CodeMarkup for WinUI
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CodeMarkup for WinUI enables you to build user interfaces declaratively in C# code using fluent methods
Why do all that design stuff, when you can just write more code? edit: forgot the blurb
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CodeMarkup for WinUI enables you to build user interfaces declaratively in C# code using fluent methods
Why do all that design stuff, when you can just write more code? edit: forgot the blurb
Looks cool! And the fluent interface as potential. But let me ask quick question from the top of my head without thinking much about it myself, about what is usually incompatible with C# syntax, i.e. markup extensions such as DataBinding and, err.. other Markup Extensions, like, mmm yes, StaticResource?!
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CodeMarkup for WinUI enables you to build user interfaces declaratively in C# code using fluent methods
Why do all that design stuff, when you can just write more code? edit: forgot the blurb
Now, wrap a WYSIWYG UI around it, sell it to MSFT, and go brave a new frontier. Oh, and if we can make it able to target wasm, that'd be great. I'm not sure it ever really popped into mind that we ditched WYSIWYG explicitly because we wanted FE to be more esoteric to veneer/mirage it out of being opaquely like stacking children's blocks.
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CodeMarkup for WinUI enables you to build user interfaces declaratively in C# code using fluent methods
Why do all that design stuff, when you can just write more code? edit: forgot the blurb