Directplay voice on low bandwidth
C / C++ / MFC
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now a days i am developing a voice chat software , using DirectPlay voice , it has quite satisfactory results on broadband connection like 128kbits and above , but as far as dialup and low internet connection concerns , its performence is not very good, although i have used 3.kbps codecs , so can anybody tell me how to improve directplay performence on low data rate connections. Unmanaged in a .NET world