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Game Programming

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  • S Offline
    S Offline
    Sabry1905
    wrote on last edited by
    #1

    i am new in the field of game programming , and i decided to use .NET as my platform and C# as my programming language and managed directx9 as my graphics library. now i need help to find out many resources about this field and under previous considrations , if u can help me please answer me how to find a good resources. secondly i am wondering is there any tool on earth that can generate the managed directx 9 code , so the devloper can concentrate in the bussnes logic. thx all :)

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    • S Sabry1905

      i am new in the field of game programming , and i decided to use .NET as my platform and C# as my programming language and managed directx9 as my graphics library. now i need help to find out many resources about this field and under previous considrations , if u can help me please answer me how to find a good resources. secondly i am wondering is there any tool on earth that can generate the managed directx 9 code , so the devloper can concentrate in the bussnes logic. thx all :)

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      P Offline
      Philip Price
      wrote on last edited by
      #2

      http://www.gamedev.net/ http://www.flipcode.com/ And what do you mean "auto generate the code", if you mean some form of middleware, just for C# there is the Axiom engine and the Realm Forge SDK (built ontop of the axiom engine)

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      • S Sabry1905

        i am new in the field of game programming , and i decided to use .NET as my platform and C# as my programming language and managed directx9 as my graphics library. now i need help to find out many resources about this field and under previous considrations , if u can help me please answer me how to find a good resources. secondly i am wondering is there any tool on earth that can generate the managed directx 9 code , so the devloper can concentrate in the bussnes logic. thx all :)

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        M Offline
        MoustafaS
        wrote on last edited by
        #3

        The dx sdk at Microsoft MSDN at http://msdn.microsoft.com/directx/directxdownloads/default.aspx[^]. And a good resource is the "Sams.Managed.DirectX.9.Kick.Start.Graphics.Game.Prog" book with its textures cd.

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        • S Sabry1905

          i am new in the field of game programming , and i decided to use .NET as my platform and C# as my programming language and managed directx9 as my graphics library. now i need help to find out many resources about this field and under previous considrations , if u can help me please answer me how to find a good resources. secondly i am wondering is there any tool on earth that can generate the managed directx 9 code , so the devloper can concentrate in the bussnes logic. thx all :)

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          Christian Graus
          wrote on last edited by
          #4

          Keep in mind that there are no commercial games written in C# for a reason. But by all means, it's as good a place to start as any. Christian Graus - Microsoft MVP - C++

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          • C Christian Graus

            Keep in mind that there are no commercial games written in C# for a reason. But by all means, it's as good a place to start as any. Christian Graus - Microsoft MVP - C++

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            JDUK
            wrote on last edited by
            #5

            No comercial games? try what about?: http://arenawars.krawall.de/eng/ And the only reasons not many comecial games are written in C# is: 1) the VAST majority of games dev tallent is in C++ ...any move over to C# is going to be a slow process as a games dev's time is strongly dictated by deadlines so time out to learn C# is not easy to come by. 2) The prodution cycle for most games is longer than Managaed DX has been a viable alternative for so no wounder they're arn't many commerical games in C# about :? There is no reason commercial games can not be made in C# with managed DX9 unless you really need to hit up as much power as is possible (that 2% you loose from using managed code) and you are able to use unmanaged code to squeeze it out of a system.... but not every game (or even, every 10th game) needs that raw power and if im not mistaken there is a 3D engine written in C# that belts along faster than its C++ coded version (cant remember the name check out gamedev.net for info). So to the OP dont abandon C# for games devving, you will get results much faster than a simular project in C++ and it will help keep motivation up ... and no one will be able to tell any difference between your games and games written C++... accept your games will be finished long before the same thing could be coded in C++. As a non-pro, C#'s managed nature will help you avoid many a pitfall you could stumble in C++ that could cause slowdown or performance issues... so from an amatures point of view you will probably find your games run better if written in c# than they would if you wrote them in c++ as C# will be handling a lot of the stuff that may cause problems for you. read around, get oppinions from games dev sites, C# is as viable as C++ right now and there is no reason to be struggling with C++ when C# is sutch a cake walk to code.... Ok you wont get a professional games dev' job right now with C# right now but i saw UbiSoft advertising for .Net coders to write games development tools earlier this year, so its only a matter of time before more games dev' houses take up C#.

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