double buffering
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Is it more efficient to use the Win32 API with BitBlt for double buffering or simply the .NET way with SetStyle? I've seen many web sites that offer different opinions on this. When I'm looking at the drawing performance, it seems that BitBlt is slightly faster (Even though I doubt it's using any hardware acceleration).
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Is it more efficient to use the Win32 API with BitBlt for double buffering or simply the .NET way with SetStyle? I've seen many web sites that offer different opinions on this. When I'm looking at the drawing performance, it seems that BitBlt is slightly faster (Even though I doubt it's using any hardware acceleration).
If graphics performance is the issue then you need to develop a couple test programs in C# to determine if the performanace obtained is suitable. You can always eek out greater performance by dropping down the VC++ but you might want to reserve that as your last option Mike