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A Programming Question

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  • M Marc Clifton

    Drew Stainton wrote:

    I start by assigning a default return value to a local variable and then use that variable as part of the conditional in whatever loops I'm using - nested or otherwise.

    Ah, very nifty! 20 years of programming, and I never thought of that. In fact, I don't think I've even ever seen it in other people's code. :doh: Marc VS2005 Tips & Tricks -- contributions welcome!

    B Offline
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    Blake Miller
    wrote on last edited by
    #16

    Really :omg: Not even: Something* SearchForSomething(...) { Something* pSomethingTested; Something* pSomethingFound = NULL; while( !pSomethingFound ){ pSomethingTested = GetPointertoWhatever(); if( pSomethingTest matches my search criteria ){ pSomethingFound = pSomethingTested; } } return pSomethingFound; } It really IS that simple and straightforward :->

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    • L Lost User

      I always have one exit point at the end of the method and never use break in loops. It's akin to goto in my mind - another tool of the devil. I start by assigning a default return value to a local variable and then use that variable as part of the conditional in whatever loops I'm using - nested or otherwise. Cheers, Drew.

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      Leslie Sanford
      wrote on last edited by
      #17

      Drew Stainton wrote:

      I start by assigning a default return value to a local variable and then use that variable as part of the conditional in whatever loops I'm using - nested or otherwise.

      I use this approach as well, except when you using foreach because, of course, there's no place to test the conditional as there is in a for or while loop. Of course, one could use an enumerator in a while loop instead:

      bool found = false;
      IEnumerator en = someCollection.GetEnumerator();

      while(!found && en.MoveNext())
      {
      if(en.Current == soughtAfterValue)
      {
      // Take some action.
      found = true;
      }
      }

      return found;

      However, I usually take this approach:

      bool found = false;

      foreach(SomeObject obj in someCollection)
      {
      if(obj == soughtAfterValue)
      {
      // Take some action.
      found = true;
      break;
      }
      }

      return found;

      I think either way is fine, but I think the second approach is a little clearer. So I don't think breaks within loops are automatically bad. I do like to avoid more than one return within a method, however. I break this rule from time to time if I think it will make the algorithm clearer, but I like having one return at the bottom of the method.

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      • M Marc Clifton

        Really, this is a programming question. There's a philosophy about always having one exit point in a method, so, you'll typically see something like this: void Foo() { MyRet ret=null; if (blah) { ret=bar; } return ret; } Or, if it's a for loop, ret will be assigned followed by a break. First off, do you prescribe to that philosophy? Do you do so religiously? If so, what do you do when you have several nested loops, and you need to break out of the innermost one and return the value? :) Marc VS2005 Tips & Tricks -- contributions welcome!

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        Jamie Nordmeyer
        wrote on last edited by
        #18

        Nope. I'll exit when I damn well please. ;) Kyosa Jamie Nordmeyer - Taekwondo Yi (2nd) Dan Portland, Oregon, USA

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        • M Marc Clifton

          Really, this is a programming question. There's a philosophy about always having one exit point in a method, so, you'll typically see something like this: void Foo() { MyRet ret=null; if (blah) { ret=bar; } return ret; } Or, if it's a for loop, ret will be assigned followed by a break. First off, do you prescribe to that philosophy? Do you do so religiously? If so, what do you do when you have several nested loops, and you need to break out of the innermost one and return the value? :) Marc VS2005 Tips & Tricks -- contributions welcome!

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          Lost User
          wrote on last edited by
          #19

          I do try and aim on having a single exit point for methods, but with C++ it isn't quite as important IMHO (thanks to destructors and smart pointers, etc.) - and it can lead to some very deep nesting, which might not necessarily be that readable. Most people I've spoken to in the office agree that it is preferable to have a single exit point, especially when maintaining other peoples code. As for loops - I use break often. Shrug.


          The Rob Blog
          Google Talk: robert.caldecott

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          • M Marc Clifton

            Really, this is a programming question. There's a philosophy about always having one exit point in a method, so, you'll typically see something like this: void Foo() { MyRet ret=null; if (blah) { ret=bar; } return ret; } Or, if it's a for loop, ret will be assigned followed by a break. First off, do you prescribe to that philosophy? Do you do so religiously? If so, what do you do when you have several nested loops, and you need to break out of the innermost one and return the value? :) Marc VS2005 Tips & Tricks -- contributions welcome!

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            Colin Angus Mackay
            wrote on last edited by
            #20

            It depends. Sometimes having just one exit point makes it easier to read. Sometimes it doesn't. I just try and write code that is easy to read and maintain. So, I don't have a hard and fast rule.


            My: Blog | Photos "Man who stand on hill with mouth open will wait long time for roast duck to drop in." -- Confucious

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            • M Marc Clifton

              Really, this is a programming question. There's a philosophy about always having one exit point in a method, so, you'll typically see something like this: void Foo() { MyRet ret=null; if (blah) { ret=bar; } return ret; } Or, if it's a for loop, ret will be assigned followed by a break. First off, do you prescribe to that philosophy? Do you do so religiously? If so, what do you do when you have several nested loops, and you need to break out of the innermost one and return the value? :) Marc VS2005 Tips & Tricks -- contributions welcome!

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              Andy Brummer
              wrote on last edited by
              #21

              I tend to try to keep local variables to a minimum so that multiple exit points don't cause a problem. I find they make code cleaner and easier to read as long as you don't have to change a lot of state in order to exit. Having to do that just tells me that the method is trying to do too much and needs to be simplified. I rarely have methods with blocks nested more then 1 or 2 deep, and never have nested try catch blocks.

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              • L Leslie Sanford

                Drew Stainton wrote:

                I start by assigning a default return value to a local variable and then use that variable as part of the conditional in whatever loops I'm using - nested or otherwise.

                I use this approach as well, except when you using foreach because, of course, there's no place to test the conditional as there is in a for or while loop. Of course, one could use an enumerator in a while loop instead:

                bool found = false;
                IEnumerator en = someCollection.GetEnumerator();

                while(!found && en.MoveNext())
                {
                if(en.Current == soughtAfterValue)
                {
                // Take some action.
                found = true;
                }
                }

                return found;

                However, I usually take this approach:

                bool found = false;

                foreach(SomeObject obj in someCollection)
                {
                if(obj == soughtAfterValue)
                {
                // Take some action.
                found = true;
                break;
                }
                }

                return found;

                I think either way is fine, but I think the second approach is a little clearer. So I don't think breaks within loops are automatically bad. I do like to avoid more than one return within a method, however. I break this rule from time to time if I think it will make the algorithm clearer, but I like having one return at the bottom of the method.

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                Lost User
                wrote on last edited by
                #22

                Leslie Sanford wrote:

                So I don't think breaks within loops are automatically bad

                I totally agree - didn't mean to imply they were bad. I don't like using them but that's just my choice. You're right about foreach. To be honest I don't use it if the loop has early termination conditions. In those cases I use an enumerator. I really like knowing up front all of the conditions the loop is dependent on. Cheers, Drew.

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                • M Marc Clifton

                  Nishant Sivakumar wrote:

                  *ahem*

                  You realize you're the first one to catch that. :-D Good call! I may harrass people about spelling errors, but those are nothing compared to a bad programming example error! Marc VS2005 Tips & Tricks -- contributions welcome!

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                  Steve Mayfield
                  wrote on last edited by
                  #23

                  he omitted this line: #define void MyRet; :rolleyes: ;) Steve

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                  • S Steve Mayfield

                    he omitted this line: #define void MyRet; :rolleyes: ;) Steve

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                    J Offline
                    Jim Crafton
                    wrote on last edited by
                    #24

                    You're Satan, aren't you? :) ¡El diablo está en mis pantalones! ¡Mire, mire! Real Mentats use only 100% pure, unfooled around with Sapho Juice(tm)! SELECT * FROM User WHERE Clue > 0 0 rows returned Save an Orange - Use the VCF!

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                    • L Lost User

                      Leslie Sanford wrote:

                      So I don't think breaks within loops are automatically bad

                      I totally agree - didn't mean to imply they were bad. I don't like using them but that's just my choice. You're right about foreach. To be honest I don't use it if the loop has early termination conditions. In those cases I use an enumerator. I really like knowing up front all of the conditions the loop is dependent on. Cheers, Drew.

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                      Leslie Sanford
                      wrote on last edited by
                      #25

                      About breaking out of foreach...

                      Drew Stainton wrote:

                      To be honest I don't use it if the loop has early termination conditions. In those cases I use an enumerator. I really like knowing up front all of the conditions the loop is dependent on.

                      You know, this is a good point. I will consider it next time I'm thinking about using foreach in that way.

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                      • M Marc Clifton

                        Really, this is a programming question. There's a philosophy about always having one exit point in a method, so, you'll typically see something like this: void Foo() { MyRet ret=null; if (blah) { ret=bar; } return ret; } Or, if it's a for loop, ret will be assigned followed by a break. First off, do you prescribe to that philosophy? Do you do so religiously? If so, what do you do when you have several nested loops, and you need to break out of the innermost one and return the value? :) Marc VS2005 Tips & Tricks -- contributions welcome!

                        M Offline
                        M Offline
                        malharone
                        wrote on last edited by
                        #26

                        Was this a trick question?? How can you have return ret; in a function of type void??? :wtf: :wtf: But just in case if this was a typo ... Return immidiately ... - if in a simple "If" and single "Else" block. If (condition) return x; else return false; - or if in a simple switch statement If I'm implementing a complex logic in my method, then I have a single point of exit. But then again, there is no one right way. My decision making also depends on my mood :) . - Malhar

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                        • M Marc Clifton

                          Really, this is a programming question. There's a philosophy about always having one exit point in a method, so, you'll typically see something like this: void Foo() { MyRet ret=null; if (blah) { ret=bar; } return ret; } Or, if it's a for loop, ret will be assigned followed by a break. First off, do you prescribe to that philosophy? Do you do so religiously? If so, what do you do when you have several nested loops, and you need to break out of the innermost one and return the value? :) Marc VS2005 Tips & Tricks -- contributions welcome!

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                          L Offline
                          leppie
                          wrote on last edited by
                          #27

                          Personally I use goto's for difficult flow control, screw style! Just get it working the best it can be! [update] counted 6 goto's in the C# part of xacc :). Here's a nice example:

                          //some code before
                          foreach (MRUFile mru in recentfiles)
                          {
                          if (mru.filename == filename)
                          {
                          mru.Update();
                          goto DONE;
                          }
                          }
                          recentfiles.Add( new MRUFile(filename));

                          DONE:
                          //some code after

                          Now I can already hear the cursing, but any other form of flow control, you need 1 or more variables to carry some (unneeded, and extra) state, and make the whole thing much less readable. :-D [update] xacc.ide-0.1-rc4 released! Download and screenshots -- modified at 16:19 Monday 14th November, 2005

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                          • M Marc Clifton

                            Really, this is a programming question. There's a philosophy about always having one exit point in a method, so, you'll typically see something like this: void Foo() { MyRet ret=null; if (blah) { ret=bar; } return ret; } Or, if it's a for loop, ret will be assigned followed by a break. First off, do you prescribe to that philosophy? Do you do so religiously? If so, what do you do when you have several nested loops, and you need to break out of the innermost one and return the value? :) Marc VS2005 Tips & Tricks -- contributions welcome!

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                            G Offline
                            Giles
                            wrote on last edited by
                            #28

                            I prescrive to that for small functions. For larger ones with multiple nested loops, I would probably just got for return statment, and highlight it with decent comments and spacing. That, or go for the dreaded goto :-D


                            "Je pense, donc je mange." - Rene Descartes 1689 - Just before his mother put his tea on the table. Shameless Plug - Distributed Database Transactions in .NET using COM+

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                            • M Marc Clifton

                              Really, this is a programming question. There's a philosophy about always having one exit point in a method, so, you'll typically see something like this: void Foo() { MyRet ret=null; if (blah) { ret=bar; } return ret; } Or, if it's a for loop, ret will be assigned followed by a break. First off, do you prescribe to that philosophy? Do you do so religiously? If so, what do you do when you have several nested loops, and you need to break out of the innermost one and return the value? :) Marc VS2005 Tips & Tricks -- contributions welcome!

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                              C Offline
                              Chris Maunder
                              wrote on last edited by
                              #29

                              I have a bail-out return statement at the beginning of a function if there are immediate problems (bad input, object not setup etc), and I'll often do the same with loops (use a continue if it's immediately apparant that the loop should skip this particular iteration. And sometimes I throw in a random return path in the middle of a function because I'm evil. cheers, Chris Maunder

                              CodeProject.com : C++ MVP

                              1 Reply Last reply
                              0
                              • M Marc Clifton

                                Really, this is a programming question. There's a philosophy about always having one exit point in a method, so, you'll typically see something like this: void Foo() { MyRet ret=null; if (blah) { ret=bar; } return ret; } Or, if it's a for loop, ret will be assigned followed by a break. First off, do you prescribe to that philosophy? Do you do so religiously? If so, what do you do when you have several nested loops, and you need to break out of the innermost one and return the value? :) Marc VS2005 Tips & Tricks -- contributions welcome!

                                S Offline
                                S Offline
                                Shog9 0
                                wrote on last edited by
                                #30

                                ...sorta. Non-trivial methods generally start by checking the validity of any parameters, the state of the class, etc. If any of these "sanity checks" fail, i immediately return an error. After that, i try and keep all returns at the end of the method, regardless of where the value originates. I have no qualms about using break or continue in loops though - if a loop gets to where such things would make the code hard to follow, chances are it's a good time to refactor it anyway.

                                You must be careful in the forest Broken glass and rusty nails If you're to bring back something for us I have bullets for sale...

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                                0
                                • L leppie

                                  Personally I use goto's for difficult flow control, screw style! Just get it working the best it can be! [update] counted 6 goto's in the C# part of xacc :). Here's a nice example:

                                  //some code before
                                  foreach (MRUFile mru in recentfiles)
                                  {
                                  if (mru.filename == filename)
                                  {
                                  mru.Update();
                                  goto DONE;
                                  }
                                  }
                                  recentfiles.Add( new MRUFile(filename));

                                  DONE:
                                  //some code after

                                  Now I can already hear the cursing, but any other form of flow control, you need 1 or more variables to carry some (unneeded, and extra) state, and make the whole thing much less readable. :-D [update] xacc.ide-0.1-rc4 released! Download and screenshots -- modified at 16:19 Monday 14th November, 2005

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                                  C Offline
                                  Chris Maunder
                                  wrote on last edited by
                                  #31

                                  Maybe I should put g*to in the Bad Words filter list. cheers, Chris Maunder

                                  CodeProject.com : C++ MVP

                                  1 Reply Last reply
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                                  • B Blake Miller

                                    Really :omg: Not even: Something* SearchForSomething(...) { Something* pSomethingTested; Something* pSomethingFound = NULL; while( !pSomethingFound ){ pSomethingTested = GetPointertoWhatever(); if( pSomethingTest matches my search criteria ){ pSomethingFound = pSomethingTested; } } return pSomethingFound; } It really IS that simple and straightforward :->

                                    B Offline
                                    B Offline
                                    Bob Ciora
                                    wrote on last edited by
                                    #32

                                    Actually, in strictest terms, your test whiel( !pSomethingfound ) violates "decent" coding standards. Only booleans should be tested in this manner. A pointer should be explicitly tested against 0 (or NULL, if defined). Just my itty 2 cents ;) Bob Ciora

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                                    • S Shog9 0

                                      ...sorta. Non-trivial methods generally start by checking the validity of any parameters, the state of the class, etc. If any of these "sanity checks" fail, i immediately return an error. After that, i try and keep all returns at the end of the method, regardless of where the value originates. I have no qualms about using break or continue in loops though - if a loop gets to where such things would make the code hard to follow, chances are it's a good time to refactor it anyway.

                                      You must be careful in the forest Broken glass and rusty nails If you're to bring back something for us I have bullets for sale...

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                                      J Offline
                                      Joshua Quick
                                      wrote on last edited by
                                      #33

                                      I do the same thing. Also, continues help reduce nesting in loops, making the code more readable. I validate input at the top of loops and continue out if invalid, just like how I validate arguments at the top of a function and return out if invalid.

                                      1 Reply Last reply
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                                      • M Marc Clifton

                                        Really, this is a programming question. There's a philosophy about always having one exit point in a method, so, you'll typically see something like this: void Foo() { MyRet ret=null; if (blah) { ret=bar; } return ret; } Or, if it's a for loop, ret will be assigned followed by a break. First off, do you prescribe to that philosophy? Do you do so religiously? If so, what do you do when you have several nested loops, and you need to break out of the innermost one and return the value? :) Marc VS2005 Tips & Tricks -- contributions welcome!

                                        C Offline
                                        C Offline
                                        Christian Graus
                                        wrote on last edited by
                                        #34

                                        I try to follow this ideal, but I won't write convoluted code to make it happen, for example, I wouldn't write something that sets i and j to values that will break the outer loops. Christian Graus - Microsoft MVP - C++

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                                        • M Marc Clifton

                                          Really, this is a programming question. There's a philosophy about always having one exit point in a method, so, you'll typically see something like this: void Foo() { MyRet ret=null; if (blah) { ret=bar; } return ret; } Or, if it's a for loop, ret will be assigned followed by a break. First off, do you prescribe to that philosophy? Do you do so religiously? If so, what do you do when you have several nested loops, and you need to break out of the innermost one and return the value? :) Marc VS2005 Tips & Tricks -- contributions welcome!

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                                          O Offline
                                          ogrig
                                          wrote on last edited by
                                          #35

                                          Marc Clifton wrote:

                                          There's a philosophy about always having one exit point in a method

                                          Yes, that's exactly what it is, a "philosophy". And your last paragraph explains very well why it is an outdated one. The whole thing started back in the days when programming meant either Fortran or assembler. And the people that frown upon multiple return points don't like break statements in loops either, they say they are just fake go-to statements. I think code clarity is always a lot more important than any other philosophy. Try this test: add another 20 lines to your function, 2 more preconditions (oyOyOy and oops :-) ) and at least one try-catch and then write the code both ways: with preconditions and with early return. Then get one of your coleagues to have a look at your code and try to understand it. See which version was best. If you need an "excuse", look at it as "programming by contract": if the preconditions are not met, you don't even start processing. OGR

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