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Performence in c#

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  • L Lost User

    Dammit mine takes almost 2.7 seconds, what CPU do you have? I thought my 3.0 GHz should be fine :sigh: :-D

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    Niklas Ulvinge
    wrote on last edited by
    #12

    It's very slow. That's what it's meant to be. The one and only Niklas Ulvinge aka IDK

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    • D Daniel Grunwald

      The flaw in your benchmark is that 99% of the time are used for output of the results and less than 1% is needed for the calculation. You're not comparing C# to QBasic, you're comparing PRINT to Console.WriteLine. Console.WriteLine will look at the Windows settings for your preferred decimal separator character etc. You can't compare it to QBasic's PRINT. Moreover, a lot of time will be used by the console window to render the output. Here it can be a big difference if you reset the cursor position or let the window scroll. Try this: static public void cpi() { int start = Environment.TickCount; double pi = 0; double a = 1; for (int i = 0; i < 100000000; i++) { pi += 1 / a; pi -= 1 / (a + 2); a += 4; } Console.WriteLine(pi * 4); Console.WriteLine("Finished after " + (Environment.TickCount - start) + " ms"); Console.ReadKey(); } - against - DEFDBL A-Y DEFLNG Z CLS Y = TIMER b = 1 FOR Z = 0 TO 1000000 A = A + 1 / b A = A - 1 / (b + 2) b = b + 4 NEXT PRINT A * 4 PRINT TIMER - Y CSharp for 100000000 iterations: 1750 ms QBASIC for 1000000 iterations: 4 s This means C# is about 230 times as fast as QBASIC for raw calculations. One could still use C# and P/Invoke to an assembler-written PRINT function if you really need to output large amounts of doubles to the console.

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      Niklas Ulvinge
      wrote on last edited by
      #13

      That was the point. C#'s out func and a lot other funcs it got is really slow. The one and only Niklas Ulvinge aka IDK

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      • N Niklas Ulvinge

        That was the point. C#'s out func and a lot other funcs it got is really slow. The one and only Niklas Ulvinge aka IDK

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        Daniel Grunwald
        wrote on last edited by
        #14

        I have an AMD 64 (3500+) here. Oh, and I used a release build without integer overflow checks, which again is unfair since QBasic does not support those optimizations. But I think there's no way to create a fair benchmark. You can create a benchmark that shows pretty much anything if you want. Write to the console and QBasic is faster than C#. Use Math.Sin and C# is 50 times faster than Java 1.4. Construct lots of objects on the heap and C# is faster than C (without using memory pooling). So the best language always depends on what you want to do. If you need optimal performance, C is the way to go (maybe even use assembler for some sections). C# is pretty fast, but it's easy to ruin performance by using some slow method. But this is the same as in every language, some functions always are slow. Console.WriteLine is something that is not performance-critical in nearly all C# applications, so it didn't made sense for Microsoft to write a fast implementation. You get much better performance in C# if you write to a file instead of the console. As a side note, there are algorithms that need only 50 iterations to get PI so exactly as a double can store it. What other .NET functions do you think are slow and would be useful inside critical loops? Console.WriteLine is not one of those for me.

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        • N Niklas Ulvinge

          That was the point. C#'s out func and a lot other funcs it got is really slow. The one and only Niklas Ulvinge aka IDK

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          Robert Rohde
          wrote on last edited by
          #15

          Have you only come to this forum to post such crap? Have you tried to understand what Daniel was saying? Console.WriteLine as a very complex beast. You can feed it with any kind of data and it will print it out different ways automatically depending on the set culture. Is QBasic also able to do this with its PRINT function?

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          • D Daniel Grunwald

            I have an AMD 64 (3500+) here. Oh, and I used a release build without integer overflow checks, which again is unfair since QBasic does not support those optimizations. But I think there's no way to create a fair benchmark. You can create a benchmark that shows pretty much anything if you want. Write to the console and QBasic is faster than C#. Use Math.Sin and C# is 50 times faster than Java 1.4. Construct lots of objects on the heap and C# is faster than C (without using memory pooling). So the best language always depends on what you want to do. If you need optimal performance, C is the way to go (maybe even use assembler for some sections). C# is pretty fast, but it's easy to ruin performance by using some slow method. But this is the same as in every language, some functions always are slow. Console.WriteLine is something that is not performance-critical in nearly all C# applications, so it didn't made sense for Microsoft to write a fast implementation. You get much better performance in C# if you write to a file instead of the console. As a side note, there are algorithms that need only 50 iterations to get PI so exactly as a double can store it. What other .NET functions do you think are slow and would be useful inside critical loops? Console.WriteLine is not one of those for me.

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            Niklas Ulvinge
            wrote on last edited by
            #16

            Writeline is important for me... It's my debugger... Now I write almost everyting in asm, as it's so fast and easy to get. It got enought documentation to make me sick, that's the way I love it. The one and only Niklas Ulvinge aka IDK

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            • R Robert Rohde

              Have you only come to this forum to post such crap? Have you tried to understand what Daniel was saying? Console.WriteLine as a very complex beast. You can feed it with any kind of data and it will print it out different ways automatically depending on the set culture. Is QBasic also able to do this with its PRINT function?

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              Niklas Ulvinge
              wrote on last edited by
              #17

              No, but it's faster. The one and only Niklas Ulvinge aka IDK

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              • N Niklas Ulvinge

                Writeline is important for me... It's my debugger... Now I write almost everyting in asm, as it's so fast and easy to get. It got enought documentation to make me sick, that's the way I love it. The one and only Niklas Ulvinge aka IDK

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                Daniel Grunwald
                wrote on last edited by
                #18

                I also like to use Console.WriteLine for debugging. WriteLine is slower than PRINT, but both write extremly faster than you can read the output. If your output is useful for debugging, it probably isn't so long that it can have any impact on the program.

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                • D Daniel Grunwald

                  I also like to use Console.WriteLine for debugging. WriteLine is slower than PRINT, but both write extremly faster than you can read the output. If your output is useful for debugging, it probably isn't so long that it can have any impact on the program.

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                  Niklas Ulvinge
                  wrote on last edited by
                  #19

                  One example of the performance loss of the Console.WriteLine func is when debugging the program to calc pi. Since it goes in very fast loop it is very slow. If you think my program was a bad example, I got a NN program that's built in C#. It needs to write variables at runtime every loop. The one and only Niklas Ulvinge aka IDK

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                  • N Niklas Ulvinge

                    No, but it's faster. The one and only Niklas Ulvinge aka IDK

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                    Stanciu Vlad
                    wrote on last edited by
                    #20

                    I have only one reply : LOL But not a simple LOL, a very loud LOL. I have never seen such a stubborn man. Btw, Niklas I wish you luck in writing an ERP in assembler :) I hope you understand...because is a rough world out there...

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                    • S Stanciu Vlad

                      I have only one reply : LOL But not a simple LOL, a very loud LOL. I have never seen such a stubborn man. Btw, Niklas I wish you luck in writing an ERP in assembler :) I hope you understand...because is a rough world out there...

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                      Niklas Ulvinge
                      wrote on last edited by
                      #21

                      What would be hard to write an ERP in assembler? The one and only Niklas Ulvinge aka IDK

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                      • N Niklas Ulvinge

                        That was the point. C#'s out func and a lot other funcs it got is really slow. The one and only Niklas Ulvinge aka IDK

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                        Colin Angus Mackay
                        wrote on last edited by
                        #22

                        Niklas Ulvinge wrote:

                        C#'s out func and a lot other funcs it got is really slow.

                        But, that isn't C# it is the .NET Framework.


                        My: Blog | Photos "Man who stand on hill with mouth open will wait long time for roast duck to drop in." -- Confucious

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                        • N Niklas Ulvinge

                          Writeline is important for me... It's my debugger... Now I write almost everyting in asm, as it's so fast and easy to get. It got enought documentation to make me sick, that's the way I love it. The one and only Niklas Ulvinge aka IDK

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                          Colin Angus Mackay
                          wrote on last edited by
                          #23

                          Niklas Ulvinge wrote:

                          Writeline is important for me... It's my debugger...

                          Is that important to your customer? will they be looking at debugging statements?


                          My: Blog | Photos "Man who stand on hill with mouth open will wait long time for roast duck to drop in." -- Confucious

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                          • C Colin Angus Mackay

                            Niklas Ulvinge wrote:

                            C#'s out func and a lot other funcs it got is really slow.

                            But, that isn't C# it is the .NET Framework.


                            My: Blog | Photos "Man who stand on hill with mouth open will wait long time for roast duck to drop in." -- Confucious

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                            Niklas Ulvinge
                            wrote on last edited by
                            #24

                            OK, I meant the .NET framework... C# is compiled to msil, wich is the .net framework language... Another way of writing it is: The out func of C# and a lot other funcs it got is really slow Wich meant what I meant... The one and only Niklas Ulvinge aka IDK

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                            • N Niklas Ulvinge

                              OK, I meant the .NET framework... C# is compiled to msil, wich is the .net framework language... Another way of writing it is: The out func of C# and a lot other funcs it got is really slow Wich meant what I meant... The one and only Niklas Ulvinge aka IDK

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                              Colin Angus Mackay
                              wrote on last edited by
                              #25

                              What I'm getting at is that C# isn't slow. The particular method you are using is slow because it takes into account a whole host of things like culture, formatting options and so on. If you only ever want to output something in a very simple way then Console.WriteLine is too feature rich, and that is what you are paying for. There is nothing stopping you from providing your own implementation if you need speed.


                              My: Blog | Photos "Man who stand on hill with mouth open will wait long time for roast duck to drop in." -- Confucious

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                              • C Colin Angus Mackay

                                Niklas Ulvinge wrote:

                                Writeline is important for me... It's my debugger...

                                Is that important to your customer? will they be looking at debugging statements?


                                My: Blog | Photos "Man who stand on hill with mouth open will wait long time for roast duck to drop in." -- Confucious

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                                Niklas Ulvinge
                                wrote on last edited by
                                #26

                                I don't got any costomers... I don't think all the 2,3 million members on this site have... The one and only Niklas Ulvinge aka IDK

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                                • C Colin Angus Mackay

                                  What I'm getting at is that C# isn't slow. The particular method you are using is slow because it takes into account a whole host of things like culture, formatting options and so on. If you only ever want to output something in a very simple way then Console.WriteLine is too feature rich, and that is what you are paying for. There is nothing stopping you from providing your own implementation if you need speed.


                                  My: Blog | Photos "Man who stand on hill with mouth open will wait long time for roast duck to drop in." -- Confucious

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                                  Niklas Ulvinge
                                  wrote on last edited by
                                  #27

                                  Thats true. I didn't think of that... But how do I access the memmory at 0xA000 ? The one and only Niklas Ulvinge aka IDK

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                                  • N Niklas Ulvinge

                                    I don't got any costomers... I don't think all the 2,3 million members on this site have... The one and only Niklas Ulvinge aka IDK

                                    C Offline
                                    C Offline
                                    Colin Angus Mackay
                                    wrote on last edited by
                                    #28

                                    Ah-hah!!! Now we get to the reason for this.... I was about to recommend this article[^] but you probably won't need that just yet. But, it is a good read and there are important points in it that are good to know if you wish to go for a career in Software Development in the future.


                                    My: Blog | Photos "Man who stand on hill with mouth open will wait long time for roast duck to drop in." -- Confucious

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                                    • C Colin Angus Mackay

                                      Ah-hah!!! Now we get to the reason for this.... I was about to recommend this article[^] but you probably won't need that just yet. But, it is a good read and there are important points in it that are good to know if you wish to go for a career in Software Development in the future.


                                      My: Blog | Photos "Man who stand on hill with mouth open will wait long time for roast duck to drop in." -- Confucious

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                                      Niklas Ulvinge
                                      wrote on last edited by
                                      #29

                                      I've already read about that in another book... Almost all asm books have a section like that in it. The one and only Niklas Ulvinge aka IDK

                                      1 Reply Last reply
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                                      • N Niklas Ulvinge

                                        Thats true. I didn't think of that... But how do I access the memmory at 0xA000 ? The one and only Niklas Ulvinge aka IDK

                                        C Offline
                                        C Offline
                                        Colin Angus Mackay
                                        wrote on last edited by
                                        #30

                                        Looking at how the Console class works, eventually there is some PInvoking of some native methods to get a handle on the stanard out (stdout) stream.

                                        public static Stream OpenStandardOutput(int bufferSize)
                                        {
                                        return Console.GetStandardFile(-11, FileAccess.Write, bufferSize);
                                        }

                                        private static Stream GetStandardFile(int stdHandleName, FileAccess access, int bufferSize)
                                        {
                                        IntPtr ptr1 = Win32Native.GetStdHandle(stdHandleName);
                                        if (ptr1 == Win32Native.INVALID_HANDLE_VALUE)
                                        {
                                        return Stream.Null;
                                        }
                                        if (ptr1 == IntPtr.Zero)
                                        {
                                        return Stream.Null;
                                        }
                                        if ((stdHandleName != -10) && (Console.ConsoleHandleIsValidNative(ptr1) == 0))
                                        {
                                        return Stream.Null;
                                        }
                                        return new __ConsoleStream(ptr1, access);
                                        }

                                        [DllImport("kernel32.dll", SetLastError=true)]
                                        internal static extern IntPtr GetStdHandle(int nStdHandle);

                                        You could just get the stream and operate on it directly.


                                        My: Blog | Photos "Man who stand on hill with mouth open will wait long time for roast duck to drop in." -- Confucious

                                        N 1 Reply Last reply
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                                        • C Colin Angus Mackay

                                          Looking at how the Console class works, eventually there is some PInvoking of some native methods to get a handle on the stanard out (stdout) stream.

                                          public static Stream OpenStandardOutput(int bufferSize)
                                          {
                                          return Console.GetStandardFile(-11, FileAccess.Write, bufferSize);
                                          }

                                          private static Stream GetStandardFile(int stdHandleName, FileAccess access, int bufferSize)
                                          {
                                          IntPtr ptr1 = Win32Native.GetStdHandle(stdHandleName);
                                          if (ptr1 == Win32Native.INVALID_HANDLE_VALUE)
                                          {
                                          return Stream.Null;
                                          }
                                          if (ptr1 == IntPtr.Zero)
                                          {
                                          return Stream.Null;
                                          }
                                          if ((stdHandleName != -10) && (Console.ConsoleHandleIsValidNative(ptr1) == 0))
                                          {
                                          return Stream.Null;
                                          }
                                          return new __ConsoleStream(ptr1, access);
                                          }

                                          [DllImport("kernel32.dll", SetLastError=true)]
                                          internal static extern IntPtr GetStdHandle(int nStdHandle);

                                          You could just get the stream and operate on it directly.


                                          My: Blog | Photos "Man who stand on hill with mouth open will wait long time for roast duck to drop in." -- Confucious

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                                          Niklas Ulvinge
                                          wrote on last edited by
                                          #31

                                          But that's still slower than basic... The one and only Niklas Ulvinge aka IDK

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