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  4. Simulation:- Rings moving out from points with some delay & store sim. to movie file

Simulation:- Rings moving out from points with some delay & store sim. to movie file

Scheduled Pinned Locked Moved C / C++ / MFC
c++graphicsadobegame-devjson
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  • J Offline
    J Offline
    JHAKAS
    wrote on last edited by
    #1

    Hi All I have to develop a simulation application (MFC or OpenGL, yet to decide. ) I have to simulate explosive blasting and post blasting air wave movement. There are some holes on the view (say screen). Each hole is having explosive filled. Hole will blast one by one with delay in between. Say firts hole blast when it was initiated and then other holes one by one after some delay. When one hole blasts then a air wave pulse will move out from teh hole location at the propogation speed of the sound. Similar will be for rest of holes. SO i have to simulate following things: >Explosive in hole blasts >Air wave circle generates around the point of blast >Air wave circle keep on moving/travelling away from the point of blast and its size keep on expanding based on time i.e. air wave circle size keep on increasing. I have to show the above seq. in my simulation. So this is the first part of my problem. How to do this? How to start with? Next is i want to save complete simulation as movie file either avi,asf,mpeg (I do not have any idea regarding this) How to proced? Leave your mark wherever you go

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