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C++ Bit Fields implementation in C#

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  • V Offline
    V Offline
    Vini Deep
    wrote on last edited by
    #1

    Hi, I have a structure declared with bit fields in one of the C++ dll I am calling in my c# application. How can I change it to C# type struct?

    typedef unsigned int UINT32;
     
    
    typedef struct DEV_TYPE 
    {
      UINT32 ReadCdR        :1;
      UINT32 ReadCdRw       :1;
      UINT32 ReadDvdRom     :1;
      UINT32 ReadDvdRam     :1;
      UINT32 ReadDvdMinusR  :1;
      UINT32 ReadDvdMinusRw :1;
      UINT32 ReadDvdPlusR   :1;
      UINT32 ReadDvdPlusRw  :1;
      UINT32 WriteCdR       :1;
      UINT32 WriteCdRw      :1;
      UINT32 Reserved0      :1;
      UINT32 WriteDvdRam    :1;
      UINT32 WriteDvdMinusR :1;
      UINT32 WriteDvdMinusRw:1;
      UINT32 WriteDvdPlusR  :1;
      UINT32 WriteDvdPlusRw :1;
      UINT32 TapeDrive      :1;
      UINT32 Reserved       :15;
    } DEV_TYPE;
    

    I have read in MSDN that C# does not support bit fields. Is there any method to implement this structure in C#? Pls help.. Thanks Vini

    A T L 3 Replies Last reply
    0
    • V Vini Deep

      Hi, I have a structure declared with bit fields in one of the C++ dll I am calling in my c# application. How can I change it to C# type struct?

      typedef unsigned int UINT32;
       
      
      typedef struct DEV_TYPE 
      {
        UINT32 ReadCdR        :1;
        UINT32 ReadCdRw       :1;
        UINT32 ReadDvdRom     :1;
        UINT32 ReadDvdRam     :1;
        UINT32 ReadDvdMinusR  :1;
        UINT32 ReadDvdMinusRw :1;
        UINT32 ReadDvdPlusR   :1;
        UINT32 ReadDvdPlusRw  :1;
        UINT32 WriteCdR       :1;
        UINT32 WriteCdRw      :1;
        UINT32 Reserved0      :1;
        UINT32 WriteDvdRam    :1;
        UINT32 WriteDvdMinusR :1;
        UINT32 WriteDvdMinusRw:1;
        UINT32 WriteDvdPlusR  :1;
        UINT32 WriteDvdPlusRw :1;
        UINT32 TapeDrive      :1;
        UINT32 Reserved       :15;
      } DEV_TYPE;
      

      I have read in MSDN that C# does not support bit fields. Is there any method to implement this structure in C#? Pls help.. Thanks Vini

      A Offline
      A Offline
      A Wegierski
      wrote on last edited by
      #2

      Use BitArray(sealed) or BitVector32 or try to create new class using uint and next define set/get properties: private uint a=0; public uint A { set { A=value; } get { return a; } } public uint A0 { set { a &= 0xFEU; if(value>0) a+=0x1U; } get { return a & 0x01U; } } ... Hi, AW

      V 1 Reply Last reply
      0
      • V Vini Deep

        Hi, I have a structure declared with bit fields in one of the C++ dll I am calling in my c# application. How can I change it to C# type struct?

        typedef unsigned int UINT32;
         
        
        typedef struct DEV_TYPE 
        {
          UINT32 ReadCdR        :1;
          UINT32 ReadCdRw       :1;
          UINT32 ReadDvdRom     :1;
          UINT32 ReadDvdRam     :1;
          UINT32 ReadDvdMinusR  :1;
          UINT32 ReadDvdMinusRw :1;
          UINT32 ReadDvdPlusR   :1;
          UINT32 ReadDvdPlusRw  :1;
          UINT32 WriteCdR       :1;
          UINT32 WriteCdRw      :1;
          UINT32 Reserved0      :1;
          UINT32 WriteDvdRam    :1;
          UINT32 WriteDvdMinusR :1;
          UINT32 WriteDvdMinusRw:1;
          UINT32 WriteDvdPlusR  :1;
          UINT32 WriteDvdPlusRw :1;
          UINT32 TapeDrive      :1;
          UINT32 Reserved       :15;
        } DEV_TYPE;
        

        I have read in MSDN that C# does not support bit fields. Is there any method to implement this structure in C#? Pls help.. Thanks Vini

        T Offline
        T Offline
        Tim Kohler
        wrote on last edited by
        #3

        Your C# code could just pass/receive a uint from the .dll. Just use the bitwise operators in C# to set up or read the various bits. You'd have to define your bits differently and wouldn't really use a 'bit field' but you'd get the same effect of storing several bools in a single 32 bit variable. i.e. C++: const UINT32 ReadCdR = 0x00000001; const UINT32 ReadCdRw = 0x00000002; const UINT32 ReadDvdRom = 0x00000004; ... const UINT32 TapeDrive = 0x0000FFFF; bool DoSomething(UINT32 devType) { if (devType & ReadCdR) ... } C#: private static uint ReadCdR = 0x00000001; private static uint ReadCdRw = 0x00000002; private static uint ReadDvdRom = 0x00000004; ... private static uint TapeDrive = 0x0000FFFF; public static CallSomethingInDll() { uint val = ReadCdR | ReadCdRw | TapeDrive; bool ret = CPPWrapperOrManagedClass.DoSomething(val); }

        A 1 Reply Last reply
        0
        • A A Wegierski

          Use BitArray(sealed) or BitVector32 or try to create new class using uint and next define set/get properties: private uint a=0; public uint A { set { A=value; } get { return a; } } public uint A0 { set { a &= 0xFEU; if(value>0) a+=0x1U; } get { return a & 0x01U; } } ... Hi, AW

          V Offline
          V Offline
          Vini Deep
          wrote on last edited by
          #4

          I got it with BitVector32 BitVector32.CreateSection Method and get/set methods. Thanks :rose: Vini

          M 1 Reply Last reply
          0
          • V Vini Deep

            Hi, I have a structure declared with bit fields in one of the C++ dll I am calling in my c# application. How can I change it to C# type struct?

            typedef unsigned int UINT32;
             
            
            typedef struct DEV_TYPE 
            {
              UINT32 ReadCdR        :1;
              UINT32 ReadCdRw       :1;
              UINT32 ReadDvdRom     :1;
              UINT32 ReadDvdRam     :1;
              UINT32 ReadDvdMinusR  :1;
              UINT32 ReadDvdMinusRw :1;
              UINT32 ReadDvdPlusR   :1;
              UINT32 ReadDvdPlusRw  :1;
              UINT32 WriteCdR       :1;
              UINT32 WriteCdRw      :1;
              UINT32 Reserved0      :1;
              UINT32 WriteDvdRam    :1;
              UINT32 WriteDvdMinusR :1;
              UINT32 WriteDvdMinusRw:1;
              UINT32 WriteDvdPlusR  :1;
              UINT32 WriteDvdPlusRw :1;
              UINT32 TapeDrive      :1;
              UINT32 Reserved       :15;
            } DEV_TYPE;
            

            I have read in MSDN that C# does not support bit fields. Is there any method to implement this structure in C#? Pls help.. Thanks Vini

            L Offline
            L Offline
            leppie
            wrote on last edited by
            #5

            O lord, another programmer trying to be clever without knowing how to use bit masks (not you). This is what it should look like both sides...

            [Flags]
            enum DEV_TYPE // wow what do u know? sizeof(DEV_TYPE) == 32
            {
            ReadCdR =1 << 0,
            ReadCdRw =1 << 1,
            ReadDvdRom =1 << 2,
            ReadDvdRam =1 << 3,
            ReadDvdMinusR =1 << 4,
            ReadDvdMinusRw =1 << 5,
            ReadDvdPlusR =1 << 6,
            ReadDvdPlusRw =1 << 7,
            WriteCdR =1 << 8,
            WriteCdRw =1 << 9,
            //Reserved0 =1 << 10,
            WriteDvdRam =1 << 11,
            WriteDvdMinusR =1 << 12,
            WriteDvdMinusRw=1 << 13,
            WriteDvdPlusR =1 << 14,
            WriteDvdPlusRw =1 << 15,
            TapeDrive =1 << 16,
            }

            top secret AdvancedTextBox

            1 Reply Last reply
            0
            • T Tim Kohler

              Your C# code could just pass/receive a uint from the .dll. Just use the bitwise operators in C# to set up or read the various bits. You'd have to define your bits differently and wouldn't really use a 'bit field' but you'd get the same effect of storing several bools in a single 32 bit variable. i.e. C++: const UINT32 ReadCdR = 0x00000001; const UINT32 ReadCdRw = 0x00000002; const UINT32 ReadDvdRom = 0x00000004; ... const UINT32 TapeDrive = 0x0000FFFF; bool DoSomething(UINT32 devType) { if (devType & ReadCdR) ... } C#: private static uint ReadCdR = 0x00000001; private static uint ReadCdRw = 0x00000002; private static uint ReadDvdRom = 0x00000004; ... private static uint TapeDrive = 0x0000FFFF; public static CallSomethingInDll() { uint val = ReadCdR | ReadCdRw | TapeDrive; bool ret = CPPWrapperOrManagedClass.DoSomething(val); }

              A Offline
              A Offline
              A Wegierski
              wrote on last edited by
              #6

              C# has constants too Hi, AW

              1 Reply Last reply
              0
              • V Vini Deep

                I got it with BitVector32 BitVector32.CreateSection Method and get/set methods. Thanks :rose: Vini

                M Offline
                M Offline
                Member 3630266
                wrote on last edited by
                #7

                Hi Vini, I am also having the same problem using bit fields in C#. Is it possible for you to post ur sample code? Thanks, - Prerna

                1 Reply Last reply
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