half life 2
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Tried it last weekend, and I still can't figure out why is everybody so disappointed?? HL2 rules! Anyone here tried it? Physics are awsome! :omg: --- http://sprdsoft.cmar-net.org - We Sprd You Softly Our site features contents and several images. All of this is very weird. http://sprd.12.forumer.com Our forum features..err..nothing. You're welcome to contribute. In the end, war is not about who's right, it's about who's left.
Excellent game! My one gripe is that it is too linear, and there is only one main path to follow. It would be nice to see a game of that size where you could get to the locations of the set pieces a different way every time you play. It's not as linear as Doom 3 (terrible game: far too dark, and you just know that going around every corner will trigger a door to open behind you, so it stops being a surprise and gets tedious) but you still don't have many choices.
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It was a disapointment in the same sense as you expected a Lamborghini Murcielago but you got a Porsche 911 Turbo. Still a blast but maybe not quite the blast you expected. I for one thought the game was great. One of the few games I have ever bothered clocking. regards, Paul Watson South Africa Colib and WebTwoZero. K(arl) wrote: oh, and BTW, CHRISTIAN ISN'T A PARADOX, HE IS A TASMANIAN!
Paul Watson wrote: I for one thought the game was great. It sure is :) I mean, nothing will ever blast you like the first one, but this one has helluva graphics, music (especially those bits from the first part:cool: ), atmosphere is just incredible.. One second you're crawling in the dark fighting some horror creatures (time for brown pants) and the next you're up against a pack of 'security officers' like bruce willis :rolleyes: All in all, a job well done by Valve:) --- http://sprdsoft.cmar-net.org - We Sprd You Softly Our site features contents and several images. All of this is very weird. http://sprd.12.forumer.com Our forum features..err..nothing. You're welcome to contribute. In the end, war is not about who's right, it's about who's left.
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Excellent game! My one gripe is that it is too linear, and there is only one main path to follow. It would be nice to see a game of that size where you could get to the locations of the set pieces a different way every time you play. It's not as linear as Doom 3 (terrible game: far too dark, and you just know that going around every corner will trigger a door to open behind you, so it stops being a surprise and gets tedious) but you still don't have many choices.
yeah I have to agree... doom 3 did get a bit monotonous. HL2 had a lot more variety (i.e. vehicles) that made it great (+ a better story IMO). I'm curious what quake 4 has in store...
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yeah I have to agree... doom 3 did get a bit monotonous. HL2 had a lot more variety (i.e. vehicles) that made it great (+ a better story IMO). I'm curious what quake 4 has in store...
Is it true that HL story was written by some dude from Hollywood?? I've heard that the story was supposed to be a script for a movie or something..:omg: --- http://sprdsoft.cmar-net.org - We Sprd You Softly Our site features contents and several images. All of this is very weird. http://sprd.12.forumer.com Our forum features..err..nothing. You're welcome to contribute. In the end, war is not about who's right, it's about who's left.
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Excellent game! My one gripe is that it is too linear, and there is only one main path to follow. It would be nice to see a game of that size where you could get to the locations of the set pieces a different way every time you play. It's not as linear as Doom 3 (terrible game: far too dark, and you just know that going around every corner will trigger a door to open behind you, so it stops being a surprise and gets tedious) but you still don't have many choices.
viaduct wrote: My one gripe is that it is too linear, and there is only one main path to follow. Agreed:| but I guess that's the way it's gotta be, even the first HL was like that, but it was *very* playable.. (hm, if I can remember correctly, Unreal too was linear..) --- http://sprdsoft.cmar-net.org - We Sprd You Softly Our site features contents and several images. All of this is very weird. http://sprd.12.forumer.com Our forum features..err..nothing. You're welcome to contribute. In the end, war is not about who's right, it's about who's left.
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Excellent game! My one gripe is that it is too linear, and there is only one main path to follow. It would be nice to see a game of that size where you could get to the locations of the set pieces a different way every time you play. It's not as linear as Doom 3 (terrible game: far too dark, and you just know that going around every corner will trigger a door to open behind you, so it stops being a surprise and gets tedious) but you still don't have many choices.
viaduct wrote: My one gripe is that it is too linear Have you tried Far Cry? No set path, just run around killing things. You could for example go in, all guns blazing, you could snipe baddies from a hidden position, drive over them in trucks etc.
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Tried it last weekend, and I still can't figure out why is everybody so disappointed?? HL2 rules! Anyone here tried it? Physics are awsome! :omg: --- http://sprdsoft.cmar-net.org - We Sprd You Softly Our site features contents and several images. All of this is very weird. http://sprd.12.forumer.com Our forum features..err..nothing. You're welcome to contribute. In the end, war is not about who's right, it's about who's left.
In my time, "awesome physics" was confirming your hypothesis with only two virtual measurement points.
Pandoras Gift #44: Hope. The one that keeps you on suffering.
aber.. "Wie gesagt, der Scheiss is' Therapie"
boost your code || Fold With Us! || sighist | doxygen -
Tried it last weekend, and I still can't figure out why is everybody so disappointed?? HL2 rules! Anyone here tried it? Physics are awsome! :omg: --- http://sprdsoft.cmar-net.org - We Sprd You Softly Our site features contents and several images. All of this is very weird. http://sprd.12.forumer.com Our forum features..err..nothing. You're welcome to contribute. In the end, war is not about who's right, it's about who's left.
T1TAN wrote: Anyone here tried it? Physics are awsome The physics is decent. :) It is rare for me to finish any game. I was looking more into the level of detail and distant object rendering techniques, the graphics detail. The physics... I am biased. :) _________________________ Asu no koto o ieba, tenjo de nezumi ga warau. Talk about things of tomorrow and the mice in the ceiling laugh. (Japanese Proverb)
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viaduct wrote: My one gripe is that it is too linear Have you tried Far Cry? No set path, just run around killing things. You could for example go in, all guns blazing, you could snipe baddies from a hidden position, drive over them in trucks etc.
Graham Bradshaw wrote: Have you tried Far Cry? Not yet. My other favourite games are the Thief series - it's a nice change for a FP RPG to focus on *not* killing! The repeated map loadings crossing the city in T3 were a bit tedious (apparently they had to be limited in size because it shared code with the Xbox version), but I always liked the feel of the environment.
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Graham Bradshaw wrote: Have you tried Far Cry? Not yet. My other favourite games are the Thief series - it's a nice change for a FP RPG to focus on *not* killing! The repeated map loadings crossing the city in T3 were a bit tedious (apparently they had to be limited in size because it shared code with the Xbox version), but I always liked the feel of the environment.
viaduct wrote: My other favourite games are the Thief series My vote goes to Splinter Cell series (Sam Fisher freak:cool: ), that's one of the few games I finished that hasn't been boring in the second half of the game.:) In general, I like games where the point of the game is not to kill everybody (and/or everything), but to preserve lives. Kinda hard to find a game like that though.. Like Anno 1602 / 1503..well, nearly.. :) --- http://sprdsoft.cmar-net.org - We Sprd You Softly Our site features contents and several images. All of this is very weird. http://sprd.12.forumer.com Our forum features..err..nothing. You're welcome to contribute. In the end, war is not about who's right, it's about who's left.
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In my time, "awesome physics" was confirming your hypothesis with only two virtual measurement points.
Pandoras Gift #44: Hope. The one that keeps you on suffering.
aber.. "Wie gesagt, der Scheiss is' Therapie"
boost your code || Fold With Us! || sighist | doxygenI'm not following you here, but I suppose you're not referring to games anymore:laugh: --- http://sprdsoft.cmar-net.org - We Sprd You Softly Our site features contents and several images. All of this is very weird. http://sprd.12.forumer.com Our forum features..err..nothing. You're welcome to contribute. In the end, war is not about who's right, it's about who's left.
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T1TAN wrote: Anyone here tried it? Physics are awsome The physics is decent. :) It is rare for me to finish any game. I was looking more into the level of detail and distant object rendering techniques, the graphics detail. The physics... I am biased. :) _________________________ Asu no koto o ieba, tenjo de nezumi ga warau. Talk about things of tomorrow and the mice in the ceiling laugh. (Japanese Proverb)
Jeffry J. Brickley wrote: I am biased. You are forgiven :laugh: --- http://sprdsoft.cmar-net.org - We Sprd You Softly Our site features contents and several images. All of this is very weird. http://sprd.12.forumer.com Our forum features..err..nothing. You're welcome to contribute. In the end, war is not about who's right, it's about who's left.
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Excellent game! My one gripe is that it is too linear, and there is only one main path to follow. It would be nice to see a game of that size where you could get to the locations of the set pieces a different way every time you play. It's not as linear as Doom 3 (terrible game: far too dark, and you just know that going around every corner will trigger a door to open behind you, so it stops being a surprise and gets tedious) but you still don't have many choices.
My response exactly to both games. The only reason I stuck it out with Doom 3 is pure stubborness. I started playing Half Life 2 through at the hardest difficulty. It still wasn't very difficult, but the wow factor was still there. Unfortunately, not enough time had passed since my first run through so I stalled at about the 2/3 point. (During which time my youngest son has played through another 1 1/2 times.) Far Cry also had a great wow factor, but, like most games, it got tedious toward the end. I'm still not quite burned out on World of Warcraft; and am awaiting Call of Duty 2. Then it may be time to finish HL2 and play Far Cry through again (though I may wait until I can run the 64-bit version just for the novelty of it.) Anyone who thinks he has a better idea of what's good for people than people do is a swine. - P.J. O'Rourke -- modified at 11:45 Tuesday 20th September, 2005
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Is it true that HL story was written by some dude from Hollywood?? I've heard that the story was supposed to be a script for a movie or something..:omg: --- http://sprdsoft.cmar-net.org - We Sprd You Softly Our site features contents and several images. All of this is very weird. http://sprd.12.forumer.com Our forum features..err..nothing. You're welcome to contribute. In the end, war is not about who's right, it's about who's left.
not sure about that one... but the stridents in HL2 look (an act) *extremely* similar to the machines in War of the Worlds!
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viaduct wrote: My one gripe is that it is too linear Have you tried Far Cry? No set path, just run around killing things. You could for example go in, all guns blazing, you could snipe baddies from a hidden position, drive over them in trucks etc.
I started/completed far cry a couple of months ago... definitely far more challenging & fun than your average FPS! (and, as you say, non-linear)
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Jeffry J. Brickley wrote: I am biased. You are forgiven :laugh: --- http://sprdsoft.cmar-net.org - We Sprd You Softly Our site features contents and several images. All of this is very weird. http://sprd.12.forumer.com Our forum features..err..nothing. You're welcome to contribute. In the end, war is not about who's right, it's about who's left.
T1TAN wrote: You are forgiven For using larger physics engines on massive computers? _________________________ Asu no koto o ieba, tenjo de nezumi ga warau. Talk about things of tomorrow and the mice in the ceiling laugh. (Japanese Proverb)
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T1TAN wrote: You are forgiven For using larger physics engines on massive computers? _________________________ Asu no koto o ieba, tenjo de nezumi ga warau. Talk about things of tomorrow and the mice in the ceiling laugh. (Japanese Proverb)
Yup. Even though we're all jealous :cool: :laugh: --- http://sprdsoft.cmar-net.org - We Sprd You Softly Our site features contents and several images. All of this is very weird. http://sprd.12.forumer.com Our forum features..err..nothing. You're welcome to contribute. In the end, war is not about who's right, it's about who's left.
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My response exactly to both games. The only reason I stuck it out with Doom 3 is pure stubborness. I started playing Half Life 2 through at the hardest difficulty. It still wasn't very difficult, but the wow factor was still there. Unfortunately, not enough time had passed since my first run through so I stalled at about the 2/3 point. (During which time my youngest son has played through another 1 1/2 times.) Far Cry also had a great wow factor, but, like most games, it got tedious toward the end. I'm still not quite burned out on World of Warcraft; and am awaiting Call of Duty 2. Then it may be time to finish HL2 and play Far Cry through again (though I may wait until I can run the 64-bit version just for the novelty of it.) Anyone who thinks he has a better idea of what's good for people than people do is a swine. - P.J. O'Rourke -- modified at 11:45 Tuesday 20th September, 2005
Joe Woodbury wrote: though I may wait until I can run the 64-bit version just for the novelty of it. That's what we all would like to do :) WoW really rocks when you're playing with someone who actually knows how to play it :-D --- http://sprdsoft.cmar-net.org - We Sprd You Softly Our site features contents and several images. All of this is very weird. http://sprd.12.forumer.com Our forum features..err..nothing. You're welcome to contribute. In the end, war is not about who's right, it's about who's left.