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  3. Awwww, they grow up so fast...

Awwww, they grow up so fast...

Scheduled Pinned Locked Moved The Lounge
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  • J Offline
    J Offline
    Jeremy Falcon
    wrote on last edited by
    #1

    So, I'm getting my nerd on and happened upon the Wikipedia page for double precision floating point numbers. It's what good times are made of... [Double-precision floating-point format - Wikipedia](https://en.wikipedia.org/wiki/Double-precision\_floating-point\_format) Scroll to the very bottom right above `Notes and references`, where it mentions Rust and... :-\

    Jeremy Falcon

    D Mike HankeyM M R M 6 Replies Last reply
    0
    • J Jeremy Falcon

      So, I'm getting my nerd on and happened upon the Wikipedia page for double precision floating point numbers. It's what good times are made of... [Double-precision floating-point format - Wikipedia](https://en.wikipedia.org/wiki/Double-precision\_floating-point\_format) Scroll to the very bottom right above `Notes and references`, where it mentions Rust and... :-\

      Jeremy Falcon

      D Offline
      D Offline
      dandy72
      wrote on last edited by
      #2

      Jeremy Falcon wrote:

      where it mentions Rust and...

      Somehow I knew it before I followed the link.

      1 Reply Last reply
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      • J Jeremy Falcon

        So, I'm getting my nerd on and happened upon the Wikipedia page for double precision floating point numbers. It's what good times are made of... [Double-precision floating-point format - Wikipedia](https://en.wikipedia.org/wiki/Double-precision\_floating-point\_format) Scroll to the very bottom right above `Notes and references`, where it mentions Rust and... :-\

        Jeremy Falcon

        Mike HankeyM Offline
        Mike HankeyM Offline
        Mike Hankey
        wrote on last edited by
        #3

        Who woulda thunk it? :)

        A home without books is a body without soul. Marcus Tullius Cicero PartsBin an Electronics Part Organizer - Release Version 1.4.0 (Many new features) JaxCoder.com Latest Article: EventAggregator

        G 1 Reply Last reply
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        • J Jeremy Falcon

          So, I'm getting my nerd on and happened upon the Wikipedia page for double precision floating point numbers. It's what good times are made of... [Double-precision floating-point format - Wikipedia](https://en.wikipedia.org/wiki/Double-precision\_floating-point\_format) Scroll to the very bottom right above `Notes and references`, where it mentions Rust and... :-\

          Jeremy Falcon

          M Offline
          M Offline
          Maximilien
          wrote on last edited by
          #4

          did you make the edit ? :rolleyes:

          CI/CD = Continuous Impediment/Continuous Despair

          J 1 Reply Last reply
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          • M Maximilien

            did you make the edit ? :rolleyes:

            CI/CD = Continuous Impediment/Continuous Despair

            J Offline
            J Offline
            Jeremy Falcon
            wrote on last edited by
            #5

            Ha ha ha. Nope... promise. (evil grin)

            Jeremy Falcon

            1 Reply Last reply
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            • J Jeremy Falcon

              So, I'm getting my nerd on and happened upon the Wikipedia page for double precision floating point numbers. It's what good times are made of... [Double-precision floating-point format - Wikipedia](https://en.wikipedia.org/wiki/Double-precision\_floating-point\_format) Scroll to the very bottom right above `Notes and references`, where it mentions Rust and... :-\

              Jeremy Falcon

              R Offline
              R Offline
              RickZeeland
              wrote on last edited by
              #6

              Found this on CodeProject: https://www.codeproject.com/KB/codegen/5387687/Thumbnail.Png[^]

              1 Reply Last reply
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              • J Jeremy Falcon

                So, I'm getting my nerd on and happened upon the Wikipedia page for double precision floating point numbers. It's what good times are made of... [Double-precision floating-point format - Wikipedia](https://en.wikipedia.org/wiki/Double-precision\_floating-point\_format) Scroll to the very bottom right above `Notes and references`, where it mentions Rust and... :-\

                Jeremy Falcon

                M Offline
                M Offline
                megaadam
                wrote on last edited by
                #7

                Rust and Zig Now there's a cartoon I would read! Sounds like two hippies in Northern California

                "If we don't change direction, we'll end up where we're going"

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                • Mike HankeyM Mike Hankey

                  Who woulda thunk it? :)

                  A home without books is a body without soul. Marcus Tullius Cicero PartsBin an Electronics Part Organizer - Release Version 1.4.0 (Many new features) JaxCoder.com Latest Article: EventAggregator

                  G Offline
                  G Offline
                  Gary Wheeler
                  wrote on last edited by
                  #8

                  Mike Hankey wrote:

                  thunk

                  That word always triggers flashbacks to my MS-DOS days, when my product ran under the DOS4GW[^] DOS extender. Thunks from protected to real mode and then back again were A Bad Thing because you could drop interrupts during the mode change. To alleviate some of this problem you implemented bimodal interrupt handling, where you installed interrupt handlers for devices both in real mode and protected mode code. If you were especially <GollumVoice>tricksy</GollumVoice> you had one source file that you compiled using Microsoft C for real mode, and Watcom C for protected mode. Good times.

                  Software Zen: delete this;

                  Mike HankeyM enhzflepE 2 Replies Last reply
                  0
                  • G Gary Wheeler

                    Mike Hankey wrote:

                    thunk

                    That word always triggers flashbacks to my MS-DOS days, when my product ran under the DOS4GW[^] DOS extender. Thunks from protected to real mode and then back again were A Bad Thing because you could drop interrupts during the mode change. To alleviate some of this problem you implemented bimodal interrupt handling, where you installed interrupt handlers for devices both in real mode and protected mode code. If you were especially <GollumVoice>tricksy</GollumVoice> you had one source file that you compiled using Microsoft C for real mode, and Watcom C for protected mode. Good times.

                    Software Zen: delete this;

                    Mike HankeyM Offline
                    Mike HankeyM Offline
                    Mike Hankey
                    wrote on last edited by
                    #9

                    Those were indeed good times.

                    A home without books is a body without soul. Marcus Tullius Cicero PartsBin an Electronics Part Organizer - Release Version 1.4.0 (Many new features) JaxCoder.com Latest Article: EventAggregator

                    1 Reply Last reply
                    0
                    • J Jeremy Falcon

                      So, I'm getting my nerd on and happened upon the Wikipedia page for double precision floating point numbers. It's what good times are made of... [Double-precision floating-point format - Wikipedia](https://en.wikipedia.org/wiki/Double-precision\_floating-point\_format) Scroll to the very bottom right above `Notes and references`, where it mentions Rust and... :-\

                      Jeremy Falcon

                      P Offline
                      P Offline
                      Pete OHanlon
                      wrote on last edited by
                      #10

                      Well, that note feels like "Mostly Harmless".

                      Advanced TypeScript Programming Projects

                      1 Reply Last reply
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                      • G Gary Wheeler

                        Mike Hankey wrote:

                        thunk

                        That word always triggers flashbacks to my MS-DOS days, when my product ran under the DOS4GW[^] DOS extender. Thunks from protected to real mode and then back again were A Bad Thing because you could drop interrupts during the mode change. To alleviate some of this problem you implemented bimodal interrupt handling, where you installed interrupt handlers for devices both in real mode and protected mode code. If you were especially <GollumVoice>tricksy</GollumVoice> you had one source file that you compiled using Microsoft C for real mode, and Watcom C for protected mode. Good times.

                        Software Zen: delete this;

                        enhzflepE Offline
                        enhzflepE Offline
                        enhzflep
                        wrote on last edited by
                        #11

                        I wasn't quite old enough to use Watcom back in that era, but I hae a similar reaction when seeing the word thunk. Came from the time I wrote a class library to wrap Windows objects with. Pulling a pointer to the class instance from the long value associated with a window. Looking back at the source code now would probably add even more silver to my hair. :laugh:

                        G 1 Reply Last reply
                        0
                        • enhzflepE enhzflep

                          I wasn't quite old enough to use Watcom back in that era, but I hae a similar reaction when seeing the word thunk. Came from the time I wrote a class library to wrap Windows objects with. Pulling a pointer to the class instance from the long value associated with a window. Looking back at the source code now would probably add even more silver to my hair. :laugh:

                          G Offline
                          G Offline
                          Gary Wheeler
                          wrote on last edited by
                          #12

                          I have always been geek-proud over that time, mainly because I had two connections to the original DOOM. As I mentioned in my earlier post, I was using the same DOS extender DOS4GW as they used in the game. I also discovered much later that DOOM used a hidden-surface removal algorithm using binary space partitioning[^] that I implemented in 1982 as an undergraduate independent study project.

                          enhzflep wrote:

                          Looking back at the source code now would probably add even more silver to my hair

                          :laugh: At least you still have yours. I identify as follicly-challenged ;).

                          Software Zen: delete this;

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