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  4. Stopping a thread

Stopping a thread

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  • 2 224917

    avoid calling TerminateThread [^]
    There is no spoon. mail

    S Offline
    S Offline
    Sujan Christo
    wrote on last edited by
    #6

    Hi Thanx for the link i'll look into it Sujan

    1 Reply Last reply
    0
    • V Vikash Dubey 0

      The thread must finish execution on its own based on some condition. Use WaitForSingleObject or WaitForMultipleObjects if you got wait for some signal and u can also give time. There are other methods also that can be used to stop execution like signalling a flag etc.

      S Offline
      S Offline
      Sujan Christo
      wrote on last edited by
      #7

      Hi Dubey, Thanx 4 ur reply.I'll try to implement it using waitformultipleobjects. Sujan

      1 Reply Last reply
      0
      • S Sujan Christo

        Hi All, I used SuspendThread and ExitInstance to stop a thread created using AfxBeginThread Function. But in some newsgroup messages it is stated that this is not the right method. I've used PostThreadMessage using WM_QUIT, but this is not working. So How to stop a thread created using AfxBeginThread function. Thanx in Advance Sujan

        A Offline
        A Offline
        Andrzej Markowski
        wrote on last edited by
        #8

        You could create a shutdown event to stop the worker thread execution. Here's an example how to do it:

        //In your thread class:
        //1. Declare m_eventShutdown variable of the type CEvent.
        //2. Add function CYourThreadClass::ShutdownThread { m_eventShutdown.SetEvent();}
        //
        //In your thread function:
        //
        int CYourThreadClass::ThreadFunction()
        {
        while(1)
        {
        HANDLE h[2];
        h[0] = m_eventShutdown.m_hObject;
        h[1] = another handle;
        DWORD dwRet = ::WaitForMultipleObjects(2,h,FALSE,YOURTIMEOUT)
        if(dwRet==WAIT_OBJECT_0)
        return 0; //exit thread
        else if(dwRet==WAIT_OBJECT_1)
        //handle your synchronization object
        else if(dwRet==WAIT_TIMEOUT)
        //handle timeout
        else if(dwRet==WAIT_FAILED)
        // handle error
        }
        }
        //
        //To terminate the worker thread call CYourThreadClass::ShutdownThread from your UI thread.

        S 2 Replies Last reply
        0
        • A Andrzej Markowski

          You could create a shutdown event to stop the worker thread execution. Here's an example how to do it:

          //In your thread class:
          //1. Declare m_eventShutdown variable of the type CEvent.
          //2. Add function CYourThreadClass::ShutdownThread { m_eventShutdown.SetEvent();}
          //
          //In your thread function:
          //
          int CYourThreadClass::ThreadFunction()
          {
          while(1)
          {
          HANDLE h[2];
          h[0] = m_eventShutdown.m_hObject;
          h[1] = another handle;
          DWORD dwRet = ::WaitForMultipleObjects(2,h,FALSE,YOURTIMEOUT)
          if(dwRet==WAIT_OBJECT_0)
          return 0; //exit thread
          else if(dwRet==WAIT_OBJECT_1)
          //handle your synchronization object
          else if(dwRet==WAIT_TIMEOUT)
          //handle timeout
          else if(dwRet==WAIT_FAILED)
          // handle error
          }
          }
          //
          //To terminate the worker thread call CYourThreadClass::ShutdownThread from your UI thread.

          S Offline
          S Offline
          Sujan Christo
          wrote on last edited by
          #9

          Hi Markowski Thanx a lot. I am working with it. Sujan

          1 Reply Last reply
          0
          • S Sujan Christo

            Hi All, I used SuspendThread and ExitInstance to stop a thread created using AfxBeginThread Function. But in some newsgroup messages it is stated that this is not the right method. I've used PostThreadMessage using WM_QUIT, but this is not working. So How to stop a thread created using AfxBeginThread function. Thanx in Advance Sujan

            D Offline
            D Offline
            David Crow
            wrote on last edited by
            #10

            Does this article help?


            "When I was born I was so surprised that I didn't talk for a year and a half." - Gracie Allen

            S 1 Reply Last reply
            0
            • D David Crow

              Does this article help?


              "When I was born I was so surprised that I didn't talk for a year and a half." - Gracie Allen

              S Offline
              S Offline
              Sujan Christo
              wrote on last edited by
              #11

              Yes Yes Thanx David. Now i am working with it. Sujan

              1 Reply Last reply
              0
              • A Andrzej Markowski

                You could create a shutdown event to stop the worker thread execution. Here's an example how to do it:

                //In your thread class:
                //1. Declare m_eventShutdown variable of the type CEvent.
                //2. Add function CYourThreadClass::ShutdownThread { m_eventShutdown.SetEvent();}
                //
                //In your thread function:
                //
                int CYourThreadClass::ThreadFunction()
                {
                while(1)
                {
                HANDLE h[2];
                h[0] = m_eventShutdown.m_hObject;
                h[1] = another handle;
                DWORD dwRet = ::WaitForMultipleObjects(2,h,FALSE,YOURTIMEOUT)
                if(dwRet==WAIT_OBJECT_0)
                return 0; //exit thread
                else if(dwRet==WAIT_OBJECT_1)
                //handle your synchronization object
                else if(dwRet==WAIT_TIMEOUT)
                //handle timeout
                else if(dwRet==WAIT_FAILED)
                // handle error
                }
                }
                //
                //To terminate the worker thread call CYourThreadClass::ShutdownThread from your UI thread.

                S Offline
                S Offline
                Sujan Christo
                wrote on last edited by
                #12

                Hi Andrzej One silly question. Sorry. How to manage with WAIT_OBJECT_1.Instead shall i use the created thread handle. I used it and it is always getting into that "Wait Timeout" state. OR have to create another event. Thanx in advance Sujan

                A 1 Reply Last reply
                0
                • S Sujan Christo

                  Hi Andrzej One silly question. Sorry. How to manage with WAIT_OBJECT_1.Instead shall i use the created thread handle. I used it and it is always getting into that "Wait Timeout" state. OR have to create another event. Thanx in advance Sujan

                  A Offline
                  A Offline
                  Andrzej Markowski
                  wrote on last edited by
                  #13

                  Here's an example which manages with WAIT_OBJECT_1. The example demonstates how to print to the debug output every 1 s:

                  // In your thread class:
                  // Declare m_eventShutdown variable of the type CEvent.
                  // Add function CYourThreadClass::ShutdownThread { m_eventShutdown.SetEvent();}
                  // Declare m_eventPrintToDebug variable of the type CEvent.
                  // Add function CYourThreadClass::PrintToDebug { m_eventPrintToDebug.SetEvent();}
                  //
                  //In your thread function:
                  //
                  int CYourThreadClass::ThreadFunction()
                  {
                  while(1)
                  {
                  int nCounter = 0;
                  HANDLE h[2];
                  h[0] = m_eventShutdown.m_hObject;
                  h[1] = m_eventPrintToDebug.m_hObject;
                  DWORD dwRet = ::WaitForMultipleObjects(2,h,FALSE,INFINITE)
                  if(dwRet==WAIT_OBJECT_0) // exit thread
                  return 0;
                  else if(dwRet==WAIT_OBJECT_1) // print to the debug output
                  TRACE("Counter = %d\n",n_Counter++);
                  else if(dwRet==WAIT_TIMEOUT)
                  // never here if the time-out interval = INFINITE
                  else if(dwRet==WAIT_FAILED)
                  // handle error
                  }
                  }
                  //
                  //In your UI thread call SetTimer(1,1000,NULL) and in OnTimer call CYourThreadClass::PrintToDebug.
                  //To terminate the worker thread call CYourThreadClass::ShutdownThread from your UI thread.

                  S 1 Reply Last reply
                  0
                  • A Andrzej Markowski

                    Here's an example which manages with WAIT_OBJECT_1. The example demonstates how to print to the debug output every 1 s:

                    // In your thread class:
                    // Declare m_eventShutdown variable of the type CEvent.
                    // Add function CYourThreadClass::ShutdownThread { m_eventShutdown.SetEvent();}
                    // Declare m_eventPrintToDebug variable of the type CEvent.
                    // Add function CYourThreadClass::PrintToDebug { m_eventPrintToDebug.SetEvent();}
                    //
                    //In your thread function:
                    //
                    int CYourThreadClass::ThreadFunction()
                    {
                    while(1)
                    {
                    int nCounter = 0;
                    HANDLE h[2];
                    h[0] = m_eventShutdown.m_hObject;
                    h[1] = m_eventPrintToDebug.m_hObject;
                    DWORD dwRet = ::WaitForMultipleObjects(2,h,FALSE,INFINITE)
                    if(dwRet==WAIT_OBJECT_0) // exit thread
                    return 0;
                    else if(dwRet==WAIT_OBJECT_1) // print to the debug output
                    TRACE("Counter = %d\n",n_Counter++);
                    else if(dwRet==WAIT_TIMEOUT)
                    // never here if the time-out interval = INFINITE
                    else if(dwRet==WAIT_FAILED)
                    // handle error
                    }
                    }
                    //
                    //In your UI thread call SetTimer(1,1000,NULL) and in OnTimer call CYourThreadClass::PrintToDebug.
                    //To terminate the worker thread call CYourThreadClass::ShutdownThread from your UI thread.

                    S Offline
                    S Offline
                    Sujan Christo
                    wrote on last edited by
                    #14

                    Hi Andrzej, Thanx A Lot. I am working with it. Actually i creating a number of threads using AfxBeginThread(..) function and trying to end them. The code goes like this CWinThread *multthreads[MAX_CONNECTIONS]; int count; UINT DataAccessThreading(LPVOID pParam) { CoInitialize(NULL); int* ind= (int *)pParam; int index=*ind; free(ind); while(TRUE) { HANDLE h[2]; h[0] = m_eventShutdown.m_hObject; h[1] = multthreads[count]->m_hThread; DWORD dwRets = (DWORD) multthreads[count]->m_hThread; DWORD dwRet = ::WaitForMultipleObjects(2,h,FALSE,INFINITE); if(dwRet==WAIT_OBJECT_0) { TRACE("THREAD EXIT SUCCESSFULL-Not Killing \n"); return 0; //exit thread } else if(dwRet== (DWORD) multthreads[count]->m_hThread)//handle your synchronization object { test.CacheRefresh(index); Sleep(refreshInterval); //Added by Sujan } else if(dwRet==WAIT_TIMEOUT)//handle timeout { TRACE("Wait Timeout \n"); } else if(dwRet==WAIT_FAILED)// handle error { TRACE("Wait Failed \n"); } } return 0; } and the OnInitDialog i am creating a thread by using int *p=(int *)malloc(sizeof(int)); *p=i; multthreads[i]=AfxBeginThread(DataAccessThreading,p,0,0,NULL); Am i going on the right way. Please comment on this. While using this code i am not getting my event called at all. SORRY FOR DISTURBING YOU. AGAIN Thanx A Lot Sujan

                    S 1 Reply Last reply
                    0
                    • S Sujan Christo

                      Hi Andrzej, Thanx A Lot. I am working with it. Actually i creating a number of threads using AfxBeginThread(..) function and trying to end them. The code goes like this CWinThread *multthreads[MAX_CONNECTIONS]; int count; UINT DataAccessThreading(LPVOID pParam) { CoInitialize(NULL); int* ind= (int *)pParam; int index=*ind; free(ind); while(TRUE) { HANDLE h[2]; h[0] = m_eventShutdown.m_hObject; h[1] = multthreads[count]->m_hThread; DWORD dwRets = (DWORD) multthreads[count]->m_hThread; DWORD dwRet = ::WaitForMultipleObjects(2,h,FALSE,INFINITE); if(dwRet==WAIT_OBJECT_0) { TRACE("THREAD EXIT SUCCESSFULL-Not Killing \n"); return 0; //exit thread } else if(dwRet== (DWORD) multthreads[count]->m_hThread)//handle your synchronization object { test.CacheRefresh(index); Sleep(refreshInterval); //Added by Sujan } else if(dwRet==WAIT_TIMEOUT)//handle timeout { TRACE("Wait Timeout \n"); } else if(dwRet==WAIT_FAILED)// handle error { TRACE("Wait Failed \n"); } } return 0; } and the OnInitDialog i am creating a thread by using int *p=(int *)malloc(sizeof(int)); *p=i; multthreads[i]=AfxBeginThread(DataAccessThreading,p,0,0,NULL); Am i going on the right way. Please comment on this. While using this code i am not getting my event called at all. SORRY FOR DISTURBING YOU. AGAIN Thanx A Lot Sujan

                      S Offline
                      S Offline
                      Sujan Christo
                      wrote on last edited by
                      #15

                      Hi Andrzej, If you have got the problem with my code. I am waiting for your responce. SORRY 4 DISTRUBING U Much Sujan

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