assuming Advance takes consecutive characters in the string.
                                    ch = s\[position\];
                                    position++;
                                    len++;
                                    isDone = !(position < s.Length);
                                }
                                private FAMatch NextMatchImpl(string s)
                                {
                                    int ch;
                                    int len;
                                    int l;
                                    int c;
                                    ch = -1;
                                    len = 0;
                                    if ((this.position is -1))
                                    {
                                        this.position = 0;
                                    }
                                    int p = this.position;
                                    l = this.line;
                                    c = this.column;
                                    this.Advance(s, ref ch, ref len, true);
                                    // q0:
                                    switch (ch)
                                    {
                                        // \[\\t-\\n\\r \]
                                        case 9 or 10 or 13 or 32:
                                            if(ch is 10 or 13){
                                                l = line++;
                                            }
                                            return q1();
                                        // \[\\"\]
                                        case 34:
                                            return q2();
                                        // \[,\]
                                        case 44:
                                            return q9();
                                        // \[\\-\]
                                        case
                            
                            H 1 Reply Last reply
                            0
                            • G giulicard

                              trønderen wrote:

                              If I were given the responsibility for a state machine implementation like that, I would immediately run to my boss asking for permission to rewrite the whole thing as a table driven machine.

                              ... or as a state machine that returns function pointers instead of using tables and state variables:

                              #include #include // Fn ptrs defs
                              typedef void (*RT)( int input );
                              typedef RT (*TER)( int input );

                              // Forward declarations
                              extern TER state1( int input );
                              extern TER state2( int input );
                              extern TER state3( int input );

                              // First state
                              TER state1( int input )
                              {
                              printf( "one\t" );
                              return input < 10 ? (TER)&state2 : (TER)NULL;
                              }

                              // Second state
                              TER state2( int input )
                              {
                              printf( "two\t" );
                              return (TER)&state3;
                              }

                              // Third state
                              TER state3( int input )
                              {
                              printf( "three\t" );
                              return (TER)&state1;
                              }

                              int main(int argc, char* argv[])
                              {
                              int n;

                              // Set Start state
                              TER state = (TER)&state1;
                              
                              // Exercises the state machine. Ends when state == NULL
                              for ( n = 0 ; state ; ++n ) {
                                  // Executes the current state (state variable) then goes to the next state
                                  state = (TER)( state( n ) );
                              }
                              
                              printf( "\\n\\nPress any key\\n" );
                              getch();
                              
                              return 0;
                              

                              }

                              Type casts are useful because in C it's impossible to declare function pointers that return function pointers that return function pointers that return function pointers... :) Regards

                              H Offline
                              H Offline
                              honey the codewitch
                              wrote on last edited by
                              #25

                              I hate function pointer dispatch code in general. Because at some point you'll have to debug and maintain it, and you end up with impossible to follow pointer arrays hiding the flow of your app.

                              Check out my IoT graphics library here: https://honeythecodewitch.com/gfx And my IoT UI/User Experience library here: https://honeythecodewitch.com/uix

                              G T 2 Replies Last reply
                              0
                              • P Payton Byrd 2023

                                Code runs in LinqPad. Code runs in LinqPad. This should be significantly faster than your original code because it speeds up the conditionals by using pattern matching instead of overloadable operators. Also, the local functions can be in-lined, meaning they will be executed in place, which is even more efficient than the `Goto` statements. And now it's not pure spaghetti.

                                string json = """
                                {
                                  "test": 0,
                                  "data": "value"
                                }
                                """;
                                
                                JsonStringRunner runner = new();
                                
                                List matches = new();
                                FAMatch current = default;
                                Stopwatch sw = new();
                                sw.Start();
                                do{
                                    current = runner.GetMatch(json);
                                    matches.Add(current);
                                } while(!runner.isDone);
                                sw.Stop();
                                matches.Dump();
                                sw.Dump();
                                
                                internal record struct FAMatch(int token, string match, int position, int length, int column)
                                {
                                    internal static FAMatch Create(int token, string match, int position, int length, int column)
                                        => new(token, match, position, length, column);
                                }
                                
                                internal abstract class FAStringRunner
                                {
                                    protected int position = -1, line = 0, column = 0;
                                    internal bool isDone = false;
                                }
                                
                                internal sealed partial class JsonStringRunner : FAStringRunner
                                {
                                    private void Advance(string s, ref int ch, ref int len, bool flag)
                                    {
                                        // Assuming Advance takes consecutive characters in the string.
                                        ch = s\[position\];
                                        position++;
                                        len++;
                                        isDone = !(position < s.Length);
                                    }
                                    private FAMatch NextMatchImpl(string s)
                                    {
                                        int ch;
                                        int len;
                                        int l;
                                        int c;
                                        ch = -1;
                                        len = 0;
                                        if ((this.position is -1))
                                        {
                                            this.position = 0;
                                        }
                                        int p = this.position;
                                        l = this.line;
                                        c = this.column;
                                        this.Advance(s, ref ch, ref len, true);
                                        // q0:
                                        switch (ch)
                                        {
                                            // \[\\t-\\n\\r \]
                                            case 9 or 10 or 13 or 32:
                                                if(ch is 10 or 13){
                                                    l = line++;
                                                }
                                                return q1();
                                            // \[\\"\]
                                            case 34:
                                                return q2();
                                            // \[,\]
                                            case 44:
                                                return q9();
                                            // \[\\-\]
                                            case
                                
                                H Offline
                                H Offline
                                honey the codewitch
                                wrote on last edited by
                                #26

                                I'll have to try a variation of this, but what you produced won't function due to the returns. How are you going to loop?

                                Check out my IoT graphics library here: https://honeythecodewitch.com/gfx And my IoT UI/User Experience library here: https://honeythecodewitch.com/uix

                                P 1 Reply Last reply
                                0
                                • H honey the codewitch

                                  I'll have to try a variation of this, but what you produced won't function due to the returns. How are you going to loop?

                                  Check out my IoT graphics library here: https://honeythecodewitch.com/gfx And my IoT UI/User Experience library here: https://honeythecodewitch.com/uix

                                  P Offline
                                  P Offline
                                  Payton Byrd 2023
                                  wrote on last edited by
                                  #27

                                  Without the full code I didn't know what the logic inside of the various labelled location did, so I simply returned the current substring as a FAMatch. Your method dumps out as an FAMatch so I defaulted to that behavior. The point is that inlined local methods are going to be just as fast as gotos and the pattern matching is much more efficient.

                                  H 1 Reply Last reply
                                  0
                                  • T trønderen

                                    If I were given the responsibility for a state machine implementation like that, I would immediately run to my boss asking for permission to rewrite the whole thing as a table driven machine. There is no way, with code like that, that I could guarantee that all inputs/events are properly handled in all cases (or given the proper error treatment). I would have to make a huge effort if I were to report a complete set of normal (non-error) ways to go from a given state to another, and which inputs/events would lead to which error states. I've never written any CP article, but code like this makes my fingers itch to compose an article about proper table driven state machine implementation! Maybe I some day get around to do it :-)

                                    Religious freedom is the freedom to say that two plus two make five.

                                    J Offline
                                    J Offline
                                    jochance
                                    wrote on last edited by
                                    #28

                                    I'm not sure why it wouldn't be pretty straightforward to [TestCase()] for each of the branching? I don't think this code is very cyclomatically complex? But yeah when you say table driven state machine I'm pretty sure that's where my head is too if you're basically talking a direct map of the case statements to data.

                                    H 1 Reply Last reply
                                    0
                                    • H honey the codewitch

                                      I hate function pointer dispatch code in general. Because at some point you'll have to debug and maintain it, and you end up with impossible to follow pointer arrays hiding the flow of your app.

                                      Check out my IoT graphics library here: https://honeythecodewitch.com/gfx And my IoT UI/User Experience library here: https://honeythecodewitch.com/uix

                                      G Offline
                                      G Offline
                                      giulicard
                                      wrote on last edited by
                                      #29

                                      honey the codewitch wrote:

                                      with impossible to follow pointer arrays

                                      There are no pointer arrays in my code.

                                      H 1 Reply Last reply
                                      0
                                      • G giulicard

                                        honey the codewitch wrote:

                                        with impossible to follow pointer arrays

                                        There are no pointer arrays in my code.

                                        H Offline
                                        H Offline
                                        honey the codewitch
                                        wrote on last edited by
                                        #30

                                        Sorry, I was speaking generally about dispatch function pointers. Your statement just remind me of it. Sorry I wasn't clear. I just woke up when I wrote that. :)

                                        Check out my IoT graphics library here: https://honeythecodewitch.com/gfx And my IoT UI/User Experience library here: https://honeythecodewitch.com/uix

                                        G 1 Reply Last reply
                                        0
                                        • H honey the codewitch

                                          Sorry, I was speaking generally about dispatch function pointers. Your statement just remind me of it. Sorry I wasn't clear. I just woke up when I wrote that. :)

                                          Check out my IoT graphics library here: https://honeythecodewitch.com/gfx And my IoT UI/User Experience library here: https://honeythecodewitch.com/uix

                                          G Offline
                                          G Offline
                                          giulicard
                                          wrote on last edited by
                                          #31

                                          No problem. I'm not a native English speaker so I always fear being misunderstood.

                                          1 Reply Last reply
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