Does anyone know???
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I've been playing the demo mission non-stop for about 2 weeks - i hope to aquire the gold edition of the game when it comes out last november. Anyone reading this should check it out - it's a supurb game. As for the code language - i assume you mean the language they used for the game engine. Most definately C/C++. This doesn't really matter though if you're looking at level editing or mod making. I don't know if, like id software, they allow mods to be freely developed for the engine or not. I'm sure a quick google search will reveal loads of editing communities. If the developers haven't released any game tools yet, then someone like you will have already developed some. Simon Hey, it looks like you're writing a letter! Sonork ID 100.10024
Simon Walton wrote: It's a supurb game. It tries to be a superb game. As it is it is riddled with major gameplay issues, a complete and utter lack of immersive realism (i.e. it may look good, but the immersion is skin deep and as such it *feels* like you are playing a computer game). When a game feels like a computer game; like you are fighting with the machine - not in the game, but to play the game; then the quality assessment people should take a step back and say "whoa, something really needs changing here". Bohemia took a very good concept and turned it into nothing more than a pretty box and a game with a cool main menu. Kudos to them for trying though - they made a gallant attempt. A waste of money unless you can afford to spare it. If someone could produce a game that managed to recreate the thrill and horror or war, together with gameplay that is completely immersive, then that would be something to celebrate... David Wulff, Founder of The BLA Sonork [100.9977:Dave] what is this C++ thing that everyone is talkin about?? is it like a progam similar to Visual Basic? www.IHateBT.com Dialup attempts required to post this message:
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Simon Walton wrote: It's a supurb game. It tries to be a superb game. As it is it is riddled with major gameplay issues, a complete and utter lack of immersive realism (i.e. it may look good, but the immersion is skin deep and as such it *feels* like you are playing a computer game). When a game feels like a computer game; like you are fighting with the machine - not in the game, but to play the game; then the quality assessment people should take a step back and say "whoa, something really needs changing here". Bohemia took a very good concept and turned it into nothing more than a pretty box and a game with a cool main menu. Kudos to them for trying though - they made a gallant attempt. A waste of money unless you can afford to spare it. If someone could produce a game that managed to recreate the thrill and horror or war, together with gameplay that is completely immersive, then that would be something to celebrate... David Wulff, Founder of The BLA Sonork [100.9977:Dave] what is this C++ thing that everyone is talkin about?? is it like a progam similar to Visual Basic? www.IHateBT.com Dialup attempts required to post this message:
David Wulff wrote: If someone could produce a game that managed to recreate the thrill and horror or war, together with gameplay that is completely immersive, then that would be something to celebrate... I forget what it was called, but the theme song was 'war has never been so much fun'. You had a troop of little soldiers you had to command, almost C&C style. I played it on the Amiga, but it was on the PC as well. Damn, this is going to bug me now. What *was* that game called ? It was huge at the time, and it had a sequel. Cannon Fodder !!!! Christian After all, there's nothing wrong with an elite as long as I'm allowed to be part of it!! - Mike Burston Oct 23, 2001
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David Wulff wrote: If someone could produce a game that managed to recreate the thrill and horror or war, together with gameplay that is completely immersive, then that would be something to celebrate... I forget what it was called, but the theme song was 'war has never been so much fun'. You had a troop of little soldiers you had to command, almost C&C style. I played it on the Amiga, but it was on the PC as well. Damn, this is going to bug me now. What *was* that game called ? It was huge at the time, and it had a sequel. Cannon Fodder !!!! Christian After all, there's nothing wrong with an elite as long as I'm allowed to be part of it!! - Mike Burston Oct 23, 2001
Don't forget the "Cannon Soccer" game that spun from that. Poor it was. Nowhere near as classy as Sensible Soccer! Or Unsensible Soccer, where you played as lemons and oranges. And the sweeper actually turned into a sweeping brush during tackles. Ah, what a game. Simon Hey, it looks like you're writing a letter! Sonork ID 100.10024
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Don't forget the "Cannon Soccer" game that spun from that. Poor it was. Nowhere near as classy as Sensible Soccer! Or Unsensible Soccer, where you played as lemons and oranges. And the sweeper actually turned into a sweeping brush during tackles. Ah, what a game. Simon Hey, it looks like you're writing a letter! Sonork ID 100.10024
Wait, wait !!! Speedball II !!!! Christian After all, there's nothing wrong with an elite as long as I'm allowed to be part of it!! - Mike Burston Oct 23, 2001
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Wait, wait !!! Speedball II !!!! Christian After all, there's nothing wrong with an elite as long as I'm allowed to be part of it!! - Mike Burston Oct 23, 2001
Wasn't that THE Amiga game to have? Oh man, sod my uni work. I'm getting that damn Amiga emulator and a few dizzy games. http://www.empire.co.uk/speedballhome/html/framesethoriz.html - The PC Sequel! Simon Hey, it looks like you're writing a letter! Sonork ID 100.10024
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Wasn't that THE Amiga game to have? Oh man, sod my uni work. I'm getting that damn Amiga emulator and a few dizzy games. http://www.empire.co.uk/speedballhome/html/framesethoriz.html - The PC Sequel! Simon Hey, it looks like you're writing a letter! Sonork ID 100.10024
Yeah, I played it constantly. Christian After all, there's nothing wrong with an elite as long as I'm allowed to be part of it!! - Mike Burston Oct 23, 2001
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Simon Walton wrote: It's a supurb game. It tries to be a superb game. As it is it is riddled with major gameplay issues, a complete and utter lack of immersive realism (i.e. it may look good, but the immersion is skin deep and as such it *feels* like you are playing a computer game). When a game feels like a computer game; like you are fighting with the machine - not in the game, but to play the game; then the quality assessment people should take a step back and say "whoa, something really needs changing here". Bohemia took a very good concept and turned it into nothing more than a pretty box and a game with a cool main menu. Kudos to them for trying though - they made a gallant attempt. A waste of money unless you can afford to spare it. If someone could produce a game that managed to recreate the thrill and horror or war, together with gameplay that is completely immersive, then that would be something to celebrate... David Wulff, Founder of The BLA Sonork [100.9977:Dave] what is this C++ thing that everyone is talkin about?? is it like a progam similar to Visual Basic? www.IHateBT.com Dialup attempts required to post this message:
I disagree! I think the $60 Canadian I paid for it was more than worth it. It's an entirely immersive experience, with more attention to realism than any other FPS I've played. The "slowness" of this game may make you feel that you're fighting the game, but that's the realism factor taking its toll. For instance, when you press Z to either hit the ground or get up off of it, your character actually goes through the movements, rather than just suddenly being in a state of laying prone, or suddenly being standing up again. Multiplayer is outstanding... but that's more me liking a concept rather than its implementation. :suss: -Jason
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I disagree! I think the $60 Canadian I paid for it was more than worth it. It's an entirely immersive experience, with more attention to realism than any other FPS I've played. The "slowness" of this game may make you feel that you're fighting the game, but that's the realism factor taking its toll. For instance, when you press Z to either hit the ground or get up off of it, your character actually goes through the movements, rather than just suddenly being in a state of laying prone, or suddenly being standing up again. Multiplayer is outstanding... but that's more me liking a concept rather than its implementation. :suss: -Jason
I too disagree, but that may have something too do with that I am a major fan of the game. I even have my own web page about the game. I am also a staff member of the biggest Operation Flashpoint site in the world so I don't think I have to say anything more then that. http://pcverden.topcities.com
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I disagree! I think the $60 Canadian I paid for it was more than worth it. It's an entirely immersive experience, with more attention to realism than any other FPS I've played. The "slowness" of this game may make you feel that you're fighting the game, but that's the realism factor taking its toll. For instance, when you press Z to either hit the ground or get up off of it, your character actually goes through the movements, rather than just suddenly being in a state of laying prone, or suddenly being standing up again. Multiplayer is outstanding... but that's more me liking a concept rather than its implementation. :suss: -Jason
You can call OPF many things, but "an entirely immersive experience" is not one of them. "entirely immersive experience" != "more attention to realism" Sure, the game 'looks cool', but it is far from being entirely immersive. An easy way to test this is to run headlong into a fire fight, and then try to get out again alive. The constant bashing of key combinations required to do that kills the immersion completely. Not so much because you have to press the keys, but because you have to think “which keys shall I press?” If you consciously know you are playing a game, then it has failed to achieve anything short of pretty graphics. That's where gameplay - the new buzzword in the industry - should come in. There’s an easy way of determining the quality of a game’s gameplay: If you find yourself fighting with the game rather than in it, then it has failed. If you’ve ever found yourself shouting at your monitor: “What??!?!?! You f-ing bastard - I pressed the D key” then you will know what I mean. However, I'm not saying OFP is alone. 99% of games fail miserably to immerse the players to any real extent (and OFP is one of the better ones:|). The one exception I have personally found was Half-Life, ad that was not 100% perfect. When you are playing HL and think “I need to crawl under that desk over there and crouch, waiting with my grenade ready”, you can achieve all of this without once thinking about how – it’s a natural to you as pulling your hand away from a hot object. With the now widespread adoption of 3D environmental sounds, and the increasingly powerful hardware, you can expect to see more games with better gameplay, as the devcos can devote more development time to it. I think the $60 Canadian I paid for it was more than worth it. Then good for you - if you enjoy a game, then go out and buy it. Everyone’s tastes are different. If the quality of a game's gameplay dictated how many copies it would sell, then South Park, Trespasser, just about every flight sim on Earth, and almost all of the games released for the PlayStation *, would never have made a cent. (* Though to be fair to any console fans, you can never have entirely immersive games for a console, as they need to be by their very nature ‘pick up and play’ games.) David Wulff, Founder of The BLA Sonork [100.9977:Dave] what is this C++ thing that everyone is talkin about??
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You can call OPF many things, but "an entirely immersive experience" is not one of them. "entirely immersive experience" != "more attention to realism" Sure, the game 'looks cool', but it is far from being entirely immersive. An easy way to test this is to run headlong into a fire fight, and then try to get out again alive. The constant bashing of key combinations required to do that kills the immersion completely. Not so much because you have to press the keys, but because you have to think “which keys shall I press?” If you consciously know you are playing a game, then it has failed to achieve anything short of pretty graphics. That's where gameplay - the new buzzword in the industry - should come in. There’s an easy way of determining the quality of a game’s gameplay: If you find yourself fighting with the game rather than in it, then it has failed. If you’ve ever found yourself shouting at your monitor: “What??!?!?! You f-ing bastard - I pressed the D key” then you will know what I mean. However, I'm not saying OFP is alone. 99% of games fail miserably to immerse the players to any real extent (and OFP is one of the better ones:|). The one exception I have personally found was Half-Life, ad that was not 100% perfect. When you are playing HL and think “I need to crawl under that desk over there and crouch, waiting with my grenade ready”, you can achieve all of this without once thinking about how – it’s a natural to you as pulling your hand away from a hot object. With the now widespread adoption of 3D environmental sounds, and the increasingly powerful hardware, you can expect to see more games with better gameplay, as the devcos can devote more development time to it. I think the $60 Canadian I paid for it was more than worth it. Then good for you - if you enjoy a game, then go out and buy it. Everyone’s tastes are different. If the quality of a game's gameplay dictated how many copies it would sell, then South Park, Trespasser, just about every flight sim on Earth, and almost all of the games released for the PlayStation *, would never have made a cent. (* Though to be fair to any console fans, you can never have entirely immersive games for a console, as they need to be by their very nature ‘pick up and play’ games.) David Wulff, Founder of The BLA Sonork [100.9977:Dave] what is this C++ thing that everyone is talkin about??
Well put. I would counter that the keys that do things become automatic after a short time of (sustained) playing, so that once they're memorized enough, you can go right from thinking about what to do to actually having it done, without thinking conciously about how. But yeah, tastes differ. :suss: -Jason
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Well put. I would counter that the keys that do things become automatic after a short time of (sustained) playing, so that once they're memorized enough, you can go right from thinking about what to do to actually having it done, without thinking conciously about how. But yeah, tastes differ. :suss: -Jason
Learning the keys and using them naturally are two very different things. But, as always, that was just one issue with OPF. Another would be having to navigate menus to perform action commands. That immeadiately destroys the atmosphere of the game, as it is just out of place given the level or realism they have tried to create. (In Half-Life it was okay as you were supposed to be using a futuristic HEV suit. Cold war American soldiers would not have had them) All those things together are what make it a not-very-immersive, albeit still very playable, game. Pushing accross realism as a major pro to buying it is just plain wrong. Delta Force 3 provides, IMHO, a higher level of mutliplayer experience, a far easier interface, and although it has about the same level of immersion, it is a much better choice for people looking for a fun game. But as we've both said now: tastes differ. David Wulff, Founder of The BLA Sonork [100.9977:Dave] what is this C++ thing that everyone is talkin about?? is it like a progam similar to Visual Basic? www.IHateBT.com Dialup attempts required to post this message:
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Learning the keys and using them naturally are two very different things. But, as always, that was just one issue with OPF. Another would be having to navigate menus to perform action commands. That immeadiately destroys the atmosphere of the game, as it is just out of place given the level or realism they have tried to create. (In Half-Life it was okay as you were supposed to be using a futuristic HEV suit. Cold war American soldiers would not have had them) All those things together are what make it a not-very-immersive, albeit still very playable, game. Pushing accross realism as a major pro to buying it is just plain wrong. Delta Force 3 provides, IMHO, a higher level of mutliplayer experience, a far easier interface, and although it has about the same level of immersion, it is a much better choice for people looking for a fun game. But as we've both said now: tastes differ. David Wulff, Founder of The BLA Sonork [100.9977:Dave] what is this C++ thing that everyone is talkin about?? is it like a progam similar to Visual Basic? www.IHateBT.com Dialup attempts required to post this message:
But as we've both said now: tastes differ So at the end of the day, you'll have to try both and decide for yourself :) :suss: -Jason